phm Posted April 26, 2016 Report Share Posted April 26, 2016 I attempted to get a vanilla server instance going, and discovered through trial and error that "beserver.so" had to be copied from arma3/battleye to arma3/sc/BattlEye. Ok, so the server's up. Pure vanilla, no other mods and vanilla server settings. But I couldn't connect from a client. On the client side, I got "Script: epoch_code\system\dummy.sqf not found" (that might not be precisely verbatim). But I can't be sure that was fatal to my connection attempt (I clicked the OK box to make it disapper). But my connect attempt failed. I eventually got the "kicked" client message and see lots of this on the server at the same time: NetServer::SendMsg: cannot find channel #[REDACTED], users.card=0 After reading more, it seems that the "difficulty makeover" has now disabled 3rd person view? It looks like the Babycore Police are running the show now. Can anyone fly a chopper without 3rd person view? Link to comment Share on other sites More sharing options...
Grahame Posted April 26, 2016 Report Share Posted April 26, 2016 29 minutes ago, phm said: After reading more, it seems that the "difficulty makeover" has now disabled 3rd person view? It looks like the Babycore Police are running the show now. Can anyone fly a chopper without 3rd person view? I know this isn't helpful - but I can't fly a helicopter in third person view... On the dummy.sqf issue - search the forum, there's a thread for that. Sorry, sent from my phone in a work meeting - can't give you the URL right now The difficulty menu problem has a thread, but the latest build of the Epoch mod server fixes it for you I believe Link to comment Share on other sites More sharing options...
phm Posted April 26, 2016 Author Report Share Posted April 26, 2016 46 minutes ago, Grahame said: I know this isn't helpful - but I can't fly a helicopter in third person view... On the dummy.sqf issue - search the forum, there's a thread for that. Sorry, sent from my phone in a work meeting - can't give you the URL right now The difficulty menu problem has a thread, but the latest build of the Epoch mod server fixes it for you I believe Thanks for this. Now I recall I typically would run the server as "recruit" difficulty so that I can see my position on the map. Hopefully the Babycore Police haven't taken that away. I also see that Build 436 came out after I snagged 0.3.8. I made a brand new, totally clean instance with steamcmd, Epoch Client 0.3.8 (doesn't look like Build 436 applies to the client) and Epoch Server Build 436. I'll fire up the client when I get home and see if "[Fixed] remoteExec Battleye kick fixed." fixes my issue. The only reference I could find to the "dummy.sqf" issue has to do with someone unpacking/modifying/repacking PBO files. That's not my problem. I got the issue with a straight, totally vanilla and unmodified instance. Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted April 26, 2016 Report Share Posted April 26, 2016 29 minutes ago, phm said: Thanks for this. Now I recall I typically would run the server as "recruit" difficulty so that I can see my position on the map. Hopefully the Babycore Police haven't taken that away. I also see that Build 436 came out after I snagged 0.3.8. I made a brand new, totally clean instance with steamcmd, Epoch Client 0.3.8 (doesn't look like Build 436 applies to the client) and Epoch Server Build 436. I'll fire up the client when I get home and see if "[Fixed] remoteExec Battleye kick fixed." fixes my issue. The only reference I could find to the "dummy.sqf" issue has to do with someone unpacking/modifying/repacking PBO files. That's not my problem. I got the issue with a straight, totally vanilla and unmodified instance. Third/First Person views have nothing to do with Epoch. The difficulty settings for Arma 3 changed, so servers using the old format revert to the new defaults. To restore third person view, simply create a custom difficulty. Search the forums. There's a thread that explains all of it. Link to comment Share on other sites More sharing options...
phm Posted April 26, 2016 Author Report Share Posted April 26, 2016 25 minutes ago, BetterDeadThanZed said: Third/First Person views have nothing to do with Epoch. The difficulty settings for Arma 3 changed, so servers using the old format revert to the new defaults. To restore third person view, simply create a custom difficulty. Search the forums. There's a thread that explains all of it. I did search the forums. But it seems you are suggesting that third person view cannot be restored unless additional code ("profile" configuration?) is added. I think you just answered the "fun" question. Link to comment Share on other sites More sharing options...
