jOoPs Posted January 17, 2014 Report Share Posted January 17, 2014 Users asked if it is possible to use the EVR BlowOut/Storm, however called, on other maps then Namalsk. Yes, it is. All necessary files are included in the rar-archive. first a list of modified files (which are not part of rar-archive!) - description.ext- init.sqf added folder and files (content of rar-archive) - addons/blowout/config/sound.hpp- addons/blowout/external/fn_isInsideBuilding.sqf- addons/blowout/module/ - blowout_client.sqf - blowout_server.sqf- addons/blowout/sounds/ - apsi_off.ogg - apsi_start.ogg - blowout_begin.ogg - blowout_detect.ogg - blowout_full_wave.ogg - blowout_hit_1.ogg - blowout_hit_2.ogg - blowout_hit_3.ogg - blowout_psy_voices.ogg - blowout_wave_1.ogg - blowout_wave_2.ogg - blowout_wave_3.ogg - fx_drone1.ogg - fx_drone2.ogg - fx_misc4.ogg ------------------ download the given rar-archive and extract into your missionfolder. If you use other folderstructures/filenames, change the given paths. ------------------ in inti.sqf add to listed variablesns_blowout = true; // true / falsens_blowout_dayz = true;// true / falsens_blow_delaymod = 0.74; //blowout delayns_blow_itemapsi = "NVGoggles"; //ItemAPSI replacementns_blow_playerdamage = 4000; // damage players without ns_blow_itemapsi can get per blowoutns_blow_emp = false; //Namalsk Only in inti.sqf add before #include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"if (isServer) then { _bul = [ns_blow_emp] execVM "addons\blowout\module\blowout_server.sqf"; };if (!isDedicated) then { _bul = [] execVM "addons\blowout\module\blowout_client.sqf"; }; in description.ext add at top#include "addons\blowout\config\sound.hpp" in description.ext add at bottomclass RscTextNS{ idc = -1; type = 0; style = 2; LineSpacing = 1.0; h = 0.04; ColorBackground[] = {1,1,1,0.2}; ColorText[] = {0.1,0.1,0.1,1}; font = "BitStream"; SizeEx = 0.025;};class RscTitles { class RscAPSI_h1 { idd = -1; duration = 4; fadein = 0; movingEnable = 0; enableSimulation = 0; enableDisplay = 0; class controls { class APSILog: RscTextNS { x = 0.5; y = 0.99; w = 0.5; h = 0.03; text = "APSI: Stronger activity of floax field has been detected.."; colorBackground[] = {0.5,0.5,0.5,0.4}; ColorText[] = {1.0,0.2,0.1,1}; }; }; }; class RscAPSI_h2: RscAPSI_h1 { class controls { class APSILog: RscTextNS { x = 0.5; y = 0.99; w = 0.4; h = 0.03; text = "APSI: EVR sequence detected.."; colorBackground[] = {0.5,0.5,0.5,0.4}; ColorText[] = {1.0,0.0,0.2,1}; }; }; }; class RscAPSI_h3: RscAPSI_h1 { class controls { class APSILog: RscTextNS { x = 0.5; y = 0.99; w = 0.4; h = 0.03; text = "APSI: EM and PSI protection enabled.."; colorBackground[] = {0.5,0.5,0.5,0.4}; ColorText[] = {0.0,1.0,0.2,1}; }; }; }; class RscAPSI_h4: RscAPSI_h1 { class controls { class APSILog: RscTextNS { x = 0.5; y = 0.99; w = 0.4; h = 0.03; text = "APSI: Ready.."; colorBackground[] = {0.5,0.5,0.5,0.4}; ColorText[] = {0.0,1.0,0.2,1}; }; }; }; class RscAPSI_h5: RscAPSI_h1 { class controls { class APSILog: RscTextNS { x = 0.5; y = 0.99; w = 0.4; h = 0.03; text = "APSI: EVR sequence start.."; colorBackground[] = {0.5,0.5,0.5,0.4}; ColorText[] = {1.0,0.0,0.2,1}; }; }; }; class RscAPSI_h6: RscAPSI_h1 { class controls { class APSILog: RscTextNS { x = 0.5; y = 0.99; w = 0.4; h = 0.03; text = "APSI: End of EVR.."; colorBackground[] = {0.5,0.5,0.5,0.4}; ColorText[] = {0.0,1.0,0.2,1}; }; }; }; class RscAPSI_ha: RscAPSI_h1 { class controls { class APSILog: RscTextNS { x = 0.5; y = 0.99; w = 0.4; h = 0.03; text = "Blowout module, v1.0, by Sumrak."; colorBackground[] = {0.5,0.5,0.5,0.4}; ColorText[] = {0.0,1.0,0.2,1}; }; }; };}; thats all note: - if you have class CfgSounds and RscTitles previously defined, then you need to extend these classes with given subclasses. - further bl_bleez vehicle and emp(ns_blow_emp) works only on Namalsk! Ash_D_Duck, Jokaru, Outlaw and 4 others 7 Link to comment Share on other sites More sharing options...
