dhhdff Posted October 7, 2017 Report Share Posted October 7, 2017 It's working perfectly now, thanks a lot! salival 1 Link to comment Share on other sites More sharing options...
salival Posted October 21, 2017 Author Report Share Posted October 21, 2017 Pushed a commit to reinstate the _folder variable since people wanted it Also pushed some localization updates so Repair, Refuel, Refuel, free and disabled should now be correctly localized for your language. It changes the way you disable/make things free in the config, instead of "free" or "disabled" you now use _freeText or _disabledText i.e ["Air",_freeText] will make the vehicle config class of "Air" free for the specific action. ["Air",_disabledText] will make the vehicle config class of "Air" disabled for the specific action. ["Air",2000] will make the vehicle config class of "Air" have a worth of 2000 for the specific action. ["Armored_SUV_PMC",2000] will make the specific vehicle have a worth of 2000 for the specific action. ["Armored_SUV_PMC",_freeText] will make the specific vehicle be free for the specific action. ["Armored_SUV_PMC",_disabledText] will make the specific vehicle be disabled for the specific action. https://github.com/oiad/service_points/commit/0c3d583bbf38a2b01c4c311d22cc8f80a328f657 Schalldampfer 1 Link to comment Share on other sites More sharing options...
Cyrus Posted January 15, 2018 Report Share Posted January 15, 2018 (edited) Very nice script. Just one question. How do i get custom placed fuel station / pumps to work with this script. All my original pumps works as expected except for the ones i added as custom buildings / bases Edit : I'm using this in my custom building script which I'm suspecting might be the issue : _this = createVehicle ["MAP_A_FuelStation_Feed", [6393.1343, 7792.9556, 0.31752014], [], 0, "CAN_COLLIDE"]; Can i add "MAP_A_FuelStation_Feed" to the service point class in service_point.sqf? //original _servicePointClasses = dayz_fuelpumparray; //Changed to this? _servicePointClasses = dayz_fuelpumparray, MAP_A_FuelStation_Feed; Edited January 15, 2018 by Cyrus Added more info and suggestions Link to comment Share on other sites More sharing options...
salival Posted January 15, 2018 Author Report Share Posted January 15, 2018 39 minutes ago, Cyrus said: Very nice script. Just one question. How do i get custom placed fuel station / pumps to work with this script. All my original pumps works as expected except for the ones i added as custom buildings / bases Edit : I'm using this in my custom building script which I'm suspecting might be the issue : _this = createVehicle ["MAP_A_FuelStation_Feed", [6393.1343, 7792.9556, 0.31752014], [], 0, "CAN_COLLIDE"]; Can i add "MAP_A_FuelStation_Feed" to the service point class in service_point.sqf? //original _servicePointClasses = dayz_fuelpumparray; //Changed to this? _servicePointClasses = dayz_fuelpumparray, MAP_A_FuelStation_Feed; Hi Cyrus, That's pretty much the way you'd need to do it, just with this line instead: _servicePointClasses = dayz_fuelpumparray + ["MAP_A_FuelStation_Feed"]; Link to comment Share on other sites More sharing options...
Cyrus Posted January 15, 2018 Report Share Posted January 15, 2018 Awesome! thank you! was really bugging me to have fuel stations at major traders and they arent working. Again...thanks for the help :)) Link to comment Share on other sites More sharing options...
salival Posted January 25, 2018 Author Report Share Posted January 25, 2018 Hi guys, Just pushed some updates for this mod: Fix localizations not working correctly: here Add ammo to existing magazines, dont clear: here Add localization support: here Translators will be good, see https://github.com/oiad/communityLocalizations theduke 1 Link to comment Share on other sites More sharing options...
