Stollenwerk Posted April 25, 2014 Report Share Posted April 25, 2014 I defined 2 chopper and 2 vehicle patrols. But my RPT logs says: 3:31:17 "6 Active chopper patrol units (Crew)" 3:31:17 "4 Active vehicle patrol units (Crew)" That's what I defined on this: [[14134.08, 11512.18,0],[14134.08, 11512.18,0],9000,4,"UH1H_DZ",1] spawn heli_patrol; [[16920.32, 1841.57,0],[16920.32, 1841.57,0],9000,4,"UH1H_DZ",1] spawn heli_patrol; and [[7179.62,21296.57,2.4482982],[7170.62, 21290.57,0.1],2000,10,"HMMWV_Armored",1] spawn vehicle_patrol; [[20872.789,17217.75,2.4482982],[20870.789, 17210.75,0.1],1000,10,"HMMWV_Armored",1] spawn vehicle_patrol; Link to comment Share on other sites More sharing options...
reaperxt666 Posted April 25, 2014 Report Share Posted April 25, 2014 What does your rpt say? this is what it says this happen no matter what is edited in the sevrer pbo if i leave the pbo as default server runs fine try to add mission or even anti hack (with survival servers) ===================================================================== == C:\sspanel\gameservers\674\Expansion\beta\arma2oaserver.exe == "C:\sspanel\gameservers\674\Expansion\beta\arma2oaserver.exe" -mod=@DayZ_Epoch;@DayZ_Epoch_Server -ip=192.111.147.37 -port=4802 -profiles=Admin -config=Admin\server.cfg -cfg=Admin\arma2.cfg -name=Admin ===================================================================== Exe timestamp: 2013/10/11 03:59:26 Current time: 2014/04/25 10:07:35 Version 1.62.103718 Item STR_EPOCH_BULK_DESC_MP5SD listed twice Item STR_ACTIONS_BUILD listed twice Item STR_EQUIP_NAME_41 listed twice Item STR_EQUIP_DESC_41 listed twice Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/ Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/ Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/ Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/ Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/ Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/ Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/ Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/ Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/ Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/ Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/ Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/ Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/ Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/ Cannot delete class CA_DebriefingInfo, it is referenced somewhere (used as a base class probably). Cannot delete class CA_DebriefingInfo, it is referenced somewhere (used as a base class probably). Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/ Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/ Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/ Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/ Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/ Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/ Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/ Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/ Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/ Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/ Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/ Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/ Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/ Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/ Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/ Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/ Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/ Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/ Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/ Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/ Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/ Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/ Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/ Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/ Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/ Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/ Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/ Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/ Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/ Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/ Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/ Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/ Obsolete class Animations defined in bin\config.bin/RscCompass/ Obsolete class Animations defined in bin\config.bin/RscWatch/ ===================================================================== == C:\sspanel\gameservers\674\Expansion\beta\arma2oaserver.exe == "C:\sspanel\gameservers\674\Expansion\beta\arma2oaserver.exe" -mod=@DayZ_Epoch;@DayZ_Epoch_Server -ip=192.111.147.37 -port=4802 -profiles=Admin -config=Admin\server.cfg -cfg=Admin\arma2.cfg -name=Admin ===================================================================== Exe timestamp: 2013/10/11 03:59:26 Current time: 2014/04/25 10:13:42 Version 1.62.103718 Item STR_EPOCH_BULK_DESC_MP5SD listed twice Item STR_ACTIONS_BUILD listed twice Item STR_EQUIP_NAME_41 listed twice Item STR_EQUIP_DESC_41 listed twice Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/ Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/ Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/ Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/ Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/ Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/ Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/ Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/ Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/ Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/ Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/ Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/ Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/ Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/ Cannot delete class CA_DebriefingInfo, it is referenced somewhere (used as a base class probably). Cannot delete class CA_DebriefingInfo, it is referenced somewhere (used as a base class probably). Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/ Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/ Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/ Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/ Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/ Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/ Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/ Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/ Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/ Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/ Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/ Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/ Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/ Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/ Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/ Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/ Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/ Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/ Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/ Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/ Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/ Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/ Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/ Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/ Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/ Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/ Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/ Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/ Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/ Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/ Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/ Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/ Obsolete class Animations defined in bin\config.bin/RscCompass/ Obsolete class Animations defined in bin\config.bin/RscWatch/ 10:14:34 Server error: Player without identity xeylore (id 1165057939) 10:14:34 Server error: Player without identity xeylore (id 1165057939) 10:14:34 Server error: Player without identity xeylore (id 1165057939) 10:14:34 Server error: Player without identity xeylore (id 1165057939) 10:14:34 Server error: Player without identity xeylore (id 1165057939) 10:14:34 Server error: Player without identity xeylore (id 1165057939) 10:14:34 Server error: Player without identity xeylore (id 1165057939) 10:14:34 Server error: Player without identity xeylore (id 1165057939) 10:14:34 Server error: Player without identity xeylore (id 1165057939) 10:14:34 Server error: Player without identity xeylore (id 1165057939) 10:14:34 Server error: Player without identity xeylore (id 1165057939) 10:14:34 Server error: Player without identity xeylore (id 1165057939) 10:14:34 Server error: Player without identity xeylore (id 1165057939) 10:14:34 Server error: Player without identity xeylore (id 1165057939) 10:14:34 Server error: Player without identity xeylore (id 1165057939) 10:14:34 Server error: Player without identity xeylore (id 1165057939) 10:14:34 Server error: Player without identity xeylore (id 1165057939) 10:14:34 Server error: Player without identity xeylore (id 1165057939) 10:14:34 Server error: Player without identity xeylore (id 1165057939) 10:14:34 Server error: Player without identity xeylore (id 1165057939) 10:14:34 Server error: Player without identity xeylore (id 1165057939) 10:14:34 Server error: Player without identity xeylore (id 1165057939) 10:14:34 Server error: Player without identity xeylore (id 1165057939) 10:14:34 Server error: Player without identity xeylore (id 1165057939) 10:14:34 Server error: Player without identity xeylore (id 1165057939) 10:14:34 Server error: Player without identity xeylore (id 1165057939) 10:14:34 Server error: Player without identity xeylore (id 1165057939) 10:14:34 Server error: Player without identity xeylore (id 1165057939) 10:14:35 Server error: Player without identity xeylore (id 1165057939) 10:14:35 Server error: Player without identity xeylore (id 1165057939) 10:14:35 Server error: Player without identity xeylore (id 1165057939) 10:14:35 Server error: Player without identity xeylore (id 1165057939) 10:14:35 Server error: Player without identity xeylore (id 1165057939) 10:14:35 Server error: Player without identity xeylore (id 1165057939) 10:14:35 Server error: Player without identity xeylore (id 1165057939) 10:14:35 Server error: Player without identity xeylore (id 1165057939) 10:14:35 Server error: Player without identity xeylore (id 1165057939) 10:14:35 Server error: Player without identity xeylore (id 1165057939) 10:14:35 Server error: Player without identity xeylore (id 1165057939) 10:14:35 Server error: Player without identity xeylore (id 1165057939) 10:14:35 Server error: Player without identity xeylore (id 1165057939) 10:14:35 Server error: Player without identity xeylore (id 1165057939) 10:14:35 Server error: Player without identity xeylore (id 1165057939) 10:14:35 Server error: Player without identity xeylore (id 1165057939) 10:14:35 Server error: Player without identity xeylore (id 1165057939) 10:14:35 Server