Jump to content

[Release] Garage Door Opener [Updated for 1.0.7]


salival

Recommended Posts

Garage Door Opener is part of Epoch 1.0.7.1 now.

 

Hi guys,

Here's an in vehicle garage door opener I wrote a while ago, Original idea was from Sanbird.

It will scan while you're inside a vehicle for either a locked cinder or a locked wooden door, providing you have access to it, it will allow you to open/close it from inside the car.

https://github.com/oiad/garageDoorOpener

 

 

**** For Epoch 1.0.6.2 only **** >> Download <<

Visit this link: https://github.com/oiad/garageDoorOpener/tree/garageDoorOpener-Epoch-1.0.6.2

Link to comment
Share on other sites

  • 1 month later...
2 hours ago, l1nkrx7 said:

Some vehicles don't get option cause they are longer and can only get option side on anyway to increase the range it comes up from

find this line in your fn_selfActions.sqf:

	_doors = nearestObjects [DZE_myVehicle, ["CinderWallDoorLocked_DZ","Land_DZE_GarageWoodDoorLocked"], 30];

Change the 30 to whatever distance you like, bare in mind the higher you make it the laggier it could be.

I would maybe set it to 60 instead.

Link to comment
Share on other sites

  • 1 month later...
On 11/23/2017 at 2:40 AM, salival said:
  On 11/22/2017 at 11:50 PM, l1nkrx7 said:

 On 11/22/2017 at 11:50 PM, l1nkrx7 said:

Some vehicles don't get option cause they are longer and can only get option side on anyway to increase the range it comes up from

          find this line in your fn_selfActions.sqf:


	_doors = nearestObjects [DZE_myVehicle, ["CinderWallDoorLocked_DZ","Land_DZE_GarageWoodDoorLocked"], 30];

Change the 30 to whatever distance you like, bare in mind the higher you make it the laggier it could be.

I would maybe set it to 60 instead.

Hey guys,

I'm still having this issue and I can't seen to find this line in the mod pack. 

Was it changed or am I just missing it?

Link to comment
Share on other sites

@salival

Strange thing lol - am I going crazy or is there code missing here ...

Spoiler

scriptName "Functions\misc\fn_selfActions.sqf";
/***********************************************************
    ADD ACTIONS FOR SELF
    - Function
    - [] call fnc_usec_selfActions;
************************************************************/
private ["_canPickLight","_text","_unlock","_lock","_totalKeys","_temp_keys","_temp_keys_names","_restrict",
"_hasKey","_oldOwner","_hasAttached","_isZombie","_isHarvested","_isMan","_isFuel","_hasRawMeat","_hastinitem","_player_deleteBuild",
"_player_lockUnlock_crtl","_displayName","_hasIgnitors","_menu","_menu1","_allowTow","_liftHeli","_found","_posL","_posC","_height","_attached",
"_combi","_findNearestGen","_humanity_logic","_low_high","_cancel","_buy","_buyV","_humanity","_traderMenu","_warn","_typeOfCursorTarget",
"_isVehicle","_isBicycle","_isDestructable","_isGenerator","_ownerID","_isVehicletype","_hasBarrel","_hasFuel20","_hasFuel5","_hasEmptyFuelCan",
"_itemsPlayer","_hasToolbox","_hasbottleitem","_isAlive","_isPlant","_istypeTent","_upgradeItems","_isDisallowRefuel","_isDog",
"_isModular","_isModularDoor","_isHouse","_isGateOperational","_isGateLockable","_isFence","_isLockableGate","_isUnlocked","_isOpen","_isClosed","_ownerArray","_ownerBuildLock",
"_ownerPID","_speed","_dog","_vehicle","_inVehicle","_cursorTarget","_primaryWeapon","_currentWeapon","_magazinesPlayer","_onLadder","_canDo",
"_nearLight","_vehicleOwnerID","_hasHotwireKit","_isPZombie","_dogHandle","_allowedDistance","_id","_upgrade","_weaponsPlayer","_hasCrowbar",
"_allowed","_hasAccess","_uid","_myCharID","_isLocked"];

_vehicle = vehicle player;
_inVehicle = (_vehicle != player);
_cursorTarget = cursorTarget;
_primaryWeapon = primaryWeapon player;
_currentWeapon = currentWeapon player;
_magazinesPlayer = magazines player;
_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
_canDo = (!r_drag_sqf && !r_player_unconscious && !_onLadder);
//_canDrink = count nearestObjects [getPosATL player, ["Land_pumpa","Land_water_tank"], 2] > 0;
_uid = getPlayerUID player;
_nearLight = nearestObject [player,"LitObject"];
_canPickLight = false;
_myCharID = player getVariable ["CharacterID","0"];
_vehicleOwnerID = _vehicle getVariable ["CharacterID","0"];
_hasHotwireKit = "ItemHotwireKit" in _magazinesPlayer;
_isPZombie = player isKindOf "PZombie_VB";
_dogHandle = player getVariable ["dogID",0];

if (!isNull _nearLight) then {
    if (_nearLight distance player < 4) then {
        _canPickLight = isNull (_nearLight getVariable ["owner",objNull]);
    };
};

//Grab Flare
if (_canPickLight && !dayz_hasLight && !_isPZombie) then {
    if (s_player_grabflare < 0) then {
        _text = getText (configFile >> "CfgAmmo" >> (typeOf _nearLight) >> "displayName");
        s_player_grabflare = player addAction [format[localize "str_actions_medical_15",_text], "\z\addons\dayz_code\actions\flare_pickup.sqf",_nearLight, 1, false, true];
        s_player_removeflare = player addAction [format[localize "str_actions_medical_17",_text], "\z\addons\dayz_code\actions\flare_remove.sqf",_nearLight, 1, false, true];
    };
} else {
    player removeAction s_player_grabflare;
    player removeAction s_player_removeflare;
    s_player_grabflare = -1;
    s_player_removeflare = -1;
};

if (s_player_equip_carry < 0) then {
    if (dayz_onBack != "" && { !_inVehicle && { !_onLadder && { !r_player_unconscious } } }) then {
        dz_plr_carryActionItem = dayz_onBack;
        _text = getText (configFile >> "CfgWeapons" >> dz_plr_carryActionItem >> "displayName");
        s_player_equip_carry = player addAction [
            format [localize "STR_ACTIONS_WEAPON", _text],
            "\z\addons\dayz_code\actions\player_switchWeapon_action.sqf",
            nil, 0.5, false, true];
    };
} else {
    if (dayz_onBack != dz_plr_carryActionItem || { _inVehicle || { _onLadder || { r_player_unconscious } } } ) then {
        player removeAction s_player_equip_carry;
        s_player_equip_carry = -1;
    };
};

/*if (dayz_onBack != "" /*&& !dayz_onBackActive && !_inVehicle && !_onLadder && !r_player_unconscious) then {
    if (s_player_equip_carry < 0) then {
        _text = getText (configFile >> "CfgWeapons" >> dayz_onBack >> "displayName");
        s_player_equip_carry = player addAction [format[localize "STR_ACTIONS_WEAPON", _text], "\z\addons\dayz_code\actions\player_switchWeapon_action.sqf", nil, 0.5, false, true];
    };
} else {
    player removeAction s_player_equip_carry;
    s_player_equip_carry = -1;
};*/

//fishing
if ((_currentWeapon in Dayz_fishingItems) && {!dayz_fishingInprogress} && {!_inVehicle} && {!dayz_isSwimming}) then {
    if (s_player_fishing < 0) then {
        s_player_fishing = player addAction [localize "STR_ACTION_CAST", "\z\addons\dayz_code\actions\player_goFishing.sqf",player, 0.5, false, true];
    };
} else {
    player removeAction s_player_fishing;
    s_player_fishing = -1;
};
if ((_primaryWeapon in Dayz_fishingItems) && {!dayz_fishingInprogress} && {_inVehicle && (driver _vehicle != player)}) then {
    if (s_player_fishing_veh < 0) then {
        s_player_fishing_veh = _vehicle addAction [localize "STR_ACTION_CAST", "\z\addons\dayz_code\actions\player_goFishing.sqf",_vehicle, 0.5, false, true];
    };
} else {
    _vehicle removeAction s_player_fishing_veh;
    s_player_fishing_veh = -1;
};

/* //Allows drinking from hands at ponds and ambient wells, but may negatively impact performance
if (_canDo && !_inVehicle && !dayz_isSwimming && ((call fn_nearWaterHole) select 0)) then {
    if (s_player_Drinkfromhands < 0) then {
        s_player_Drinkfromhands = player addAction [localize "STR_ACTIONS_DRINK2", "\z\addons\dayz_code\actions\water_fill.sqf","hands", 0.5, false, true];
    };
} else {
    if (s_player_Drinkfromhands >= 0) then {
        player removeAction s_player_Drinkfromhands;
        s_player_Drinkfromhands = -1;
    };
};
*/

if (_inVehicle) then {
    DZE_myVehicle = _vehicle;
    if (_vehicleOwnerID != "0" && _canDo) then {
        if (s_player_lockUnlockInside_ctrl < 0) then {
            _totalKeys = call epoch_tempKeys;
            _temp_keys = _totalKeys select 0;
            _temp_keys_names = _totalKeys select 1;    
            _hasKey = _vehicleOwnerID in _temp_keys;
            _oldOwner = (_vehicleOwnerID == _uid);

            _text = getText (configFile >> "CfgVehicles" >> (typeOf DZE_myVehicle) >> "displayName");
            if (locked DZE_myVehicle) then {
                if (_hasKey || _oldOwner) then {
                    _unlock = DZE_myVehicle addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",[DZE_myVehicle,(_temp_keys_names select (_temp_keys find _vehicleOwnerID))], 2, false, true];
                    s_player_lockUnlockInside set [count s_player_lockUnlockInside,_unlock];
                    s_player_lockUnlockInside_ctrl = 1;
                } else {
                    if (_hasHotwireKit) then {
                        _unlock = DZE_myVehicle addAction [format[localize "STR_EPOCH_ACTIONS_HOTWIRE",_text], "\z\addons\dayz_code\actions\hotwire_veh.sqf",DZE_myVehicle, 2, true, true];
                    } else {
                        _unlock = DZE_myVehicle addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_VEHLOCKED"], "",DZE_myVehicle, 2, true, true];
                    };
                    s_player_lockUnlockInside set [count s_player_lockUnlockInside,_unlock];
                    s_player_lockUnlockInside_ctrl = 1;
                };
            } else {
                if (_hasKey || _oldOwner) then {
                    _lock = DZE_myVehicle addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\lock_veh.sqf",DZE_myVehicle, 1, false, true];
                    s_player_lockUnlockInside set [count s_player_lockUnlockInside,_lock];
                    s_player_lockUnlockInside_ctrl = 1;
                };
            };
        };
    } else {
        {DZE_myVehicle removeAction _x} count s_player_lockUnlockInside;s_player_lockUnlockInside = [];
        s_player_lockUnlockInside_ctrl = -1;
    };
} else {
    {DZE_myVehicle removeAction _x} count s_player_lockUnlockInside;s_player_lockUnlockInside = [];
    s_player_lockUnlockInside_ctrl = -1;
};

if (DZE_HeliLift) then {
    _hasAttached = _vehicle getVariable["hasAttached",false];
    if (_inVehicle && {_vehicle isKindOf "Air"} && {(([_vehicle] call FNC_getPos) select 2) < 30} && {speed _vehicle < 5} && {typeName _hasAttached == "OBJECT"}) then {
        if (s_player_heli_detach < 0) then {
            dayz_myLiftVehicle = _vehicle;
            s_player_heli_detach = dayz_myLiftVehicle addAction [localize "STR_EPOCH_ACTIONS_DETACHVEHICLE","\z\addons\dayz_code\actions\player_heliDetach.sqf",[dayz_myLiftVehicle,_hasAttached],2,false,true];
        };
    } else {
        dayz_myLiftVehicle removeAction s_player_heli_detach;
        s_player_heli_detach = -1;
    };
};

if (DZE_HaloJump) then {
    if (_inVehicle && {_vehicle isKindOf "Air"} && {(([_vehicle] call FNC_getPos) select 2) > 400}) then {
        if (s_halo_action < 0) then {
            DZE_myHaloVehicle = _vehicle;
            s_halo_action = DZE_myHaloVehicle addAction [localize "STR_EPOCH_ACTIONS_HALO","\z\addons\dayz_code\actions\halo_jump.sqf",[],2,false,true];
        };
    } else {
        DZE_myHaloVehicle removeAction s_halo_action;
        s_halo_action = -1;
    };
};

if (DZE_NameTags > 0) then {
    if (s_player_showname < 0 && !_isPZombie) then {
        if (DZE_NameTags < 2) then {
            s_player_showname = 1;
            player setVariable["DZE_display_name",true,true];
        } else {
            s_player_showname = player addAction [localize "STR_EPOCH_ACTIONS_NAMEYES", "\z\addons\dayz_code\actions\display_name.sqf",true, 0, true, false];
            s_player_showname1 = player addAction [localize "STR_EPOCH_ACTIONS_NAMENO", "\z\addons\dayz_code\actions\display_name.sqf",false, 0, true, false];
        };
    };
};

if (_isPZombie) then {
    if (s_player_attack < 0) then {
        s_player_attack = player addAction [localize "STR_EPOCH_ACTIONS_ATTACK", "\z\addons\dayz_code\actions\pzombie\pz_attack.sqf", _cursorTarget, 6, false, true];
    };
    if (s_player_callzombies < 0) then {
        s_player_callzombies = player addAction [localize "STR_EPOCH_ACTIONS_RAISEHORDE", "\z\addons\dayz_code\actions\pzombie\call_zombies.sqf",player, 5, true, false];
    };
    if (s_player_pzombiesvision < 0) then {
        s_player_pzombiesvision = player addAction [localize "STR_EPOCH_ACTIONS_NIGHTVIS", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 4, false, true, "nightVision", "_this == _target"];
    };
    if (!isNull _cursorTarget && (player distance _cursorTarget < 3)) then {
        _isZombie = _cursorTarget isKindOf "zZombie_base";
        _isHarvested = _cursorTarget getVariable["meatHarvested",false];
        _isMan = _cursorTarget isKindOf "Man"; //includes animals and zombies
        if (!alive _cursorTarget && _isMan && !_isZombie && !_isHarvested) then {
            if (s_player_pzombiesfeed < 0) then {
                s_player_pzombiesfeed = player addAction [localize "STR_EPOCH_ACTIONS_FEED", "\z\addons\dayz_code\actions\pzombie\pz_feed.sqf",_cursorTarget, 3, true, false];
            };
        } else {
            player removeAction s_player_pzombiesfeed;
            s_player_pzombiesfeed = -1;
        };
    } else {
        player removeAction s_player_pzombiesfeed;
        s_player_pzombiesfeed = -1;
    };
};

