Jump to content

Wicked AI/Mission system


Markk311

Recommended Posts

I will be adding a timeout for missions For now the vehicles only get saved to database when a player gets within 100m. I didn't add this right away so players on my server couldn't pick and choose missions.

 

Is there a way to do this so that it only saves vehicles to the DB if they get filled with fuel?

Btw: excellent mission system!

Link to comment
Share on other sites

ai_custom_array1 = [
["aimingAccuracy",0.40],
["aimingShake",0.70],
["aimingSpeed",.50],
["endurance",0.80],
["spotDistance",0.40],
["spotTime",0.60],
["courage",0.60],
["reloadSpeed",0.60],
["commanding",0.60],
["general",0.60]
 
 
just set it to something like this all mine are on 1.00  gives players something to go to missions for as reward is good
 
ai_custom_array1 = [
["aimingAccuracy",1.00],
["aimingShake",0.20],
["aimingSpeed",1.00],
["endurance",1.00],
["spotDistance",1.00],
["spotTime",1.00],
["courage",1.00],
["reloadSpeed",1.00],
["commanding",1.00],
["general",1.00]
 
also you could arm them with different weapons maybe?
 
Link to comment
Share on other sites

I looked through the post trying to find out how to play static units facing a certain direction.  I could a post that used this:

 

[[[4817.25,2539.47,0.001]],"USMC_WarfareBMGNest_M240",0,"CZ_Special_Forces_GL_DES_EP1_DZ",1,2,"","Random",False,227] call spawn_static;

 

Now I assumed the 227 was a compass point, but I can't replicate it.  Any suggestions?

Link to comment
Share on other sites

I looked through the post trying to find out how to play static units facing a certain direction.  I could a post that used this:

 

[[[4817.25,2539.47,0.001]],"USMC_WarfareBMGNest_M240",0,"CZ_Special_Forces_GL_DES_EP1_DZ",1,2,"","Random",False,227] call spawn_static;

 

Now I assumed the 227 was a compass point, but I can't replicate it.  Any suggestions?

this is a guess but you might try this 

 

[227[4817.25,2539.47,0.001]]

 

its the format used in the database

Link to comment
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
  • Advertisement
×
×
  • Create New...