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Script to show where you are on map?


Connorr

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4 hours ago, Connorr said:

Has anyone got a script to show where you are on the map, I want to keep my difficulty Veteran and I'm running 1.0.5.1

SERVER ROOT\instance_11_Chernarus\Users\instance_11_Chernarus\instance_11_Chernarus.ArmA2OAProfile

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version=1;
blood=1;
singleVoice=0;
gamma=1;
brightness=1;
shadingQuality=7;
shadowQuality=3;
maxSamplesPlayed=32;
class Difficulties
{
	class Veteran
	{
		class Flags
		{
			3rdPersonView=1;
			armor=0;
			autoAim=0;
			autoGuideAT=0;
			autoSpot=0;
			cameraShake=1;
			clockIndicator=0;
			deathMessages=1;
			enemyTag=0;
			friendlyTag=0;
			hud=1;
			hudGroupInfo=1;
			hudPerm=0;
			hudWp=1;
			hudWpPerm=0;
			map=1;
			netStats=1;
			tracers=0;
			ultraAI=0;
			unlimitedSaves=0;
			vonId=0;
			weaponCursor=1;
		};
		skillFriendly=1;
		precisionFriendly=1;
		skillEnemy=0.89999998;
		precisionEnemy=0.75;
	};
};
sceneComplexity=300000;
viewDistance=1600;
terrainGrid=10;
volumeCD=6.5;
volumeFX=8.5;
volumeSpeech=5.5;
volumeVoN=6.5;
vonRecThreshold=0.029999999;

 

this was my settings in my old 1.0.5.1 server..if my memory its not bad

map=1;

set the player marker on the map

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9 hours ago, juandayz said:

SERVER ROOT\instance_11_Chernarus\Users\instance_11_Chernarus\instance_11_Chernarus.ArmA2OAProfile

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version=1;
blood=1;
singleVoice=0;
gamma=1;
brightness=1;
shadingQuality=7;
shadowQuality=3;
maxSamplesPlayed=32;
class Difficulties
{
	class Veteran
	{
		class Flags
		{
			3rdPersonView=1;
			armor=0;
			autoAim=0;
			autoGuideAT=0;
			autoSpot=0;
			cameraShake=1;
			clockIndicator=0;
			deathMessages=1;
			enemyTag=0;
			friendlyTag=0;
			hud=1;
			hudGroupInfo=1;
			hudPerm=0;
			hudWp=1;
			hudWpPerm=0;
			map=1;
			netStats=1;
			tracers=0;
			ultraAI=0;
			unlimitedSaves=0;
			vonId=0;
			weaponCursor=1;
		};
		skillFriendly=1;
		precisionFriendly=1;
		skillEnemy=0.89999998;
		precisionEnemy=0.75;
	};
};
sceneComplexity=300000;
viewDistance=1600;
terrainGrid=10;
volumeCD=6.5;
volumeFX=8.5;
volumeSpeech=5.5;
volumeVoN=6.5;
vonRecThreshold=0.029999999;

 

this was my settings in my old 1.0.5.1 server..if my memory its not bad


map=1;

set the player marker on the map

Thanks mate!

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marker.sqf:

while {true} do {
    private["_marker"];
    deleteMarkerLocal "MarkerPlayer";
    if("ItemMap" in (weapons player) || "ItemGPS" in (weapons player)) then {
        _marker = createMarkerLocal["MarkerPlayer",(position player)];
        _marker setMarkerShapeLocal "ICON";
        _marker setMarkerTypeLocal "DestroyedVehicle";
        _marker setMarkerTextLocal "Me";
        _marker setMarkerColorLocal "ColorGreen";            
    };
    sleep 2;
};

init.sqf:

_nil = [] execVM "path\marker.sqf";

 

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10 hours ago, LunatikCH said:

marker.sqf:


while {true} do {
    private["_marker"];
    deleteMarkerLocal "MarkerPlayer";
    if("ItemMap" in (weapons player) || "ItemGPS" in (weapons player)) then {
        _marker = createMarkerLocal["MarkerPlayer",(position player)];
        _marker setMarkerShapeLocal "ICON";
        _marker setMarkerTypeLocal "DestroyedVehicle";
        _marker setMarkerTextLocal "Me";
        _marker setMarkerColorLocal "ColorGreen";            
    };
    sleep 2;
};

init.sqf:


_nil = [] execVM "path\marker.sqf";

 

Thanks mate, this also works!

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7 hours ago, Christmas said:

will this work on 1.0.6  ?

1.0.6 has group management by @ebaydayz built in, as part of it you can enable self map markers in your init.sqf or variables.sqf:

dayz_markSelf = 0; // Players can see their own position on the map 0=never, 1=always, 2=With GPS only

https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/configVariables.sqf#L103

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