kramarz Posted January 17, 2014 Report Share Posted January 17, 2014 You forgot about the download link :-) Link to comment Share on other sites More sharing options...
jOoPs Posted January 17, 2014 Author Report Share Posted January 17, 2014 download the given rar-archive and extract into your missionfolder. If you use other folderstructures/filenames, change the given paths. ... just klick on the bluecolored text >> rar-archive << its an link Link to comment Share on other sites More sharing options...
sparrow8332 Posted January 17, 2014 Report Share Posted January 17, 2014 nvg dont work but "ItemMap_Debug" works :-s also no messages come up to warn players or when you have apsi :-s if (!(_jednotka hasWeapon "ItemMap_Debug") && (Alive _jednotka)) then Link to comment Share on other sites More sharing options...
_Stephen Posted January 18, 2014 Report Share Posted January 18, 2014 I had the same problem,it seems that these options don't work. ns_blow_itemapsi = "NVGoggles"; //ItemAPSI replacement ns_blow_playerdamage = 4000; // damage players without ns_blow_itemapsi can get per blowout So i changed all the "ItemMap_Debug" to "ItemRadio" in the blowout\module\blowout_client and blowout_server file,now with a radio equipped i get all the messages and don't recieve any damage when blowout occurs. Also in the blowout\module\blowout_client file look for the line below which will change the amount of damage it does to a player if you don't have the device which is the radio in my case. r_player_blood = r_player_blood - 3000;. - 3000 is the amount of damage it will do to a player if they don't have the device so change that to what you want. Link to comment Share on other sites More sharing options...
jOoPs Posted January 18, 2014 Author Report Share Posted January 18, 2014 hm, uploaded an older version, sorry... rar-archive is updated now! btw only players with ns_blow_itemapsi can see the evr/apsi-progress and are protected. players without ns_blow_itemapsi and hidding in a building get painshack, but all other lose health. Link to comment Share on other sites More sharing options...
sparrow8332 Posted January 18, 2014 Report Share Posted January 18, 2014 nothing is happening now .. i get the sounds and nothing else then sometimes not even the sounds .. its the whole storm on a random chance or something ? Link to comment Share on other sites More sharing options...
jOoPs Posted January 19, 2014 Author Report Share Posted January 19, 2014 send me your missionfiles and ill take a look at it Link to comment Share on other sites More sharing options...
TeamSix Posted January 20, 2014 Report Share Posted January 20, 2014 Where i can find the sound.hpp? Can't find it in your archive :( Link to comment Share on other sites More sharing options...
Mochan Posted January 20, 2014 Report Share Posted January 20, 2014 Where do I put the init variables? Link to comment Share on other sites More sharing options...
