Stranger Posted February 25, 2014 Report Share Posted February 25, 2014 BTW where do i add the variables exactly? I put it in the Variables from Epoch. Link to comment Share on other sites More sharing options...
fr1nk Posted February 25, 2014 Report Share Posted February 25, 2014 What variables? Link to comment Share on other sites More sharing options...
Anthraxx Posted February 25, 2014 Report Share Posted February 25, 2014 you mean these? ns_blowout = true; // true / false ns_blowout_dayz = true;// true / false ns_blow_delaymod = 0.74; //blowout delay ns_blow_itemapsi = "NVGoggles"; //ItemAPSI replacement ns_blow_playerdamage = 4000; // damage players without ns_blow_itemapsi can get per blowout ns_blow_emp = false; //Namalsk Only They should go in the init.sqf files of your mission pbo. In my case they are under: // DayZ Epoch Config just above the line EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]]; dayz_fullMoonNights = true; Link to comment Share on other sites More sharing options...
Stranger Posted February 25, 2014 Report Share Posted February 25, 2014 Ok, so i added it correctly. Still nothing happens after 1hr, 26 min :) Everybody is waiting on it... Link to comment Share on other sites More sharing options...
Stranger Posted February 25, 2014 Report Share Posted February 25, 2014 It was there... 2hrs, 32min :D Link to comment Share on other sites More sharing options...
FoamysWorld Posted February 25, 2014 Report Share Posted February 25, 2014 didn't work Just remove the world check. Don't forget to also remove the {}; from the if attached to it. That way it just runs based upon emp condition being true instead of checking for a world condition to run. Link to comment Share on other sites More sharing options...
Asian Kid Posted February 26, 2014 Report Share Posted February 26, 2014 This is what I got bl_damage = { private["_isinbuilding","_emp"]; _emp = _this select 0; //_count_units = count playableUnits; _count_units = count AllUnits; _isinbuilding = false; //diag_log format["[NAC BLOWOUT SERVER] :: bl_damage (_count_units = %1)", _count_units]; for [{_c = 0}, {_c <= _count_units}, {_c = _c + 1}] do { //_jednotka = playableUnits select _c; _jednotka = AllUnits select _c; if (!isNull _jednotka) then { if([_jednotka] call fnc_isInsideBuilding) then { _isinbuilding = true; //diag_log format["[NAC BLOWOUT SERVER] :: %1 IN", _isinbuilding]; } else { _isinbuilding = false; //diag_log format["[NAC BLOWOUT SERVER] :: %1 OUT", _isinbuilding]; }; if (!(_jednotka hasWeapon ns_blow_itemapsi)) then { //diag_log format["[NAC BLOWOUT SERVER] :: %1 does not have APSI", _jednotka]; if (!_isinbuilding) then { //diag_log format["[NAC BLOWOUT SERVER] :: and %1 is not in a building, sorry.", _jednotka]; _jednotka setDamage (damage _jednotka + 0.30); //diag_log format["[NAC BLOWOUT SERVER] :: %1 has been damaged by blowout by 0.30", _jednotka]; } else { //diag_log format["[NAC BLOWOUT SERVER] :: but %1 is in some building, good for him.", _jednotka]; }; } else { //diag_log format["[NAC BLOWOUT SERVER] :: %1 does have APSI, I do not have problem with him.", _jednotka]; }; if (_emp == 1) then { if (_jednotka hasWeapon "ItemGPS") then { _jednotka removeWeapon "ItemGPS"; }; if (_jednotka hasWeapon "Binoculars") then { _jednotka removeWeapon "Binoculars"; }; if (_jednotka hasWeapon "Binocular_Vector") then { _jednotka removeWeapon "Binocular_Vector"; }; }; }; }; //_count_units = count AllUnits; }; if (_emp == 1) then { _count_vehicles = count vehicles; //diag_log format["[NAC BLOWOUT SERVER] :: bl_damage (_count_vehicles = %1)", _count_vehicles]; for [{_c = 0}, {_c <= _count_vehicles}, {_c = _c + 1}] do { _vehikl = vehicles select _c; if (_vehikl isKindOf "AllVehicles") then { if ((damage _vehikl) <= 0.99) then { _vehikl setDamage 0.4; _vehikl setFuel 12; //diag_log format["[NAC BLOWOUT SERVER] :: [V] %1 has been damaged by blowout by 0.90", _vehikl]; }; }; }; }; Link to comment Share on other sites More sharing options...
