godmode8 Posted August 25, 2016 Report Share Posted August 25, 2016 Sorry for my English , I write through translator. Recently I discovered dupe on the server . Actions are : In the inventory we have 1 briefcase Lower the FPS and start to remove 10oz At the end of briefcase throw down on the ground / car / backpack Get 1 full briefcase 9x10 oz + 10oz. The solution can only see through a screen lock with low FPS with an open inventory , like in this script , but the experience is not enough . I would be grateful for help in writing the script . juandayz 1 Link to comment Share on other sites More sharing options...
juandayz Posted August 25, 2016 Report Share Posted August 25, 2016 whats about if u put a fps restriction ? something like _lower_fps = 18; if (diag_fps <= _lower_fps)) exitWith {}; godmode8 1 Link to comment Share on other sites More sharing options...
godmode8 Posted August 25, 2016 Author Report Share Posted August 25, 2016 If you can complete the script and its connection Link to comment Share on other sites More sharing options...
juandayz Posted August 25, 2016 Report Share Posted August 25, 2016 but where is the script? godmode8 1 Link to comment Share on other sites More sharing options...
Joshyy Posted August 26, 2016 Report Share Posted August 26, 2016 Maybe add something that doesn't allow gear opening with low fps in your dayz_spaceinterrupt.sqf if diag_fps < 8 {titleText ["Your FPS it too low! Try lowing settings!"]} else {createdialog "gear"}; put that in the gear bit of the dayz_spaceinterrupt.sqf (im not sure that the actual dialog for the gear is so check that yourself. I'm not sure if this will work, will test later though :) juandayz 1 Link to comment Share on other sites More sharing options...
godmode8 Posted August 26, 2016 Author Report Share Posted August 26, 2016 18 hours ago, juandayz said: but where is the script? Link to comment Share on other sites More sharing options...
Shawn Posted August 26, 2016 Report Share Posted August 26, 2016 JustBullet's anti-dupe solution won't work here as it doesn't necessarily have to be a very low fps, it can even be around 15 fps. Link to comment Share on other sites More sharing options...
juandayz Posted August 26, 2016 Report Share Posted August 26, 2016 @godmode8 try it : forget the antidup, open your dayz_spaceinterrupt.sqf (if ure using snap pro u have this file into the mod folder, if not you need create a custom spaceinterrupt). I assume you have one cuz youre running justbullet antidup. find this: if ((_dikCode in actionKeys "Gear") and (vehicle player != player) and !_shift and !_ctrl and !_alt && !dialog) then { replace by: if (((_dikCode in actionKeys "Gear") and (vehicle player != player) and !_shift and !_ctrl and !_alt && !dialog) && diag_fps > 10) then { or with it: (im not sure about the syntax so try if works with one of them) if ((_dikCode in actionKeys "Gear") and (vehicle player != player) and (diag_fps > 10) and !_shift and !_ctrl and !_alt && !dialog) then { other way to try: if ((_dikCode in actionKeys "Gear") and (vehicle player != player) and !_shift and !_ctrl and !_alt && !dialog) then { if (diag_fps > 10) then { createGearDialog [player, "RscDisplayGear"]; _handled = true; };}; AxeMan123 and godmode8 2 Link to comment Share on other sites More sharing options...
Jestertriks Posted August 27, 2016 Report Share Posted August 27, 2016 Please let us know if this worked?? Link to comment Share on other sites More sharing options...
seelenapparat Posted August 27, 2016 Report Share Posted August 27, 2016 thats all good and fine, but what do you do if I open my gear first and then lower the fps? :) godmode8 1 Link to comment Share on other sites More sharing options...
juandayz Posted August 27, 2016 Report Share Posted August 27, 2016 3 hours ago, seelenapparat said: thats all good and fine, but what do you do if I open my gear first and then lower the fps? :) mmm maybe something like that be correct? if ((_dikCode in actionKeys "Gear") and (vehicle player != player) and !_shift and !_ctrl and !_alt && !dialog) then { open = true; }else{ open = false; }; while {open} do { createGearDialog [player, "RscDisplayGear"]; _handled = true; if (diag_fps < 10) exitWith { cutText [format["Lower FPS"], "PLAIN DOWN"]; open = false; }; }; godmode8 1 Link to comment Share on other sites More sharing options...
seelenapparat Posted August 27, 2016 Report Share Posted August 27, 2016 maybe we need to take a different approach: step away from the keyboard stuff. maybe try to use a file which uses already a while do loop (e.g. player_spawn2.sqf has 2 second sleep) and do something like this maybe: - is gear open? _abortGear = false; if( !isNull (FindDisplay 106) ) then { if (_abortGear) then { (FindDisplay 106) closeDisplay 1; }; }; - add a check for the player fps? if (diag_fps < 10) then { _abortGear = true; }; juandayz and godmode8 2 Link to comment Share on other sites More sharing options...