// Increase distance only if AIR or SHIP
_allowedDistance = if ((_cursorTarget isKindOf "Air") or (_cursorTarget isKindOf "Ship")) then {8} else {4};

if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cursorTarget < _allowedDistance) && _canDo) then {
//Has some kind of target
    _typeOfCursorTarget = typeOf _cursorTarget;
    _isVehicle = _cursorTarget isKindOf "AllVehicles";
    _isBicycle = _cursorTarget isKindOf "Bicycle";
    _isMan = _cursorTarget isKindOf "Man"; //includes animals and zombies
    _isDestructable = _cursorTarget isKindOf "BuiltItems";
    _isGenerator = _typeOfCursorTarget == "Generator_DZ";
    _isLocked = locked _cursorTarget;
    //_isVehicletype = _typeOfCursorTarget in ["ATV_US_EP1","ATV_CZ_EP1"]; //Checked in player_flipvehicle
    _isFuel = false;
    _hasBarrel = "ItemFuelBarrel" in _magazinesPlayer;
    _hasFuel20 = "ItemJerrycan" in _magazinesPlayer;
    _hasFuel5 = "ItemFuelcan" in _magazinesPlayer;
    _hasEmptyFuelCan = (("ItemJerrycanEmpty" in _magazinesPlayer) || ("ItemFuelcanEmpty" in _magazinesPlayer) || ("ItemFuelBarrelEmpty" in _magazinesPlayer));
    _itemsPlayer = items player;
    _weaponsPlayer = weapons player;
    _hasCrowbar = "ItemCrowbar" in _itemsPlayer or "MeleeCrowbar" in _weaponsPlayer or dayz_onBack == "MeleeCrowbar";
    _hasToolbox = "ItemToolbox" in _itemsPlayer;
    _hasbottleitem = (("ItemWaterBottle" in _magazinesPlayer) || {"ItemWaterBottleInfected" in _magazinesPlayer} || {"ItemWaterBottleSafe" in _magazinesPlayer} || {"ItemWaterBottleBoiled" in _magazinesPlayer});
    _isAlive = alive _cursorTarget;
    _text = getText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "displayName");
    _isPlant = _typeOfCursorTarget in Dayz_plants;
    _istypeTent = (_cursorTarget isKindOf "TentStorage_base") or (_cursorTarget isKindOf "IC_Tent");
    _upgradeItems = ["TentStorage","TentStorage0","TentStorage1","TentStorage2","TentStorage3","StashSmall","StashSmall1","StashSmall2","StashSmall3","StashSmall4","StashMedium","StashMedium1","StashMedium2","StashMedium3","DomeTentStorage","DomeTentStorage0","DomeTentStorage1","DomeTentStorage2","DomeTentStorage3","DesertTentStorage","DesertTentStorage0","DesertTentStorage1","DesertTentStorage2","DesertTentStorage3"];
    _characterID = _cursorTarget getVariable ["CharacterID","0"];
    
    if (DZE_permanentPlot) then {
        _id = _uid;
        _ownerID = _cursorTarget getVariable ["ownerPUID","0"];
    } else {
        _id = _myCharID;
        _ownerID = _characterID;
    };

    _isDisallowRefuel = _typeOfCursorTarget in ["M240Nest_DZ","MMT_Civ","MMT_USMC","Old_bike_TK_CIV_EP1","Old_bike_TK_INS_EP1"];    
    _isDog = (_cursorTarget isKindOf "Pastor" || _cursorTarget isKindOf "Fin");
    _isModular = (_cursorTarget isKindOf "ModularItems") or ((typeOf _cursorTarget) in Custom_Buildables);
    _isModularDoor = _typeOfCursorTarget in ["Land_DZE_WoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_GarageWoodDoor","CinderWallDoor_DZ","CinderWallDoorSmall_DZ"];
    _player_deleteBuild = false;
    _player_lockUnlock_crtl = false;
    
    //fuel tanks
    if (_hasEmptyFuelCan) then {
        {
            if (_cursorTarget isKindOf _x) exitWith {_isFuel = true;};
        } count dayz_fuelsources;
    };

    //remove gathered plant if empty
    if (_isPlant) then {
        _cursorTarget call player_gather;
    };

    //flip vehicle
    if (_isVehicle && {!_isMan} && {!(canMove _cursorTarget)} && {_isAlive} && {player distance _cursorTarget >= 2} && {(count (crew _cursorTarget))== 0} && {((vectorUp _cursorTarget) select 2) < 0.5}) then {
        if (s_player_flipveh < 0) then {
            s_player_flipveh = player addAction [format[localize "str_actions_flipveh",_text], "\z\addons\dayz_code\actions\player_flipvehicle.sqf",_cursorTarget, 1, true, true];
        };
    } else {
        player removeAction s_player_flipveh;
        s_player_flipveh = -1;
    };
    
    //Allow player to fill Fuel can
    if (_hasEmptyFuelCan && _isFuel && _isAlive) then {
        if (s_player_fillfuel < 0) then {
            s_player_fillfuel = player addAction [localize "str_actions_self_10", "\z\addons\dayz_code\actions\jerry_fill.sqf",_cursorTarget, 1, false, true];
        };
    } else {
        player removeAction s_player_fillfuel;
        s_player_fillfuel = -1;
    };
    
    if (damage _cursorTarget < 1) then {
        //Allow player to fill vehicle 210L
        if (_hasBarrel && {!_isMan} && {_isVehicle} && {fuel _cursorTarget < 1} && {!_isDisallowRefuel}) then {
            if (s_player_fillfuel210 < 0) then {
                s_player_fillfuel210 = player addAction [format[localize "str_actions_medical_10",_text,"210"], "\z\addons\dayz_code\actions\refuel.sqf",["ItemFuelBarrel",_cursorTarget], 0, true, true];
            };
        } else {
            player removeAction s_player_fillfuel210;
            s_player_fillfuel210 = -1;
        };
        
        //Allow player to fill vehicle 20L
        if (_hasFuel20 && {!_isMan} && {_isVehicle} && {fuel _cursorTarget < 1} && {!_isDisallowRefuel}) then {
            if (s_player_fillfuel20 < 0) then {
                s_player_fillfuel20 = player addAction [format[localize "str_actions_medical_10",_text,"20"], "\z\addons\dayz_code\actions\refuel.sqf",["ItemJerrycan",_cursorTarget], 0, true, true];
            };
        } else {
            player removeAction s_player_fillfuel20;
            s_player_fillfuel20 = -1;
        };

        //Allow player to fill vehicle 5L
        if (_hasFuel5 && {!_isMan} && {_isVehicle} && {fuel _cursorTarget < 1} && {!_isDisallowRefuel}) then {
            if (s_player_fillfuel5 < 0) then {
                s_player_fillfuel5 = player addAction [format[localize "str_actions_medical_10",_text,"5"], "\z\addons\dayz_code\actions\refuel.sqf",["ItemFuelcan",_cursorTarget], 0, true, true];
            };
        } else {
            player removeAction s_player_fillfuel5;
            s_player_fillfuel5 = -1;
        };
        /*
            Vanilla generator is currently not functional.
            Vanilla generator refuel actions removed for now.
            Epoch generator fill action is below.
        */
        //Allow player to siphon vehicles
        if (_hasEmptyFuelCan && {!_isMan} && {_isVehicle} && {!_isBicycle} && {fuel _cursorTarget > 0}) then {
            if (s_player_siphonfuel < 0) then {
                s_player_siphonfuel = player addAction [format[localize "str_siphon_start"], "\z\addons\dayz_code\actions\siphonFuel.sqf",_cursorTarget, 0, true, true];
            };
        } else {
            player removeAction s_player_siphonfuel;
            s_player_siphonfuel = -1;
        };
    } else {
        player removeAction s_player_fillfuel210;
        s_player_fillfuel210 = -1;
        player removeAction s_player_fillfuel20;
        s_player_fillfuel20 = -1;
        player removeAction s_player_fillfuel5;
        s_player_fillfuel5 = -1;
        player removeAction s_player_siphonfuel;
        s_player_siphonfuel = -1;
    };
    
    //Fireplace Actions check
    if ((_cursorTarget call isInflamed) or (inflamed _cursorTarget)) then {
        _hasRawMeat = {_x in Dayz_meatraw} count _magazinesPlayer > 0;
        //_hastinitem = {_x in boil_tin_cans} count _magazinesPlayer > 0;
        _hasunboiledwater = {_x in ["ItemWaterBottleInfected","ItemWaterBottle","ItemWaterBottleSafe","ItemWaterbottle1oz","ItemWaterbottle2oz","ItemWaterbottle3oz","ItemWaterbottle4oz","ItemWaterbottle5oz","ItemWaterbottle6oz","ItemWaterbottle7oz","ItemWaterbottle8oz","ItemWaterbottle9oz"]} count _magazinesPlayer > 0;

        
    //Cook Meat    
        if (_hasRawMeat && !a_player_cooking) then {
            if (s_player_cook < 0) then {
                s_player_cook = player addAction [localize "str_actions_self_05", "\z\addons\dayz_code\actions\cook.sqf",_cursorTarget, 3, true, true];
            };
        }; 
    //Boil Water
        if (_hasunboiledwater && !a_player_boil) then {
            if (s_player_boil < 0) then {
                s_player_boil = player addAction [localize "str_actions_boilwater", "\z\addons\dayz_code\actions\boil.sqf",_cursorTarget, 3, true, true];
            };
        };
    } else {
        if (a_player_cooking) then {
            player removeAction s_player_cook;
            s_player_cook = -1;
        };
        if (a_player_boil) then {
            player removeAction s_player_boil;
            s_player_boil = -1;
        };
    };
    
    if (_isAlive) then {
        _restrict = _typeOfCursorTarget in DZE_restrictRemoval;

        //Allow player to remove objects with no ownership or access required
        if (!_restrict && (_isDestructable || _typeOfCursorTarget in DZE_isWreck || _typeOfCursorTarget in DZE_isWreckBuilding || _typeOfCursorTarget in DZE_isRemovable)) then {
            if (_hasToolbox && _hasCrowbar) then {
                _player_deleteBuild = true;
            };
        };
        //Allow player to remove objects only if they have proper ownership or access
        if (_restrict || _isModular || _isModularDoor || _isGenerator || _typeOfCursorTarget in DZE_isDestroyableStorage) then {
            if (_hasToolbox && _hasCrowbar) then {
                _hasAccess = [player, _cursorTarget] call FNC_check_access;
                if ((_hasAccess select 0) or (_hasAccess select 2) or (_hasAccess select 3)) then {
                    _player_deleteBuild = true;
                };
            };
        };        
        if (_isVehicle) then {
            if ((_characterID != "0") && {!_isMan}) then {
                _player_lockUnlock_crtl = true;
            };
        };
    };
    
    if (_player_deleteBuild) then {
        if (s_player_deleteBuild < 0) then {
            s_player_deleteBuild = player addAction [format[localize "STR_EPOCH_REMOVE",_text], "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, false, true];
        };
    } else {
        player removeAction s_player_deleteBuild;
        s_player_deleteBuild = -1;
    };

    //remove Own objects
    if (_ownerID == _id) then {
        //upgrade items
        if (_typeOfCursorTarget in _upgradeItems) then {
            if (s_player_upgradestorage < 0) then {
                _displayName = getText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "displayName");
                s_player_upgradestorage = player addAction [format[localize "STR_EPOCH_UPGRADE",_displayName], "\z\addons\dayz_code\actions\object_upgradeStorage.sqf",_cursorTarget, 0, false, true];
            };
        } else {
            player removeAction s_player_upgradestorage;
            s_player_upgradestorage = -1
        };
        if (_istypeTent) then {
            //Packing my tent
            if (s_player_packtent < 0) then {
                s_player_packtent = player addAction [localize "str_actions_self_07", "\z\addons\dayz_code\actions\tent_pack.sqf",_cursorTarget, 0, false, true];
            };
        } else {
            player removeAction s_player_packtent;
            s_player_packtent = -1;
        };
    } else {
        player removeAction s_player_upgradestorage;
        s_player_upgradestorage = -1;
        player removeAction s_player_packtent;
        s_player_packtent = -1;
    };
    //other tents
    if (_istypeTent) then {
        _hasIgnitors = {_x in DayZ_Ignitors} count _itemsPlayer > 0;
        if ((_hasFuel20 or _hasFuel5 or _hasBarrel) && _hasIgnitors) then {
            if (s_player_destroytent < 0) then {
                s_player_destroytent = player addAction [localize "str_actions_self_destroytent", "\z\addons\dayz_code\actions\player_destroyTent.sqf",_cursorTarget, 0, false, true];
            };
        } else {
            player removeAction s_player_destroytent;
            s_player_destroytent = -1;
        };    
        if (_typeOfCursorTarget in ["IC_DomeTent","IC_Tent"]) then {
            if (s_player_packtentinfected < 0) then {
                s_player_packtentinfected = player addAction [localize "str_actions_self_07", "\z\addons\dayz_code\actions\tent_pack.sqf",_cursorTarget, 0, false, true];
            };
        } else {
            player removeAction s_player_packtentinfected;
            s_player_packtentinfected = -1;
        };
        //sleep
        if (s_player_sleep < 0) then {
            s_player_sleep = player addAction [localize "str_actions_self_sleep", "\z\addons\dayz_code\actions\player_sleep.sqf",_cursorTarget, 0, false, true];
        };
    } else {
        player removeAction s_player_sleep;
        s_player_sleep = -1;
    };
    //Study Body
    if (_cursorTarget getVariable["bodyName",""] != "") then {
        if (s_player_studybody < 0) then {
            s_player_studybody = player addAction [localize "str_action_studybody", "\z\addons\dayz_code\actions\study_body.sqf",_cursorTarget, 0, false, true];
        };
    } else {
        player removeAction s_player_studybody;
        s_player_studybody = -1;
    };
/*    
    //Carbomb
    _hasCarBomb = "ItemCarBomb" in _magazinesPlayer;
    if (((_cursorTarget isKindOf "Car") || (_cursorTarget isKindOf "Air") || (_cursorTarget isKindOf "Motorcycle")) && _hasCarBomb) then {
        if (s_player_attach_bomb < 0) then {
            s_player_attach_bomb = player addAction [localize "str_bombAttach", "\z\addons\dayz_code\actions\player_attach_bomb.sqf",_cursorTarget, 3, true, true];
        };
    } else {
            player removeAction s_player_attach_bomb;
            s_player_attach_bomb = -1;
    };
*/
    //Repairing Vehicles
    if (_isVehicle && {!_isMan} && {dayz_myCursorTarget != _cursorTarget} && {_hasToolbox} && {damage _cursorTarget < 1} && {_typeOfCursorTarget != "M240Nest_DZ"}) then {
        if (s_player_repair_crtl < 0) then {
            dayz_myCursorTarget = _cursorTarget;
            _menu = dayz_myCursorTarget addAction [localize "str_actions_repairveh", "\z\addons\dayz_code\actions\repair_vehicle.sqf",_cursorTarget, 0, true, false];
            if (!_isBicycle) then { //Bike wheels should not give full size tires. Also model does not update to show removed wheels.
                if (!DZE_salvageLocked) then {
                    if (!_isLocked) then {
                        _menu1 = dayz_myCursorTarget addAction [localize "str_actions_salvageveh", "\z\addons\dayz_code\actions\salvage_vehicle.sqf",_cursorTarget, 0, true, false];
                        s_player_repairActions set [count s_player_repairActions,_menu1];
                    };
                } else {
                    _menu1 = dayz_myCursorTarget addAction [localize "str_actions_salvageveh", "\z\addons\dayz_code\actions\salvage_vehicle.sqf",_cursorTarget, 0, true, false];
                    s_player_repairActions set [count s_player_repairActions,_menu1];
                };
            };
            s_player_repairActions set [count s_player_repairActions,_menu];
            s_player_repair_crtl = 1;
        } else {
            {dayz_myCursorTarget removeAction _x} forEach s_player_repairActions;
            s_player_repairActions = [];
            s_player_repair_crtl = -1;
        };
    };

    if (_typeOfCursorTarget == "Plastic_Pole_EP1_DZ" && {speed player <= 1}) then {
        _hasAccess = [player, _cursorTarget] call FNC_check_access;
        _allowed = ((_hasAccess select 0) or (_hasAccess select 2) or (_hasAccess select 3) or (_hasAccess select 4));
        if (DZE_permanentPlot) then {
            if (s_player_plotManagement < 0 && _allowed) then {
                s_player_plotManagement = player addAction [format["<t color='#0059FF'>%1</t>",localize "STR_EPOCH_ACTIONS_MANAGEPLOT"], "\z\addons\dayz_code\actions\plotManagement\initPlotManagement.sqf", [], 5, false];
            };
        } else {
            if (s_player_maintain_area < 0) then {
                s_player_maintain_area = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTAREA"], "\z\addons\dayz_code\actions\maintain_area.sqf", "maintain", 5, false];
                s_player_maintain_area_force = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_FORCE_MAINTAREA"], "\z\addons\dayz_code\actions\maintain_area.sqf", "force", 5, false];
                s_player_maintain_area_preview = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTPREV"], "\z\addons\dayz_code\actions\maintain_area.sqf", "preview", 5, false];
            };
        };
        if (s_player_plot_boundary < 0 && (_allowed or (_hasAccess select 1))) then {
            s_player_plot_boundary = player addAction [localize "STR_EPOCH_PLOTMANAGEMENT_SHOW_BOUNDARY", "\z\addons\dayz_code\actions\plotManagement\plotToggleMarkers.sqf", "", 1, false];
        };
    } else {
        player removeAction s_player_plotManagement;
        s_player_plotManagement = -1;
        player removeAction s_player_maintain_area;
        s_player_maintain_area = -1;
        player removeAction s_player_maintain_area_force;
        s_player_maintain_area_force = -1;
        player removeAction s_player_maintain_area_preview;
        s_player_maintain_area_preview = -1;
        player removeAction s_player_plot_boundary;
        s_player_plot_boundary = -1;
    };
    
    if (DZE_HeliLift) then {
        _liftHeli = objNull;
        _found = false;    
        _allowTow = false;
        if ((count (crew _cursorTarget)) == 0) then {
            {
                if (!_allowTow) then {
                    _allowTow = _cursorTarget isKindOf _x;
                };
            } count DZE_HeliAllowToTow;
        };

        if (_allowTow) then {
            {
                if (!_found) then {
                    _posL = [_x] call FNC_getPos;
                    _posC = [_cursorTarget] call FNC_getPos;
                    _height = (_posL select 2) - (_posC select 2);
                    _hasAttached = _x getVariable["hasAttached",false];
                    if ((_height < 15) && {_height > 5} && {typeName _hasAttached != "OBJECT"}) then {
                        if (((abs((_posL select 0) - (_posC select 0))) < 10) && {(abs((_posL select 1) - (_posC select 1))) < 10}) then {
                            _liftHeli = _x;
                            _found = true;
                        };
                    };
                };
            } count (player nearEntities [DZE_HeliAllowTowFrom,15]);
        };

