Bricktop Posted April 20, 2017 Report Share Posted April 20, 2017 !! THIS IS NOT MY SCRIPT!! - CREDIT TO @nightmare ================= I just wanted to share this since it works with 1061 ------------------------------ Use OP instructions Tested and working on Epoch 1.0.6.1 server Thank You @nightmare Anhor, theduke and Hooty 3 Link to comment Share on other sites More sharing options...
theduke Posted April 21, 2017 Report Share Posted April 21, 2017 yep i have this also, works great! Link to comment Share on other sites More sharing options...
Hooty Posted April 21, 2017 Report Share Posted April 21, 2017 Love It. Link to comment Share on other sites More sharing options...
Hooty Posted April 22, 2017 Report Share Posted April 22, 2017 @Bricktop Players and myself have had so much fun with this since I've installed it. Thanks bro !!! Bricktop 1 Link to comment Share on other sites More sharing options...
axelrocket Posted April 22, 2017 Report Share Posted April 22, 2017 hahaha thats nice bro :) Link to comment Share on other sites More sharing options...
Vendetta5555 Posted May 21, 2017 Report Share Posted May 21, 2017 On 21.04.2017 at 6:40 AM, Bricktop said: !! THIS IS NOT MY SCRIPT!! - CREDIT TO @nightmare ================= I just wanted to share this since it works with 1061 ------------------------------ Use OP instructions Tested and working on Epoch 1.0.6.1 server Thank You @nightmare Where should the code be inserted on 1.0.6.1? Link to comment Share on other sites More sharing options...
Relentless Posted May 21, 2017 Report Share Posted May 21, 2017 On 21.4.2017 at 0:40 AM, Bricktop said: Use OP instructions @Vendetta5555 Link to comment Share on other sites More sharing options...
Vendetta5555 Posted May 21, 2017 Report Share Posted May 21, 2017 The matter is that thus the server does not work does not load progressLoadingScreen 0.25; call compile preprocessFileLineNumbers "dayz_code\configs\traders\server_traders.sqf"; call compile preprocessFileLineNumbers "baseJump\init.sqf"; call compile preprocessFileLineNumbers "dayz_code\configs\build\chernarus11.sqf"; Link to comment Share on other sites More sharing options...
Bricktop Posted May 22, 2017 Author Report Share Posted May 22, 2017 20 hours ago, Vendetta5555 said: The matter is that thus the server does not work does not load progressLoadingScreen 0.25; call compile preprocessFileLineNumbers "dayz_code\configs\traders\server_traders.sqf"; call compile preprocessFileLineNumbers "baseJump\init.sqf"; call compile preprocessFileLineNumbers "dayz_code\configs\build\chernarus11.sqf"; Make sure you unzip the basejump folder and drop it in your mission pbo (Same folder as mission.sqm and init.sqf) Then open the init.sqf and look for this line: call compile preprocessFileLineNumbers "server_traders.sqf"; Place this line directly below it: call compile preprocessFileLineNumbers "baseJump\init.sqf"; Repack pbo and upload to server - OR - YOU CAN TRY OPTION #2 Open your custom compiles file and place it there (if you don't have one you can create it easy - just follow the instructions here) Note: my custom complies is located in mission pbo\dayz_code\init\complies.sqf here is what mine looks like: ============================== if (isServer) then { diag_log "Loading custom server compiles"; }; if (!isDedicated) then { diag_log "Loading custom client compiles"; fnc_usec_selfactions = compile preprocessFileLineNumbers "dayz_code\compile\fn_selfActions.sqf"; //DZ_KeyDown_EH = compile preprocessFileLineNumbers "dayz_code\compile\keyboard.sqf"; dze_buildChecks = compile preprocessFileLineNumbers "scripts\dze_buildChecks.sqf"; }; // <<--- Bracket call compile preprocessFileLineNumbers "addons\mbc\config.sqf";call compile preprocessFileLineNumbers "baseJump\init.sqf"; // <<---- Add line outside bracket fnc_veh_handleDam = compile preprocessFileLineNumbers "scripts\veh_handleDam.sqf"; ============================== Repack pbo and upload to server Link to comment Share on other sites More sharing options...
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