Snowman Posted January 25, 2018 Report Share Posted January 25, 2018 50 minutes ago, salival said: Hi guys, Just pushed some updates for this mod: Fix localizations not working correctly: here Add ammo to existing magazines, dont clear: here Add localization support: here Translators will be good, see https://github.com/oiad/communityLocalizations Added Russian translation for servicePoints: <Package name="servicePoints"> <Key ID="STR_SP_MESSAGE"> <English>Vehicle Service Point nearby</English> <Russian>Пункт тех.обслуживания</Russian> </Key> <Key ID="STR_SP_UNABLE_REARM"> <English>%1 is unable to be rearmed.</English> <Russian>%1 не может быть перезаряжен.</Russian> </Key> <Key ID="STR_SP_UNABLE_REPAIR"> <English>%1 is unable to be repaired.</English> <Russian>%1 не может быть отремонтирован.</Russian> </Key> <Key ID="STR_SP_UNABLE_REFUEL"> <English>%1 is unable to be refueled.</English> <Russian>%1 не может быть заправлен топливом.</Russian> </Key> <Key ID="STR_SP_REFUELING"> <English>Refueling %1...</English> <Russian>Заправка %1...</Russian> </Key> <Key ID="STR_SP_REFUELING_STOPPED"> <English>Refueling of %1 stopped</English> <Russian>Заправка %1 остановлена</Russian> </Key> <Key ID="STR_SP_REFUEL_OK"> <English>%1 Refueled</English> <Russian>%1 заправлен</Russian> </Key> <Key ID="STR_SP_REPAIRING"> <English>Repairing%1...</English> <Russian>Ремонт %1</Russian> </Key> <Key ID="STR_SP_REPAIRING_STOPPED"> <English>Repairing of %1 stopped</English> <Russian>Ремонт %1 остановлен</Russian> </Key> <Key ID="STR_SP_REPAIR_OK"> <English>%1 Repaired</English> <Russian>%1 отремонтирован</Russian> </Key> <Key ID="STR_SP_REARMED"> <English>%1 of %2 Rearmed</English> <Russian>%1 из %2 перезаряжен</Russian> </Key> <Key ID="STR_SP_FAIL_COINS"> <English>You need %1 %2 to %3 your %4.</English> <Russian>Вам необходимо %1 %2 для %3 Вашего %4</Russian> </Key> <Key ID="STR_SP_FAIL_BRIEFCASES"> <English>You need %1 to %2 your %3.</English> <Russian>Вам необходимо %1 для %2 Вашего %3</Russian> </Key> </Package> Link to comment Share on other sites More sharing options...
salival Posted January 25, 2018 Author Report Share Posted January 25, 2018 6 hours ago, Snowman said: Added Russian translation for servicePoints: <Package name="servicePoints"> <Key ID="STR_SP_MESSAGE"> <English>Vehicle Service Point nearby</English> <Russian>Пункт тех.обслуживания</Russian> </Key> <Key ID="STR_SP_UNABLE_REARM"> <English>%1 is unable to be rearmed.</English> <Russian>%1 не может быть перезаряжен.</Russian> </Key> <Key ID="STR_SP_UNABLE_REPAIR"> <English>%1 is unable to be repaired.</English> <Russian>%1 не может быть отремонтирован.</Russian> </Key> <Key ID="STR_SP_UNABLE_REFUEL"> <English>%1 is unable to be refueled.</English> <Russian>%1 не может быть заправлен топливом.</Russian> </Key> <Key ID="STR_SP_REFUELING"> <English>Refueling %1...</English> <Russian>Заправка %1...</Russian> </Key> <Key ID="STR_SP_REFUELING_STOPPED"> <English>Refueling of %1 stopped</English> <Russian>Заправка %1 остановлена</Russian> </Key> <Key ID="STR_SP_REFUEL_OK"> <English>%1 Refueled</English> <Russian>%1 заправлен</Russian> </Key> <Key ID="STR_SP_REPAIRING"> <English>Repairing%1...</English> <Russian>Ремонт %1</Russian> </Key> <Key ID="STR_SP_REPAIRING_STOPPED"> <English>Repairing of %1 stopped</English> <Russian>Ремонт %1 остановлен</Russian> </Key> <Key ID="STR_SP_REPAIR_OK"> <English>%1 Repaired</English> <Russian>%1 отремонтирован</Russian> </Key> <Key ID="STR_SP_REARMED"> <English>%1 of %2 Rearmed</English> <Russian>%1 из %2 перезаряжен</Russian> </Key> <Key ID="STR_SP_FAIL_COINS"> <English>You need %1 %2 to %3 your %4.</English> <Russian>Вам необходимо %1 %2 для %3 Вашего %4</Russian> </Key> <Key ID="STR_SP_FAIL_BRIEFCASES"> <English>You need %1 to %2 your %3.</English> <Russian>Вам необходимо %1 для %2 Вашего %3</Russian> </Key> </Package> Thanks @Snowman @DAmNRelentless pushed your changes to github here: https://github.com/oiad/communityLocalizations/commit/9faf2cede86e20e46504d0af5a2ad02d7d3d7a60 Link to comment Share on other sites More sharing options...
salival Posted April 29, 2018 Author Report Share Posted April 29, 2018 Hi guys, I updated service points today with some default localizations from most of the militarized vehicles, Tanks, AA, helis and jets. First lot here second lot: here Link to comment Share on other sites More sharing options...
