Reaper5150 Posted April 3, 2019 Report Share Posted April 3, 2019 I have taken out the coins and am using gold and silver for my currency. How would I go about changing the maintain plot poles from the coins to say one gold bar or whatever? Link to comment Share on other sites More sharing options...
0 killerkiwi Posted April 5, 2019 Report Share Posted April 5, 2019 On 4/3/2019 at 5:45 PM, Reaper5150 said: I have taken out the coins and am using gold and silver for my currency. How would I go about changing the maintain plot poles from the coins to say one gold bar or whatever? try looking in the epoch 1.0.5.1 old posts mite me some thing in there as 1.6.0.2 is now all based on coins Reaper5150 1 Link to comment Share on other sites More sharing options...
0 Reaper5150 Posted April 5, 2019 Author Report Share Posted April 5, 2019 Thanks will do :) Link to comment Share on other sites More sharing options...
0 killerkiwi Posted April 7, 2019 Report Share Posted April 7, 2019 On 4/5/2019 at 11:13 PM, Reaper5150 said: Thanks will do :) keep in mind that all ways can look in the dayz_code of epoch files make changes in there as server only uses them Link to comment Share on other sites More sharing options...
0 Helion4 Posted April 8, 2019 Report Share Posted April 8, 2019 @Reaper5150 You can slap me if I'm wrong, but pretty sure I'm not - Epoch 1.0.6.2 Is NOT all based on coins. Coins are an addon to vanilla Epoch, so you need to revert the relevant files that your installed coins addon required you to change. Or look for some settings within the coins addon to revert maintenance back to vanilla currency. I cant be much more help as I havent dabled in A2 for a couple of years. Here is the coins addon that Salival made for 1.0.6.1+ that may be usefull for you.Salivals addon Link to comment Share on other sites More sharing options...
0 Grahame Posted April 8, 2019 Report Share Posted April 8, 2019 Coins are an addon. 1.0.6.2 is gold/silver/gem only... If you had Salival's mod pack installed all you needed to do was change these first three lines in your mission file/dayz_code/init/variables.sqf to: Z_singleCurrency = false; // Enable or disable coins? Z_globalBanking = false; // Enable global banking? Disabled by default. Z_globalBankingTraders = false; // Enable global banking traders at trader cities? Disabled by default. and everything works vanilla as far as currency is concerned Helion4 1 Link to comment Share on other sites More sharing options...
0 Reaper5150 Posted April 8, 2019 Author Report Share Posted April 8, 2019 @Grahame I had already done this before your post and everything works, It took me a bit to figure it out because the coins came pre installed on the server lol! Thanks guys for the help here. Link to comment Share on other sites More sharing options...
0 Reaper5150 Posted April 13, 2019 Author Report Share Posted April 13, 2019 Okay! Just to be sure if I turn off all the coin base currency on the server then it should revert back to the old school gold and silver? In my variables.sqf I have this Z_singleCurrency = true; DZE_maintainCurrencyRate = 100; DZE_MoneyStorageClasses = DZE_LockableStorage; // List of classnames that players can bank with. If you want a specific class name added (i.e Plastic_Pole_EP1_DZ) consult the README.md on github. ZSC_defaultStorageMultiplier = 200; // Default magazine count for banks objects that don't have storage slots (i.e Suitcase, Info_Board_EP1, Plastic_Pole_EP1_DZ) ZSC_MaxMoneyInStorageMultiplier = 200000; // Multiplier for how much money a bank object can hold, example: 200 magazine slots in the object (or the default value above ^^) multiplied by the 50,000 multiplier is 10 million coin storage. (200*50000=10m coins) ZSC_bankObjects = [""]; // Array of objects that are available for banking (i.e Suitcase, Info_Board_EP1) ZSC_bankTraders = ["Functionary1_EP1_DZ"]; // Array of trader classnames that are available for banking (i.e RU_Functionary1) ZSC_limitOnBank = true; // Have a limit on the bank? (i.e true or false) limits the global banking to the number below. ZSC_maxBankMoney = 900000000; // Default limit for bank objects. Also I would have to go into the traders .hpp files and change them over to gold and silver? what are the IDs to do that? ItemBriefcase100oz <<<Like this?? Link to comment Share on other sites More sharing options...
0 salival Posted April 14, 2019 Report Share Posted April 14, 2019 6 hours ago, Reaper5150 said: Okay! Just to be sure if I turn off all the coin base currency on the server then it should revert back to the old school gold and silver? In my variables.sqf I have this Z_singleCurrency = true; DZE_maintainCurrencyRate = 100; DZE_MoneyStorageClasses = DZE_LockableStorage; // List of classnames that players can bank with. If you want a specific class name added (i.e Plastic_Pole_EP1_DZ) consult the README.md on github. ZSC_defaultStorageMultiplier = 200; // Default magazine count for banks objects that don't have storage slots (i.e Suitcase, Info_Board_EP1, Plastic_Pole_EP1_DZ) ZSC_MaxMoneyInStorageMultiplier = 200000; // Multiplier for how much money a bank object can hold, example: 200 magazine slots in the object (or the default value above ^^) multiplied by the 50,000 multiplier is 10 million coin storage. (200*50000=10m coins) ZSC_bankObjects = [""]; // Array of objects that are available for banking (i.e Suitcase, Info_Board_EP1) ZSC_bankTraders = ["Functionary1_EP1_DZ"]; // Array of trader classnames that are available for banking (i.e RU_Functionary1) ZSC_limitOnBank = true; // Have a limit on the bank? (i.e true or false) limits the global banking to the number below. ZSC_maxBankMoney = 900000000; // Default limit for bank objects. Also I would have to go into the traders .hpp files and change them over to gold and silver? what are the IDs to do that? ItemBriefcase100oz <<<Like this?? My mod pack by default is setup for briefcases/gold/silver etc: https://github.com/oiad/modPack/blob/master/DayZ_Epoch_11.Chernarus/dayz_code/init/variables.sqf#L1-L3 Same goes for the trader files: https://github.com/oiad/modPack/blob/master/DayZ_Epoch_11.Chernarus/description.ext#L85-L86 Link to comment Share on other sites More sharing options...
0 Reaper5150 Posted April 14, 2019 Author Report Share Posted April 14, 2019 Okay! Thanks @salival Link to comment Share on other sites More sharing options...
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I have taken out the coins and am using gold and silver for my currency. How would I go about changing the maintain plot poles from the coins to say one gold bar or whatever?
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