i3lackoutHD Posted December 21, 2016 Report Share Posted December 21, 2016 Hello guys, I have a big problem. All Bases on my Server despawn after some time. Im really confused - anyone with the same problem? Maybe already a fix. Hope someone has a answer. Blackout Link to comment Share on other sites More sharing options...
0 salival Posted December 21, 2016 Report Share Posted December 21, 2016 Are you using maintenance? What is your setting for "CleanupPlacedAfterDays" in your config\servername\HiveExt.ini? Are you running the Mysql based set damage event? Link to comment Share on other sites More sharing options...
0 i3lackoutHD Posted December 21, 2016 Author Report Share Posted December 21, 2016 28 minutes ago, salival said: Are you using maintenance? What is your setting for "CleanupPlacedAfterDays" in your config\servername\HiveExt.ini? Are you running the Mysql based set damage event? Im using Maintain yes. I use my own Database Trigger but i dont think that my script are the reason. Today i checked some things, My Base Maintain and Remove Trigger runs every day around 00:00. Restart every 3 hours ( 00:00 03:00 06:00 09:00 .... ) But some objects despawned around 07:30-08:00. This time there is no database event running. EDIT: I think that i found my problem: I just thought that this: ;CleanupPlacedAfterDays = 16 means that its disabled. But if you want to disable it you have to set it to: CleanupPlacedAfterDays = -1 without ' ; ' Link to comment Share on other sites More sharing options...
0 juandayz Posted December 21, 2016 Report Share Posted December 21, 2016 2 hours ago, i3lackoutHD said: Im using Maintain yes. I use my own Database Trigger but i dont think that my script are the reason. Today i checked some things, My Base Maintain and Remove Trigger runs every day around 00:00. Restart every 3 hours ( 00:00 03:00 06:00 09:00 .... ) But some objects despawned around 07:30-08:00. This time there is no database event running. EDIT: I think that i found my problem: I just thought that this: ;CleanupPlacedAfterDays = 16 means that its disabled. But if you want to disable it you have to set it to: CleanupPlacedAfterDays = -1 without ' ; ' in the 1.0.5.1 CleanupPlacedAfterDays = -1 works fine. but in 1.6 im not sure.. read the text above the CleanupPlacedAfterDays = -1 Quote ;Leaving CleanupPlacedAfterDays below commented (with a ; in front) will NOT disable the cleanup, but will make the objects get cleaned up after the default 6 days. i3lackoutHD 1 Link to comment Share on other sites More sharing options...
0 lwbuk Posted December 21, 2016 Report Share Posted December 21, 2016 I have -1 on mine and noticed my 4 wall test base I built approx 6 days ago was gone earlier. So are we saying -1 doesn't work anymore and we need to have some other method. Link to comment Share on other sites More sharing options...
0 juandayz Posted December 21, 2016 Report Share Posted December 21, 2016 @icomrade do you know what is the trick to remove the cleaning option in 1.6? if: Quote ;Leaving CleanupPlacedAfterDays below commented (with a ; in front) will NOT disable the cleanup, but will make the objects get cleaned up after the default 6 days. Link to comment Share on other sites More sharing options...
0 lwbuk Posted December 22, 2016 Report Share Posted December 22, 2016 Very concerned by this now. My 4 wall base I rebuilt has gone again, along with the plot pole and safe... Along with everyone elses plot poles and safes. All SQL events are turned off, so I know its not that. After this thread I changed to CleanupPlacedAfterDays = 360 just to make sure that couldn't remove anything, but it has, or something has at least. Link to comment Share on other sites More sharing options...
