Hux Posted March 20, 2020 Report Share Posted March 20, 2020 I've searched high and low but I can't find the class names for these buildings on Lingor. Anyone know? Link to comment Share on other sites More sharing options...
Helion4 Posted March 20, 2020 Report Share Posted March 20, 2020 Top - Land_MBG_Police_Station Bottom -Land_MBG_Shanty_BIG Link to comment Share on other sites More sharing options...
Hux Posted March 20, 2020 Author Report Share Posted March 20, 2020 7 hours ago, Helion4 said: Top - Land_MBG_Police_Station Bottom -Land_MBG_Shanty_BIG Very kind. Thank you. Link to comment Share on other sites More sharing options...
Aslan247 Posted May 28, 2020 Report Share Posted May 28, 2020 If you are using Infistar admin tools you can look at the building and hit the delete button, the classname appears on the bottom left of the screen. Link to comment Share on other sites More sharing options...
Hux Posted May 29, 2020 Author Report Share Posted May 29, 2020 16 hours ago, Aslan247 said: If you are using Infistar admin tools you can look at the building and hit the delete button, the classname appears on the bottom left of the screen. I don't use Infistar but I am using a script that does the same thing. The problem is the building can't be seen. I am using this code to reveal buildings to player: {player reveal _x;} forEach ((getmarkerpos "center") nearObjects ['land_ibr_hangar',10000]); {player reveal _x;} forEach ((getmarkerpos "center") nearObjects ['Land_MBG_Police_Station',10000]); {player reveal _x;} forEach ((getmarkerpos "center") nearObjects ['Land_MBG_Shanty_BIG',10000]); The Hanger one works ok for a while but the others rarely work. There is something wrong with those buildings. If I set any of those buildings through the editor they work fine but the ones built into the map don't function properly. Thanks for the suggestion. Link to comment Share on other sites More sharing options...
Aslan247 Posted May 29, 2020 Report Share Posted May 29, 2020 Unfortunately I do not have a answer for you, I am still learning myself. Did you consider removing the building altogether using a damage trigger? I create a file called damage_cities.sqf inside my scripts folder and add the following code: _target = [3055.86,4471.17,0]; //Put your buildings approximate co-ordinates here. _damage_ratio=7; //Set your damage ratio here. The bigger the number the wider the damage spreads. Using too much will affect server FPS. //DO NOT EDIT BELOW THIS LINE _server_houses= _target nearObjects ["HouseBase", _damage_ratio]; {_x setdammage 1} forEach _server_houses; Then I call it from my init file with: [] execVM "scripts\damage_cities.sqf"; I added this line near the bottom where I add my custom maps. This destroys the building completely on every restart but you need to add your own co-ords inside the file. Not sure if this helps, but might be another option for you. PLEASE NOTE...This is not my script I only made an edit to it. Link to comment Share on other sites More sharing options...
Hux Posted June 11, 2020 Author Report Share Posted June 11, 2020 Does anyone here know the classname of this building? It should be with the MGB 3 buildings but I can't find it in the editor. Thanks. Link to comment Share on other sites More sharing options...
Mig Posted June 11, 2020 Report Share Posted June 11, 2020 4 hours ago, Hux said: Does anyone here know the classname of this building? Land_MBG_HeavyShelter Link to comment Share on other sites More sharing options...
Hux Posted June 11, 2020 Author Report Share Posted June 11, 2020 5 hours ago, Mig said: Land_MBG_HeavyShelter Thank you. Link to comment Share on other sites More sharing options...
Hux Posted June 15, 2020 Author Report Share Posted June 15, 2020 I'm getting missing addon error for this large factory building so I need to add to mission.sqm addon list. What is the name of this addon? Thanks. Link to comment Share on other sites More sharing options...
JasonTM Posted June 15, 2020 Report Share Posted June 15, 2020 The missing addon name is in your rpt. There should be an entry like "cannot play this mission due to missing addon..." Link to comment Share on other sites More sharing options...
Hux Posted June 16, 2020 Author Report Share Posted June 16, 2020 10 hours ago, JasonTM said: The missing addon name is in your rpt. There should be an entry like "cannot play this mission due to missing addon..." I finally figured that out...I'm a little slow ;) The name is simply "warehouse" Thanks for the reply. Link to comment Share on other sites More sharing options...
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