was just thinking about this.. I wondered if some scripts that run client side could be disabled/enabled on the fly. Do they impact fps that much anyhow. everything impacts it some...
lets just use one popular script as an example. tow/lift. If i'm running around my base and building how much impact does tow lift have if i am running by cars, going into the inventory. could it be disabled until i want it.
add to that if im using packlockmove
and bury/butcher on all the dead zombies laying around where im building.
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kingpapawawa
was just thinking about this.. I wondered if some scripts that run client side could be disabled/enabled on the fly. Do they impact fps that much anyhow. everything impacts it some...
lets just use one popular script as an example. tow/lift. If i'm running around my base and building how much impact does tow lift have if i am running by cars, going into the inventory. could it be disabled until i want it.
add to that if im using packlockmove
and bury/butcher on all the dead zombies laying around where im building.
like i said... random idea.
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