        _attached = _cursorTarget getVariable["attached",false];
        if (_found && {_allowTow} && {!_isLocked} && {!_isPZombie} && {typeName _attached != "OBJECT"}) then {
            if (s_player_heli_lift < 0) then {
                s_player_heli_lift = player addAction [localize "STR_EPOCH_ACTIONS_ATTACHTOHELI", "\z\addons\dayz_code\actions\player_heliLift.sqf",[_liftHeli,_cursorTarget], -10, false, true];
            };
        } else {
            player removeAction s_player_heli_lift;
            s_player_heli_lift = -1;
        };
    };
    
    // Allow Owner to lock and unlock vehicle  
    if (_player_lockUnlock_crtl) then {
        _totalKeys = call epoch_tempKeys;
        _temp_keys = _totalKeys select 0;
        _temp_keys_names = _totalKeys select 1;
        _hasKey = _characterID in _temp_keys;
        
        if (s_player_lockUnlock_crtl < 0) then {
            _oldOwner = (_characterID == _uid);
            if (_isLocked) then {
                if (_hasKey || {_oldOwner}) then {
                    _temp_key_name = (_temp_keys_names select (_temp_keys find _characterID));
                    _unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",[_cursorTarget,_temp_key_name], 2, true, true];
                    s_player_lockunlock set [count s_player_lockunlock,_unlock];
                    s_player_lockUnlock_crtl = 1;
                } else {
                    if (_hasHotwireKit) then {
                        _unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_HOTWIRE",_text], "\z\addons\dayz_code\actions\hotwire_veh.sqf",_cursorTarget, 2, true, true];
                    } else {
                        _unlock = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_VEHLOCKED"], "",_cursorTarget, 2, false, true];
                    };
                    s_player_lockunlock set [count s_player_lockunlock,_unlock];
                    s_player_lockUnlock_crtl = 1;
                };
            } else {
                if (_hasKey || _oldOwner) then {
                    _lock = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\lock_veh.sqf",_cursorTarget, 1, true, true];
                    s_player_lockunlock set [count s_player_lockunlock,_lock];
                    s_player_lockUnlock_crtl = 1;
                };
            };
        };
        if (s_player_copyToKey < 0) then {
            if ((_hasKey && {"ItemKeyKit" in weapons player} && {(count _temp_keys) > 1} && {!_isLocked}) || {_cursorTarget getVariable ["hotwired",false]}) then {
                s_player_copyToKey = player addAction ["<t color=""#0096FF"">Change vehicle key</t>","scripts\vkc\vehicleKeyChanger.sqf",[_cursorTarget,_characterID,if (_cursorTarget getVariable ["hotwired",false]) then {"claim"} else {"change"}],5,false,true];
            };
        };
    } else {
        {player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
        s_player_lockUnlock_crtl = -1;
        player removeAction s_player_copyToKey;
        s_player_copyToKey = -1;
    };
    
    // gear access on surrendered player
    if (isPlayer _cursorTarget && {_isAlive} && {_cursorTarget getVariable ["DZE_Surrendered",false]}) then {
        if (s_player_SurrenderedGear < 0) then {
            s_player_SurrenderedGear = player addAction [localize "STR_UI_GEAR", "\z\addons\dayz_code\actions\surrender_gear.sqf",_cursorTarget, 1, true, true];
        };
    } else {
        player removeAction s_player_SurrenderedGear;
        s_player_SurrenderedGear = -1;
    };

    // Allow manage door
    if (DZE_doorManagement && (_typeOfCursorTarget in DZE_DoorsLocked)) then {
        // Check player access
        _hasAccess = [player, _cursorTarget] call FNC_check_access;
        if (s_player_manageDoor < 0 && ((_hasAccess select 0) or (_hasAccess select 2) or (_hasAccess select 3) or (_hasAccess select 4) or (_hasAccess select 5) or (_hasAccess select 6))) then {
            s_player_manageDoor = player addAction [format["<t color='#0059FF'>%1</t>", localize "STR_EPOCH_ACTIONS_MANAGEDOOR"], "\z\addons\dayz_code\actions\doorManagement\initDoorManagement.sqf", _cursorTarget, 5, false];
        };
    } else {
        player removeAction s_player_manageDoor;
        s_player_manageDoor = -1;
    };

    //Allow owner to unlock vault
    if ((_typeOfCursorTarget in DZE_LockableStorage) && {_characterID != "0"} && {player distance _cursorTarget < 3} && {!keypadCancel}) then {
        if (s_player_unlockvault < 0) then {
            if (_typeOfCursorTarget in DZE_LockedStorage) then {
                if (_characterID == dayz_combination || _ownerID == _uid) then {
                    _combi = player addAction [format[localize "STR_EPOCH_ACTIONS_OPEN",_text], "\z\addons\dayz_code\actions\vault_unlock.sqf",_cursorTarget, 0, false, true];
                    s_player_combi set [count s_player_combi,_combi];
                } else {
                    _combi = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true];
                    s_player_combi set [count s_player_combi,_combi];
                };
                s_player_unlockvault = 1;
            } else {
                if (_characterID != dayz_combination && _ownerID != _uid) then {
                    _combi = player addAction [localize "STR_EPOCH_ACTIONS_RECOMBO", "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true];
                    s_player_combi set [count s_player_combi,_combi];
                    s_player_unlockvault = 1;
                };
            };
        };
    } else {
        {player removeAction _x} count s_player_combi;s_player_combi = [];
        s_player_unlockvault = -1;
    };

    //Allow owner to pack vault
    if ((_typeOfCursorTarget in DZE_UnLockedStorage) && {_characterID != "0"} && {player distance _cursorTarget < 3}  && {!keypadCancel}) then {
        if (s_player_lockvault < 0) then {
            if (_characterID == dayz_combination || _ownerID == _uid) then {
                s_player_lockvault = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\vault_lock.sqf",_cursorTarget, 0, false, true];
            };
        };
        if (s_player_packvault < 0 && (_characterID == dayz_combination || _ownerID == _uid)) then {
            s_player_packvault = player addAction [format["<t color='#ff0000'>%1</t>",(format[localize "STR_EPOCH_ACTIONS_PACK",_text])], "\z\addons\dayz_code\actions\vault_pack.sqf",_cursorTarget, 0, false, true];
        };
    } else {
        player removeAction s_player_packvault;
        s_player_packvault = -1;
        player removeAction s_player_lockvault;
        s_player_lockvault = -1;
    };

    //Player Deaths
    if (_typeOfCursorTarget == "Info_Board_EP1") then {
        if (s_player_information < 0) then {
            s_player_information = player addAction [localize "STR_EPOCH_ACTIONS_MURDERS", "\z\addons\dayz_code\actions\list_playerDeaths.sqf",[], 7, false, true];
        };
    } else {
        player removeAction s_player_information;
        s_player_information = -1;
    };
    
    //Fuel Pump
    if (_typeOfCursorTarget in dayz_fuelpumparray) then {
        if (s_player_fuelauto < 0) then {        
            // check if Generator_DZ is running within 30 meters
            _findNearestGen = {((alive _x) && (_x getVariable ["GeneratorRunning",false]))} count (([player] call FNC_getPos) nearObjects ["Generator_DZ",30]);
            
            // show that pump needs power if no generator nearby.
            if (_findNearestGen > 0) then {
                s_player_fuelauto = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",objNull, 0, false, true];
            } else {
                s_player_fuelauto = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_NEEDPOWER"], "",[], 0, false, true];
            };
        };
    } else {
        player removeAction s_player_fuelauto;
        s_player_fuelauto = -1;
    };

    //Fuel Pump on truck
    if (_typeOfCursorTarget in DZE_fueltruckarray && _isAlive) then {
        if (s_player_fuelauto2 < 0) then {
            // show that fuel truck pump needs power.
            if (isEngineOn _cursorTarget) then {
                s_player_fuelauto2 = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",_cursorTarget, 0, false, true];
            } else {
                s_player_fuelauto2 = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_NEEDPOWER"], "",[], 0, false, true];
            };
        };
    } else {
        player removeAction s_player_fuelauto2;
        s_player_fuelauto2 = -1;
    };

    // inplace upgrade tool
    if ((_cursorTarget isKindOf "ModularItems") || (_cursorTarget isKindOf "Land_DZE_WoodDoor_Base") || (_cursorTarget isKindOf "CinderWallDoor_DZ_Base")) then {
        if ((s_player_lastTarget select 0) != _cursorTarget) then {
            if (s_player_upgrade_build > 0) then {
                player removeAction s_player_upgrade_build;
                s_player_upgrade_build = -1;
            };
        };
        if (s_player_upgrade_build < 0) then {
            _hasAccess = [player, _cursorTarget] call FNC_check_access;
            _upgrade = getArray (configFile >> "CfgVehicles" >> (typeOf _cursorTarget) >> "upgradeBuilding");
            if (((_hasAccess select 0) or (_hasAccess select 2) or (_hasAccess select 3)) && (count _upgrade) > 0) then {
                s_player_lastTarget set [0,_cursorTarget];
                s_player_upgrade_build = player addAction [format[localize "STR_EPOCH_UPGRADE",_text], "\z\addons\dayz_code\actions\player_upgrade.sqf",_cursorTarget, -1, false, true];
            };
        };
    } else {
        player removeAction s_player_upgrade_build;
        s_player_upgrade_build = -1;
    };
    
    // downgrade system
    if (DZE_Lock_Door == _characterID && {!keypadCancel} && {_cursorTarget isKindOf "Land_DZE_WoodDoorLocked_Base" || _cursorTarget isKindOf "CinderWallDoorLocked_DZ_Base"}) then {
        if ((s_player_lastTarget select 1) != _cursorTarget) then {
            if (s_player_downgrade_build > 0) then {    
                player removeAction s_player_downgrade_build;
                s_player_downgrade_build = -1;
            };
        };
        if (s_player_downgrade_build < 0) then {
            _hasAccess = [player, _cursorTarget] call FNC_check_access;
            if ((_hasAccess select 0) or (_hasAccess select 2) or (_hasAccess select 3)) then {
                s_player_lastTarget set [1,_cursorTarget];
                s_player_downgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_REMLOCK",_text], "\z\addons\dayz_code\actions\player_buildingDowngrade.sqf",_cursorTarget, -2, false, true];
            };
        };
    } else {
        player removeAction s_player_downgrade_build;
        s_player_downgrade_build = -1;
    };

    // inplace maintenance tool
    if ((damage _cursorTarget >= DZE_DamageBeforeMaint) && {_cursorTarget isKindOf "ModularItems" || _cursorTarget isKindOf "DZE_Housebase" || _typeOfCursorTarget == "LightPole_DZ"}) then {
        if ((s_player_lastTarget select 2) != _cursorTarget) then {
            if (s_player_maint_build > 0) then {
                player removeAction s_player_maint_build;
                s_player_maint_build = -1;
            };
        };
        if (s_player_maint_build < 0) then {
            _hasAccess = [player, _cursorTarget] call FNC_check_access;
            if ((_hasAccess select 0) or (_hasAccess select 2) or (_hasAccess select 3)) then {
                _text2 = _text + " (" + str(round ((damage _cursorTarget) * 100)) + "% damaged)";
                s_player_lastTarget set [2,_cursorTarget];
                s_player_maint_build = player addAction [format["%1 %2",localize "STR_EPOCH_ACTIONS_MAINTAIN",_text2], "\z\addons\dayz_code\actions\player_buildingMaint.sqf",_cursorTarget, -2, false, true];
            };
        };
    } else {
        player removeAction s_player_maint_build;
        s_player_maint_build = -1;
    };

    //Start Generator
    if (_isGenerator) then {
        if (s_player_fillgen < 0) then {    
            // check if not running 
            if (_cursorTarget getVariable ["GeneratorRunning", false]) then {
                s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR1", "\z\addons\dayz_code\actions\stopGenerator.sqf",_cursorTarget, 0, false, true];                
            } else {
                // check if not filled and player has jerry.
                if (_cursorTarget getVariable ["GeneratorFilled", false]) then {
                    s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR2", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true];
                } else {
                    if (_hasFuel20 or _hasFuel5 or _hasBarrel) then {
                        s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR3", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true];
                    };
                };
            };
        };
    } else {
        player removeAction s_player_fillgen;
        s_player_fillgen = -1;
    };

    //Towing with tow truck
    /*
    if(_typeOfCursorTarget == "TOW_DZE") then {
        if (s_player_towing < 0) then {
            if(!(_cursorTarget getVariable ["DZEinTow", false])) then {
                s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_ATTACH" "\z\addons\dayz_code\actions\tow_AttachStraps.sqf",_cursorTarget, 0, false, true];                
            } else {
                s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_DETACH", "\z\addons\dayz_code\actions\tow_DetachStraps.sqf",_cursorTarget, 0, false, true];                
            };
        };
    } else {
        player removeAction s_player_towing;
        s_player_towing = -1;
    };
    */

