vbawol Posted December 9, 2013 Report Share Posted December 9, 2013 The light mod was enabled by default for chernarus 11 this maybe causing some issues. Look to see if you have this enabled: if (true) then{ [0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; }; Change to: //[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; Also if you have your own anti-hack might want to make sure you do not have ours enabled. [] execVM "\z\addons\dayz_code\system\antihack.sqf"; Link to comment Share on other sites More sharing options...
0 Graver Posted December 9, 2013 Report Share Posted December 9, 2013 will try this thanks Link to comment Share on other sites More sharing options...
0 cen Posted December 9, 2013 Report Share Posted December 9, 2013 Seeing issues on both Panthera and Taviana. Both have the anti hack and lights disabled. Link to comment Share on other sites More sharing options...
0 DoS-gaming Posted December 9, 2013 Report Share Posted December 9, 2013 Seeing issues on both Panthera and Taviana. Both have the anti hack and lights disabled. Same for me on chernarus and lingor. Link to comment Share on other sites More sharing options...
0 sCorpY Posted December 9, 2013 Report Share Posted December 9, 2013 The light mod was enabled by default for chernarus 11 this maybe causing some issues. Look to see if you have this enabled: if (true) then{ [0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; }; Change to: //[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; Also if you have your own anti-hack might want to make sure you do not have ours enabled. [] execVM "\z\addons\dayz_code\system\antihack.sqf"; dont HELP :/ Link to comment Share on other sites More sharing options...
0 tylerjohnson Posted December 9, 2013 Report Share Posted December 9, 2013 I enabled the settings per this post and the other post and its a day/night difference. I originally removed all my mods will the issue still there, then slowly removed mods changed this setting then included almost all the mods again except for mods that added extra buildings. Great followup vabwol. Link to comment Share on other sites More sharing options...
0 Markk311 Posted December 9, 2013 Report Share Posted December 9, 2013 The light mod was enabled by default for chernarus 11 this maybe causing some issues. Look to see if you have this enabled: if (true) then{ [0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; }; Change to: //[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; Also if you have your own anti-hack might want to make sure you do not have ours enabled. [] execVM "\z\addons\dayz_code\system\antihack.sqf"; Worked for us. :) Link to comment Share on other sites More sharing options...
0 hambeast Posted December 9, 2013 Report Share Posted December 9, 2013 Good work, will test this tonight to confirm. edit: confirmed, night and day results! Fixed 99% of desync on my server Link to comment Share on other sites More sharing options...
0 Ventana Posted December 9, 2013 Report Share Posted December 9, 2013 The light mod was enabled by default for chernarus 11 this maybe causing some issues. Look to see if you have this enabled: if (true) then{ [0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; }; Change to: //[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; Also if you have your own anti-hack might want to make sure you do not have ours enabled. [] execVM "\z\addons\dayz_code\system\antihack.sqf"; What is "your" anti-hack? Link to comment Share on other sites More sharing options...
0 kubi Posted December 10, 2013 Report Share Posted December 10, 2013 What is "your" anti-hack? It's the built in anti-hack that you quoted right there. Just comment out/delete the line for execVM on antihack.sqf if you have an add-on antihack. https://github.com/vbawol/DayZ-Epoch/blob/master/Server%20Files/MPMissions/DayZ_Epoch_11.Chernarus/init.sqf#L81-L82 Link to comment Share on other sites More sharing options...
0 sCorpY Posted December 10, 2013 Report Share Posted December 10, 2013 i seted right now 2 server with no addons stuff from my side so i added only my Database to the Server the one was running with 1.0.2.5 and the other running with 1.0.3 and i have on 1.0.2.5 like 30 FPS more and other Players on my Server too.. and i deleted the lines in the init.sqf if (true) then{ [0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";}; [] execVM "\z\addons\dayz_code\system\antihack.sqf"; and fps still on 1.0.3 like really bad :/ Link to comment Share on other sites More sharing options...
0 Ventana Posted December 10, 2013 Report Share Posted December 10, 2013 It's the built in anti-hack that you quoted right there. Just comment out/delete the line for execVM on antihack.sqf if you have an add-on antihack. https://github.com/vbawol/DayZ-Epoch/blob/master/Server%20Files/MPMissions/DayZ_Epoch_11.Chernarus/init.sqf#L81-L82 what built-in anti-hack? I don;'t have that file in my system folder. Link to comment Share on other sites More sharing options...
0 fr1nk Posted December 10, 2013 Report Share Posted December 10, 2013 what built-in anti-hack? I don;'t have that file in my system folder. init.sqf, line 82: https://github.com/vbawol/DayZ-Epoch/blob/master/Server%20Files/MPMissions/DayZ_Epoch_11.Chernarus/init.sqf Link to comment Share on other sites More sharing options...
0 kubi Posted December 10, 2013 Report Share Posted December 10, 2013 what built-in anti-hack? I don;'t have that file in my system folder. It would be in the system folder under the client files, not the server files. Either way it's disabled from the Mission PBO's init.sqf file. Link to comment Share on other sites More sharing options...
