RHE24 Posted May 16, 2017 Report Share Posted May 16, 2017 Loottables-for-Epoch-1.0.6.1 and Legacy-1.0.5.1 [for 1.0.6.1 see down below!!] =============1.0.5.1=========================== Installation Steps: Download the Archive: https://github.com/RHE24/Loottables-for-Epoch-1.0.6.1-Legacy-1.0.5.1/archive/master.zip Extract the MegaLoot Ordner and copy it in your mission.pbo. In your init.sqf: find DZE_MissionLootTable = false; set it to true. Like this: DZE_MissionLootTable = true; //Custom Loot Tables then go to your description.ext and paste this: #include "MegaLoot\CfgBuildingLoot.hpp" at the top of your description.ext thats it, you are done Now happy Looting =============1.0.5.1=========================== =============1.0.6.1=========================== Installation Steps: Download the Archive: https://github.com/RHE24/Loottables-for-Epoch-1.0.6.1-Legacy-1.0.5.1/archive/master.zip Extract the dayz_code Ordner and copy it in your mission.pbo. In your init.sqf: find DZE_MissionLootTable = false; set it to true. Like this: DZE_MissionLootTable = true; //Custom Loot Tables then go to your description.ext and paste this: #include "dayz_code\Configs\CfgLoot\CfgLoot.hpp" at the top of your description.ext then find: #include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp" exclude or delete it thats it, you are done Now happy Looting =============1.0.6.1=========================== our Post on Epoch Mod: https://epochmod.com/forum/topic/43914-mega-loot-tables-epoch-1061/ ================================================================== This is an example of how to use your own Loot Tables on your Mission :) ================================================================== juandayz and gernika 2 Link to comment Share on other sites More sharing options...
Relentless Posted May 16, 2017 Report Share Posted May 16, 2017 So I guess you increased the loot spawn rate a lot didn't you? Nice idea to release that as many users are often searching for these tables that offer more loot. Keep it up :) Link to comment Share on other sites More sharing options...
gernika Posted May 19, 2017 Report Share Posted May 19, 2017 tnks so much RHE24 was missing it! Link to comment Share on other sites More sharing options...
JonasF Posted May 19, 2017 Report Share Posted May 19, 2017 This works nice, using it now on 1.0.6.1. But I still have a litle trouble that I dont recall from 1.0.5.1... I added extra barracks and buildings to the map and there is allways totally empty baracks now... while others have lots of loot. Are there anywhere to increase so the totally empty at least have some small loot? Link to comment Share on other sites More sharing options...
Kimarik Posted May 19, 2017 Report Share Posted May 19, 2017 Is the Loot of Overwatch included? Link to comment Share on other sites More sharing options...
RHE24 Posted May 19, 2017 Author Report Share Posted May 19, 2017 41 minutes ago, Kimarik said: Is the Loot of Overwatch included? no, only Epoch 1.0.6.1 and Legacy :) Link to comment Share on other sites More sharing options...
juandayz Posted May 20, 2017 Report Share Posted May 20, 2017 6 hours ago, JonasF said: This works nice, using it now on 1.0.6.1. But I still have a litle trouble that I dont recall from 1.0.5.1... I added extra barracks and buildings to the map and there is allways totally empty baracks now... while others have lots of loot. Are there anywhere to increase so the totally empty at least have some small loot? The sqf who spawns the barracks. Check if barracks id start with Land_ and not with MAP_ JasonTM 1 Link to comment Share on other sites More sharing options...
Dzhabrailov Posted May 24, 2017 Report Share Posted May 24, 2017 How to change loot I do not understand Link to comment Share on other sites More sharing options...
RHE24 Posted June 3, 2017 Author Report Share Posted June 3, 2017 On 24.5.2017 at 9:41 PM, Dzhabrailov said: How to change loot I do not understand hmm, see the first Post = Install for Legacy and 1.0.6.x Link to comment Share on other sites More sharing options...
JonasF Posted June 4, 2017 Report Share Posted June 4, 2017 On 5/20/2017 at 2:33 AM, juandayz said: The sqf who spawns the barracks. Check if barracks id start with Land_ and not with MAP_ They are correctly named in the sqf and most have loot but in some places they are allways empty... wasnt like this in 1.0.5.1 :( Link to comment Share on other sites More sharing options...
ViktorReznov Posted June 19, 2017 Report Share Posted June 19, 2017 So what are the real differences between this and JasonTM's loot tables? Can anyone do a pro/con list? Just trying to decide which one id prefer. Tyvm for any input and loving all these awesome additions and the work that goes into them! More precisely, I see your method differs vastly from JasonTM's which has enhanced the loot spawns along with adding overwatch items. Im not tracking the method used with yours. It looks like you not only enhanced the loot and spawns, but the difficulty in which one must go through to get them. I kinda like that, greater risk greater reward. But before I let my assumptions get ahead of me, ill wait for your response! Link to comment Share on other sites More sharing options...
Vladick Posted November 2, 2017 Report Share Posted November 2, 2017 First of all, thanks for all of your hard work on this addition! I'm running a 1.0.6.1 Epoch server and I really want to make this work, but I am having some difficulties: 1. I do not have this line in my init.sqf: DZE_MissionLootTable = false;, so I can't set it to true. 2. Leaving the above line out seems to increase the loot for the default barracks but, like the poster above, barracks that have been added as additions are completely empty and do not spawn any loot at all. Anyone have any ideas? Thanks! Link to comment Share on other sites More sharing options...
JasonTM Posted November 2, 2017 Report Share Posted November 2, 2017 1 hour ago, Vladick said: First of all, thanks for all of your hard work on this addition! I'm running a 1.0.6.1 Epoch server and I really want to make this work, but I am having some difficulties: 1. I do not have this line in my init.sqf: DZE_MissionLootTable = false;, so I can't set it to true. 2. Leaving the above line out seems to increase the loot for the default barracks but, like the poster above, barracks that have been added as additions are completely empty and do not spawn any loot at all. Anyone have any ideas? Thanks! See this post Link to comment Share on other sites More sharing options...
Vladick Posted November 3, 2017 Report Share Posted November 3, 2017 21 hours ago, JasonTM said: See this post Thank you for the reply Jason. I will try this tonight! Link to comment Share on other sites More sharing options...
pudgess Posted January 30, 2018 Report Share Posted January 30, 2018 what a setting minRoaming , maxRoaming ? and lootChance? how to do to increase spawn loot? Link to comment Share on other sites More sharing options...
JakeQue Posted August 14, 2018 Report Share Posted August 14, 2018 bump on this. I've added military barracks around the map, but most of them aren't spawning loot. There is lootpos for Land_Barracks_i in the loot tables for example, do I need to add each barrack pos to this list or just their rough location? Or can I remove lootpos entirely to spawn loot in every barrack on the map? Link to comment Share on other sites More sharing options...
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