    // Custom stuff below

    if (!_isAlive && {!(_cursorTarget isKindOf "zZombie_base")} && {!(_cursorTarget isKindOf "Animal")} && {_canDo} && {_isMan}) then {
        _isButchered = _cursorTarget getVariable ["bodyButchered",false];
        if (!_isButchered) then {
            if ("ItemEtool" in _itemsPlayer) then {
                if (s_player_bury_human < 0) then {
                    s_player_bury_human = player addAction ["<t color='#0096ff'>Bury Human</t>","scripts\buryActions.sqf",[_cursorTarget,"bury"],0,false,true];
                }
            } else {
                player removeAction s_player_bury_human;
                s_player_bury_human = -1;
            };
            if ({_x in ["ItemKnife","ItemKnife5","ItemKnife4","ItemKnife3","ItemKnife2","ItemKnife1"]} count _itemsPlayer > 0) then {
                if (s_player_butcher_human < 0) then {
                    s_player_butcher_human = player addAction ["<t color='#0096ff'>Butcher Human</t>","scripts\buryActions.sqf",[_cursorTarget,"butcher"],0,false,true];
                };
            } else {
                player removeAction s_player_butcher_human;
                s_player_butcher_human = -1;
            };
        };
        _clothesTaken = _cursorTarget getVariable["clothesTaken",false];
        if (!_clothesTaken) then {
            if (s_player_clothes < 0) then {
                s_player_clothes = player addAction [format["<t color='#0096ff'>Take Clothes</t>"], "scripts\takeClothes.sqf",_cursorTarget, 0, false, true];
            };
        } else {
            player removeAction s_player_clothes;
            s_player_clothes = -1;
        };
    };

    if (_isMan && {!_isAlive} && {!(_cursorTarget isKindOf "Animal")} && {player distance _cursorTarget < 5}) then {
        if (s_player_checkWallet < 0) then {
            s_player_checkWallet = player addAction [localize "STR_ZSC_CHECK_WALLET","scripts\zsc\checkWallet.sqf",_cursorTarget,0,false,true];
        };
    } else {
        player removeAction s_player_checkWallet;
        s_player_checkWallet = -1;
    };

    if (_typeOfCursorTarget in DZE_MoneyStorageClasses && {!_isLocked} && {!(_typeOfCursorTarget in DZE_LockedStorage)} && {player distance _cursorTarget < 5}) then {
        if (s_bank_dialog < 0) then {
            s_bank_dialog = player addAction [localize "STR_ZSC_ACCESS_BANK","scripts\zsc\bankDialog.sqf",_cursorTarget,1,true,true];
        };
    } else {
        player removeAction s_bank_dialog;
        s_bank_dialog = -1;
    };

    if (_isAlive && {_typeOfCursorTarget in AllPlayers} && {isPlayer _cursorTarget}) then {
        if (s_givemoney_dialog < 0) then {
            s_givemoney_dialog = player addAction [format [localize "STR_ZSC_TRADE_COINS",CurrencyName,name _cursorTarget],"scripts\zsc\givePlayer.sqf",_cursorTarget,3,true,true];
        };
    } else {
        player removeAction s_givemoney_dialog;
        s_givemoney_dialog = -1;
    };

    if (_isMan && {!(isPlayer _cursorTarget)} && {_typeOfCursorTarget in ZSC_bankTraders} && {!_isPZombie}) then {
        if (s_bank_dialog1 < 0) then {
            s_bank_dialog1 = player addAction [localize "STR_ZSC_BANK_TELLER","scripts\zsc\atmDialog.sqf",_cursorTarget,3,true,true];
        };
    } else {
        player removeAction s_bank_dialog1;
        s_bank_dialog1 = -1;
    };

    if (_typeOfCursorTarget in ZSC_bankObjects && {player distance _cursorTarget < 5}) then {
        if (s_bank_dialog2 < 0) then {
            s_bank_dialog2 = player addAction [localize "STR_ZSC_BANK_ATM","scripts\zsc\atmDialog.sqf",_cursorTarget,3,true,true];
        };
    } else {
        player removeAction s_bank_dialog2;
        s_bank_dialog2 = -1;
    };

    if (_isVehicle && {_characterID == "0"} && {"ItemKeyKit" in weapons player} && {!_isMan} && {_isAlive}) then {
        if (s_player_claimVehicle < 0) then {
            _totalKeys = call epoch_tempKeys;
            if (count (_totalKeys select 0) > 0) then {
                s_player_claimVehicle = player addAction [format ["<t color=""#0096FF"">Claim %1</t>",_text],"scripts\vkc\vehicleKeyChanger.sqf",[_cursorTarget,_characterID,"claim"],5,false,true];
            };
        };
    } else {
        player removeAction s_player_claimVehicle;
        s_player_claimVehicle = -1;
    };

    if ((_typeOfCursorTarget in vg_List) && (player distance _cursorTarget < 5)) then {
        _hasAccess = [player,_cursorTarget] call FNC_check_access;
        if (s_garage_dialog < 0 && ((_hasAccess select 0) || (_hasAccess select 2) || (_hasAccess select 3) || (_hasAccess select 4) || (!isPlayer _cursorTarget && {_typeOfCursorTarget in vg_list}))) then {
            s_garage_dialog = player addAction [localize "STR_VG_VIRTUAL_GARAGE","scripts\virtualGarage\virtualGarage.sqf",_cursorTarget,3,false,true];
        };
    } else {
        player removeAction s_garage_dialog;
        s_garage_dialog = -1;
    };

    // All Traders
    if (_isMan && {!(isPlayer _cursorTarget)} && {_typeOfCursorTarget in serverTraders} && {!_isPZombie}) then {
        if (s_player_parts_crtl < 0) then {
            _humanity = player getVariable ["humanity",0];
            _traderMenu = call compile format["menu_%1;",_typeOfCursorTarget];        
            _low_high = localize "STR_EPOCH_ACTIONS_HUMANITY_LOW";
            _humanity_logic = false;
            if ((_traderMenu select 2) == "friendly") then {
                _humanity_logic = (_humanity < -5000);
            };
            if ((_traderMenu select 2) == "hostile") then {
                _low_high = localize "STR_EPOCH_ACTIONS_HUMANITY_HIGH";
                _humanity_logic = (_humanity > -5000);
            };
            if ((_traderMenu select 2) == "hero") then {
                _humanity_logic = (_humanity < 5000);
            };
            if (_humanity_logic) then {
                _cancel = player addAction [format[localize "STR_EPOCH_ACTIONS_HUMANITY",_low_high], "\z\addons\dayz_code\actions\trade_cancel.sqf",["na"], 0, true, false];
                s_player_parts set [count s_player_parts,_cancel];
            } else {
                // Static Menu
                {
                    _buy = player addAction [format["Trade %1 %2 for %3 %4",(_x select 3),(_x select 5),(_x select 2),(_x select 6)], "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",[(_x select 0),(_x select 1),(_x select 2),(_x select 3),(_x select 4),(_x select 5),(_x select 6)], (_x select 7), true, true];
                    s_player_parts set [count s_player_parts,_buy];        
                } count (_traderMenu select 1);
                if (DZE_ConfigTrader) then {
                    _buyV = player addAction [localize "STR_EPOCH_PLAYER_289", "\z\addons\dayz_code\actions\AdvancedTrading\init.sqf",(_traderMenu select 0), 999, true, false];
                    s_player_parts set [count s_player_parts,_buyV];
                } else {
                    // Database menu
                    _buy = player addAction [localize "STR_EPOCH_PLAYER_289", "\z\addons\dayz_code\actions\show_dialog.sqf",(_traderMenu select 0), 999, true, false];
                    s_player_parts set [count s_player_parts,_buy];
                };
            };
            s_player_parts_crtl = 1;    
        };
    } else {
        {player removeAction _x} count s_player_parts;s_player_parts = [];
        s_player_parts_crtl = -1;
    };
    
    if (dayz_tameDogs) then {
        //Dog
        _hasRawMeat = {_x in Dayz_meatraw} count _magazinesPlayer > 0;
        if (_isDog && {_hasRawMeat} && {_isAlive} && {_ownerID == "0"} && {player getVariable ["dogID",0] == 0}) then {
            if (s_player_tamedog < 0) then {
                s_player_tamedog = player addAction [localize "str_actions_tamedog", "\z\addons\dayz_code\actions\dog\tame_dog.sqf", _cursorTarget, 1, false, true];
            };
        } else {
            player removeAction s_player_tamedog;
            s_player_tamedog = -1;
        };
        if (_isDog && {_ownerID == _id} && {_isAlive}) then {
            if (s_player_feeddog < 0 && _hasRawMeat) then {
                s_player_feeddog = player addAction [localize "str_actions_feeddog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,0], 0, false, true];
            };
            if (s_player_waterdog < 0 && _hasbottleitem) then {
                s_player_waterdog = player addAction [localize "str_actions_waterdog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,1], 0, false, true];
            };
            if (s_player_staydog < 0) then {
                if (_dogHandle getFSMVariable "_actionLieDown") then { _text = "str_actions_liedog"; } else { _text = "str_actions_sitdog"; };
                s_player_staydog = player addAction [localize _text,"\z\addons\dayz_code\actions\dog\stay.sqf", _dogHandle, 5, false, true];
            };
            if (s_player_trackdog < 0) then {
                s_player_trackdog = player addAction [localize "str_actions_trackdog","\z\addons\dayz_code\actions\dog\track.sqf", _dogHandle, 4, false, true];
            };
            if (s_player_barkdog < 0) then {
                s_player_barkdog = player addAction [localize "str_actions_barkdog","\z\addons\dayz_code\actions\dog\speak.sqf", _cursorTarget, 3, false, true];
            };
            if (s_player_warndog < 0) then {
                _warn = _dogHandle getFSMVariable "_watchDog";
                if (_warn) then { _text = localize "str_epoch_player_247"; _warn = false; } else { _text = localize "str_epoch_player_248"; _warn = true; };
                s_player_warndog = player addAction [format[localize "str_actions_warndog",_text],"\z\addons\dayz_code\actions\dog\warn.sqf",[_dogHandle, _warn], 2, false, true];        
            };
            if (s_player_followdog < 0) then {
                s_player_followdog = player addAction [localize "str_actions_followdog","\z\addons\dayz_code\actions\dog\follow.sqf",[_dogHandle,true], 6, false, true];
            };
        } else {
            player removeAction s_player_feeddog;
            s_player_feeddog = -1;
            player removeAction s_player_waterdog;
            s_player_waterdog = -1;
            player removeAction s_player_staydog;
            s_player_staydog = -1;
            player removeAction s_player_trackdog;
            s_player_trackdog = -1;
            player removeAction s_player_barkdog;
            s_player_barkdog = -1;
            player removeAction s_player_warndog;
            s_player_warndog = -1;
            player removeAction s_player_followdog;
            s_player_followdog = -1;
        };
    };
} else {
    //Engineering
    player removeAction s_player_plot_boundary;
    s_player_plot_boundary = -1;
    player removeAction s_player_plotManagement;
    s_player_plotManagement = -1;
    {dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = [];
    player removeAction s_player_repair_crtl;
    s_player_repair_crtl = -1;
    dayz_myCursorTarget = objNull;
    player removeAction s_player_flipveh;
    s_player_flipveh = -1;
    player removeAction s_player_sleep;
    s_player_sleep = -1;
    player removeAction s_player_deleteBuild;
    s_player_deleteBuild = -1;
    player removeAction s_player_cook;
    s_player_cook = -1;
    player removeAction s_player_boil;
    s_player_boil = -1;
    player removeAction s_player_packtent;
    s_player_packtent = -1;
    player removeAction s_player_packtentinfected;
    s_player_packtentinfected = -1;
    player removeAction s_player_fillfuel;
    s_player_fillfuel = -1;
    player removeAction s_player_studybody;
    s_player_studybody = -1;
    //fuel
    player removeAction s_player_fillfuel210;
    s_player_fillfuel210 = -1;
    player removeAction s_player_fillfuel20;
    s_player_fillfuel20 = -1;
    player removeAction s_player_fillfuel5;
    s_player_fillfuel5 = -1;
    //Allow player to siphon vehicle fuel
    player removeAction s_player_siphonfuel;
    s_player_siphonfuel = -1;
    //Allow player to gather
    player removeAction s_player_gather;
    s_player_gather = -1;
    player removeAction s_player_destroytent;
    s_player_destroytent = -1;
    player removeAction s_player_upgradestorage;
    s_player_upgradestorage = -1;
    {player removeAction _x} count s_player_combi;s_player_combi = [];    
    s_player_lastTarget = [objNull,objNull,objNull,objNull,objNull];
    {player removeAction _x} count s_player_parts;s_player_parts = [];
    s_player_parts_crtl = -1;
    {player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
    s_player_lockUnlock_crtl = -1;
    player removeAction s_player_SurrenderedGear;
    s_player_SurrenderedGear = -1;
    player removeAction s_player_maintain_area;
    s_player_maintain_area = -1;
    player removeAction s_player_maintain_area_force;
    s_player_maintain_area_force = -1;
    player removeAction s_player_maintain_area_preview;
    s_player_maintain_area_preview = -1;    
    player removeAction s_player_tamedog;
    s_player_tamedog = -1;
    player removeAction s_player_feeddog;
    s_player_feeddog = -1;
    player removeAction s_player_waterdog;
    s_player_waterdog = -1;
    player removeAction s_player_staydog;
    s_player_staydog = -1;
    player removeAction s_player_trackdog;
    s_player_trackdog = -1;
    player removeAction s_player_barkdog;
    s_player_barkdog = -1;
    player removeAction s_player_warndog;
    s_player_warndog = -1;
    player removeAction s_player_followdog;
    s_player_followdog = -1;
    player removeAction s_player_unlockvault;
    s_player_unlockvault = -1;
    player removeAction s_player_packvault;
    s_player_packvault = -1;
    player removeAction s_player_lockvault;
    s_player_lockvault = -1;
    player removeAction s_player_information;
    s_player_information = -1;
    player removeAction s_player_fillgen;
    s_player_fillgen = -1;
    player removeAction s_player_upgrade_build;
    s_player_upgrade_build = -1;
    player removeAction s_player_maint_build;
    s_player_maint_build = -1;
    player removeAction s_player_downgrade_build;
    s_player_downgrade_build = -1;
    player removeAction s_player_towing;
    s_player_towing = -1;
    player removeAction s_player_fuelauto;
    s_player_fuelauto = -1;
    player removeAction s_player_fuelauto2;
    s_player_fuelauto2 = -1;
    player removeAction s_player_manageDoor;
    s_player_manageDoor = -1;

    // Custom stuff below

    player removeAction s_givemoney_dialog;
    s_givemoney_dialog = -1;
    player removeAction s_bank_dialog;
    s_bank_dialog = -1;
    player removeAction s_bank_dialog1;
    s_bank_dialog1 = -1;
    player removeAction s_bank_dialog2;
    s_bank_dialog2 = -1;
    player removeAction s_player_checkWallet;
    s_player_checkWallet = -1;

    player removeAction s_player_copyToKey;
    s_player_copyToKey = -1;
    player removeAction s_player_claimVehicle;
    s_player_claimVehicle = -1;

    player removeAction s_garage_dialog;
    s_garage_dialog = -1;

    player removeAction s_player_clothes;
    s_player_clothes = -1;

    player removeAction s_player_bury_human;
    s_player_bury_human = -1;
    player removeAction s_player_butcher_human;
    s_player_butcher_human = -1;
};

//Dog actions on player self
if (_dogHandle > 0) then {
    _dog = _dogHandle getFSMVariable "_dog";
    if (isNil "_dog") exitWith {};
    if (isNil "_ownerID") then {_ownerID = "0"};
    if (_canDo && !_inVehicle && alive _dog && !(_ownerID in [_myCharID,_uid])) then {
        if (s_player_movedog < 0) then {
            s_player_movedog = player addAction [localize "str_actions_movedog", "\z\addons\dayz_code\actions\dog\move.sqf", player getVariable ["dogID",0], 1, false, true];
        };
        if (s_player_speeddog < 0) then {
            _text = localize "str_epoch_player_249";
            _speed = 0;
            if (_dog getVariable ["currentSpeed",1] == 0) then { _speed = 1; _text = localize "str_epoch_player_250"; };
            s_player_speeddog = player addAction [format[localize "str_actions_speeddog", _text], "\z\addons\dayz_code\actions\dog\speed.sqf",[player getVariable ["dogID",0],_speed], 0, false, true];
        };
        if (s_player_calldog < 0) then {
            s_player_calldog = player addAction [localize "str_actions_calldog", "\z\addons\dayz_code\actions\dog\follow.sqf", [player getVariable ["dogID",0], true], 2, false, true];
        };
    };
} else {
    player removeAction s_player_movedog;        
    s_player_movedog = -1;
    player removeAction s_player_speeddog;
    s_player_speeddog = -1;
    player removeAction s_player_calldog;
    s_player_calldog = -1;
};

//Elis book
    private["_playerPos","_near"];

_playerPos = getPosATL player;
_near = count nearestObjects [_playerPos, ["RU_Priest"], 3] > 0;
 
if (_near) then {
        if (s_player_ebook < 0) then {
            s_player_ebook = player addaction[("<t color=""#F7D708"">" + ("Give Holy Book") +"</t>"),"admineventsclientside\elisbook.sqf"];
        };
    } else {
        player removeAction s_player_ebook;
        s_player_ebook = -1;
    };        

//Monitor
player setVariable ["selfActions", diag_ticktime, false];
 

 

Link to comment
Share on other sites

8 minutes ago, Bricktop said:

@salival

Strange thing lol - am I going crazy or is there code missing here ...