0 MatthewK Posted December 10, 2013 Report Share Posted December 10, 2013 I'm having serious lag and desync issues. Stranger still is that be extended controls has stopped working as well, along with Rcon that needs disconnecting and reconnecting everytime i want to send an admin message... Link to comment Share on other sites More sharing options...
0 MatthewK Posted December 10, 2013 Report Share Posted December 10, 2013 My hosting provider are adamant that it's Epoch causing the issues and not their side. Link to comment Share on other sites More sharing options...
0 Axe Cop Posted December 10, 2013 Report Share Posted December 10, 2013 i think the issue is somewhere in the server monitor maybe? I did not check the code yet but this is unplayable with many base building objects so i belive it has to do with the cleanup? Link to comment Share on other sites More sharing options...
0 MatthewK Posted December 10, 2013 Report Share Posted December 10, 2013 I'm also getting players complaining that waypoint don't work any more, i.e they can't left shift and mouse click.. Yet , I can do it fine. I'm wondering if this is also a result of whatever is broken in 1.0.3 . Dam and I thought this was going to be an easy week off for me :P Edit: and I've just been told by my hosting provider that they aren't looking into this issue any further because it's definitely Epoch!! Link to comment Share on other sites More sharing options...
0 MatthewK Posted December 10, 2013 Report Share Posted December 10, 2013 Apparently, and I can confirm this now. The waypoints only work when you're flying, but not when you're on foot.. lol! I'm going to be stubborn and say this is a hosting provider issue, as we were also just recently upgraded to a new service level.. Link to comment Share on other sites More sharing options...
0 Axe Cop Posted December 10, 2013 Report Share Posted December 10, 2013 Still I don't think so, the server monitor has been completely reworked.. that doesn't have to be bad but I think there might be a performance "bug" in there somewhere. Just for fun I've made screenshots of the difference between 1.0.2.5 and 1.0.3, because many don't know how to open FSM files properly: server_cleanup.fsm in Epoch 1.0.2.5 server_cleanup.fsm in Epoch 1.0.3 As you may see the new version has 1 and 5 seconds loops and stuff for checking objects.. Link to comment Share on other sites More sharing options...
0 MatthewK Posted December 10, 2013 Report Share Posted December 10, 2013 Edit: Actually, I'm not even bothered any more. I'm rolling back to 1.0.2.5 until at least 1.0.3.2 :) Link to comment Share on other sites More sharing options...
0 MatthewK Posted December 10, 2013 Report Share Posted December 10, 2013 My server is now down to ZERO players, from 14 in less than a few hours. Edit: Actually, I'm not even bothered any more. I'm rolling back to 1.0.2.5 until at least 1.0.3.2 :) Link to comment Share on other sites More sharing options...
0 wokkelwakker Posted December 11, 2013 Report Share Posted December 11, 2013 This fix seemed to have worked for me. Vilayer actually told me about this fix/thread, but ofcourse thanks development for providing the hotfix :) It seems i have not even one issue left except one!(offtopic) Mission loot boxes are despawning. But i'm thinking it has something to do with the server_updateobject.sqf or server_cleanup.fsm file. Not sure how to fix this though. Other than this, i really love the 1.0.3. patch! Link to comment Share on other sites More sharing options...
0 Ventana Posted December 11, 2013 Report Share Posted December 11, 2013 It would be in the system folder under the client files, not the server files. Either way it's disabled from the Mission PBO's init.sqf file. Sorry, totally confused here. I do not have a System folder in the client files and "\z\addons\dayz_code\system\antihack.sqf"; does not exist on my server. Can anyone clear this up for me? Are there files I can not see in the server system folder? I also can't see server_monitor. Link to comment Share on other sites More sharing options...
0 Black_Sheep Posted December 11, 2013 Report Share Posted December 11, 2013 In regards to BEC not working, my restarts were not happening seemingly during busy times so I implemented a change to the timeout settings. By default its 60 sec, i upped it to 180. I should find out this afternoon when I get home from work if this resolved it. The setting is in the BEC config file. While im at it I will do the lights thing I guess. MatthewK 1 Link to comment Share on other sites More sharing options...
0 MatthewK Posted December 11, 2013 Report Share Posted December 11, 2013 In regards to BEC not working, my restarts were not happening seemingly during busy times so I implemented a change to the timeout settings. By default its 60 sec, i upped it to 180. I should find out this afternoon when I get home from work if this resolved it. The setting is in the BEC config file. While im at it I will do the lights thing I guess. The lights have always baffled me. Even if you comment them out in the ini file, they are still on in the cities and villages etc. So whatever that setting is you're commenting out, it isn't to turn off the lights. I've seen people ask about this before but yet again no real answers were given. I guess it's just a mystery, a gremlin in the works, a bug, oh wait yeah, it's probably a bug!! The BEC suggestion worked btw :) Black_Sheep 1 Link to comment Share on other sites More sharing options...
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