Hagrid Posted March 18, 2014 Report Share Posted March 18, 2014 If anyone has got the paradrop working can they join my TS sometime and help me out with it? kovar.typefrag.com:6160 Link to comment Share on other sites More sharing options...
AGS Posted March 19, 2014 Report Share Posted March 19, 2014 Great AI system Cheers Link to comment Share on other sites More sharing options...
PetuniaEpoch Posted March 19, 2014 Report Share Posted March 19, 2014 Hey :) About to add this, but wondering... Any way to add a check so that it won't spawn within 'x' distance of a plot pole??? Just thinking would be good to avoid spawning too close to anyone's bases :D Link to comment Share on other sites More sharing options...
FOXHOUND1776 Posted March 20, 2014 Report Share Posted March 20, 2014 got a question, id like to set up vehical patrols for my ai to use armor,t72,strikers,vodnik,lav25. but when i set up a patrol they just sit there. ive have walked right up 2 them and they aim at me but just start and stop the engine.i used the GAZ_Vodnik_DZE as a test vechical and there is a driver and 1 gunner but they just look at me and do nothing. im thinking it might be a class restriction on what vehicals they can use.anyone else have this problem.btw im running a epoch panthera server,and ive found my share of bugs lol but could this be a issue as well ? Link to comment Share on other sites More sharing options...
Chibs Posted March 20, 2014 Report Share Posted March 20, 2014 where i put the WAI? to dayz_1.chernarus or to dayz_server? thanks Link to comment Share on other sites More sharing options...
Cinjun Posted March 20, 2014 Report Share Posted March 20, 2014 where i put the WAI? to dayz_1.chernarus or to dayz_server? thanks As the instructions on the very first page say: ONLY WORKS FOR DAYZ EPOCH CURRENTLY Download Here (version 0.16) Setup is easy Put the WAI folder in your main dayz_server directory Add above allowConnection = true; in server_monitor.sqf [] ExecVM "\z\addons\dayz_server\WAI\init.sqf"; allowConnection = true; No need for the killing a hacker fix. Config files are located in the main WAI folder and main Missions folder. Setup your custom spawns in Customspawns.sqf Link to comment Share on other sites More sharing options...
Raptoruk Posted March 21, 2014 Report Share Posted March 21, 2014 The file you put the WAI into is based upon the mod of the game you are playing so................as we are playing epoch you open the @DayZ_Epoch_Server............................find the addons folder and open that , looking for dayz_server.pbo...........................this file is the daddy and controls many things inside the mod you need to put WAI in to the above file using a free program such as PBO Manager which allows you to modify the contents of the .pbo file with another free program called Notepad++ If unsure on how to do this or use the programs, just ask m8 enjoy. Link to comment Share on other sites More sharing options...
3l3m3nt Posted March 22, 2014 Report Share Posted March 22, 2014 hi im having trouble putting the Wai file into the pbo manager it wont let me : ( and as soon as i try to safe the server_monitor.sqf [] ExecVM "\z\addons\dayz_server\WAI\init.sqf"; allowConnection = true; its apparently safe but when i open it again the line is not there anymore now its ok for those files i just dont see the ai spawning for the moment anyone using this on Napf ? Link to comment Share on other sites More sharing options...
BushWookie101 Posted March 23, 2014 Report Share Posted March 23, 2014 How do I change the spawn time of the missions? Link to comment Share on other sites More sharing options...
yaroslav332 Posted March 24, 2014 Report Share Posted March 24, 2014 How add 2 mission spawn? not 1 i wanna 2 ? Link to comment Share on other sites More sharing options...
Petite Posted March 26, 2014 Report Share Posted March 26, 2014 Hi, nice mission we really like it but a thing, I setup chopper to spawn at one place but after you put it down it never come back I would like the chopper spawn back every 15 mins, same for AI, you kill them but they don't respawn. How do you change it, normally I use DZAI and its pretty clear where is the timer.... But here I don,t find it. Thanks Link to comment Share on other sites More sharing options...
gopostal Posted March 26, 2014 Report Share Posted March 26, 2014 Does anyone want a line-by-line breakdown of a sample mission so you can edit your own? @Petite: there is no respawn function built into WAI. They only come back after a restart. Link to comment Share on other sites More sharing options...
