Crazmanian Posted December 10, 2013 Report Share Posted December 10, 2013 Most of the missions seem to be working fine for our server in New patch apart from the ammo crates aren't in any of the missions anyone else getting this they worked fine in previous patch Link to comment Share on other sites More sharing options...
Fuchs Posted December 10, 2013 Report Share Posted December 10, 2013 We just tested this and it worx ! boxes here ,halo jump worx ! " if(vehicle _x != _x && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle) && (typeOf vehicle _x) != ""ParachuteWest"" && (vehicle _x getVariable [""Mission"",0] && (vehicle _x getVariable [""DZAI"",0] != 1) && (vehicle _x getVariable [""Sarge"",0] != 1)) then {" \n Link to comment Share on other sites More sharing options...
Nsgguy Posted December 10, 2013 Report Share Posted December 10, 2013 still not working for me? what are you changing the missions file name to? 1.0.3 already has missions folder. Link to comment Share on other sites More sharing options...
Fuchs Posted December 11, 2013 Report Share Posted December 11, 2013 Good morning.i putted all into the existing missions folder since patch 1.0.3 ! Link to comment Share on other sites More sharing options...
feelgood Posted December 11, 2013 Report Share Posted December 11, 2013 Hi! why bots are invisible sometimes? and it is possible to add spawn mission cars to database? Link to comment Share on other sites More sharing options...
Fuchs Posted December 11, 2013 Report Share Posted December 11, 2013 If u use sarge then u have to fix it yourself or google sarge ai invisible . The cars i wiuld say the better way is to get rid of them after server restart and not saving them to db !! Link to comment Share on other sites More sharing options...
adrianna Posted December 11, 2013 Report Share Posted December 11, 2013 I found the problem why the missions not works. Was a problem with the PBO Manager! Obvious not packed correctly. Link to comment Share on other sites More sharing options...
Belgis Posted December 11, 2013 Report Share Posted December 11, 2013 We just tested this and it worx ! boxes here ,halo jump worx ! " if(vehicle _x != _x && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x) && (typeOf vehicle _x) != ""ParachuteWest"" && (vehicle _x getVariable [""Sarge"",0] != 1) && (vehicle _x getVariable [""DZAI"",0] != 1) && (vehicle _x getVariable [""Mission"",0] != 1) && !((typeOf vehicle _x) in DZE_safeVehicle)) then {" \n vehicle _x != _x && (isPlayer _x)replace onvehicle x != _x && (isPlayer x)this is a change? Link to comment Share on other sites More sharing options...
Fuchs Posted December 11, 2013 Report Share Posted December 11, 2013 Lol feom time to time i think we all have issues with somethng like that Link to comment Share on other sites More sharing options...
Belgis Posted December 11, 2013 Report Share Posted December 11, 2013 " if( vehicle x != _x && (vehicle _x getVariable [""Mission"",0] != 1) && (vehicle _x getVariable [""Sarge"",0] != 1) && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer x) && !((typeOf vehicle _x) in DZE_safeVehicle) ) then {" \nARMA2OASERVER.RPT: 10:29:28 Error Zero divisor 10:29:28 File z\addons\dayz_server\init\server_functions.sqf, line 242 10:29:28 "DEBUG: unable to find suitable vehicle to spawn" 10:29:29 "TIME SYNC: Local Time set to [2013,8,3,9,29]" 10:29:30 Error in expression < { if( vehicle x != _x && (vehicle _x getVariable ["Mis> 10:29:30 Error position: <x != _x && (vehicle _x getVariable ["Mis> 10:29:30 Error Undefined variable in expression: x 10:29:30 Error in expression < { if( vehicle x != _x && (vehicle _x getVariable ["Mis> 10:29:30 Error position: <x != _x && (vehicle _x getVariable ["Mis> 10:29:30 Error Undefined variable in expression: x 10:29:30 Error in expression < { if( vehicle x != _x && (vehicle _x getVariable ["Mis> what am I doing wrong? Link to comment Share on other sites More sharing options...
Fuchs Posted December 11, 2013 Report Share Posted December 11, 2013 I posted the fix yesterday. It runs on my AlpenFestung no probs with parachutin or halo jump and boxes are working also.the fix for cleanup is also on the git! Link to comment Share on other sites More sharing options...
bFe Posted December 11, 2013 Report Share Posted December 11, 2013 Does anyone have a clean mission file with this and Sarge AI working? /lazy mood today Link to comment Share on other sites More sharing options...