godmode8 Posted August 27, 2016 Author Report Share Posted August 27, 2016 16 hours ago, juandayz said: @godmode8 try it : forget the antidup, open your dayz_spaceinterrupt.sqf (if ure using snap pro u have this file into the mod folder, if not you need create a custom spaceinterrupt). I assume you have one cuz youre running justbullet antidup. find this: if ((_dikCode in actionKeys "Gear") and (vehicle player != player) and !_shift and !_ctrl and !_alt && !dialog) then { replace by: if (((_dikCode in actionKeys "Gear") and (vehicle player != player) and !_shift and !_ctrl and !_alt && !dialog) && diag_fps > 10) then { or with it: (im not sure about the syntax so try if works with one of them) if ((_dikCode in actionKeys "Gear") and (vehicle player != player) and (diag_fps > 10) and !_shift and !_ctrl and !_alt && !dialog) then { other way to try: if ((_dikCode in actionKeys "Gear") and (vehicle player != player) and !_shift and !_ctrl and !_alt && !dialog) then { if (diag_fps > 10) then { createGearDialog [player, "RscDisplayGear"]; _handled = true; };}; 1 hour ago, juandayz said: mmm maybe something like that be correct? if ((_dikCode in actionKeys "Gear") and (vehicle player != player) and !_shift and !_ctrl and !_alt && !dialog) then { open = true; }else{ open = false; }; while {open} do { createGearDialog [player, "RscDisplayGear"]; _handled = true; if (diag_fps < 10) exitWith { cutText [format["Lower FPS"], "PLAIN DOWN"]; open = false; }; }; it did not work , will put my spaceinterrupt.sqf https://www.sendspace.com/file/8e00wu juandayz 1 Link to comment Share on other sites More sharing options...
seelenapparat Posted August 27, 2016 Report Share Posted August 27, 2016 you cannot use a while loop in the dayz_spaceinterrupt. thats never gonna work this way. godmode8 1 Link to comment Share on other sites More sharing options...
juandayz Posted August 27, 2016 Report Share Posted August 27, 2016 9 hours ago, godmode8 said: it did not work , will put my spaceinterrupt.sqf https://www.sendspace.com/file/8e00wu mm the @seelenapparat way dsnt work trough spaceinterrupt... i guess he say create a new sqf with his code and call it in !if is dedicated section of init.sqf or something like this. or maybe: if ((_dikCode in actionKeys "Gear") && (vehicle player != player) && !_shift && !_ctrl && !_alt && !dialog) then { _null = execVM "custom\seelenapparatway.sqf"; }; or Spoiler if (_dikCode in (actionKeys "GetOver")) then { if (player isKindOf "PZombie_VB") then { _handled = true; DZE_PZATTACK = true; } else { _nearbyObjects = nearestObjects[getPosATL player, dayz_disallowedVault, 8]; if (count _nearbyObjects > 0) then { if((diag_tickTime - dayz_lastCheckBit > 4)) then { [objNull, player, rSwitchMove,"GetOver"] call RE; player playActionNow "GetOver"; dayz_lastCheckBit = diag_tickTime; } else { _handled = true; }; }; }; }; //G MENU if (_dikCode == 0x22) then { _null = execVM "custom\seelenapparatway.sqf"; }; seelenapparatway.sqf Spoiler his code here godmode8 1 Link to comment Share on other sites More sharing options...
seelenapparat Posted August 28, 2016 Report Share Posted August 28, 2016 yes exactly. something like this: in init.sqf in !(isDedicated) section: [] execVM "path\to\antidupe.sqf"; and in the antidupe.sqf put something along this: Spoiler private ["_abortGear"]; while {true} do { _abortGear = false; if (diag_fps < 10) then { _abortGear = true; }; if( !isNull (FindDisplay 106) ) then { if (_abortGear) then { (FindDisplay 106) closeDisplay 1; }; }; uisleep 0.2; }; thats just the idea, needs some fleshing out and testing ofcourse. :) godmode8 and juandayz 2 Link to comment Share on other sites More sharing options...
juandayz Posted August 28, 2016 Report Share Posted August 28, 2016 @godmode8 i test the @seelenapparat way and works so well. (post above) please put on your main post for the others. Tnks Seelenapparat! 1-create this path: mpmissions\yourinstance\seelen_antidupe\ 2-create a sqf called seelen_antidupe.sqf and drop into new path Spoiler //////seelenapparat antidupe restrict open gear when fps are lower////// ////////tnks for it seelenapparat!! and sory for put a name to you script and make an install guide :D//////////////// private ["_abortGear","_fps","_validfps"]; _fps = round(diag_fps);_validfps = 10; //put any other value to get the top of restriction while {true} do { _abortGear = false; if (diag_fps <= _validfps) then { _abortGear = true; }; if( !isNull (FindDisplay 106) ) then { if (_abortGear) then { (FindDisplay 106) closeDisplay 1; sleep 1; systemChat format["Inventory was closed by low value in fps: %1",_fps];//put your own text }; }; uisleep 0.2; }; 3-go to your init.sqf find: if (!isDedicated) then { somewhere into this section paste: [] execVM "seelen_antidupe\seelen_antidupe.sqf"; **For test it: Launch a lot of smoke granades to get lower fps. then press G. (your inventory do not appear) **If u press G before drop your fps, then inventory will be closed automatically. godmode8 1 Link to comment Share on other sites More sharing options...
godmode8 Posted August 28, 2016 Author Report Share Posted August 28, 2016 Many thanks for this script . Even a small request . Briefcase can be drop when the server lags . The solution is to close the inventory immediately after the extraction of 10oz . If it is not hard to help to solve this problem and thanks again Link to comment Share on other sites More sharing options...
godmode8 Posted August 30, 2016 Author Report Share Posted August 30, 2016 up Link to comment Share on other sites More sharing options...
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