cuddlingwaffle Posted December 8, 2013 Report Share Posted December 8, 2013 and how do i prevent rocket launcher boxes from spawning? X) Link to comment Share on other sites More sharing options...
mimic Posted December 9, 2013 Author Report Share Posted December 9, 2013 and how do i prevent rocket launcher boxes from spawning? X) This is what the loot from missions spawns in, you don't want to remove them. Link to comment Share on other sites More sharing options...
Configurator Posted December 9, 2013 Report Share Posted December 9, 2013 I need that ivent boxes disappeared after 60 minutes. How to make it? sorry for bad english Link to comment Share on other sites More sharing options...
Nekuan Posted December 9, 2013 Report Share Posted December 9, 2013 Can't get it to work without Sarge =/ too bad sounds amazing Edit: Got it working last restart and the mission started just fine (although i think there was no crate at the c130 mission). But now, one restart later we're 40 minutes in and theres still no mission up. I did not change anything =/ Edit 2: Okay SM7 (major) just started. Still no Minor Missions though and when SM7 started an error popped up and my .rpt says: 12:46:49 Warning Message: No entry 'bin\config.bin/CfgWeapons.RPK_74_DZ'. 12:46:49 Warning Message: No entry '.scope'. 12:46:49 Warning Message: '/' is not a value 12:46:49 Warning Message: Error: creating weapon RPK_74_DZ with scope=private 12:46:49 Warning Message: No entry '.displayName'. 12:46:49 Warning Message: '/' is not a value 12:46:49 Warning Message: No entry '.nameSound'. 12:46:49 Warning Message: '/' is not a value 12:46:49 Warning Message: No entry '.type'. 12:46:49 Warning Message: '/' is not a value 12:46:49 Warning Message: No entry '.picture'. 12:46:49 Warning Message: '/' is not a value 12:46:49 Warning Message: No entry '.Library'. 12:46:49 Warning Message: No entry '.libTextDesc'. 12:46:49 Warning Message: '/' is not a value 12:46:49 Warning Message: No entry '.model'. 12:46:49 Warning Message: '/' is not a value 12:46:49 Warning Message: No entry '.simulation'. 12:46:49 Warning Message: '/' is not a value 12:46:49 Warning Message: No entry '.fireLightDuration'. 12:46:49 Warning Message: '/' is not a value 12:46:49 Warning Message: No entry '.fireLightIntensity'. 12:46:49 Warning Message: '/' is not a value 12:46:49 Warning Message: No entry '.weaponLockDelay'. 12:46:49 Warning Message: '/' is not a value 12:46:49 Warning Message: No entry '.weaponLockSystem'. 12:46:49 Warning Message: '/' is not a value 12:46:49 Warning Message: No entry '.cmImmunity'. 12:46:49 Warning Message: '/' is not a value 12:46:49 Warning Message: No entry '.lockingTargetSound'. 12:46:49 Warning Message: Size: '/' not an array 12:46:49 Warning Message: No entry '.lockedTargetSound'. 12:46:49 Warning Message: Size: '/' not an array 12:46:49 Warning Message: No entry '.muzzles'. 12:46:49 Warning Message: Size: '/' not an array Don't know how to do spoilers sry :D Link to comment Share on other sites More sharing options...
iFear Posted December 9, 2013 Report Share Posted December 9, 2013 Missions work fine with Epoch 1.0.3 Had to make some changes in the fillboxes, because of some cfg.weapon errors. Changed the DZN (Namalsk) Weapons, to some new from Epoch ;) Link to comment Share on other sites More sharing options...
Darth_Rogue Posted December 10, 2013 Report Share Posted December 10, 2013 Have all these recent updates been pushed to the github repo? Link to comment Share on other sites More sharing options...
Nsgguy Posted December 10, 2013 Report Share Posted December 10, 2013 was wondering same thing Link to comment Share on other sites More sharing options...
Configurator Posted December 10, 2013 Report Share Posted December 10, 2013 Sometimes mission not finished and new missions don't start Link to comment Share on other sites More sharing options...
Nekuan Posted December 10, 2013 Report Share Posted December 10, 2013 There is definitely something wrong =/ The markers seem to work now (again, i changed nothing) but missions tend to don't have crates allthough they should. Not sure if it's cleanup again? Link to comment Share on other sites More sharing options...
Belgis Posted December 10, 2013 Report Share Posted December 10, 2013 when I'm on any mission disappears vehicle log: "11:44:52 "Deleting object UAZ_Unarmed_UN_EP1 with invalid ID at pos [3506.35,7898.43,0.000854492]"" how to fix it? PS. epoch 1.0.3 Link to comment Share on other sites More sharing options...
iFear Posted December 10, 2013 Report Share Posted December 10, 2013 @Nekuan: look at this thread: http://dayzepoch.com/forum/index.php?/topic/4762-ammoboxes-like-tkvehiclebox-ep1-in-ai-base-missions-disappearing/ and try the thing with the server_functions.sqf find this _keep = _x getVariable ["permaLoot",false]; change to this _keep = (_x getVariable ["permaLoot",false]) || (_x getVariable ["Sarge",0] == 1) ; I've implemented it on my server, but had not the time for testing it yet. Link to comment Share on other sites More sharing options...
adrianna Posted December 10, 2013 Report Share Posted December 10, 2013 Hello, im testing Epoch v1.0.3.0 now, but the missions are broken, nothing appears. I have a clean server.pbo, installed Sarge 1.5.2 then EMS, Sarge works great but EMS not. No errors in the log, what can be wrong? thanks Link to comment Share on other sites More sharing options...
