Connorr Posted January 10, 2017 Report Share Posted January 10, 2017 Has anyone got a script to show where you are on the map, I want to keep my difficulty Veteran and I'm running 1.0.5.1 Link to comment Share on other sites More sharing options...
0 juandayz Posted January 10, 2017 Report Share Posted January 10, 2017 4 hours ago, Connorr said: Has anyone got a script to show where you are on the map, I want to keep my difficulty Veteran and I'm running 1.0.5.1 SERVER ROOT\instance_11_Chernarus\Users\instance_11_Chernarus\instance_11_Chernarus.ArmA2OAProfile Spoiler version=1; blood=1; singleVoice=0; gamma=1; brightness=1; shadingQuality=7; shadowQuality=3; maxSamplesPlayed=32; class Difficulties { class Veteran { class Flags { 3rdPersonView=1; armor=0; autoAim=0; autoGuideAT=0; autoSpot=0; cameraShake=1; clockIndicator=0; deathMessages=1; enemyTag=0; friendlyTag=0; hud=1; hudGroupInfo=1; hudPerm=0; hudWp=1; hudWpPerm=0; map=1; netStats=1; tracers=0; ultraAI=0; unlimitedSaves=0; vonId=0; weaponCursor=1; }; skillFriendly=1; precisionFriendly=1; skillEnemy=0.89999998; precisionEnemy=0.75; }; }; sceneComplexity=300000; viewDistance=1600; terrainGrid=10; volumeCD=6.5; volumeFX=8.5; volumeSpeech=5.5; volumeVoN=6.5; vonRecThreshold=0.029999999; this was my settings in my old 1.0.5.1 server..if my memory its not bad map=1; set the player marker on the map Connorr 1 Link to comment Share on other sites More sharing options...
0 Connorr Posted January 10, 2017 Author Report Share Posted January 10, 2017 9 hours ago, juandayz said: SERVER ROOT\instance_11_Chernarus\Users\instance_11_Chernarus\instance_11_Chernarus.ArmA2OAProfile Reveal hidden contents version=1; blood=1; singleVoice=0; gamma=1; brightness=1; shadingQuality=7; shadowQuality=3; maxSamplesPlayed=32; class Difficulties { class Veteran { class Flags { 3rdPersonView=1; armor=0; autoAim=0; autoGuideAT=0; autoSpot=0; cameraShake=1; clockIndicator=0; deathMessages=1; enemyTag=0; friendlyTag=0; hud=1; hudGroupInfo=1; hudPerm=0; hudWp=1; hudWpPerm=0; map=1; netStats=1; tracers=0; ultraAI=0; unlimitedSaves=0; vonId=0; weaponCursor=1; }; skillFriendly=1; precisionFriendly=1; skillEnemy=0.89999998; precisionEnemy=0.75; }; }; sceneComplexity=300000; viewDistance=1600; terrainGrid=10; volumeCD=6.5; volumeFX=8.5; volumeSpeech=5.5; volumeVoN=6.5; vonRecThreshold=0.029999999; this was my settings in my old 1.0.5.1 server..if my memory its not bad map=1; set the player marker on the map Thanks mate! juandayz 1 Link to comment Share on other sites More sharing options...
0 LunatikCH Posted January 10, 2017 Report Share Posted January 10, 2017 marker.sqf: while {true} do { private["_marker"]; deleteMarkerLocal "MarkerPlayer"; if("ItemMap" in (weapons player) || "ItemGPS" in (weapons player)) then { _marker = createMarkerLocal["MarkerPlayer",(position player)]; _marker setMarkerShapeLocal "ICON"; _marker setMarkerTypeLocal "DestroyedVehicle"; _marker setMarkerTextLocal "Me"; _marker setMarkerColorLocal "ColorGreen"; }; sleep 2; }; init.sqf: _nil = [] execVM "path\marker.sqf"; Connorr 1 Link to comment Share on other sites More sharing options...
0 Connorr Posted January 11, 2017 Author Report Share Posted January 11, 2017 10 hours ago, LunatikCH said: marker.sqf: while {true} do { private["_marker"]; deleteMarkerLocal "MarkerPlayer"; if("ItemMap" in (weapons player) || "ItemGPS" in (weapons player)) then { _marker = createMarkerLocal["MarkerPlayer",(position player)]; _marker setMarkerShapeLocal "ICON"; _marker setMarkerTypeLocal "DestroyedVehicle"; _marker setMarkerTextLocal "Me"; _marker setMarkerColorLocal "ColorGreen"; }; sleep 2; }; init.sqf: _nil = [] execVM "path\marker.sqf"; Thanks mate, this also works! Link to comment Share on other sites More sharing options...
0 Christmas Posted January 31, 2017 Report Share Posted January 31, 2017 will this work on 1.0.6 ? Link to comment Share on other sites More sharing options...
0 kingpapawawa Posted January 31, 2017 Report Share Posted January 31, 2017 yes this works on 1.0.6 and similar script that you can turn off and on is included in deploy anything Link to comment Share on other sites More sharing options...
0 salival Posted January 31, 2017 Report Share Posted January 31, 2017 7 hours ago, Christmas said: will this work on 1.0.6 ? 1.0.6 has group management by @ebaydayz built in, as part of it you can enable self map markers in your init.sqf or variables.sqf: dayz_markSelf = 0; // Players can see their own position on the map 0=never, 1=always, 2=With GPS only https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/configVariables.sqf#L103 Link to comment Share on other sites More sharing options...
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Connorr
Has anyone got a script to show where you are on the map, I want to keep my difficulty Veteran and I'm running 1.0.5.1
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