  Reveal hidden contents

scriptName "Functions\misc\fn_selfActions.sqf";
/***********************************************************
    ADD ACTIONS FOR SELF
    - Function
    - [] call fnc_usec_selfActions;
************************************************************/
private ["_canPickLight","_text","_unlock","_lock","_totalKeys","_temp_keys","_temp_keys_names","_restrict",
"_hasKey","_oldOwner","_hasAttached","_isZombie","_isHarvested","_isMan","_isFuel","_hasRawMeat","_hastinitem","_player_deleteBuild",
"_player_lockUnlock_crtl","_displayName","_hasIgnitors","_menu","_menu1","_allowTow","_liftHeli","_found","_posL","_posC","_height","_attached",
"_combi","_findNearestGen","_humanity_logic","_low_high","_cancel","_buy","_buyV","_humanity","_traderMenu","_warn","_typeOfCursorTarget",
"_isVehicle","_isBicycle","_isDestructable","_isGenerator","_ownerID","_isVehicletype","_hasBarrel","_hasFuel20","_hasFuel5","_hasEmptyFuelCan",
"_itemsPlayer","_hasToolbox","_hasbottleitem","_isAlive","_isPlant","_istypeTent","_upgradeItems","_isDisallowRefuel","_isDog",
"_isModular","_isModularDoor","_isHouse","_isGateOperational","_isGateLockable","_isFence","_isLockableGate","_isUnlocked","_isOpen","_isClosed","_ownerArray","_ownerBuildLock",
"_ownerPID","_speed","_dog","_vehicle","_inVehicle","_cursorTarget","_primaryWeapon","_currentWeapon","_magazinesPlayer","_onLadder","_canDo",
"_nearLight","_vehicleOwnerID","_hasHotwireKit","_isPZombie","_dogHandle","_allowedDistance","_id","_upgrade","_weaponsPlayer","_hasCrowbar",
"_allowed","_hasAccess","_uid","_myCharID","_isLocked"];

_vehicle = vehicle player;
_inVehicle = (_vehicle != player);
_cursorTarget = cursorTarget;
_primaryWeapon = primaryWeapon player;
_currentWeapon = currentWeapon player;
_magazinesPlayer = magazines player;
_onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
_canDo = (!r_drag_sqf && !r_player_unconscious && !_onLadder);
//_canDrink = count nearestObjects [getPosATL player, ["Land_pumpa","Land_water_tank"], 2] > 0;
_uid = getPlayerUID player;
_nearLight = nearestObject [player,"LitObject"];
_canPickLight = false;
_myCharID = player getVariable ["CharacterID","0"];
_vehicleOwnerID = _vehicle getVariable ["CharacterID","0"];
_hasHotwireKit = "ItemHotwireKit" in _magazinesPlayer;
_isPZombie = player isKindOf "PZombie_VB";
_dogHandle = player getVariable ["dogID",0];

if (!isNull _nearLight) then {
    if (_nearLight distance player < 4) then {
        _canPickLight = isNull (_nearLight getVariable ["owner",objNull]);
    };
};

//Grab Flare
if (_canPickLight && !dayz_hasLight && !_isPZombie) then {
    if (s_player_grabflare < 0) then {
        _text = getText (configFile >> "CfgAmmo" >> (typeOf _nearLight) >> "displayName");
        s_player_grabflare = player addAction [format[localize "str_actions_medical_15",_text], "\z\addons\dayz_code\actions\flare_pickup.sqf",_nearLight, 1, false, true];
        s_player_removeflare = player addAction [format[localize "str_actions_medical_17",_text], "\z\addons\dayz_code\actions\flare_remove.sqf",_nearLight, 1, false, true];
    };
} else {
    player removeAction s_player_grabflare;
    player removeAction s_player_removeflare;
    s_player_grabflare = -1;
    s_player_removeflare = -1;
};

if (s_player_equip_carry < 0) then {
    if (dayz_onBack != "" && { !_inVehicle && { !_onLadder && { !r_player_unconscious } } }) then {
        dz_plr_carryActionItem = dayz_onBack;
        _text = getText (configFile >> "CfgWeapons" >> dz_plr_carryActionItem >> "displayName");
        s_player_equip_carry = player addAction [
            format [localize "STR_ACTIONS_WEAPON", _text],
            "\z\addons\dayz_code\actions\player_switchWeapon_action.sqf",
            nil, 0.5, false, true];
    };
} else {
    if (dayz_onBack != dz_plr_carryActionItem || { _inVehicle || { _onLadder || { r_player_unconscious } } } ) then {
        player removeAction s_player_equip_carry;
        s_player_equip_carry = -1;
    };
};

/*if (dayz_onBack != "" /*&& !dayz_onBackActive && !_inVehicle && !_onLadder && !r_player_unconscious) then {
    if (s_player_equip_carry < 0) then {
        _text = getText (configFile >> "CfgWeapons" >> dayz_onBack >> "displayName");
        s_player_equip_carry = player addAction [format[localize "STR_ACTIONS_WEAPON", _text], "\z\addons\dayz_code\actions\player_switchWeapon_action.sqf", nil, 0.5, false, true];
    };
} else {
    player removeAction s_player_equip_carry;
    s_player_equip_carry = -1;
};*/

//fishing
if ((_currentWeapon in Dayz_fishingItems) && {!dayz_fishingInprogress} && {!_inVehicle} && {!dayz_isSwimming}) then {
    if (s_player_fishing < 0) then {
        s_player_fishing = player addAction [localize "STR_ACTION_CAST", "\z\addons\dayz_code\actions\player_goFishing.sqf",player, 0.5, false, true];
    };
} else {
    player removeAction s_player_fishing;
    s_player_fishing = -1;
};
if ((_primaryWeapon in Dayz_fishingItems) && {!dayz_fishingInprogress} && {_inVehicle && (driver _vehicle != player)}) then {
    if (s_player_fishing_veh < 0) then {
        s_player_fishing_veh = _vehicle addAction [localize "STR_ACTION_CAST", "\z\addons\dayz_code\actions\player_goFishing.sqf",_vehicle, 0.5, false, true];
    };
} else {
    _vehicle removeAction s_player_fishing_veh;
    s_player_fishing_veh = -1;
};

/* //Allows drinking from hands at ponds and ambient wells, but may negatively impact performance
if (_canDo && !_inVehicle && !dayz_isSwimming && ((call fn_nearWaterHole) select 0)) then {
    if (s_player_Drinkfromhands < 0) then {
        s_player_Drinkfromhands = player addAction [localize "STR_ACTIONS_DRINK2", "\z\addons\dayz_code\actions\water_fill.sqf","hands", 0.5, false, true];
    };
} else {
    if (s_player_Drinkfromhands >= 0) then {
        player removeAction s_player_Drinkfromhands;
        s_player_Drinkfromhands = -1;
    };
};
*/

if (_inVehicle) then {
    DZE_myVehicle = _vehicle;
    if (_vehicleOwnerID != "0" && _canDo) then {
        if (s_player_lockUnlockInside_ctrl < 0) then {
            _totalKeys = call epoch_tempKeys;
            _temp_keys = _totalKeys select 0;
            _temp_keys_names = _totalKeys select 1;    
            _hasKey = _vehicleOwnerID in _temp_keys;
            _oldOwner = (_vehicleOwnerID == _uid);

            _text = getText (configFile >> "CfgVehicles" >> (typeOf DZE_myVehicle) >> "displayName");
            if (locked DZE_myVehicle) then {
                if (_hasKey || _oldOwner) then {
                    _unlock = DZE_myVehicle addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",[DZE_myVehicle,(_temp_keys_names select (_temp_keys find _vehicleOwnerID))], 2, false, true];
                    s_player_lockUnlockInside set [count s_player_lockUnlockInside,_unlock];
                    s_player_lockUnlockInside_ctrl = 1;
                } else {
                    if (_hasHotwireKit) then {
                        _unlock = DZE_myVehicle addAction [format[localize "STR_EPOCH_ACTIONS_HOTWIRE",_text], "\z\addons\dayz_code\actions\hotwire_veh.sqf",DZE_myVehicle, 2, true, true];
                    } else {
                        _unlock = DZE_myVehicle addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_VEHLOCKED"], "",DZE_myVehicle, 2, true, true];
                    };
                    s_player_lockUnlockInside set [count s_player_lockUnlockInside,_unlock];
                    s_player_lockUnlockInside_ctrl = 1;
                };
            } else {
                if (_hasKey || _oldOwner) then {
                    _lock = DZE_myVehicle addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\lock_veh.sqf",DZE_myVehicle, 1, false, true];
                    s_player_lockUnlockInside set [count s_player_lockUnlockInside,_lock];
                    s_player_lockUnlockInside_ctrl = 1;
                };
            };
        };
    } else {
        {DZE_myVehicle removeAction _x} count s_player_lockUnlockInside;s_player_lockUnlockInside = [];
        s_player_lockUnlockInside_ctrl = -1;
    };
} else {
    {DZE_myVehicle removeAction _x} count s_player_lockUnlockInside;s_player_lockUnlockInside = [];
    s_player_lockUnlockInside_ctrl = -1;
};

if (DZE_HeliLift) then {
    _hasAttached = _vehicle getVariable["hasAttached",false];
    if (_inVehicle && {_vehicle isKindOf "Air"} && {(([_vehicle] call FNC_getPos) select 2) < 30} && {speed _vehicle < 5} && {typeName _hasAttached == "OBJECT"}) then {
        if (s_player_heli_detach < 0) then {
            dayz_myLiftVehicle = _vehicle;
            s_player_heli_detach = dayz_myLiftVehicle addAction [localize "STR_EPOCH_ACTIONS_DETACHVEHICLE","\z\addons\dayz_code\actions\player_heliDetach.sqf",[dayz_myLiftVehicle,_hasAttached],2,false,true];
        };
    } else {
        dayz_myLiftVehicle removeAction s_player_heli_detach;
        s_player_heli_detach = -1;
    };
};

if (DZE_HaloJump) then {
    if (_inVehicle && {_vehicle isKindOf "Air"} && {(([_vehicle] call FNC_getPos) select 2) > 400}) then {
        if (s_halo_action < 0) then {
            DZE_myHaloVehicle = _vehicle;
            s_halo_action = DZE_myHaloVehicle addAction [localize "STR_EPOCH_ACTIONS_HALO","\z\addons\dayz_code\actions\halo_jump.sqf",[],2,false,true];
        };
    } else {
        DZE_myHaloVehicle removeAction s_halo_action;
        s_halo_action = -1;
    };
};

if (DZE_NameTags > 0) then {
    if (s_player_showname < 0 && !_isPZombie) then {
        if (DZE_NameTags < 2) then {
            s_player_showname = 1;
            player setVariable["DZE_display_name",true,true];
        } else {
            s_player_showname = player addAction [localize "STR_EPOCH_ACTIONS_NAMEYES", "\z\addons\dayz_code\actions\display_name.sqf",true, 0, true, false];
            s_player_showname1 = player addAction [localize "STR_EPOCH_ACTIONS_NAMENO", "\z\addons\dayz_code\actions\display_name.sqf",false, 0, true, false];
        };
    };
};

if (_isPZombie) then {
    if (s_player_attack < 0) then {
        s_player_attack = player addAction [localize "STR_EPOCH_ACTIONS_ATTACK", "\z\addons\dayz_code\actions\pzombie\pz_attack.sqf", _cursorTarget, 6, false, true];
    };
    if (s_player_callzombies < 0) then {
        s_player_callzombies = player addAction [localize "STR_EPOCH_ACTIONS_RAISEHORDE", "\z\addons\dayz_code\actions\pzombie\call_zombies.sqf",player, 5, true, false];
    };
    if (s_player_pzombiesvision < 0) then {
        s_player_pzombiesvision = player addAction [localize "STR_EPOCH_ACTIONS_NIGHTVIS", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 4, false, true, "nightVision", "_this == _target"];
    };
    if (!isNull _cursorTarget && (player distance _cursorTarget < 3)) then {
        _isZombie = _cursorTarget isKindOf "zZombie_base";
        _isHarvested = _cursorTarget getVariable["meatHarvested",false];
        _isMan = _cursorTarget isKindOf "Man"; //includes animals and zombies
        if (!alive _cursorTarget && _isMan && !_isZombie && !_isHarvested) then {
            if (s_player_pzombiesfeed < 0) then {
                s_player_pzombiesfeed = player addAction [localize "STR_EPOCH_ACTIONS_FEED", "\z\addons\dayz_code\actions\pzombie\pz_feed.sqf",_cursorTarget, 3, true, false];
            };
        } else {
            player removeAction s_player_pzombiesfeed;
            s_player_pzombiesfeed = -1;
        };
    } else {
        player removeAction s_player_pzombiesfeed;
        s_player_pzombiesfeed = -1;
    };
};

// Increase distance only if AIR or SHIP
_allowedDistance = if ((_cursorTarget isKindOf "Air") or (_cursorTarget isKindOf "Ship")) then {8} else {4};

if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cursorTarget < _allowedDistance) && _canDo) then {
//Has some kind of target
    _typeOfCursorTarget = typeOf _cursorTarget;
    _isVehicle = _cursorTarget isKindOf "AllVehicles";
    _isBicycle = _cursorTarget isKindOf "Bicycle";
    _isMan = _cursorTarget isKindOf "Man"; //includes animals and zombies
    _isDestructable = _cursorTarget isKindOf "BuiltItems";
    _isGenerator = _typeOfCursorTarget == "Generator_DZ";
    _isLocked = locked _cursorTarget;
    //_isVehicletype = _typeOfCursorTarget in ["ATV_US_EP1","ATV_CZ_EP1"]; //Checked in player_flipvehicle
    _isFuel = false;
    _hasBarrel = "ItemFuelBarrel" in _magazinesPlayer;
    _hasFuel20 = "ItemJerrycan" in _magazinesPlayer;
    _hasFuel5 = "ItemFuelcan" in _magazinesPlayer;
    _hasEmptyFuelCan = (("ItemJerrycanEmpty" in _magazinesPlayer) || ("ItemFuelcanEmpty" in _magazinesPlayer) || ("ItemFuelBarrelEmpty" in _magazinesPlayer));
    _itemsPlayer = items player;
    _weaponsPlayer = weapons player;
    _hasCrowbar = "ItemCrowbar" in _itemsPlayer or "MeleeCrowbar" in _weaponsPlayer or dayz_onBack == "MeleeCrowbar";
    _hasToolbox = "ItemToolbox" in _itemsPlayer;
    _hasbottleitem = (("ItemWaterBottle" in _magazinesPlayer) || {"ItemWaterBottleInfected" in _magazinesPlayer} || {"ItemWaterBottleSafe" in _magazinesPlayer} || {"ItemWaterBottleBoiled" in _magazinesPlayer});
    _isAlive = alive _cursorTarget;
    _text = getText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "displayName");
    _isPlant = _typeOfCursorTarget in Dayz_plants;
    _istypeTent = (_cursorTarget isKindOf "TentStorage_base") or (_cursorTarget isKindOf "IC_Tent");
    _upgradeItems = ["TentStorage","TentStorage0","TentStorage1","TentStorage2","TentStorage3","StashSmall","StashSmall1","StashSmall2","StashSmall3","StashSmall4","StashMedium","StashMedium1","StashMedium2","StashMedium3","DomeTentStorage","DomeTentStorage0","DomeTentStorage1","DomeTentStorage2","DomeTentStorage3","DesertTentStorage","DesertTentStorage0","DesertTentStorage1","DesertTentStorage2","DesertTentStorage3"];
    _characterID = _cursorTarget getVariable ["CharacterID","0"];
    
    if (DZE_permanentPlot) then {
        _id = _uid;
        _ownerID = _cursorTarget getVariable ["ownerPUID","0"];
    } else {
        _id = _myCharID;
        _ownerID = _characterID;
    };

    _isDisallowRefuel = _typeOfCursorTarget in ["M240Nest_DZ","MMT_Civ","MMT_USMC","Old_bike_TK_CIV_EP1","Old_bike_TK_INS_EP1"];    
    _isDog = (_cursorTarget isKindOf "Pastor" || _cursorTarget isKindOf "Fin");
    _isModular = (_cursorTarget isKindOf "ModularItems") or ((typeOf _cursorTarget) in Custom_Buildables);
    _isModularDoor = _typeOfCursorTarget in ["Land_DZE_WoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_GarageWoodDoor","CinderWallDoor_DZ","CinderWallDoorSmall_DZ"];
    _player_deleteBuild = false;
    _player_lockUnlock_crtl = false;
    
    //fuel tanks
    if (_hasEmptyFuelCan) then {
        {
            if (_cursorTarget isKindOf _x) exitWith {_isFuel = true;};
        } count dayz_fuelsources;
    };

    //remove gathered plant if empty
    if (_isPlant) then {
        _cursorTarget call player_gather;
    };