error: Player without identity xeylore (id 1165057939) 10:14:35 Server error: Player without identity xeylore (id 1165057939) 10:14:35 Server error: Player without identity xeylore (id 1165057939) 10:14:35 Server error: Player without identity xeylore (id 1165057939) 10:14:35 Server error: Player without identity xeylore (id 1165057939) 10:14:35 Server error: Player without identity xeylore (id 1165057939) 10:14:35 Server error: Player without identity xeylore (id 1165057939) 10:14:35 Server error: Player without identity xeylore (id 1165057939) 10:14:35 Server error: Player without identity xeylore (id 1165057939) 10:14:35 Server error: Player without identity xeylore (id 1165057939) 10:14:35 Server error: Player without identity xeylore (id 1165057939) 10:14:35 Server error: Player without identity xeylore (id 1165057939) 10:14:35 Server error: Player without identity xeylore (id 1165057939) 10:14:35 Server error: Player without identity xeylore (id 1165057939) 10:14:35 Server error: Player without identity xeylore (id 1165057939) 10:14:35 Server error: Player without identity xeylore (id 1165057939) 10:14:35 Server error: Player without identity xeylore (id 1165057939) 10:14:35 Server error: Player without identity xeylore (id 1165057939) 10:14:35 Server error: Player without identity xeylore (id 1165057939) 10:14:35 Server error: Player without identity xeylore (id 1165057939) 10:14:35 Server error: Player without identity xeylore (id 1165057939) 10:14:35 Server error: Player without identity xeylore (id 1165057939) 10:14:35 Server error: Player without identity xeylore (id 1165057939) 10:14:35 Server error: Player without identity xeylore (id 1165057939) 10:14:35 Server error: Player without identity xeylore (id 1165057939) 10:14:46 ca\buildings\tents\astan.p3d: vehicle, config class missing 10:14:47 ca\characters2\other\massgrave.p3d: house, config class missing 10:14:47 ca\buildings\posed.p3d: house, config class missing 10:14:47 ca\buildings\posed.p3d: house, config class missing 10:14:47 ca\buildings\posed.p3d: house, config class missing 10:14:47 ca\buildings\posed.p3d: house, config class missing 10:14:47 ca\buildings\posed.p3d: house, config class missing 10:14:47 ca\buildings\posed.p3d: house, config class missing 10:14:47 ca\buildings\posed.p3d: house, config class missing 10:14:47 ca\buildings\posed.p3d: house, config class missing 10:14:49 ca\fal_trafficsigns\rails_bridge_40_fal.p3d: house, config class missing 10:14:49 ca\misc\houpacka.p3d: house, config class missing 10:14:50 ca\buildings\tents\astan.p3d: vehicle, config class missing 10:14:50 ca\misc\houpacka.p3d: house, config class missing 10:14:51 ca\misc\houpacka.p3d: house, config class missing 10:14:51 ca\misc\piskoviste.p3d: house, config class missing 10:14:52 ca\fal_trafficsigns\blitzer.p3d: house, config class missing 10:14:52 ca\fal_trafficsigns\blitzer.p3d: house, config class missing 10:14:52 ca\misc\piskoviste.p3d: house, config class missing 10:14:52 ca\misc\piskoviste.p3d: house, config class missing 10:14:52 ca\misc\piskoviste.p3d: house, config class missing 10:14:53 ca\misc\houpacka.p3d: house, config class missing 10:14:53 ca\misc\houpacka.p3d: house, config class missing 10:14:53 ca\misc\piskoviste.p3d: house, config class missing 10:14:53 ca\misc\houpacka.p3d: house, config class missing 10:14:53 ca\misc\houpacka.p3d: house, config class missing 10:14:53 ca\buildings\posed.p3d: house, config class missing 10:14:53 ca\buildings\posed.p3d: house, config class missing 10:14:53 ca\buildings\posed.p3d: house, config class missing 10:14:53 ca\buildings\posed.p3d: house, config class missing 10:14:53 ca\buildings\posed.p3d: house, config class missing 10:14:53 ca\buildings\posed.p3d: house, config class missing 10:14:53 ca\buildings\posed.p3d: house, config class missing 10:14:54 ca\buildings\posed.p3d: house, config class missing 10:14:58 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon 10:14:59 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl 10:14:59 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]" 10:14:59 "DayZ Epoch: MPframework inited" 10:15:00 Warning Message: Script z\addons\dayz_server\init\server_functions.sqf not found 10:15:00 Warning Message: Script z\addons\dayz_server\missions\DayZ_Epoch_25.sauerland\dynamic_vehicle.sqf not found 10:15:00 Warning Message: Script z\addons\dayz_server\missions\DayZ_Epoch_25.sauerland\mission.sqf not found 10:15:00 "Res3tting B!S effects..." 10:15:00 Warning Message: Script z\addons\dayz_server\system\server_monitor.sqf not found Link to comment Share on other sites More sharing options...
ZarX Posted April 26, 2014 Report Share Posted April 26, 2014 Missions don't want to spawn on napf.. any ideas? Link to comment Share on other sites More sharing options...
ZarX Posted April 26, 2014 Report Share Posted April 26, 2014 How do I make it so WAI Vehicles will despawn at restart? Link to comment Share on other sites More sharing options...
Stollenwerk Posted April 27, 2014 Report Share Posted April 27, 2014 Hey guys, could need some help, can't sort this out. I simply want to spawn an ammobox without a mission. I tried several things but the only thing I always got was a box with 50 mags M240 and M249 each. What's the usual way to spawn a box and define the content of it? And for what stands this line in the staticammoboxes.sqf? _box = createVehicle ["BAF_VehicleBox",[0,0,0], [], 0, "CAN_COLLIDE"]; [_box] call Extra_Large_Gun_Box; Thanks! Link to comment Share on other sites More sharing options...