Guest Posted December 10, 2013 Report Share Posted December 10, 2013 read the post above yours! Link to comment Share on other sites More sharing options...
adrianna Posted December 10, 2013 Report Share Posted December 10, 2013 I did, i did. Nothing changed. But something must wrong if i dont get any error in the rpt, only with the markers, but read that this is normal. 9:38:42 Error in expression <bug\addmarkers75.sqf" _MainMarker75 = createMarker["MainMarker75", MCoords]; _> 9:38:42 Error position: <createMarker["MainMarker75", MCoords]; _> 9:38:42 File mpmissions\DayZ_Epoch_11.Chernarus\debug\addmarkers75.sqf, line 3 The markers executed by init.sqf, so this cant be the problem Link to comment Share on other sites More sharing options...
Guest Posted December 10, 2013 Report Share Posted December 10, 2013 and you are sure that you have a debug folder with the 2 addmarkers files in your mission file ? Link to comment Share on other sites More sharing options...
adrianna Posted December 10, 2013 Report Share Posted December 10, 2013 Yes, sure. I was running a 1025 Server, no probs with this server. But 1030 cracks me a bit up :/ Link to comment Share on other sites More sharing options...
Nekuan Posted December 10, 2013 Report Share Posted December 10, 2013 @Nekuan: look at this thread: http://dayzepoch.com/forum/index.php?/topic/4762-ammoboxes-like-tkvehiclebox-ep1-in-ai-base-missions-disappearing/ and try the thing with the server_functions.sqf find this _keep = _x getVariable ["permaLoot",false]; change to this _keep = (_x getVariable ["permaLoot",false]) || (_x getVariable ["Sarge",0] == 1) ; I've implemented it on my server, but had not the time for testing it yet. Already done (nicy hats mir gesagt ;D) had no time for testing either though Link to comment Share on other sites More sharing options...
Guest Posted December 10, 2013 Report Share Posted December 10, 2013 upload your server.pbo and mission file somewhere, ill take a look when i have time Link to comment Share on other sites More sharing options...
Darth_Rogue Posted December 10, 2013 Report Share Posted December 10, 2013 I did, i did. Nothing changed. But something must wrong if i dont get any error in the rpt, only with the markers, but read that this is normal. 9:38:42 Error in expression <bug\addmarkers75.sqf" _MainMarker75 = createMarker["MainMarker75", MCoords]; _> 9:38:42 Error position: <createMarker["MainMarker75", MCoords]; _> 9:38:42 File mpmissions\DayZ_Epoch_11.Chernarus\debug\addmarkers75.sqf, line 3 The markers executed by init.sqf, so this cant be the problem I get this same error in my RPT but everything seems to work ok. The markers always work on the map. Link to comment Share on other sites More sharing options...
Darth_Rogue Posted December 10, 2013 Report Share Posted December 10, 2013 I made a small typo! if (_isNotOk and (_isbuildable || _isSargeDzai) exitWith { }; needs to be: if (_isNotOk and (_isbuildable || _isSargeDzai)) exitWith { }; missed that damn ) ... works good for me btw on my testserver. Moo, Otter What file is this in?? Edit: Nevermind... found it in server_updateobject. Link to comment Share on other sites More sharing options...
adrianna Posted December 10, 2013 Report Share Posted December 10, 2013 upload your server.pbo and mission file somewhere, ill take a look when i have time http://www.file-upload.net/download-8385065/Epoch.7z.html Thank you Link to comment Share on other sites More sharing options...