Stranger Posted February 26, 2014 Report Share Posted February 26, 2014 Is there a way to make the blowout come not that often? I mean that the random timer is mostly higher then the restart time of 3 hrs? Link to comment Share on other sites More sharing options...
Radec59437 Posted February 26, 2014 Report Share Posted February 26, 2014 If you restart the server every 3 hours and put a delay that's higher than that, then you'll never have any blowout at all. Link to comment Share on other sites More sharing options...
Stranger Posted February 26, 2014 Report Share Posted February 26, 2014 OK, sometimes its coming at the start of an restart, sometimes at 2 hrs and sometimes nothing in 9 hrs. its ok like that :) But do you experience also that bug, when u have postprocess on, the screen is getting green dissortions...and it is not going away, till you restart or change HDR from high to low and back to high. Link to comment Share on other sites More sharing options...
FoamysWorld Posted February 27, 2014 Report Share Posted February 27, 2014 This is what I got bl_damage = { private["_isinbuilding","_emp"]; _emp = _this select 0; //_count_units = count playableUnits; _count_units = count AllUnits; _isinbuilding = false; //diag_log format["[NAC BLOWOUT SERVER] :: bl_damage (_count_units = %1)", _count_units]; for [{_c = 0}, {_c <= _count_units}, {_c = _c + 1}] do { //_jednotka = playableUnits select _c; _jednotka = AllUnits select _c; if (!isNull _jednotka) then { if([_jednotka] call fnc_isInsideBuilding) then { _isinbuilding = true; //diag_log format["[NAC BLOWOUT SERVER] :: %1 IN", _isinbuilding]; } else { _isinbuilding = false; //diag_log format["[NAC BLOWOUT SERVER] :: %1 OUT", _isinbuilding]; }; if (!(_jednotka hasWeapon ns_blow_itemapsi)) then { //diag_log format["[NAC BLOWOUT SERVER] :: %1 does not have APSI", _jednotka]; if (!_isinbuilding) then { //diag_log format["[NAC BLOWOUT SERVER] :: and %1 is not in a building, sorry.", _jednotka]; _jednotka setDamage (damage _jednotka + 0.30); //diag_log format["[NAC BLOWOUT SERVER] :: %1 has been damaged by blowout by 0.30", _jednotka]; } else { //diag_log format["[NAC BLOWOUT SERVER] :: but %1 is in some building, good for him.", _jednotka]; }; } else { //diag_log format["[NAC BLOWOUT SERVER] :: %1 does have APSI, I do not have problem with him.", _jednotka]; }; if (_emp == 1) then { if (_jednotka hasWeapon "ItemGPS") then { _jednotka removeWeapon "ItemGPS"; }; if (_jednotka hasWeapon "Binoculars") then { _jednotka removeWeapon "Binoculars"; }; if (_jednotka hasWeapon "Binocular_Vector") then { _jednotka removeWeapon "Binocular_Vector"; }; }; }; }; //_count_units = count AllUnits; }; if (_emp == 1) then { _count_vehicles = count vehicles; //diag_log format["[NAC BLOWOUT SERVER] :: bl_damage (_count_vehicles = %1)", _count_vehicles]; for [{_c = 0}, {_c <= _count_vehicles}, {_c = _c + 1}] do { _vehikl = vehicles select _c; if (_vehikl isKindOf "AllVehicles") then { if ((damage _vehikl) <= 0.99) then { _vehikl setDamage 0.4; _vehikl setFuel 12; //diag_log format["[NAC BLOWOUT SERVER] :: [V] %1 has been damaged by blowout by 0.90", _vehikl]; }; }; }; }; At a quick glance that looks ok. What I am not sure of is the bl_bleez vehicle, however it doesn't look like it stops anything from working, it gets called as if it's a graphic effect or something. I have never played with Namalsk so I don't know what that is or how it's being used in the Namalsk version. Technically the only thing this should do is remove the items you listed (GPS, Binos and RF's) and toss a bit of damage to the vehicle if emp is true. Link to comment Share on other sites More sharing options...