Mochan Posted January 22, 2014 Report Share Posted January 22, 2014 Someone please help me:-) Link to comment Share on other sites More sharing options...
jOoPs Posted January 22, 2014 Author Report Share Posted January 22, 2014 open the init.sqf of your missionfile and search for //Load in compiled functions put the vars above it. Link to comment Share on other sites More sharing options...
xdeejaycrazyx Posted January 29, 2014 Report Share Posted January 29, 2014 make sure you add the variables at the top of the file with your other epoch variables for it to work better. Link to comment Share on other sites More sharing options...
credible Posted January 29, 2014 Report Share Posted January 29, 2014 Does anyone know if this is compatible with the Epoch 1.0.4 update? And you change the blowout device by changing ns_blow_itemaps? Any tool would do? Link to comment Share on other sites More sharing options...
ValdisMD Posted February 4, 2014 Report Share Posted February 4, 2014 any way to run it from sserver.pbo? 900kb hurts that like doubles my mission file) Thanks Link to comment Share on other sites More sharing options...
ValdisMD Posted February 4, 2014 Report Share Posted February 4, 2014 Does anyone know if this is compatible with the Epoch 1.0.4 update? And you change the blowout device by changing ns_blow_itemaps? Any tool would do? Just tried it look trough everything, can't make it to work. Hope somebody can poit in the right direction. Link to comment Share on other sites More sharing options...
umfufu Posted February 4, 2014 Report Share Posted February 4, 2014 Just tried it look trough everything, can't make it to work. Hope somebody can poit in the right direction. Problem lies within the client , this aint a normal part of dayz or epoch maps but Namalsk-map So u need to give the client al the needed parts , wich differ from Namalsk where u only need to add ns_modules to the mission.sqm Link to comment Share on other sites More sharing options...
Black Stormy Posted February 5, 2014 Report Share Posted February 5, 2014 tried to get this running on my epoch 1.0.3.1(chernarus) installation but everytime i try it makes it so the server wont start, no one ever gets passed waiting for host. Link to comment Share on other sites More sharing options...
ValdisMD Posted February 6, 2014 Report Share Posted February 6, 2014 ok i will try it today Link to comment Share on other sites More sharing options...
Ash_D_Duck Posted February 12, 2014 Report Share Posted February 12, 2014 it´s runs on my 1.0.4.1 Epoch. Very Nice :D Link to comment Share on other sites More sharing options...
tinux Posted February 12, 2014 Report Share Posted February 12, 2014 Confirmed, working on 1.0.4.1 Taviana server (view this live @ 93.190.138.59:2602 ). Works like a charm :) Thank you very much for this awesome work :) Link to comment Share on other sites More sharing options...
Radec59437 Posted February 12, 2014 Report Share Posted February 12, 2014 This is great, how have I not found this before? :| Anyway, stupid question, how does the delay work? How much time does 0.74 stand for? Link to comment Share on other sites More sharing options...
Radec59437 Posted February 12, 2014 Report Share Posted February 12, 2014 Oh also, small problem with Epoch: it does not detect if you're "under" epoch buildables. Which means that everyone should be forced to go and grab their APSI designed item every time; this isn't so bad, but it's a shame that Epoch "homes" can't provide protection. Link to comment Share on other sites More sharing options...
Ash_D_Duck Posted February 12, 2014 Report Share Posted February 12, 2014 This is great, how have I not found this before? :| Anyway, stupid question, how does the delay work? How much time does 0.74 stand for? The first Storm was after ~1h. For the next we wait now ~3h after the Server Restart. Link to comment Share on other sites More sharing options...
FoamysWorld Posted February 12, 2014 Report Share Posted February 12, 2014 This is great, how have I not found this before? :| Anyway, stupid question, how does the delay work? How much time does 0.74 stand for? I was running at .10 and they were firing off every 10 mins or so. Link to comment Share on other sites More sharing options...
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