Fuchs Posted December 11, 2013 Report Share Posted December 11, 2013 One time!! Look at the git last line its highlighted gr.. ;) Link to comment Share on other sites More sharing options...
XtremeMakak Posted December 11, 2013 Report Share Posted December 11, 2013 Started to get this today, why? 15:38:21 "AIUNIT: Spawn initiated: Centre:[7359.51,10784.2] | Radius in m:40 | Waypoint number:4 | WeaponLevel:1" 15:38:21 "AIUNIT: Creating Ins_Soldier_1 by <NULL-object> at [7360.51,10785.2,0]. Result:O 1-1-A:1 | Loadout:["Sa58P_EP1","30Rnd_762x39_SA58"] / Num:2" 15:38:21 Error in expression <loadout select 2; _aiammo2 = _ailoadout select 3; _aiunit addweapon _aiwep1; _ai> 15:38:21 Error position: <select 3; _aiunit addweapon _aiwep1; _ai> 15:38:21 Error Zero divisor 15:38:21 File z\addons\dayz_server\missions\add_unit_server.sqf, line 116 Link to comment Share on other sites More sharing options...
Mr.Exodus Posted December 11, 2013 Report Share Posted December 11, 2013 So i think i got the most of it to work after the 1.0.3 patch. eveything spawn in like it should. But some missions are clearing it self, and some missions i have AI´s running around with no weapons xD.. Are they running Sarge? since i havent look at them yet since the update. Link to comment Share on other sites More sharing options...
mimic Posted December 11, 2013 Author Report Share Posted December 11, 2013 So i think i got the most of it to work after the 1.0.3 patch. eveything spawn in like it should. But some missions are clearing it self, and some missions i have AI´s running around with no weapons xD.. Are they running Sarge? since i havent look at them yet since the update. Some missions have been converted to use Sarge AI, others haven't. We haven't formally released a version of EMS that supports 1.0.3 yet. Fuchs and I are working through the bugs still. Hopefully we'll be able to get a release out to you guys soon. Link to comment Share on other sites More sharing options...
Fuchs Posted December 11, 2013 Report Share Posted December 11, 2013 Not at home yet ... but i remember it was the major missions that were using sarge ai ... hope to get out of fab soon..on minor nissions i need your help mimic !! Link to comment Share on other sites More sharing options...
mimic Posted December 11, 2013 Author Report Share Posted December 11, 2013 I already have both major and minor missions working with Sarge. I'll share that after a bit of testing tonight. Dridge118 and Fuchs 2 Link to comment Share on other sites More sharing options...
Mr.Exodus Posted December 11, 2013 Report Share Posted December 11, 2013 Thx for using ur time on the subject. Link to comment Share on other sites More sharing options...
Nekuan Posted December 11, 2013 Report Share Posted December 11, 2013 I just can't stop the cleanup from deleting the crates.. Added_keep = (_x getVariable ["permaLoot",false]) || (_x getVariable ["Sarge",0] == 1) ; to the server_functions but there's just no difference at all. Edit: Okay for some missions it works for others it doesn't. I guess the reason is that some don't have the Sarge variable? Link to comment Share on other sites More sharing options...
Fuchs Posted December 11, 2013 Report Share Posted December 11, 2013 " if(vehicle _x != _x && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle) && (typeOf vehicle _x) != ""ParachuteWest"" && (vehicle _x getVariable [""Mission"",0] && (vehicle _x getVariable [""DZAI"",0] != 1) && (vehicle _x getVariable [""Sarge"",0] != 1)) then {" \n Link to comment Share on other sites More sharing options...
Nekuan Posted December 11, 2013 Report Share Posted December 11, 2013 Thats my exact cleanup... Except for DZAI as I'm not using DZAI. If that part still is necessary I'm sorry and I'll change it asap Link to comment Share on other sites More sharing options...
CorruptedHart11 Posted December 11, 2013 Report Share Posted December 11, 2013 Cant wait to get ahold of those Mimic! Thanks for the help! Link to comment Share on other sites More sharing options...
Fuchs Posted December 11, 2013 Report Share Posted December 11, 2013 Noi Nekuan it's not necessarsy if u already use sarge delete && (vehicle _x getVariable [""DZAI"",0] != 1) Link to comment Share on other sites More sharing options...
Nekuan Posted December 11, 2013 Report Share Posted December 11, 2013 No I'm not using it and thats why i don't have it in my cleanup. But then i don't understand why some missions got crates and others don't. In this case the Major SM13 had no crate but another mission active at the same time had their crates properly spawned.. Link to comment Share on other sites More sharing options...
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