Caveman2019 Posted February 18, 2019 Report Share Posted February 18, 2019 https://www.dropbox.com/s/8aqsf03g7bd6six/Mission for WAI.zip?dl=0 Updated Mar,5, 2019 Updated Dropbox Link Updated Feb,19, 2019 Added Cargo mission Fixed (static guns making goldmine mission not spawn) Fixed (fallen satellite mission had static coords on bandit side mission.) Updated Feb,20, 2019 Added Cargo mission to install instructions Updated Feb,25, 2019 Added fallen satellite mission addon (link is at the bottom of the page) INSTALL ( Assuming you already have WAI installed ) 1. Download and unzip from the link above. 2. Take the five missions from the downloaded hero and bandit folders and put them in your WAI hero and bandit folders. 3. Open your config.sqf file in your WAI folder (Hero Missions) Add this to your other missions in the list ["fallen_satellite",1], ["oil_depot",1], ["refugee",1], ["gold_mine",1], ["cargo",1], Below this wai_hero_missions = [ So now it looks like this ****************************************************************************************************** wai_hero_missions = [ ["fallen_satellite",1], ["oil_depot",1], ["refugee",1], ["gold_mine",1], ["cargo",1], ****************************************************************************************************** (Bandit Missions) Add this to your other missions in the list ["fallen_satellite",1], ["oil_depot",1], ["refugee",1], ["gold_mine",1], ["cargo",1], Below this wai_bandit_missions = [ So now it looks like this ****************************************************************************************************** wai_bandit_missions = [ ["fallen_satellite",1], ["oil_depot",1], ["refugee",1], ["gold_mine",1], ["cargo",1], ****************************************************************************************************** PICTURES Oil Depot Gold Mine Cargo Refugee Camp Fallen Satellite FALLEN SATELLITE ADDON Link to comment Share on other sites More sharing options...
FG_Trap Posted February 19, 2019 Report Share Posted February 19, 2019 Nice work. Link to comment Share on other sites More sharing options...
Schalldampfer Posted February 25, 2019 Report Share Posted February 25, 2019 404. typical dropbox again, but I didn't know it expires in just 6 days. Link to comment Share on other sites More sharing options...
HindruM Posted March 5, 2019 Report Share Posted March 5, 2019 The link doesn't work! Can you re-upload the file? Link to comment Share on other sites More sharing options...
Caveman2019 Posted March 6, 2019 Author Report Share Posted March 6, 2019 I updated the link for you. Thanks for letting me know. Also I believe this is for an older version of WAI. I'll have an update uploaded tomorrow. Link to comment Share on other sites More sharing options...
HindruM Posted March 6, 2019 Report Share Posted March 6, 2019 5 hours ago, Caveman2019 said: I updated the link for you. Thanks for letting me know. Also I believe this is for an older version of WAI. I'll have an update uploaded tomorrow. Thanks)))) Link to comment Share on other sites More sharing options...
HindruM Posted March 6, 2019 Report Share Posted March 6, 2019 We look forward to) Link to comment Share on other sites More sharing options...
khalcifer Posted March 6, 2019 Report Share Posted March 6, 2019 how did you do the missions (arma 2 editor)? Link to comment Share on other sites More sharing options...
Caveman2019 Posted March 7, 2019 Author Report Share Posted March 7, 2019 5 hours ago, khalcifer said: how did you do the missions (arma 2 editor)? yes Click spoiler for long winded answer Spoiler Yeah So basically the long winded answer...... I find a nice flat spot on the map ( usually NWAF ) and then I add all the buildings and objects and arrange them how I want them to spawn as a mission. I add the weapon crate, the units, the static mounted guns and the vehicles where ever I want them to spawn too. I use most of the class names of what I add except for the units. The coords are the most important part. So after I use the editor I save the file and open it up. I pick one object to be the center of the mission. I usually pick the loot crate as the center position of the mission because it's usually the center position in a wai mission anyway. I copy the coords of the weapon crate from the saved map editor file and then I compare with the coords of the object that is spawning in. It will either be a higher, lower or equal number. So thats what the + and - mean. (( (_position select 0) - 6, (_position select 1) + 8,0 )) EXAMPLE So if this was the map editor saved file Land_Barracks 5502, 4380, 0 Loot Crate 5508, 4372, 0 Loot crate = BAF_BasicWeapons _vehicle_79 = objNull; if (true) then { _this = createVehicle ["Land_Barracks ", [ 5502, 4380, 0 ], [], 0, "CAN_COLLIDE"]; _vehicle_79 = _this; _this setDir 1.7951497; _this setPos [5502, 4380, 0]; }; _vehicle_80 = objNull; if (true) then { _this = createVehicle ["BAF_BasicWeapons", [5508, 4372, 0], [], 0, "CAN_COLLIDE"]; _vehicle_80 = _this; _this setPos [5508, 4372, 0]; }; BAF_BasicWeapons is the center position to the mission, because it is the crate. **************************************************************************************************************** CRATE | BARRACKS X axis 5508 - 5502 = 6 Which means from the position 5508 (the loot crate)...the Barracks are ( - 6 ) from that position Y axis 4372 - 4380 = - 8 Which means the position 4380 from where the loot crate is....the barracks are ( +8 ) from that position, Height 0 0 **************************************************************************************************************** WAI EXAMPLE MISSION Loot crate (will be already set to spawn center of the mission so nothing needs to be changed there) //Setup the crate _crate_type = crates_medium call BIS_fnc_selectRandom; _crate = createVehicle [_crate_type,[(_position select 0),(_position select 1),0.4], [], 0, "CAN_COLLIDE"]; <---crate at position 0 (zero) _crate call wai_crate_setup; //Buildings (With the objects you only need to edit the number highlighter. _baserunover1 = createVehicle ["Land_Barracks",[(_position select 0) - 6, (_position select 1) + 8,0],[], 0, "CAN_COLLIDE"]; So that is basically how you get the + \ - coords for missions which isn't what you asked, but now you know in case you didnt...lol Same thing for spawning the Ai, static guns, and vehicles. Yes, Arma 2 Map Editor is a big help. Link to comment Share on other sites More sharing options...
HindruM Posted June 6, 2019 Report Share Posted June 6, 2019 Version WAI 2.2.4 After the installation I get an error :50:05 "WAI: [Mission:[Hero] Oil Depot]: Starting... [10689.1,8461.09,0]" 1:50:05 Error in expression < { private ["_crate"]; _crate = _this select 0; _crate setVariable ["ObjectID"> 1:50:05 Error position: <select 0; _crate setVariable ["ObjectID"> 1:50:05 Error select: Type Object, expected Array,Config entry 1:50:05 File z\addons\dayz_server\WAI\compile\functions.sqf, line 25 Link to comment Share on other sites More sharing options...
Warburgg Posted September 5, 2019 Report Share Posted September 5, 2019 Error! Link to comment Share on other sites More sharing options...
Hux Posted April 6, 2020 Report Share Posted April 6, 2020 Are these missions still working for WAI system? Won't work for me. Link to comment Share on other sites More sharing options...
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