Petite Posted March 26, 2014 Report Share Posted March 26, 2014 Thanks Link to comment Share on other sites More sharing options...
General FinnBat Posted March 26, 2014 Report Share Posted March 26, 2014 After done many missions I would like to see guards more spread out. Now players just go there and pop then all in one tiny area. Where in mission file can patrol area be given much larger ? Link to comment Share on other sites More sharing options...
gopostal Posted March 28, 2014 Report Share Posted March 28, 2014 The problem with that Finn is each time you expand the spawn area you restrict the spots where missions can properly spawn. If you are truly dedicated to making a proper experience for your players you can use the sample mission I posted as a tutorial and build your missions by hand. Once you code the mission to spawn in one spot (instead of random) it opens up the possibilities to be anything you want. For instance you could create a mission that spawns in Lenzburg and call it "Lenzburg Massacre". In the mission file just spawn many small groups of AI (1-3 members) spread all over the city. It would take an hour for two players to properly clear the city if you did it right. There's just so much that can be done with WAI if you only put some effort into the setup. It got boring because no one made anything but "spawn a group of soldiers". Try out some of the custom missions I posted to get an idea of the variety you can create even with such a limited toolbox. Link to comment Share on other sites More sharing options...
Stranger Posted March 29, 2014 Report Share Posted March 29, 2014 Could it be that your Mission Script let servers crash after a while? Our server runned fine 2 weeks before i installed your Mission system. Now after 1 week it starts crashing with your mission system installed. Is there a way to let the server delete vehicles that are spawned in after restart? Greets Link to comment Share on other sites More sharing options...
Th3Rabbit Posted March 29, 2014 Report Share Posted March 29, 2014 Hey whenever i add this script i get stuck on waiting for server to start authentication does anyone know how to fix this? Link to comment Share on other sites More sharing options...
Th3Rabbit Posted March 29, 2014 Report Share Posted March 29, 2014 Hey could anyone post what their server_monitor.sqf looks like after adding this i dont seem to be able to get this script to work Link to comment Share on other sites More sharing options...
ThePotatoeTree Posted March 30, 2014 Report Share Posted March 30, 2014 What do i do if i dont want any ai driving vehs and para dropped? I only want them on ground Link to comment Share on other sites More sharing options...
cayote Posted March 30, 2014 Report Share Posted March 30, 2014 What do i do if i dont want any ai driving vehs and para dropped? I only want them on ground Don't add any patrols or paradrops to the config. Link to comment Share on other sites More sharing options...
Snakeyes Posted March 31, 2014 Report Share Posted March 31, 2014 Would someone recommend a good method or tool for determining position so I can accurately determine spawn locations for the AI? It's sometimes referred to as grid coordinates or world location. I tried the ArmA2 editor, but I'm not sure how to open new maps like Napf with it. I could look at the server database or the RPT file and find my position where I disconnected, but that is really cumbersome. There has to be a better way. :huh: Link to comment Share on other sites More sharing options...
fr1nk Posted March 31, 2014 Report Share Posted March 31, 2014 You could add grid coordinates to your debug monitor. Haven't done it personally though. Link to comment Share on other sites More sharing options...
cayote Posted March 31, 2014 Report Share Posted March 31, 2014 Would someone recommend a good method or tool for determining position so I can accurately determine spawn locations for the AI? It's sometimes referred to as grid coordinates or world location. I tried the ArmA2 editor, but I'm not sure how to open new maps like Napf with it. I could look at the server database or the RPT file and find my position where I disconnected, but that is really cumbersome. There has to be a better way. :huh: The way I do it is with Navicat Lite http://download.cnet.com/Navicat-Lite/3000-10254_4-11884522.html Load 'character data' and it will show your location (WorldSpace). Refresh the screen when you move and it will show your new location. No need to exit the game or anything. Link to comment Share on other sites More sharing options...
Snakeyes Posted March 31, 2014 Report Share Posted March 31, 2014 Wow that's great! I use Navicat too, so I'll definitely check that out. I've read other posts stating that the player database location then needs to be converted. Is that true or can I use it as is? Thanks Cayote! :) Link to comment Share on other sites More sharing options...
Stranger Posted March 31, 2014 Report Share Posted March 31, 2014 I got some Real Problems with Rocket Launacher at missions. Wich kinda Battleye thing should i add? Link to comment Share on other sites More sharing options...
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