0 lwbuk Posted December 22, 2016 Report Share Posted December 22, 2016 Some weird shizzle going on here. Items are in the database still, but not loading in. The first player to load in after the restart got kicked before completion and I got a load of these. Spoiler 18:50:33 Ref to nonnetwork object 34418100# 1063498: wall_indcnc_4.p3d 18:50:33 Ref to nonnetwork object 343e5600# 1063504: mil_barracks_i.p3d 18:50:33 Ref to nonnetwork object 343e4f00# 1063505: mil_guardhouse.p3d 18:50:33 Ref to nonnetwork object 343e4800# 1063506: mil_house_i.p3d 18:50:33 Ref to nonnetwork object 343e4100# 1063507: mil_barracks_i.p3d 18:50:33 Ref to nonnetwork object 34402400# 1063511: wall_indcnc_4.p3d 18:50:33 Ref to nonnetwork object 34401600# 1063513: wall_indcnc_4.p3d 18:50:33 Ref to nonnetwork object 34400100# 1063516: wall_indcnc_4.p3d 18:50:33 Ref to nonnetwork object 34417200# 1063518: wall_indcnc_4.p3d 18:50:33 Ref to nonnetwork object 34416400# 1063520: wall_indcnc_4.p3d 18:50:33 Ref to nonnetwork object 34415600# 1063522: wall_indcnc_4.p3d 18:50:33 Ref to nonnetwork object 34414100# 1063525: wall_indcnc_end_2.p3d 18:50:33 Ref to nonnetwork object 34425d00# 1063530: wall_indcnc_4.p3d 18:50:33 Ref to nonnetwork object 366a7900# 1063535: wall_indcnc_4.p3d 18:50:33 Ref to nonnetwork object 366a8f00# 1063550: wall_indcnc_4.p3d 18:50:33 Ref to nonnetwork object 366a8100# 1063552: wall_indcnc_end_2.p3d A bit further down, I got this. Spoiler 18:51:45 Error in expression <ll compile str formatText["%1", _data]; _resultArray }; onPlayerDisconnected "[> 18:51:45 Error position: <_resultArray }; onPlayerDisconnected "[> 18:51:45 Error Undefined variable in expression: _resultarray 18:51:45 File z\addons\dayz_server\init\server_functions.sqf, line 153 18:51:45 "HIVE: Request sent" 18:51:45 Error in expression <t _myArray,_result]; }; }; } else { if (_val > 0) then { _fileName = _key call s> 18:51:45 Error position: <_val > 0) then { _fileName = _key call s> 18:51:45 Error Undefined variable in expression: _val 18:51:45 File z\addons\dayz_server\system\server_monitor.sqf, line 63 So wondering if the database didnt load correctly. *edit* No vehicles either. spawned or bought.. Definitely not loaded correctly. *edit 2* Restart fixed it Link to comment Share on other sites More sharing options...
0 salival Posted December 22, 2016 Report Share Posted December 22, 2016 Your last post shows an issue that has cropped up lately, it appears the server can disconnect while streaming the database. It is a known issue. I would think you are doing something wrong for your bases to be despawning, I have my CleanupPlacedAfterDays set to 28 and my sql setdamageonage event set to 14 days, maintenance works great. I don't know why you wouldn't want to use maintenance, though. It greatly helps servers keep minimal objects. You could always just make maintaining free. Link to comment Share on other sites More sharing options...
0 lwbuk Posted December 22, 2016 Report Share Posted December 22, 2016 My maintainace has always been the same on my old 1.0.5.1 server and never had issues there, but for some reason that I cant explain, stuff is dissapearing before it should. My database is only 6 days old, but stuff has gone already. Its possible it was destroyed, but due to the location, pretty unlikely. I run an sql event to add 0.9 damage every 3 days for maintainence then another to delete objects older than 14 days since update. I had the hive set to -1as it was never needed. The other issue is obviously seperate, as a restart fixed it, so yes there is definately an issue with streaming the database somewhere. Link to comment Share on other sites More sharing options...
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i3lackoutHD
Hello guys,
I have a big problem.
All Bases on my Server despawn after some time.
Im really confused - anyone with the same problem? Maybe already a fix.
Hope someone has a answer.
Blackout
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