    //flip vehicle
    if (_isVehicle && {!_isMan} && {!(canMove _cursorTarget)} && {_isAlive} && {player distance _cursorTarget >= 2} && {(count (crew _cursorTarget))== 0} && {((vectorUp _cursorTarget) select 2) < 0.5}) then {
        if (s_player_flipveh < 0) then {
            s_player_flipveh = player addAction [format[localize "str_actions_flipveh",_text], "\z\addons\dayz_code\actions\player_flipvehicle.sqf",_cursorTarget, 1, true, true];
        };
    } else {
        player removeAction s_player_flipveh;
        s_player_flipveh = -1;
    };
    
    //Allow player to fill Fuel can
    if (_hasEmptyFuelCan && _isFuel && _isAlive) then {
        if (s_player_fillfuel < 0) then {
            s_player_fillfuel = player addAction [localize "str_actions_self_10", "\z\addons\dayz_code\actions\jerry_fill.sqf",_cursorTarget, 1, false, true];
        };
    } else {
        player removeAction s_player_fillfuel;
        s_player_fillfuel = -1;
    };
    
    if (damage _cursorTarget < 1) then {
        //Allow player to fill vehicle 210L
        if (_hasBarrel && {!_isMan} && {_isVehicle} && {fuel _cursorTarget < 1} && {!_isDisallowRefuel}) then {
            if (s_player_fillfuel210 < 0) then {
                s_player_fillfuel210 = player addAction [format[localize "str_actions_medical_10",_text,"210"], "\z\addons\dayz_code\actions\refuel.sqf",["ItemFuelBarrel",_cursorTarget], 0, true, true];
            };
        } else {
            player removeAction s_player_fillfuel210;
            s_player_fillfuel210 = -1;
        };
        
        //Allow player to fill vehicle 20L
        if (_hasFuel20 && {!_isMan} && {_isVehicle} && {fuel _cursorTarget < 1} && {!_isDisallowRefuel}) then {
            if (s_player_fillfuel20 < 0) then {
                s_player_fillfuel20 = player addAction [format[localize "str_actions_medical_10",_text,"20"], "\z\addons\dayz_code\actions\refuel.sqf",["ItemJerrycan",_cursorTarget], 0, true, true];
            };
        } else {
            player removeAction s_player_fillfuel20;
            s_player_fillfuel20 = -1;
        };

        //Allow player to fill vehicle 5L
        if (_hasFuel5 && {!_isMan} && {_isVehicle} && {fuel _cursorTarget < 1} && {!_isDisallowRefuel}) then {
            if (s_player_fillfuel5 < 0) then {
                s_player_fillfuel5 = player addAction [format[localize "str_actions_medical_10",_text,"5"], "\z\addons\dayz_code\actions\refuel.sqf",["ItemFuelcan",_cursorTarget], 0, true, true];
            };
        } else {
            player removeAction s_player_fillfuel5;
            s_player_fillfuel5 = -1;
        };
        /*
            Vanilla generator is currently not functional.
            Vanilla generator refuel actions removed for now.
            Epoch generator fill action is below.
        */
        //Allow player to siphon vehicles
        if (_hasEmptyFuelCan && {!_isMan} && {_isVehicle} && {!_isBicycle} && {fuel _cursorTarget > 0}) then {
            if (s_player_siphonfuel < 0) then {
                s_player_siphonfuel = player addAction [format[localize "str_siphon_start"], "\z\addons\dayz_code\actions\siphonFuel.sqf",_cursorTarget, 0, true, true];
            };
        } else {
            player removeAction s_player_siphonfuel;
            s_player_siphonfuel = -1;
        };
    } else {
        player removeAction s_player_fillfuel210;
        s_player_fillfuel210 = -1;
        player removeAction s_player_fillfuel20;
        s_player_fillfuel20 = -1;
        player removeAction s_player_fillfuel5;
        s_player_fillfuel5 = -1;
        player removeAction s_player_siphonfuel;
        s_player_siphonfuel = -1;
    };
    
    //Fireplace Actions check
    if ((_cursorTarget call isInflamed) or (inflamed _cursorTarget)) then {
        _hasRawMeat = {_x in Dayz_meatraw} count _magazinesPlayer > 0;
        //_hastinitem = {_x in boil_tin_cans} count _magazinesPlayer > 0;
        _hasunboiledwater = {_x in ["ItemWaterBottleInfected","ItemWaterBottle","ItemWaterBottleSafe","ItemWaterbottle1oz","ItemWaterbottle2oz","ItemWaterbottle3oz","ItemWaterbottle4oz","ItemWaterbottle5oz","ItemWaterbottle6oz","ItemWaterbottle7oz","ItemWaterbottle8oz","ItemWaterbottle9oz"]} count _magazinesPlayer > 0;

        
    //Cook Meat    
        if (_hasRawMeat && !a_player_cooking) then {
            if (s_player_cook < 0) then {
                s_player_cook = player addAction [localize "str_actions_self_05", "\z\addons\dayz_code\actions\cook.sqf",_cursorTarget, 3, true, true];
            };
        }; 
    //Boil Water
        if (_hasunboiledwater && !a_player_boil) then {
            if (s_player_boil < 0) then {
                s_player_boil = player addAction [localize "str_actions_boilwater", "\z\addons\dayz_code\actions\boil.sqf",_cursorTarget, 3, true, true];
            };
        };
    } else {
        if (a_player_cooking) then {
            player removeAction s_player_cook;
            s_player_cook = -1;
        };
        if (a_player_boil) then {
            player removeAction s_player_boil;
            s_player_boil = -1;
        };
    };
    
    if (_isAlive) then {
        _restrict = _typeOfCursorTarget in DZE_restrictRemoval;

        //Allow player to remove objects with no ownership or access required
        if (!_restrict && (_isDestructable || _typeOfCursorTarget in DZE_isWreck || _typeOfCursorTarget in DZE_isWreckBuilding || _typeOfCursorTarget in DZE_isRemovable)) then {
            if (_hasToolbox && _hasCrowbar) then {
                _player_deleteBuild = true;
            };
        };
        //Allow player to remove objects only if they have proper ownership or access
        if (_restrict || _isModular || _isModularDoor || _isGenerator || _typeOfCursorTarget in DZE_isDestroyableStorage) then {
            if (_hasToolbox && _hasCrowbar) then {
                _hasAccess = [player, _cursorTarget] call FNC_check_access;
                if ((_hasAccess select 0) or (_hasAccess select 2) or (_hasAccess select 3)) then {
                    _player_deleteBuild = true;
                };
            };
        };        
        if (_isVehicle) then {
            if ((_characterID != "0") && {!_isMan}) then {
                _player_lockUnlock_crtl = true;
            };
        };
    };
    
    if (_player_deleteBuild) then {
        if (s_player_deleteBuild < 0) then {
            s_player_deleteBuild = player addAction [format[localize "STR_EPOCH_REMOVE",_text], "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, false, true];
        };
    } else {
        player removeAction s_player_deleteBuild;
        s_player_deleteBuild = -1;
    };

    //remove Own objects
    if (_ownerID == _id) then {
        //upgrade items
        if (_typeOfCursorTarget in _upgradeItems) then {
            if (s_player_upgradestorage < 0) then {
                _displayName = getText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "displayName");
                s_player_upgradestorage = player addAction [format[localize "STR_EPOCH_UPGRADE",_displayName], "\z\addons\dayz_code\actions\object_upgradeStorage.sqf",_cursorTarget, 0, false, true];
            };
        } else {
            player removeAction s_player_upgradestorage;
            s_player_upgradestorage = -1
        };
        if (_istypeTent) then {
            //Packing my tent
            if (s_player_packtent < 0) then {
                s_player_packtent = player addAction [localize "str_actions_self_07", "\z\addons\dayz_code\actions\tent_pack.sqf",_cursorTarget, 0, false, true];
            };
        } else {
            player removeAction s_player_packtent;
            s_player_packtent = -1;
        };
    } else {
        player removeAction s_player_upgradestorage;
        s_player_upgradestorage = -1;
        player removeAction s_player_packtent;
        s_player_packtent = -1;
    };
    //other tents
    if (_istypeTent) then {
        _hasIgnitors = {_x in DayZ_Ignitors} count _itemsPlayer > 0;
        if ((_hasFuel20 or _hasFuel5 or _hasBarrel) && _hasIgnitors) then {
            if (s_player_destroytent < 0) then {
                s_player_destroytent = player addAction [localize "str_actions_self_destroytent", "\z\addons\dayz_code\actions\player_destroyTent.sqf",_cursorTarget, 0, false, true];
            };
        } else {
            player removeAction s_player_destroytent;
            s_player_destroytent = -1;
        };    
        if (_typeOfCursorTarget in ["IC_DomeTent","IC_Tent"]) then {
            if (s_player_packtentinfected < 0) then {
                s_player_packtentinfected = player addAction [localize "str_actions_self_07", "\z\addons\dayz_code\actions\tent_pack.sqf",_cursorTarget, 0, false, true];
            };
        } else {
            player removeAction s_player_packtentinfected;
            s_player_packtentinfected = -1;
        };
        //sleep
        if (s_player_sleep < 0) then {
            s_player_sleep = player addAction [localize "str_actions_self_sleep", "\z\addons\dayz_code\actions\player_sleep.sqf",_cursorTarget, 0, false, true];
        };
    } else {
        player removeAction s_player_sleep;
        s_player_sleep = -1;
    };
    //Study Body
    if (_cursorTarget getVariable["bodyName",""] != "") then {
        if (s_player_studybody < 0) then {
            s_player_studybody = player addAction [localize "str_action_studybody", "\z\addons\dayz_code\actions\study_body.sqf",_cursorTarget, 0, false, true];
        };
    } else {
        player removeAction s_player_studybody;
        s_player_studybody = -1;
    };
/*    
    //Carbomb
    _hasCarBomb = "ItemCarBomb" in _magazinesPlayer;
    if (((_cursorTarget isKindOf "Car") || (_cursorTarget isKindOf "Air") || (_cursorTarget isKindOf "Motorcycle")) && _hasCarBomb) then {
        if (s_player_attach_bomb < 0) then {
            s_player_attach_bomb = player addAction [localize "str_bombAttach", "\z\addons\dayz_code\actions\player_attach_bomb.sqf",_cursorTarget, 3, true, true];
        };
    } else {
            player removeAction s_player_attach_bomb;
            s_player_attach_bomb = -1;
    };
*/
    //Repairing Vehicles
    if (_isVehicle && {!_isMan} && {dayz_myCursorTarget != _cursorTarget} && {_hasToolbox} && {damage _cursorTarget < 1} && {_typeOfCursorTarget != "M240Nest_DZ"}) then {
        if (s_player_repair_crtl < 0) then {
            dayz_myCursorTarget = _cursorTarget;
            _menu = dayz_myCursorTarget addAction [localize "str_actions_repairveh", "\z\addons\dayz_code\actions\repair_vehicle.sqf",_cursorTarget, 0, true, false];
            if (!_isBicycle) then { //Bike wheels should not give full size tires. Also model does not update to show removed wheels.
                if (!DZE_salvageLocked) then {
                    if (!_isLocked) then {
                        _menu1 = dayz_myCursorTarget addAction [localize "str_actions_salvageveh", "\z\addons\dayz_code\actions\salvage_vehicle.sqf",_cursorTarget, 0, true, false];
                        s_player_repairActions set [count s_player_repairActions,_menu1];
                    };
                } else {
                    _menu1 = dayz_myCursorTarget addAction [localize "str_actions_salvageveh", "\z\addons\dayz_code\actions\salvage_vehicle.sqf",_cursorTarget, 0, true, false];
                    s_player_repairActions set [count s_player_repairActions,_menu1];
                };
            };
            s_player_repairActions set [count s_player_repairActions,_menu];
            s_player_repair_crtl = 1;
        } else {
            {dayz_myCursorTarget removeAction _x} forEach s_player_repairActions;
            s_player_repairActions = [];
            s_player_repair_crtl = -1;
        };
    };

    if (_typeOfCursorTarget == "Plastic_Pole_EP1_DZ" && {speed player <= 1}) then {
        _hasAccess = [player, _cursorTarget] call FNC_check_access;
        _allowed = ((_hasAccess select 0) or (_hasAccess select 2) or (_hasAccess select 3) or (_hasAccess select 4));
        if (DZE_permanentPlot) then {
            if (s_player_plotManagement < 0 && _allowed) then {
                s_player_plotManagement = player addAction [format["<t color='#0059FF'>%1</t>",localize "STR_EPOCH_ACTIONS_MANAGEPLOT"], "\z\addons\dayz_code\actions\plotManagement\initPlotManagement.sqf", [], 5, false];
            };
        } else {
            if (s_player_maintain_area < 0) then {
                s_player_maintain_area = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTAREA"], "\z\addons\dayz_code\actions\maintain_area.sqf", "maintain", 5, false];
                s_player_maintain_area_force = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_FORCE_MAINTAREA"], "\z\addons\dayz_code\actions\maintain_area.sqf", "force", 5, false];
                s_player_maintain_area_preview = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTPREV"], "\z\addons\dayz_code\actions\maintain_area.sqf", "preview", 5, false];
            };
        };
        if (s_player_plot_boundary < 0 && (_allowed or (_hasAccess select 1))) then {
            s_player_plot_boundary = player addAction [localize "STR_EPOCH_PLOTMANAGEMENT_SHOW_BOUNDARY", "\z\addons\dayz_code\actions\plotManagement\plotToggleMarkers.sqf", "", 1, false];
        };
    } else {
        player removeAction s_player_plotManagement;
        s_player_plotManagement = -1;
        player removeAction s_player_maintain_area;
        s_player_maintain_area = -1;
        player removeAction s_player_maintain_area_force;
        s_player_maintain_area_force = -1;
        player removeAction s_player_maintain_area_preview;
        s_player_maintain_area_preview = -1;
        player removeAction s_player_plot_boundary;
        s_player_plot_boundary = -1;
    };
    
    if (DZE_HeliLift) then {
        _liftHeli = objNull;
        _found = false;    
        _allowTow = false;
        if ((count (crew _cursorTarget)) == 0) then {
            {
                if (!_allowTow) then {
                    _allowTow = _cursorTarget isKindOf _x;
                };
            } count DZE_HeliAllowToTow;
        };

        if (_allowTow) then {
            {
                if (!_found) then {
                    _posL = [_x] call FNC_getPos;
                    _posC = [_cursorTarget] call FNC_getPos;
                    _height = (_posL select 2) - (_posC select 2);
                    _hasAttached = _x getVariable["hasAttached",false];
                    if ((_height < 15) && {_height > 5} && {typeName _hasAttached != "OBJECT"}) then {
                        if (((abs((_posL select 0) - (_posC select 0))) < 10) && {(abs((_posL select 1) - (_posC select 1))) < 10}) then {
                            _liftHeli = _x;
                            _found = true;
                        };
                    };
                };
            } count (player nearEntities [DZE_HeliAllowTowFrom,15]);
        };

        _attached = _cursorTarget getVariable["attached",false];
        if (_found && {_allowTow} && {!_isLocked} && {!_isPZombie} && {typeName _attached != "OBJECT"}) then {
            if (s_player_heli_lift < 0) then {
                s_player_heli_lift = player addAction [localize "STR_EPOCH_ACTIONS_ATTACHTOHELI", "\z\addons\dayz_code\actions\player_heliLift.sqf",[_liftHeli,_cursorTarget], -10, false, true];
            };
        } else {
            player removeAction s_player_heli_lift;
            s_player_heli_lift = -1;
        };
    };
    