Darth_Rogue Posted December 10, 2013 Report Share Posted December 10, 2013 I manually downloaded all the files and placed them where they need to go. Seems to work mostly better but I'm getting this now: 9:50:56 "AIUNIT: Spawn initiated: Centre:[10685.1,10846.5] | Radius in m:40 | Waypoint number:4 | WeaponLevel:1" 9:50:56 "AIUNIT: Creating Ins_Soldier_1 by <NULL-object> at [10686.1,10847.5,0]. Result:O 1-1-A:1 | Loadout:["Sa58V_EP1","30Rnd_762x39_SA58"] / Num:4" 9:50:56 Error in expression <loadout select 2; _aiammo2 = _ailoadout select 3; _aiunit addweapon _aiwep1; _ai> 9:50:56 Error position: <select 3; _aiunit addweapon _aiwep1; _ai> 9:50:56 Error Zero divisor 9:50:56 File z\addons\dayz_server\missions\add_unit_server.sqf, line 116 9:50:56 "AIUNIT: Creating Ins_Soldier_1 by <NULL-object> at [10687.1,10848.5,0]. Result:O 1-1-A:2 | Loadout:["G36A_camo","30Rnd_556x45_G36"] / Num:2" 9:50:56 Error in expression <loadout select 2; _aiammo2 = _ailoadout select 3; _aiunit addweapon _aiwep1; _ai> 9:50:56 Error position: <select 3; _aiunit addweapon _aiwep1; _ai> 9:50:56 Error Zero divisor 9:50:56 File z\addons\dayz_server\missions\add_unit_server.sqf, line 116 9:50:56 "AIUNIT: Creating Ins_Soldier_1 by <NULL-object> at [10688.1,10849.5,0]. Result:O 1-1-A:3 | Loadout:["M4A1_HWS_GL_SD_Camo","30Rnd_556x45_StanagSD"] / Num:3" 9:50:56 Error in expression <loadout select 2; _aiammo2 = _ailoadout select 3; _aiunit addweapon _aiwep1; _ai> 9:50:56 Error position: <select 3; _aiunit addweapon _aiwep1; _ai> 9:50:56 Error Zero divisor 9:50:56 File z\addons\dayz_server\missions\add_unit_server.sqf, line 116 9:50:56 "AIUNIT: Last Waypoint [O 1-1-A,4] at [10745.1,10906.5,40]" 9:50:57 "AIUNIT: Spawn initiated: Centre:[10685.1,10846.5] | Radius in m:40 | Waypoint number:4 | WeaponLevel:1" 9:50:57 "AIUNIT: Creating Ins_Soldier_1 by <NULL-object> at [10686.1,10847.5,0]. Result:O 1-1-B:1 | Loadout:["Sa58V_EP1","30Rnd_762x39_SA58"] / Num:4" 9:50:57 Error in expression <loadout select 2; _aiammo2 = _ailoadout select 3; _aiunit addweapon _aiwep1; _ai> 9:50:57 Error position: <select 3; _aiunit addweapon _aiwep1; _ai> 9:50:57 Error Zero divisor 9:50:57 File z\addons\dayz_server\missions\add_unit_server.sqf, line 116 9:50:57 "AIUNIT: Creating Ins_Soldier_1 by <NULL-object> at [10687.1,10848.5,0]. Result:O 1-1-B:2 | Loadout:["RPK_74","75Rnd_545x39_RPK"] / Num:1" 9:50:57 Error in expression <loadout select 2; _aiammo2 = _ailoadout select 3; _aiunit addweapon _aiwep1; _ai> 9:50:57 Error position: <select 3; _aiunit addweapon _aiwep1; _ai> 9:50:57 Error Zero divisor 9:50:57 File z\addons\dayz_server\missions\add_unit_server.sqf, line 116 9:50:57 "AIUNIT: Creating Ins_Soldier_1 by <NULL-object> at [10688.1,10849.5,0]. Result:O 1-1-B:3 | Loadout:["G36A_camo","30Rnd_556x45_G36"] / Num:2" 9:50:57 Error in expression <loadout select 2; _aiammo2 = _ailoadout select 3; _aiunit addweapon _aiwep1; _ai> 9:50:57 Error position: <select 3; _aiunit addweapon _aiwep1; _ai> 9:50:57 Error Zero divisor 9:50:57 File z\addons\dayz_server\missions\add_unit_server.sqf, line 116 For this mission the box spawned in but no AI units were placed. Link to comment Share on other sites More sharing options...
mimic Posted December 10, 2013 Author Report Share Posted December 10, 2013 Hey guys, I'm not sure where Fuchs has gone. He hasn't responded to any of my PM's or emails in the last 3 days. He also hasn't pushed any new updates to his repo in over 3 days. I've been working on updates and fixes on my server which is running 1.0.3. I have the system working, just a few bugs to iron out. It's deleting vehicles again when a player interacts with them. Also some of the loot ammo crates that are supposed to appear, aren't. It's his project, and his repo, so I'm not sure what to do at this point guys. Link to comment Share on other sites More sharing options...
Lukedbx Posted December 10, 2013 Report Share Posted December 10, 2013 Hopefully hes just busy with something.. keep working on it and get the bugs fixed for now and hopefully you are able to release it for 1.0.3 :) Link to comment Share on other sites More sharing options...
Fuchs Posted December 10, 2013 Report Share Posted December 10, 2013 I'm back ! Sry guys for the last dayz where i was very buys at work and did some minor changes on my own server with the new epoch update to 1.0.3 ! I had so many issues with it ,that i've tried focussing to fix my own server to get it up again ,for my few donators and the OSL Clan. Apologize ! I will read the last posts u all made and will look up to get mimic [if he wants] to get this thing fixed for 1.0.3 ! Hope the code below worx for the boxes aswell as admin tools " if(vehicle _x != _x && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x) && (typeOf vehicle _x) != ""ParachuteWest"" && (vehicle _x getVariable [""Sarge"",0] != 1) && (vehicle _x getVariable [""DZAI"",0] != 1) && (vehicle _x getVariable [""Mission"",0] != 1) && !((typeOf vehicle _x) in DZE_safeVehicle)) then {" \n Link to comment Share on other sites More sharing options...
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