Sp4rkY Posted December 2, 2016 Report Share Posted December 2, 2016 Ok so it works for you now ? No problem dude. Link to comment Share on other sites More sharing options...
vbawol Posted December 3, 2016 Report Share Posted December 3, 2016 0.4 b669 available for download on experimental: https://github.com/EpochModTeam/Epoch/tree/experimental Workaround for playerRespawnTime always returning -1 when the player is killed, that also prevented player time to be revived. Thanks goes to @Ignatz-HeMan and @SPKcoding for the fix! Changes since 668:https://github.com/EpochModTeam/Epoch/commit/985660122957217d15533acc0fd127470fe63904 Grahame 1 Link to comment Share on other sites More sharing options...
Grahame Posted December 3, 2016 Author Report Share Posted December 3, 2016 @vbawol I've got Tanoa running on 669 and Altis on 668. Getting some reports that players are respawning where they died rather than the spawn chamber and one player claims that they are unkillable on Tanoa only... cannot verify claims because I am still at work Link to comment Share on other sites More sharing options...
He-Man Posted December 3, 2016 Report Share Posted December 3, 2016 "players are respawning where they died" should be fixed with 669. On 668 we also had this. It's because the Clients closes the display faster, than the Server knows that he is dead^^ unkillable we haven't noticed so far. Grahame 1 Link to comment Share on other sites More sharing options...
Grahame Posted December 3, 2016 Author Report Share Posted December 3, 2016 1 minute ago, He-Man said: "players are respawning where they died" should be fixed with 669. On 668 we also had this. It's because the Clients closes the display faster, than the Server knows that he is dead^^ unkillable we haven't noticed so far. Haven't had the first issue reported on 668 (Altis server), only on 669 (the Tanoa server). Only had one report of the unkillable, need to get more info. Link to comment Share on other sites More sharing options...
He-Man Posted December 3, 2016 Report Share Posted December 3, 2016 We had it only on 668 for now. Not always, only sometimes. I will ask the players tomorrow, if they have also noticed it in 669. But I think with the fixed respawn timer it should be gone. Link to comment Share on other sites More sharing options...
Grahame Posted December 3, 2016 Author Report Share Posted December 3, 2016 It's not always on my Tanoa server, just one player atm for the respawn. Happened to him three times then okay... But that was on 669 (downloaded build this morning and specifically noticed that it was 669 not 668). Link to comment Share on other sites More sharing options...
Grahame Posted December 6, 2016 Author Report Share Posted December 6, 2016 Can confirm that the fix in experimental sorts the player killed EH issues (not the one in 669 though) Link to comment Share on other sites More sharing options...
RC_Robio Posted December 6, 2016 Report Share Posted December 6, 2016 Might be worth a try: https://forums.bistudio.com/topic/160288-arma-3-stable-server-166-performance-binary-feedback/page-91#entry3126883 https://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm Link to comment Share on other sites More sharing options...
fonstec Posted December 13, 2016 Report Share Posted December 13, 2016 Can the craft crash fix be merged into my existing V4.0 installation. I've downloaded GitHub files but not sure how to proceed. Crash reports are available, BI seemed uninterested as it's a mod issue. Any advice would be gratefully received as I'm running out of hair to tear out. Link to comment Share on other sites More sharing options...
vbawol Posted December 13, 2016 Report Share Posted December 13, 2016 35 minutes ago, fonstec said: Can the craft crash fix be merged into my existing V4.0 installation. I've downloaded GitHub files but not sure how to proceed. Crash reports are available, BI seemed uninterested as it's a mod issue. Any advice would be gratefully received as I'm running out of hair to tear out. the crafting fix was released with b668. just update your mission file and server pbos. Link to comment Share on other sites More sharing options...
fonstec Posted January 13, 2017 Report Share Posted January 13, 2017 Thanks for your suggestion which did work ... for a while. Unfortunately, as I've been adding missions the apparently same issue has returned. Please let me know what info I can provide that might help you identify the problem and advise on a solution? Link to comment Share on other sites More sharing options...
82ndAB_Bravo17 Posted January 13, 2017 Report Share Posted January 13, 2017 Suggest you start again with vanilla files and add things one at a time until you find out what breaks it. RC_Robio 1 Link to comment Share on other sites More sharing options...
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