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BaseJump-Script 1.0.6.1


Bricktop

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  • 5 weeks later...
On 21.04.2017 at 6:40 AM, Bricktop said:

!! THIS IS NOT MY SCRIPT!! - CREDIT TO @nightmare

=================

I just wanted to share this since it works with 1061 

------------------------------

Use OP instructions

Tested and working on Epoch 1.0.6.1 server

Thank You @nightmare

Where should the code be inserted on 1.0.6.1?

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The matter is that thus the server does not work does not load

progressLoadingScreen 0.25;
call compile preprocessFileLineNumbers "dayz_code\configs\traders\server_traders.sqf"; 

call compile preprocessFileLineNumbers "baseJump\init.sqf"; 
call compile preprocessFileLineNumbers "dayz_code\configs\build\chernarus11.sqf";

 

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20 hours ago, Vendetta5555 said:

The matter is that thus the server does not work does not load

progressLoadingScreen 0.25;
call compile preprocessFileLineNumbers "dayz_code\configs\traders\server_traders.sqf"; 

call compile preprocessFileLineNumbers "baseJump\init.sqf"; 
call compile preprocessFileLineNumbers "dayz_code\configs\build\chernarus11.sqf";

 

Make sure you unzip the basejump folder and drop it in your mission pbo (Same folder as mission.sqm and init.sqf)

Then open the init.sqf and look for this line:  call compile preprocessFileLineNumbers "server_traders.sqf";

Place this line directly below it: 

call compile preprocessFileLineNumbers "baseJump\init.sqf";

Repack pbo and upload to server

- OR -

YOU CAN TRY OPTION #2

Open your custom compiles file and place it there (if you don't have one you can create it easy - just follow the instructions here) 

Note: my custom complies is located in mission pbo\dayz_code\init\complies.sqf

here is what mine looks like:

==============================

if (isServer) then {
    diag_log "Loading custom server compiles";    
};

if (!isDedicated) then {
    diag_log "Loading custom client compiles";
    
    fnc_usec_selfactions = compile preprocessFileLineNumbers "dayz_code\compile\fn_selfActions.sqf";
    //DZ_KeyDown_EH = compile preprocessFileLineNumbers "dayz_code\compile\keyboard.sqf";
    dze_buildChecks = compile preprocessFileLineNumbers "scripts\dze_buildChecks.sqf";    
}; // <<--- Bracket
call compile preprocessFileLineNumbers "addons\mbc\config.sqf";
call compile preprocessFileLineNumbers "baseJump\init.sqf"; // <<---- Add line outside bracket

fnc_veh_handleDam = compile preprocessFileLineNumbers "scripts\veh_handleDam.sqf";

==============================

Repack pbo and upload to server

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