    // Allow Owner to lock and unlock vehicle  
    if (_player_lockUnlock_crtl) then {
        _totalKeys = call epoch_tempKeys;
        _temp_keys = _totalKeys select 0;
        _temp_keys_names = _totalKeys select 1;
        _hasKey = _characterID in _temp_keys;
        
        if (s_player_lockUnlock_crtl < 0) then {
            _oldOwner = (_characterID == _uid);
            if (_isLocked) then {
                if (_hasKey || {_oldOwner}) then {
                    _temp_key_name = (_temp_keys_names select (_temp_keys find _characterID));
                    _unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",[_cursorTarget,_temp_key_name], 2, true, true];
                    s_player_lockunlock set [count s_player_lockunlock,_unlock];
                    s_player_lockUnlock_crtl = 1;
                } else {
                    if (_hasHotwireKit) then {
                        _unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_HOTWIRE",_text], "\z\addons\dayz_code\actions\hotwire_veh.sqf",_cursorTarget, 2, true, true];
                    } else {
                        _unlock = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_VEHLOCKED"], "",_cursorTarget, 2, false, true];
                    };
                    s_player_lockunlock set [count s_player_lockunlock,_unlock];
                    s_player_lockUnlock_crtl = 1;
                };
            } else {
                if (_hasKey || _oldOwner) then {
                    _lock = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\lock_veh.sqf",_cursorTarget, 1, true, true];
                    s_player_lockunlock set [count s_player_lockunlock,_lock];
                    s_player_lockUnlock_crtl = 1;
                };
            };
        };
        if (s_player_copyToKey < 0) then {
            if ((_hasKey && {"ItemKeyKit" in weapons player} && {(count _temp_keys) > 1} && {!_isLocked}) || {_cursorTarget getVariable ["hotwired",false]}) then {
                s_player_copyToKey = player addAction ["<t color=""#0096FF"">Change vehicle key</t>","scripts\vkc\vehicleKeyChanger.sqf",[_cursorTarget,_characterID,if (_cursorTarget getVariable ["hotwired",false]) then {"claim"} else {"change"}],5,false,true];
            };
        };
    } else {
        {player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
        s_player_lockUnlock_crtl = -1;
        player removeAction s_player_copyToKey;
        s_player_copyToKey = -1;
    };
    
    // gear access on surrendered player
    if (isPlayer _cursorTarget && {_isAlive} && {_cursorTarget getVariable ["DZE_Surrendered",false]}) then {
        if (s_player_SurrenderedGear < 0) then {
            s_player_SurrenderedGear = player addAction [localize "STR_UI_GEAR", "\z\addons\dayz_code\actions\surrender_gear.sqf",_cursorTarget, 1, true, true];
        };
    } else {
        player removeAction s_player_SurrenderedGear;
        s_player_SurrenderedGear = -1;
    };

    // Allow manage door
    if (DZE_doorManagement && (_typeOfCursorTarget in DZE_DoorsLocked)) then {
        // Check player access
        _hasAccess = [player, _cursorTarget] call FNC_check_access;
        if (s_player_manageDoor < 0 && ((_hasAccess select 0) or (_hasAccess select 2) or (_hasAccess select 3) or (_hasAccess select 4) or (_hasAccess select 5) or (_hasAccess select 6))) then {
            s_player_manageDoor = player addAction [format["<t color='#0059FF'>%1</t>", localize "STR_EPOCH_ACTIONS_MANAGEDOOR"], "\z\addons\dayz_code\actions\doorManagement\initDoorManagement.sqf", _cursorTarget, 5, false];
        };
    } else {
        player removeAction s_player_manageDoor;
        s_player_manageDoor = -1;
    };

    //Allow owner to unlock vault
    if ((_typeOfCursorTarget in DZE_LockableStorage) && {_characterID != "0"} && {player distance _cursorTarget < 3} && {!keypadCancel}) then {
        if (s_player_unlockvault < 0) then {
            if (_typeOfCursorTarget in DZE_LockedStorage) then {
                if (_characterID == dayz_combination || _ownerID == _uid) then {
                    _combi = player addAction [format[localize "STR_EPOCH_ACTIONS_OPEN",_text], "\z\addons\dayz_code\actions\vault_unlock.sqf",_cursorTarget, 0, false, true];
                    s_player_combi set [count s_player_combi,_combi];
                } else {
                    _combi = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true];
                    s_player_combi set [count s_player_combi,_combi];
                };
                s_player_unlockvault = 1;
            } else {
                if (_characterID != dayz_combination && _ownerID != _uid) then {
                    _combi = player addAction [localize "STR_EPOCH_ACTIONS_RECOMBO", "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true];
                    s_player_combi set [count s_player_combi,_combi];
                    s_player_unlockvault = 1;
                };
            };
        };
    } else {
        {player removeAction _x} count s_player_combi;s_player_combi = [];
        s_player_unlockvault = -1;
    };

    //Allow owner to pack vault
    if ((_typeOfCursorTarget in DZE_UnLockedStorage) && {_characterID != "0"} && {player distance _cursorTarget < 3}  && {!keypadCancel}) then {
        if (s_player_lockvault < 0) then {
            if (_characterID == dayz_combination || _ownerID == _uid) then {
                s_player_lockvault = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\vault_lock.sqf",_cursorTarget, 0, false, true];
            };
        };
        if (s_player_packvault < 0 && (_characterID == dayz_combination || _ownerID == _uid)) then {
            s_player_packvault = player addAction [format["<t color='#ff0000'>%1</t>",(format[localize "STR_EPOCH_ACTIONS_PACK",_text])], "\z\addons\dayz_code\actions\vault_pack.sqf",_cursorTarget, 0, false, true];
        };
    } else {
        player removeAction s_player_packvault;
        s_player_packvault = -1;
        player removeAction s_player_lockvault;
        s_player_lockvault = -1;
    };

    //Player Deaths
    if (_typeOfCursorTarget == "Info_Board_EP1") then {
        if (s_player_information < 0) then {
            s_player_information = player addAction [localize "STR_EPOCH_ACTIONS_MURDERS", "\z\addons\dayz_code\actions\list_playerDeaths.sqf",[], 7, false, true];
        };
    } else {
        player removeAction s_player_information;
        s_player_information = -1;
    };
    
    //Fuel Pump
    if (_typeOfCursorTarget in dayz_fuelpumparray) then {
        if (s_player_fuelauto < 0) then {        
            // check if Generator_DZ is running within 30 meters
            _findNearestGen = {((alive _x) && (_x getVariable ["GeneratorRunning",false]))} count (([player] call FNC_getPos) nearObjects ["Generator_DZ",30]);
            
            // show that pump needs power if no generator nearby.
            if (_findNearestGen > 0) then {
                s_player_fuelauto = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",objNull, 0, false, true];
            } else {
                s_player_fuelauto = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_NEEDPOWER"], "",[], 0, false, true];
            };
        };
    } else {
        player removeAction s_player_fuelauto;
        s_player_fuelauto = -1;
    };

    //Fuel Pump on truck
    if (_typeOfCursorTarget in DZE_fueltruckarray && _isAlive) then {
        if (s_player_fuelauto2 < 0) then {
            // show that fuel truck pump needs power.
            if (isEngineOn _cursorTarget) then {
                s_player_fuelauto2 = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",_cursorTarget, 0, false, true];
            } else {
                s_player_fuelauto2 = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_NEEDPOWER"], "",[], 0, false, true];
            };
        };
    } else {
        player removeAction s_player_fuelauto2;
        s_player_fuelauto2 = -1;
    };

    // inplace upgrade tool
    if ((_cursorTarget isKindOf "ModularItems") || (_cursorTarget isKindOf "Land_DZE_WoodDoor_Base") || (_cursorTarget isKindOf "CinderWallDoor_DZ_Base")) then {
        if ((s_player_lastTarget select 0) != _cursorTarget) then {
            if (s_player_upgrade_build > 0) then {
                player removeAction s_player_upgrade_build;
                s_player_upgrade_build = -1;
            };
        };
        if (s_player_upgrade_build < 0) then {
            _hasAccess = [player, _cursorTarget] call FNC_check_access;
            _upgrade = getArray (configFile >> "CfgVehicles" >> (typeOf _cursorTarget) >> "upgradeBuilding");
            if (((_hasAccess select 0) or (_hasAccess select 2) or (_hasAccess select 3)) && (count _upgrade) > 0) then {
                s_player_lastTarget set [0,_cursorTarget];
                s_player_upgrade_build = player addAction [format[localize "STR_EPOCH_UPGRADE",_text], "\z\addons\dayz_code\actions\player_upgrade.sqf",_cursorTarget, -1, false, true];
            };
        };
    } else {
        player removeAction s_player_upgrade_build;
        s_player_upgrade_build = -1;
    };
    
    // downgrade system
    if (DZE_Lock_Door == _characterID && {!keypadCancel} && {_cursorTarget isKindOf "Land_DZE_WoodDoorLocked_Base" || _cursorTarget isKindOf "CinderWallDoorLocked_DZ_Base"}) then {
        if ((s_player_lastTarget select 1) != _cursorTarget) then {
            if (s_player_downgrade_build > 0) then {    
                player removeAction s_player_downgrade_build;
                s_player_downgrade_build = -1;
            };
        };
        if (s_player_downgrade_build < 0) then {
            _hasAccess = [player, _cursorTarget] call FNC_check_access;
            if ((_hasAccess select 0) or (_hasAccess select 2) or (_hasAccess select 3)) then {
                s_player_lastTarget set [1,_cursorTarget];
                s_player_downgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_REMLOCK",_text], "\z\addons\dayz_code\actions\player_buildingDowngrade.sqf",_cursorTarget, -2, false, true];
            };
        };
    } else {
        player removeAction s_player_downgrade_build;
        s_player_downgrade_build = -1;
    };

    // inplace maintenance tool
    if ((damage _cursorTarget >= DZE_DamageBeforeMaint) && {_cursorTarget isKindOf "ModularItems" || _cursorTarget isKindOf "DZE_Housebase" || _typeOfCursorTarget == "LightPole_DZ"}) then {
        if ((s_player_lastTarget select 2) != _cursorTarget) then {
            if (s_player_maint_build > 0) then {
                player removeAction s_player_maint_build;
                s_player_maint_build = -1;
            };
        };
        if (s_player_maint_build < 0) then {
            _hasAccess = [player, _cursorTarget] call FNC_check_access;
            if ((_hasAccess select 0) or (_hasAccess select 2) or (_hasAccess select 3)) then {
                _text2 = _text + " (" + str(round ((damage _cursorTarget) * 100)) + "% damaged)";
                s_player_lastTarget set [2,_cursorTarget];
                s_player_maint_build = player addAction [format["%1 %2",localize "STR_EPOCH_ACTIONS_MAINTAIN",_text2], "\z\addons\dayz_code\actions\player_buildingMaint.sqf",_cursorTarget, -2, false, true];
            };
        };
    } else {
        player removeAction s_player_maint_build;
        s_player_maint_build = -1;
    };

    //Start Generator
    if (_isGenerator) then {
        if (s_player_fillgen < 0) then {    
            // check if not running 
            if (_cursorTarget getVariable ["GeneratorRunning", false]) then {
                s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR1", "\z\addons\dayz_code\actions\stopGenerator.sqf",_cursorTarget, 0, false, true];                
            } else {
                // check if not filled and player has jerry.
                if (_cursorTarget getVariable ["GeneratorFilled", false]) then {
                    s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR2", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true];
                } else {
                    if (_hasFuel20 or _hasFuel5 or _hasBarrel) then {
                        s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR3", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true];
                    };
                };
            };
        };
    } else {
        player removeAction s_player_fillgen;
        s_player_fillgen = -1;
    };

    //Towing with tow truck
    /*
    if(_typeOfCursorTarget == "TOW_DZE") then {
        if (s_player_towing < 0) then {
            if(!(_cursorTarget getVariable ["DZEinTow", false])) then {
                s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_ATTACH" "\z\addons\dayz_code\actions\tow_AttachStraps.sqf",_cursorTarget, 0, false, true];                
            } else {
                s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_DETACH", "\z\addons\dayz_code\actions\tow_DetachStraps.sqf",_cursorTarget, 0, false, true];                
            };
        };
    } else {
        player removeAction s_player_towing;
        s_player_towing = -1;
    };
    */

    // Custom stuff below

    if (!_isAlive && {!(_cursorTarget isKindOf "zZombie_base")} && {!(_cursorTarget isKindOf "Animal")} && {_canDo} && {_isMan}) then {
        _isButchered = _cursorTarget getVariable ["bodyButchered",false];
        if (!_isButchered) then {
            if ("ItemEtool" in _itemsPlayer) then {
                if (s_player_bury_human < 0) then {
                    s_player_bury_human = player addAction ["<t color='#0096ff'>Bury Human</t>","scripts\buryActions.sqf",[_cursorTarget,"bury"],0,false,true];
                }
            } else {
                player removeAction s_player_bury_human;
                s_player_bury_human = -1;
            };
            if ({_x in ["ItemKnife","ItemKnife5","ItemKnife4","ItemKnife3","ItemKnife2","ItemKnife1"]} count _itemsPlayer > 0) then {
                if (s_player_butcher_human < 0) then {
                    s_player_butcher_human = player addAction ["<t color='#0096ff'>Butcher Human</t>","scripts\buryActions.sqf",[_cursorTarget,"butcher"],0,false,true];
                };
            } else {
                player removeAction s_player_butcher_human;
                s_player_butcher_human = -1;
            };
        };
        _clothesTaken = _cursorTarget getVariable["clothesTaken",false];
        if (!_clothesTaken) then {
            if (s_player_clothes < 0) then {
                s_player_clothes = player addAction [format["<t color='#0096ff'>Take Clothes</t>"], "scripts\takeClothes.sqf",_cursorTarget, 0, false, true];
            };
        } else {
            player removeAction s_player_clothes;
            s_player_clothes = -1;
        };
    };

    if (_isMan && {!_isAlive} && {!(_cursorTarget isKindOf "Animal")} && {player distance _cursorTarget < 5}) then {
        if (s_player_checkWallet < 0) then {
            s_player_checkWallet = player addAction [localize "STR_ZSC_CHECK_WALLET","scripts\zsc\checkWallet.sqf",_cursorTarget,0,false,true];
        };
    } else {
        player removeAction s_player_checkWallet;
        s_player_checkWallet = -1;
    };

    if (_typeOfCursorTarget in DZE_MoneyStorageClasses && {!_isLocked} && {!(_typeOfCursorTarget in DZE_LockedStorage)} && {player distance _cursorTarget < 5}) then {
        if (s_bank_dialog < 0) then {
            s_bank_dialog = player addAction [localize "STR_ZSC_ACCESS_BANK","scripts\zsc\bankDialog.sqf",_cursorTarget,1,true,true];
        };
    } else {
        player removeAction s_bank_dialog;
        s_bank_dialog = -1;
    };

    if (_isAlive && {_typeOfCursorTarget in AllPlayers} && {isPlayer _cursorTarget}) then {
        if (s_givemoney_dialog < 0) then {
            s_givemoney_dialog = player addAction [format [localize "STR_ZSC_TRADE_COINS",CurrencyName,name _cursorTarget],"scripts\zsc\givePlayer.sqf",_cursorTarget,3,true,true];
        };
    } else {
        player removeAction s_givemoney_dialog;
        s_givemoney_dialog = -1;
    };

    if (_isMan && {!(isPlayer _cursorTarget)} && {_typeOfCursorTarget in ZSC_bankTraders} && {!_isPZombie}) then {
        if (s_bank_dialog1 < 0) then {
            s_bank_dialog1 = player addAction [localize "STR_ZSC_BANK_TELLER","scripts\zsc\atmDialog.sqf",_cursorTarget,3,true,true];
        };
    } else {
        player removeAction s_bank_dialog1;
        s_bank_dialog1 = -1;
    };

    if (_typeOfCursorTarget in ZSC_bankObjects && {player distance _cursorTarget < 5}) then {
        if (s_bank_dialog2 < 0) then {
            s_bank_dialog2 = player addAction [localize "STR_ZSC_BANK_ATM","scripts\zsc\atmDialog.sqf",_cursorTarget,3,true,true];
        };
    } else {
        player removeAction s_bank_dialog2;
        s_bank_dialog2 = -1;
    };

    if (_isVehicle && {_characterID == "0"} && {"ItemKeyKit" in weapons player} && {!_isMan} && {_isAlive}) then {
        if (s_player_claimVehicle < 0) then {
            _totalKeys = call epoch_tempKeys;
            if (count (_totalKeys select 0) > 0) then {
                s_player_claimVehicle = player addAction [format ["<t color=""#0096FF"">Claim %1</t>",_text],"scripts\vkc\vehicleKeyChanger.sqf",[_cursorTarget,_characterID,"claim"],5,false,true];
            };
        };
    } else {
        player removeAction s_player_claimVehicle;
        s_player_claimVehicle = -1;
    };

    if ((_typeOfCursorTarget in vg_List) && (player distance _cursorTarget < 5)) then {
        _hasAccess = [player,_cursorTarget] call FNC_check_access;
        if (s_garage_dialog < 0 && ((_hasAccess select 0) || (_hasAccess select 2) || (_hasAccess select 3) || (_hasAccess select 4) || (!isPlayer _cursorTarget && {_typeOfCursorTarget in vg_list}))) then {
            s_garage_dialog = player addAction [localize "STR_VG_VIRTUAL_GARAGE","scripts\virtualGarage\virtualGarage.sqf",_cursorTarget,3,false,true];
        };
    } else {
        player removeAction s_garage_dialog;
        s_garage_dialog = -1;
    };