ZarX Posted April 28, 2014 Report Share Posted April 28, 2014 How do I get the vehicles that spawn at missions to despawn at restart? Link to comment Share on other sites More sharing options...
Stollenwerk Posted April 29, 2014 Report Share Posted April 29, 2014 You think you get more easily an answer, when you post this question 2 times in a row? <_< Link to comment Share on other sites More sharing options...
ZarX Posted April 30, 2014 Report Share Posted April 30, 2014 You think you get more easily an answer, when you post this question 2 times in a row? <_< Well dude someone has to know how to get them to despawn at restart. Link to comment Share on other sites More sharing options...
gopostal Posted April 30, 2014 Report Share Posted April 30, 2014 I answered this via PM but I'll add a reply here also. The way I dealt with this was to add the spawned vehicles into the destroy part of the script when the mission ends *unless* the players got to the vehicle before it was over. It really wasn't that big an issue since I hammered vehicles regularly to keep the count down. If it was unkeyed it stood a good chance of getting removed within a couple of days so the players learned to sell them pretty fast if they wanted to use them. Link to comment Share on other sites More sharing options...
Munkeskov Posted May 6, 2014 Report Share Posted May 6, 2014 Is it possible to generate a group af AI, that travels arround the map? i want to have different groups with different skills (survivors, heroes, thugs, bandits, mafia, selfdefence groups, soldiers, special foces) there shold spawn at least one group of each, but there might spawn several. i dont want a complete setup, i just want help to get it done, where do i edit (all the places) because i hate that after 100+ files edited, there is a file that needs to be changed also :-) Link to comment Share on other sites More sharing options...
Munkeskov Posted May 9, 2014 Report Share Posted May 9, 2014 Is it possible to create non bandits? i want to create a hostage scenario, where there is a group of bandits and som hostages. I want to make humanity drop 2000-5000 if a hostage is killed, so i have to very accurate, as allways ;-) The scenario does not have the hostagetakers to kill the hostages, but if the mission times out, yhe text shows that the hostages are killed. At the moment i have 6-8 new missions, based on the original missions, so i can edit, add and remove stuff from the missions already in Wai. Link to comment Share on other sites More sharing options...
Tobias Solem Posted May 9, 2014 Report Share Posted May 9, 2014 Would be pretty cool if you could add a trader that spawned with a mission, and trade some cool stuff with him. OneManGang 1 Link to comment Share on other sites More sharing options...
CopeGD Posted May 9, 2014 Report Share Posted May 9, 2014 I have a question. I want to add items to the possible drops the AIs can have (like Goldbar etc.) at a specific dropchance percentage. How can i do that? In the basic config i think i can only add weapons and toolbelt stuff right? Link to comment Share on other sites More sharing options...
chesaman12 Posted May 10, 2014 Report Share Posted May 10, 2014 I love this mod! It is working great, but I was wondering if anyone knew how to make it so that more then one mission would spawn at once? Maybe like 4 or 5 missions going on at once. Any help or ideas would be appreciated! Link to comment Share on other sites More sharing options...
chesaman12 Posted May 10, 2014 Report Share Posted May 10, 2014 I love this mod! It is working great, but I was wondering if anyone knew how to make it so that more then one mission would spawn at once? Maybe like 4 or 5 missions going on at once. Any help or ideas would be appreciated! Link to comment Share on other sites More sharing options...
chesaman12 Posted May 10, 2014 Report Share Posted May 10, 2014 Sorry for posting 2 Link to comment Share on other sites More sharing options...
Tobias Solem Posted May 11, 2014 Report Share Posted May 11, 2014 You had to make a third post to say that? Couldn't just edit the second?GJ Link to comment Share on other sites More sharing options...
