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[EMS] Epoch Mission System - Release 0.2.1


mimic

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We just tested this and it worx ! boxes here ,halo jump worx  !

     " if(vehicle _x != _x && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle) && (typeOf vehicle _x) != ""ParachuteWest"" && (vehicle _x getVariable [""Mission"",0] && (vehicle _x getVariable [""DZAI"",0] != 1) && (vehicle _x getVariable [""Sarge"",0] != 1)) then {" \n
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We just tested this and it worx ! boxes here ,halo jump worx  !

"    if(vehicle _x != _x && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x) && (typeOf vehicle _x) != ""ParachuteWest"" && (vehicle _x getVariable [""Sarge"",0] != 1) && (vehicle _x getVariable [""DZAI"",0] != 1) && (vehicle _x getVariable [""Mission"",0] != 1) && !((typeOf vehicle _x) in DZE_safeVehicle)) then {" \n

vehicle _x != _x && (isPlayer _x)
replace on

vehicle x != _x && (isPlayer x)
this is a change?
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" if( vehicle x != _x && (vehicle _x getVariable [""Mission"",0] != 1) && (vehicle _x getVariable [""Sarge"",0] != 1) && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer x) && !((typeOf vehicle _x) in DZE_safeVehicle) ) then {" \n
ARMA2OASERVER.RPT:

10:29:28 Error Zero divisor
10:29:28 File z\addons\dayz_server\init\server_functions.sqf, line 242
10:29:28 "DEBUG: unable to find suitable vehicle to spawn"
10:29:29 "TIME SYNC: Local Time set to [2013,8,3,9,29]"
10:29:30 Error in expression <
{
if( vehicle x != _x && (vehicle _x getVariable ["Mis>
10:29:30 Error position: <x != _x && (vehicle _x getVariable ["Mis>
10:29:30 Error Undefined variable in expression: x
10:29:30 Error in expression <
{
if( vehicle x != _x && (vehicle _x getVariable ["Mis>
10:29:30 Error position: <x != _x && (vehicle _x getVariable ["Mis>
10:29:30 Error Undefined variable in expression: x
10:29:30 Error in expression <
{
if( vehicle x != _x && (vehicle _x getVariable ["Mis>
what am I doing wrong?
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Started to get this today, why?

15:38:21 "AIUNIT: Spawn initiated: Centre:[7359.51,10784.2] | Radius in m:40 | Waypoint number:4 | WeaponLevel:1"
15:38:21 "AIUNIT: Creating Ins_Soldier_1 by <NULL-object> at [7360.51,10785.2,0]. Result:O 1-1-A:1 | Loadout:["Sa58P_EP1","30Rnd_762x39_SA58"] / Num:2"
15:38:21 Error in expression <loadout select 2;
_aiammo2 = _ailoadout select 3;
_aiunit addweapon _aiwep1;
_ai>
15:38:21   Error position: <select 3;
_aiunit addweapon _aiwep1;
_ai>
15:38:21   Error Zero divisor
15:38:21 File z\addons\dayz_server\missions\add_unit_server.sqf, line 116
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So i think i got the most of it to work after the 1.0.3 patch. eveything spawn in like it should. 

 

But some missions are clearing it self, and some missions i have AI´s running around with no weapons xD.. 

Are they running Sarge? since i havent look at them yet since the update. 

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So i think i got the most of it to work after the 1.0.3 patch. eveything spawn in like it should.

But some missions are clearing it self, and some missions i have AI´s running around with no weapons xD..

Are they running Sarge? since i havent look at them yet since the update.

Some missions have been converted to use Sarge AI, others haven't.

We haven't formally released a version of EMS that supports 1.0.3 yet. Fuchs and I are working through the bugs still. Hopefully we'll be able to get a release out to you guys soon.

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I just can't stop the cleanup from deleting the crates.. 

Added
_keep = (_x getVariable ["permaLoot",false]) || (_x getVariable ["Sarge",0] == 1) ;

to the server_functions but there's just no difference at all.

 

Edit: Okay for some missions it works for others it doesn't. I guess the reason is that some don't have the Sarge variable?

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	   "    if(vehicle _x != _x && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x)  && !((typeOf vehicle _x) in DZE_safeVehicle)  && (typeOf vehicle _x) != ""ParachuteWest"" && (vehicle _x getVariable [""Mission"",0] && (vehicle _x getVariable [""DZAI"",0] != 1) && (vehicle _x getVariable [""Sarge"",0] != 1)) then {" \n
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No I'm not using it and thats why i don't have it in my cleanup. But then i don't understand why some missions got crates and others don't. 
In this case the Major SM13 had no crate but another mission active at the same time had their crates properly spawned..

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