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Base despawn bug?


i3lackoutHD

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28 minutes ago, salival said:

Are you using maintenance?

What is your setting for "CleanupPlacedAfterDays" in your config\servername\HiveExt.ini?

Are you running the Mysql based set damage event?

Im using Maintain yes.

I use my own Database Trigger but i dont think that my script are the reason.

 

Today i checked some things,

My Base Maintain and Remove Trigger runs every day around 00:00.

 

Restart every 3 hours ( 00:00 03:00 06:00 09:00 .... )

But some objects despawned around 07:30-08:00. This time there is no database event running.

 

EDIT:

I think that i found my problem:

I just thought that this:

;CleanupPlacedAfterDays = 16

means that its disabled.

But if you want to disable it you have to set it to:

CleanupPlacedAfterDays = -1

without ' ; '

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2 hours ago, i3lackoutHD said:

Im using Maintain yes.

I use my own Database Trigger but i dont think that my script are the reason.

 

Today i checked some things,

My Base Maintain and Remove Trigger runs every day around 00:00.

 

Restart every 3 hours ( 00:00 03:00 06:00 09:00 .... )

But some objects despawned around 07:30-08:00. This time there is no database event running.

 

EDIT:

I think that i found my problem:

I just thought that this:

;CleanupPlacedAfterDays = 16

means that its disabled.

But if you want to disable it you have to set it to:

CleanupPlacedAfterDays = -1

without ' ; '

in the 1.0.5.1

CleanupPlacedAfterDays = -1    works fine.

but in 1.6 im not sure.. read the text above the CleanupPlacedAfterDays = -1

Quote

;Leaving CleanupPlacedAfterDays below commented (with a ; in front) will NOT disable the cleanup, but will make the objects get cleaned up after the default 6 days.

 

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Very concerned by this now. My 4 wall base I rebuilt has gone again, along with the plot pole and safe... Along with everyone elses plot poles and safes. All SQL events are turned off, so I know its not that.

After this thread I changed to CleanupPlacedAfterDays = 360  just to make sure that couldn't remove anything, but it has, or something has at least.

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Some weird shizzle going on here. Items are in the database still, but not loading in. The first player to load in after the restart got kicked before completion and I got a load of these.

Spoiler

18:50:33 Ref to nonnetwork object 34418100# 1063498: wall_indcnc_4.p3d
18:50:33 Ref to nonnetwork object 343e5600# 1063504: mil_barracks_i.p3d
18:50:33 Ref to nonnetwork object 343e4f00# 1063505: mil_guardhouse.p3d
18:50:33 Ref to nonnetwork object 343e4800# 1063506: mil_house_i.p3d
18:50:33 Ref to nonnetwork object 343e4100# 1063507: mil_barracks_i.p3d
18:50:33 Ref to nonnetwork object 34402400# 1063511: wall_indcnc_4.p3d
18:50:33 Ref to nonnetwork object 34401600# 1063513: wall_indcnc_4.p3d
18:50:33 Ref to nonnetwork object 34400100# 1063516: wall_indcnc_4.p3d
18:50:33 Ref to nonnetwork object 34417200# 1063518: wall_indcnc_4.p3d
18:50:33 Ref to nonnetwork object 34416400# 1063520: wall_indcnc_4.p3d
18:50:33 Ref to nonnetwork object 34415600# 1063522: wall_indcnc_4.p3d
18:50:33 Ref to nonnetwork object 34414100# 1063525: wall_indcnc_end_2.p3d
18:50:33 Ref to nonnetwork object 34425d00# 1063530: wall_indcnc_4.p3d
18:50:33 Ref to nonnetwork object 366a7900# 1063535: wall_indcnc_4.p3d
18:50:33 Ref to nonnetwork object 366a8f00# 1063550: wall_indcnc_4.p3d
18:50:33 Ref to nonnetwork object 366a8100# 1063552: wall_indcnc_end_2.p3d

 

A bit further down, I got this.

Spoiler

18:51:45 Error in expression <ll compile str formatText["%1", _data];
_resultArray
};

onPlayerDisconnected "[>
18:51:45   Error position: <_resultArray
};

onPlayerDisconnected "[>
18:51:45   Error Undefined variable in expression: _resultarray
18:51:45 File z\addons\dayz_server\init\server_functions.sqf, line 153
18:51:45 "HIVE: Request sent"
18:51:45 Error in expression <t _myArray,_result];
};
};
} else {
if (_val > 0) then {
_fileName = _key call s>
18:51:45   Error position: <_val > 0) then {
_fileName = _key call s>
18:51:45   Error Undefined variable in expression: _val
18:51:45 File z\addons\dayz_server\system\server_monitor.sqf, line 63

So wondering if the database didnt load correctly.

 

*edit* No vehicles either. spawned or bought.. Definitely not loaded correctly.

*edit 2* Restart fixed it

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Your last post shows an issue that has cropped up lately, it appears the server can disconnect while streaming the database. It is a known issue.

 

I would think you are doing something wrong for your bases to be despawning, I have my CleanupPlacedAfterDays set to 28 and my sql setdamageonage event set to 14 days, maintenance works great.

I don't know why you wouldn't want to use maintenance, though. It greatly helps servers keep minimal objects. You could always just make maintaining free.

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My maintainace has always been the same on my old 1.0.5.1 server and never had issues there, but for some reason that I cant explain, stuff is dissapearing before it should. My database is only 6 days old, but stuff has gone already. Its possible it was destroyed, but due to the location, pretty unlikely.

I run an sql event to add 0.9 damage every 3 days for maintainence then another to delete objects older than 14 days since update. I had the hive set to -1as it was never needed.

The other issue is obviously seperate, as a restart fixed it, so yes there is definately an issue with streaming the database somewhere.

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