Wootywoop Posted May 14, 2014 Report Share Posted May 14, 2014 (edited) Hi all. Thank you to everyone involved for getting this re-worked version of WAI working - It makes my server a much more interesting place :-) A quick question regarding the AI carrying RPGs if i may. I've followed the instructions regarding adding RPGs (and the SPG9), and although the turrets are spawning as expected, none of the AI are carrying RPGs (or at the least don't appear to be). I'd already clocked the missing ';' at the end of this section of the code: *** } else { _mission = False; _RPG = -1;} ; *** Which caused no custom AI (foot soldiers) to spawn at all :-/ I added the ';' in as shown above and they started spawning again. I did notice this in the RPT logs though: *** 10:06:38 "WAI: Starting Mission medi_camp" 10:06:38 "WAI: Mission Medic Camp Started At [4746.91,7066.24]" 10:06:38 Error in expression <Magazine _magazine;}; if ((_x == 1) && (_RPG > 0)) then { _unit addweapon "RPG7V> 10:06:38 Error position: <_RPG > 0)) then { _unit addweapon "RPG7V> 10:06:38 Error Undefined variable in expression: _rpg 10:06:38 File z\addons\dayz_server\WAI\compile\SpawnGroup.sqf, line 73 10:06:38 Error in expression <Magazine _magazine;}; if ((_x == 1) && (_RPG > 0)) then { _unit addweapon "RPG7V> 10:06:38 Error position: <_RPG > 0)) then { _unit addweapon "RPG7V> 10:06:38 Error Undefined variable in expression: _rpg 10:06:38 File z\addons\dayz_server\WAI\compile\SpawnGroup.sqf, line 73 *** Looking at it i think i'm missing or haven't defined a variable somewhere. In this case '_rpg', although i'm not convinced i'm reading it correctly... Any help would be appreciated. Edited May 14, 2014 by Wootywoop Link to comment Share on other sites More sharing options...
justchil Posted May 14, 2014 Report Share Posted May 14, 2014 I had this working great for a while...until recent... my AI lag really bad and run in place. Has anyone seen this? I will try to get video up of it. Link to comment Share on other sites More sharing options...
ekroemer Posted May 15, 2014 Report Share Posted May 15, 2014 10:06:38 Error Undefined variable in expression: _rpg [...] Looking at it i think i'm missing or haven't defined a variable somewhere. In this case '_rpg', although i'm not convinced i'm reading it correctly... yep, looks like post 5 in http://epochmod.com/forum/index.php?/topic/11041-howto-wai-rpg-turret-with-dzms/?hl=_rpg#entry77472 Wootywoop 1 Link to comment Share on other sites More sharing options...
Wootywoop Posted May 16, 2014 Report Share Posted May 16, 2014 yep, looks like post 5 in http://epochmod.com/forum/index.php?/topic/11041-howto-wai-rpg-turret-with-dzms/?hl=_rpg#entry77472 Yes, this works :-) (tested this morning - should make those missions a bit more difficult) Thanks for your help Ekroemer. Link to comment Share on other sites More sharing options...
justchil Posted May 17, 2014 Report Share Posted May 17, 2014 I had this working great for a while...until recent... my AI lag really bad and run in place. Has anyone seen this? I will try to get video up of it. Any support? I can post video of AI running in place... I've tried everything and asked / begged / offered money to everyone to fix this and nobody seems to know. Link to comment Share on other sites More sharing options...
Tobias Solem Posted May 17, 2014 Report Share Posted May 17, 2014 Any support? I can post video of AI running in place... I've tried everything and asked / begged / offered money to everyone to fix this and nobody seems to know.What is your server FPS?AI glitches like that could be related to server performance. Link to comment Share on other sites More sharing options...
justchil Posted May 24, 2014 Report Share Posted May 24, 2014 Pretty normal based on what I've seen everyone else running. Anywhere from 8-2fps (20+ players) they lag. Only times when there are less than 15-20 players I don't get lag. I've minimized the number of scripts I run in my mission... tried everything I can think of and that has been recommended to me. The thing that bothers me most is that at one point they worked just fine and I don't know at what point the problems started. I'm thinking something that runs on the client / headless client may be the only solution at this point. I don't necessarily need missions + AI but players need things to keep them busy that have high rewards. I have to keep decreasing rewards due to the poor performance of the AI players have to defeat to get them. I'd be more than happy to provide any information I can and have even offered a couple well known scripters money to get the problem fixed or to come up with another solution. I am running on a dedi (e3-1270v2) with HT off (running 2 servers), tons of memory, sdd, etc. Link to comment Share on other sites More sharing options...
rgr Posted May 25, 2014 Report Share Posted May 25, 2014 Is there anyone who can tell me how to make 2 missions run at once? WAI mission are way popular on my server. Tried a few different things, so far no success i dont seem to find the proper variables on my own. Link to comment Share on other sites More sharing options...
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