Hux Posted March 12, 2020 Report Share Posted March 12, 2020 I'm trying to install this script and it doesn't show up in game. In rpt client I get: "Service Points: loading config..." Nothing in server rpt. I believe I have it set up right as I've checked it several times and looked at the mission pbos of other servers I've joined that use it. I'm running Lingor 1.5 and Epoch 1.0.6.2 Thanks. Link to comment Share on other sites More sharing options...
salival Posted March 12, 2020 Author Report Share Posted March 12, 2020 43 minutes ago, Hux said: I'm trying to install this script and it doesn't show up in game. In rpt client I get: "Service Points: loading config..." Nothing in server rpt. I believe I have it set up right as I've checked it several times and looked at the mission pbos of other servers I've joined that use it. I'm running Lingor 1.5 and Epoch 1.0.6.2 Thanks. Hey, If it's showing up in the rpt, the mod should be working fine. Would need to see your client rpt Link to comment Share on other sites More sharing options...
Hux Posted March 12, 2020 Report Share Posted March 12, 2020 Didn't expect an answer so soon ;) I ended up switching the classnames for fuel pumps with: dayz_fuelpumparray + dayz_fuelsources That works. Just started an Epoch Lingor server. It's been a few years since I've had one so it's been a struggle to get things set up. Thanks for the reply. Edit: BTW, do you know if it's still required to manually add the prefix to PBO when using PBO manager? Link to comment Share on other sites More sharing options...
Schalldampfer Posted April 23, 2020 Report Share Posted April 23, 2020 (edited) I have made some fixes and updates. 1. Fix for MLRS/GRAD/StrykerMC's ammo issue. Add Quote { if (_ammo == (_x select 0)) then {_ammo = (_x select 1);}; } foreach [ ["24Rnd_120mmHE_M120","24Rnd_120mmHE_M120_02"], ["ARTY_12Rnd_227mmHE_M270","12Rnd_MLRS"], ["ARTY_40Rnd_120mmHE_BM21","40Rnd_GRAD"] ]; after Quote if (_action == "rearm") then { _magazines = getArray (configFile >> "CfgWeapons" >> _weaponType >> "magazines"); _ammo = _magazines select 0; of servicePointActions.sqf 2. If you don't want planes to have many bombs that it should not fly, Add this Quote if (_vehicle isKindOf "Air") then { _vehicle removeMagazinesTurret [_ammo,_turret]; }; on the same place of servicePointActions.sqf, it must be before Quote for "_i" from 1 to _magazineCount do {_vehicle addMagazineTurret [_ammo,_turret];}; [format[localize "STR_CL_SP_REARMED",_weaponName,_name],1] call dayz_rollingMessages; 3. Fuel cost depends on the amount of fuel to refuel Add Quote if (typeName _costs == "SCALAR") then { _costs = _costs * (1.0 - fuel _vehicle); _costs = round (_costs * (1.0 - fuel _vehicle)); }; after Quote if ((SP_refuel_action < 0) && {_refuel_enable} && (_refuelPoints > 0)) then { _costs = [_vehicle,_refuel_costs] call _fnc_getCosts; of init.sqf Also, I have two more updates in my repository. 1. I've changed the list of _rearm_costs to use "classname" of weapon instead of fucking "localized name" of weapon ( that sometimes makes the cost of 2 rnd stinger be the same as 8 rnd one. ) 2. I have separated the service points of refuel, repair and rearm. (Refuel at fuel stations, repair at repair center and rearm at heavy factory of military base.)https://github.com/Schalldampfer/service_points Edited April 26, 2020 by Schalldampfer Add change to fuel cost Link to comment Share on other sites More sharing options...
Airwaves Man Posted April 12, 2021 Report Share Posted April 12, 2021 Updated for Epoch 1.0.7 Link to comment Share on other sites More sharing options...
Zygaska Posted April 13, 2022 Report Share Posted April 13, 2022 On 4/12/2021 at 10:50 PM, Airwaves Man said: Updated for Epoch 1.0.7 can you update link? Link to comment Share on other sites More sharing options...