    // All Traders
    if (_isMan && {!(isPlayer _cursorTarget)} && {_typeOfCursorTarget in serverTraders} && {!_isPZombie}) then {
        if (s_player_parts_crtl < 0) then {
            _humanity = player getVariable ["humanity",0];
            _traderMenu = call compile format["menu_%1;",_typeOfCursorTarget];        
            _low_high = localize "STR_EPOCH_ACTIONS_HUMANITY_LOW";
            _humanity_logic = false;
            if ((_traderMenu select 2) == "friendly") then {
                _humanity_logic = (_humanity < -5000);
            };
            if ((_traderMenu select 2) == "hostile") then {
                _low_high = localize "STR_EPOCH_ACTIONS_HUMANITY_HIGH";
                _humanity_logic = (_humanity > -5000);
            };
            if ((_traderMenu select 2) == "hero") then {
                _humanity_logic = (_humanity < 5000);
            };
            if (_humanity_logic) then {
                _cancel = player addAction [format[localize "STR_EPOCH_ACTIONS_HUMANITY",_low_high], "\z\addons\dayz_code\actions\trade_cancel.sqf",["na"], 0, true, false];
                s_player_parts set [count s_player_parts,_cancel];
            } else {
                // Static Menu
                {
                    _buy = player addAction [format["Trade %1 %2 for %3 %4",(_x select 3),(_x select 5),(_x select 2),(_x select 6)], "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",[(_x select 0),(_x select 1),(_x select 2),(_x select 3),(_x select 4),(_x select 5),(_x select 6)], (_x select 7), true, true];
                    s_player_parts set [count s_player_parts,_buy];        
                } count (_traderMenu select 1);
                if (DZE_ConfigTrader) then {
                    _buyV = player addAction [localize "STR_EPOCH_PLAYER_289", "\z\addons\dayz_code\actions\AdvancedTrading\init.sqf",(_traderMenu select 0), 999, true, false];
                    s_player_parts set [count s_player_parts,_buyV];
                } else {
                    // Database menu
                    _buy = player addAction [localize "STR_EPOCH_PLAYER_289", "\z\addons\dayz_code\actions\show_dialog.sqf",(_traderMenu select 0), 999, true, false];
                    s_player_parts set [count s_player_parts,_buy];
                };
            };
            s_player_parts_crtl = 1;    
        };
    } else {
        {player removeAction _x} count s_player_parts;s_player_parts = [];
        s_player_parts_crtl = -1;
    };
    
    if (dayz_tameDogs) then {
        //Dog
        _hasRawMeat = {_x in Dayz_meatraw} count _magazinesPlayer > 0;
        if (_isDog && {_hasRawMeat} && {_isAlive} && {_ownerID == "0"} && {player getVariable ["dogID",0] == 0}) then {
            if (s_player_tamedog < 0) then {
                s_player_tamedog = player addAction [localize "str_actions_tamedog", "\z\addons\dayz_code\actions\dog\tame_dog.sqf", _cursorTarget, 1, false, true];
            };
        } else {
            player removeAction s_player_tamedog;
            s_player_tamedog = -1;
        };
        if (_isDog && {_ownerID == _id} && {_isAlive}) then {
            if (s_player_feeddog < 0 && _hasRawMeat) then {
                s_player_feeddog = player addAction [localize "str_actions_feeddog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,0], 0, false, true];
            };
            if (s_player_waterdog < 0 && _hasbottleitem) then {
                s_player_waterdog = player addAction [localize "str_actions_waterdog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,1], 0, false, true];
            };
            if (s_player_staydog < 0) then {
                if (_dogHandle getFSMVariable "_actionLieDown") then { _text = "str_actions_liedog"; } else { _text = "str_actions_sitdog"; };
                s_player_staydog = player addAction [localize _text,"\z\addons\dayz_code\actions\dog\stay.sqf", _dogHandle, 5, false, true];
            };
            if (s_player_trackdog < 0) then {
                s_player_trackdog = player addAction [localize "str_actions_trackdog","\z\addons\dayz_code\actions\dog\track.sqf", _dogHandle, 4, false, true];
            };
            if (s_player_barkdog < 0) then {
                s_player_barkdog = player addAction [localize "str_actions_barkdog","\z\addons\dayz_code\actions\dog\speak.sqf", _cursorTarget, 3, false, true];
            };
            if (s_player_warndog < 0) then {
                _warn = _dogHandle getFSMVariable "_watchDog";
                if (_warn) then { _text = localize "str_epoch_player_247"; _warn = false; } else { _text = localize "str_epoch_player_248"; _warn = true; };
                s_player_warndog = player addAction [format[localize "str_actions_warndog",_text],"\z\addons\dayz_code\actions\dog\warn.sqf",[_dogHandle, _warn], 2, false, true];        
            };
            if (s_player_followdog < 0) then {
                s_player_followdog = player addAction [localize "str_actions_followdog","\z\addons\dayz_code\actions\dog\follow.sqf",[_dogHandle,true], 6, false, true];
            };
        } else {
            player removeAction s_player_feeddog;
            s_player_feeddog = -1;
            player removeAction s_player_waterdog;
            s_player_waterdog = -1;
            player removeAction s_player_staydog;
            s_player_staydog = -1;
            player removeAction s_player_trackdog;
            s_player_trackdog = -1;
            player removeAction s_player_barkdog;
            s_player_barkdog = -1;
            player removeAction s_player_warndog;
            s_player_warndog = -1;
            player removeAction s_player_followdog;
            s_player_followdog = -1;
        };
    };
} else {
    //Engineering
    player removeAction s_player_plot_boundary;
    s_player_plot_boundary = -1;
    player removeAction s_player_plotManagement;
    s_player_plotManagement = -1;
    {dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = [];
    player removeAction s_player_repair_crtl;
    s_player_repair_crtl = -1;
    dayz_myCursorTarget = objNull;
    player removeAction s_player_flipveh;
    s_player_flipveh = -1;
    player removeAction s_player_sleep;
    s_player_sleep = -1;
    player removeAction s_player_deleteBuild;
    s_player_deleteBuild = -1;
    player removeAction s_player_cook;
    s_player_cook = -1;
    player removeAction s_player_boil;
    s_player_boil = -1;
    player removeAction s_player_packtent;
    s_player_packtent = -1;
    player removeAction s_player_packtentinfected;
    s_player_packtentinfected = -1;
    player removeAction s_player_fillfuel;
    s_player_fillfuel = -1;
    player removeAction s_player_studybody;
    s_player_studybody = -1;
    //fuel
    player removeAction s_player_fillfuel210;
    s_player_fillfuel210 = -1;
    player removeAction s_player_fillfuel20;
    s_player_fillfuel20 = -1;
    player removeAction s_player_fillfuel5;
    s_player_fillfuel5 = -1;
    //Allow player to siphon vehicle fuel
    player removeAction s_player_siphonfuel;
    s_player_siphonfuel = -1;
    //Allow player to gather
    player removeAction s_player_gather;
    s_player_gather = -1;
    player removeAction s_player_destroytent;
    s_player_destroytent = -1;
    player removeAction s_player_upgradestorage;
    s_player_upgradestorage = -1;
    {player removeAction _x} count s_player_combi;s_player_combi = [];    
    s_player_lastTarget = [objNull,objNull,objNull,objNull,objNull];
    {player removeAction _x} count s_player_parts;s_player_parts = [];
    s_player_parts_crtl = -1;
    {player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
    s_player_lockUnlock_crtl = -1;
    player removeAction s_player_SurrenderedGear;
    s_player_SurrenderedGear = -1;
    player removeAction s_player_maintain_area;
    s_player_maintain_area = -1;
    player removeAction s_player_maintain_area_force;
    s_player_maintain_area_force = -1;
    player removeAction s_player_maintain_area_preview;
    s_player_maintain_area_preview = -1;    
    player removeAction s_player_tamedog;
    s_player_tamedog = -1;
    player removeAction s_player_feeddog;
    s_player_feeddog = -1;
    player removeAction s_player_waterdog;
    s_player_waterdog = -1;
    player removeAction s_player_staydog;
    s_player_staydog = -1;
    player removeAction s_player_trackdog;
    s_player_trackdog = -1;
    player removeAction s_player_barkdog;
    s_player_barkdog = -1;
    player removeAction s_player_warndog;
    s_player_warndog = -1;
    player removeAction s_player_followdog;
    s_player_followdog = -1;
    player removeAction s_player_unlockvault;
    s_player_unlockvault = -1;
    player removeAction s_player_packvault;
    s_player_packvault = -1;
    player removeAction s_player_lockvault;
    s_player_lockvault = -1;
    player removeAction s_player_information;
    s_player_information = -1;
    player removeAction s_player_fillgen;
    s_player_fillgen = -1;
    player removeAction s_player_upgrade_build;
    s_player_upgrade_build = -1;
    player removeAction s_player_maint_build;
    s_player_maint_build = -1;
    player removeAction s_player_downgrade_build;
    s_player_downgrade_build = -1;
    player removeAction s_player_towing;
    s_player_towing = -1;
    player removeAction s_player_fuelauto;
    s_player_fuelauto = -1;
    player removeAction s_player_fuelauto2;
    s_player_fuelauto2 = -1;
    player removeAction s_player_manageDoor;
    s_player_manageDoor = -1;

    // Custom stuff below

    player removeAction s_givemoney_dialog;
    s_givemoney_dialog = -1;
    player removeAction s_bank_dialog;
    s_bank_dialog = -1;
    player removeAction s_bank_dialog1;
    s_bank_dialog1 = -1;
    player removeAction s_bank_dialog2;
    s_bank_dialog2 = -1;
    player removeAction s_player_checkWallet;
    s_player_checkWallet = -1;

    player removeAction s_player_copyToKey;
    s_player_copyToKey = -1;
    player removeAction s_player_claimVehicle;
    s_player_claimVehicle = -1;

    player removeAction s_garage_dialog;
    s_garage_dialog = -1;

    player removeAction s_player_clothes;
    s_player_clothes = -1;

    player removeAction s_player_bury_human;
    s_player_bury_human = -1;
    player removeAction s_player_butcher_human;
    s_player_butcher_human = -1;
};

//Dog actions on player self
if (_dogHandle > 0) then {
    _dog = _dogHandle getFSMVariable "_dog";
    if (isNil "_dog") exitWith {};
    if (isNil "_ownerID") then {_ownerID = "0"};
    if (_canDo && !_inVehicle && alive _dog && !(_ownerID in [_myCharID,_uid])) then {
        if (s_player_movedog < 0) then {
            s_player_movedog = player addAction [localize "str_actions_movedog", "\z\addons\dayz_code\actions\dog\move.sqf", player getVariable ["dogID",0], 1, false, true];
        };
        if (s_player_speeddog < 0) then {
            _text = localize "str_epoch_player_249";
            _speed = 0;
            if (_dog getVariable ["currentSpeed",1] == 0) then { _speed = 1; _text = localize "str_epoch_player_250"; };
            s_player_speeddog = player addAction [format[localize "str_actions_speeddog", _text], "\z\addons\dayz_code\actions\dog\speed.sqf",[player getVariable ["dogID",0],_speed], 0, false, true];
        };
        if (s_player_calldog < 0) then {
            s_player_calldog = player addAction [localize "str_actions_calldog", "\z\addons\dayz_code\actions\dog\follow.sqf", [player getVariable ["dogID",0], true], 2, false, true];
        };
    };
} else {
    player removeAction s_player_movedog;        
    s_player_movedog = -1;
    player removeAction s_player_speeddog;
    s_player_speeddog = -1;
    player removeAction s_player_calldog;
    s_player_calldog = -1;
};

//Elis book
    private["_playerPos","_near"];

_playerPos = getPosATL player;
_near = count nearestObjects [_playerPos, ["RU_Priest"], 3] > 0;
 
if (_near) then {
        if (s_player_ebook < 0) then {
            s_player_ebook = player addaction[("<t color=""#F7D708"">" + ("Give Holy Book") +"</t>"),"admineventsclientside\elisbook.sqf"];
        };
    } else {
        player removeAction s_player_ebook;
        s_player_ebook = -1;
    };        

//Monitor
player setVariable ["selfActions", diag_ticktime, false];
 

 

You have the version before I added in the garage door opener, you'll need to merge it in

Link to comment
Share on other sites

LOL 

So .. I merged and just couldn't figure out why it wasn't working. 

Everything was in place ... this is strange ...

==================

and then it struck me! 

I really shouldn't do this stuff at 3am 

 

my EXACT garageDoorOpener.sqf :blush:

Spoiler

+/*
+    Garage door opener script by salival (https://github.com/oiad)
+*/
+
+if (dayz_actionInProgress) exitWith {"You are already performing an action, wait for the current action to finish." call dayz_rollingMessages;};
+dayz_actionInProgress = true;
+
+private "_door";
+
+_door = _this select 3;
+
+if (isNull _door) exitWith {dayz_actionInProgress = false; systemChat "Selected door is NULL!";};
+
+{DZE_myVehicle removeAction _x} count s_player_gdoor_opener;s_player_gdoor_opener = [];
+s_player_gdoor_opener_ctrl = 1;
+        
+if (_door animationPhase "Open_door" == 0) then {
+    systemChat "Opening door";
+    _door animate ["Open_door",1];
+} else {
+    systemChat "Closing door";
+    _door animate ["Open_door",0];
+};
+
+s_player_gdoor_opener_ctrl = -1;
+dayz_actionInProgress = false;

 

Link to comment
Share on other sites

5 hours ago, Bricktop said:

LOL 

So .. I merged and just couldn't figure out why it wasn't working. 

Everything was in place ... this is strange ...

==================

and then it struck me! 

I really shouldn't do this stuff at 3am 

 

my EXACT garageDoorOpener.sqf :blush:

  Reveal hidden contents

+/*
+    Garage door opener script by salival (https://github.com/oiad)
+*/
+
+if (dayz_actionInProgress) exitWith {"You are already performing an action, wait for the current action to finish." call dayz_rollingMessages;};
+dayz_actionInProgress = true;
+
+private "_door";
+
+_door = _this select 3;
+
+if (isNull _door) exitWith {dayz_actionInProgress = false; systemChat "Selected door is NULL!";};
+
+{DZE_myVehicle removeAction _x} count s_player_gdoor_opener;s_player_gdoor_opener = [];
+s_player_gdoor_opener_ctrl = 1;
+        
+if (_door animationPhase "Open_door" == 0) then {
+    systemChat "Opening door";
+    _door animate ["Open_door",1];
+} else {
+    systemChat "Closing door";
+    _door animate ["Open_door",0];
+};
+
+s_player_gdoor_opener_ctrl = -1;
+dayz_actionInProgress = false;

 

result of copying and pasting from github :)

Link to comment
Share on other sites

On 11/23/2017 at 1:40 AM, salival said:

find this line in your fn_selfActions.sqf:


	_doors = nearestObjects [DZE_myVehicle, ["CinderWallDoorLocked_DZ","Land_DZE_GarageWoodDoorLocked"], 30];

Change the 30 to whatever distance you like, bare in mind the higher you make it the laggier it could be.

I would maybe set it to 60 instead.

I tried changing this line to no effect,

seems you have to be very close for it to work as if you were walking up to it.

Any idea where i'd look to fix?

Link to comment
Share on other sites

i can confirm you dont need to be close to the door. When i installed this default, i was a fair distance from the door and was able to open it.

maybe something in the fn selfactions got messed up?

try diffmerging the files if you havnt.

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
  • Discord

×
×
  • Create New...