Asian Kid Posted February 27, 2014 Report Share Posted February 27, 2014 No effect on vehicles and gear So might Be he server script Probably need to add that into the cilent one Link to comment Share on other sites More sharing options...
Asian Kid Posted March 1, 2014 Report Share Posted March 1, 2014 bump Link to comment Share on other sites More sharing options...
HellGamer115 Posted March 4, 2014 Report Share Posted March 4, 2014 how do i make the storms come more frequent? like everyone 45 minute - 1 hour. what do i have to edit? Link to comment Share on other sites More sharing options...
fr1nk Posted March 4, 2014 Report Share Posted March 4, 2014 how do i make the storms come more frequent? like everyone 45 minute - 1 hour. what do i have to edit? Change: ns_blow_delaymod = 0.74; //blowout delay To something like: ns_blow_delaymod = 0.60; //blowout delay It's not very exact but I've seen 0.60 put the frequency at around 45-70 minutes. Link to comment Share on other sites More sharing options...
HellGamer115 Posted March 5, 2014 Report Share Posted March 5, 2014 Change: ns_blow_delaymod = 0.74; //blowout delay To something like: ns_blow_delaymod = 0.60; //blowout delay It's not very exact but I've seen 0.60 put the frequency at around 45-70 minutes. what does 0.60 mean? is it like 0.60 hours? Link to comment Share on other sites More sharing options...
Grinchen Posted March 6, 2014 Report Share Posted March 6, 2014 I'm very interested in having this run on my server. However the "problem" with Epoch is the high loot spawns, e.g NVGoggles... Is it possible to change the APSI replacement for something more rare than NVGoggles, or make the NVG's ALOT more rare? Hell, if it was possible to add the APSI device, it would be awesome! Changing prices in traders are no problem, but it seems like you can find NVG's like every 5 minutes (sometimes every barrack you loot). Which makes it kinda pointless having the blowouts. Link to comment Share on other sites More sharing options...
Nexarion Posted March 7, 2014 Report Share Posted March 7, 2014 Could you pls tell me where to adjust the time of the effects? Link to comment Share on other sites More sharing options...
Asian Kid Posted March 7, 2014 Report Share Posted March 7, 2014 Could you pls tell me where to adjust the time of the effects? READ ns_blow_delaymod = 0.74; //blowout delay that is set to around 74 mins Link to comment Share on other sites More sharing options...
Nexarion Posted March 7, 2014 Report Share Posted March 7, 2014 Not the hole script. I want to adjust the time of the blurr effect and the color-change when the blowout initiates. Global timing is not my problem. Link to comment Share on other sites More sharing options...
Asian Kid Posted March 7, 2014 Report Share Posted March 7, 2014 should be in here blowout_client.sqf the timers are called sleep xx; Link to comment Share on other sites More sharing options...
HellGamer115 Posted March 9, 2014 Report Share Posted March 9, 2014 is there any way i can add APSI to Chernarus? anyway to import stuff from other maps? Link to comment Share on other sites More sharing options...
FoamysWorld Posted March 10, 2014 Report Share Posted March 10, 2014 I'm very interested in having this run on my server. However the "problem" with Epoch is the high loot spawns, e.g NVGoggles... Is it possible to change the APSI replacement for something more rare than NVGoggles, or make the NVG's ALOT more rare? Hell, if it was possible to add the APSI device, it would be awesome! Changing prices in traders are no problem, but it seems like you can find NVG's like every 5 minutes (sometimes every barrack you loot). Which makes it kinda pointless having the blowouts. Change it to ItemRadio since they only drop off AI. That way you have to hunt AI to gather radios. Link to comment Share on other sites More sharing options...
Grinchen Posted March 12, 2014 Report Share Posted March 12, 2014 Change it to ItemRadio since they only drop off AI. That way you have to hunt AI to gather radios. Well yes, radio could be a good solution. But then it would need to be nerfed from the AI's aswell. I'd like for it to be hard/expensive to get a hold of. Link to comment Share on other sites More sharing options...
insertcoins Posted March 15, 2014 Report Share Posted March 15, 2014 Question: on my regular namalsk 0.75 server I'm getting the blowout, but it's not synchronised between players, meaning some get it and some don't. Is this common or did I royally screw something? Link to comment Share on other sites More sharing options...
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