umfufu Posted April 26, 2016 Report Share Posted April 26, 2016 https://github.com/EpochModTeam/Epoch/blob/master/Server_Install_Pack/sc/users/sc/sc.arma3profile Look there its the profile with explain who why and wot (its inside the Epochserver pack) And add or delete change on your behave Grahame 1 Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted April 26, 2016 Report Share Posted April 26, 2016 1 hour ago, phm said: I did search the forums. But it seems you are suggesting that third person view cannot be restored unless additional code ("profile" configuration?) is added. I think you just answered the "fun" question. You just have to make sure your difficulty settings are configured for the new Arma 1.58 way. You create a custom difficulty setting and set third person on. With the new Arma 3 difficulty configuration, "Veteran" defaults to 1st person view.\ *Edit* I'll explain even though this is posted elsewhere. In your server's config file, find the section of code that looks similar to this (This is from my server): class Missions { class Epoch { template = epoch.Esseker; // DO NOT CHANGE THIS, IT WILL BREAK YOUR SERVER difficulty = "custom"; // difficulty settings: veteran == NORMAL, mercenary == HARDCORE }; }; Note that "difficulty" is set to "custom". Normally this would say something like "Recruit", "Veteran" etc. Now, in your "SC" folder, you should see a "Users" folder. "SC" might be something different for you. It's where your server cfg and basic.cfg files are. Usually the BE files are in a folder off of this one and your server logs are usually in this folder too. In the "Users" folder, you should have a file called sc.ARMA3PROFILE. The "sc" part might be different, but it will have ".ARMA3PROFILE" on the file name. Open it up and use this as a template. Replace everything in that file: difficulty="Custom"; class DifficultyPresets { class CustomDifficulty { class Options { groupIndicators=2; friendlyTags=0; enemyTags=0; detectedMines=0; commands=1; waypoints=2; weaponInfo=1; stanceIndicator=1; reducedDamage=0; staminaBar=0; weaponCrosshair=1; visionAid=0; thirdPersonView=1; cameraShake=1; scoreTable=1; deathMessages=1; vonID=1; mapContent=0; autoReport=0; multipleSaves=0; }; aiLevelPreset=2; }; class CustomAILevel { skillAI=1; precisionAI=0; }; }; singleVoice=0; maxSamplesPlayed=96; sceneComplexity=1000000; shadowZDistance=100; viewDistance=3800; preferredObjectViewDistance=3200; terrainGrid=3.125; volumeCD=10; volumeFX=10; volumeSpeech=10; volumeVoN=10; vonRecThreshold=0.029999999; Grahame 1 Link to comment Share on other sites More sharing options...
klinGiii Posted April 26, 2016 Report Share Posted April 26, 2016 Since BI documented the settings u can prefer this one here for your "sc.ArmA3Profile" difficulty="Custom"; class DifficultyPresets { class CustomDifficulty { class Options { // Simulation reducedDamage = false; // Reduced damage // Situational awareness groupIndicators = 2; // Group indicators (0 = never, 1 = limited distance, 2 = always) friendlyTags = 0; // Friendly name tags (0 = never, 1 = limited distance, 2 = always) enemyTags = 0; // Enemy name tags (0 = never, 1 = limited distance, 2 = always) detectedMines = 0; // Detected mines (0 = never, 1 = limited distance, 2 = always) commands = 1; // Commands (0 = never, 1 = fade out, 2 = always) waypoints = 2; // Waypoints (0 = never, 1 = fade out, 2 = always) // Personal awareness weaponInfo = 1; // Weapon info (0 = never, 1 = fade out, 2 = always) stanceIndicator = 1; // Stance indicator (0 = never, 1 = fade out, 2 = always) staminaBar = false; // Stamina bar weaponCrosshair = true; // Weapon crosshair visionAid = false; // Vision aid // View thirdPersonView = true; // 3rd person view cameraShake = true; // Camera shake // Multiplayer scoreTable = true; // Score table deathMessages = true; // Killed by vonID = true; // VON ID // Misc mapContent = false; // Extended map content autoReport = false; // Automatic reporting multipleSaves = false; // Multiple saves }; aiLevelPreset=2; }; class CustomAILevel { skillAI=1; precisionAI=0; }; }; Grahame 1 Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted April 27, 2016 Report Share Posted April 27, 2016 5 hours ago, klinGiii said: Since BI documented the settings u can prefer this one here for your "sc.ArmA3Profile" umfufu already posted a link to that one. Link to comment Share on other sites More sharing options...
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