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falconsan

Ruegen WIP by falconsan

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Hello,

i am working since january 2015 at a new project for Epoch A2. Its a real Part of the Isle Rügen in East Germany. 

You can download a preview version or find all information here: Dayz Epoch Rügen

 A previewserver is running here: Previewserver (german Site)

 

@vbawol: hope its Ok, to post it here.

regards
falconsan

 

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My homepage is not finished yet, i am inserting at this moment pictures of the new models into the page, but here some pictures of the new project:

a2.jpg
Picture above:  you can see all the new german Style Models. To the right you will see the parking garage. Some models are enterable.

a6.jpg
A road with some new models.

btw: How can i put pictures from my webspace in here? I only can upload two pics.. :(

 

regards

 

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On 5/8/2016 at 2:35 PM, falconsan said:

Hello,

at beginning of my work, two years ago, Epoch 3 (Arma 3 Tools) was not aviable.

i am trying to port my map to Arma 3, but the worldbuilder doesnt do, what i want. ;-)
 

regards

 

 

 

(edit: fixed grammer)

started this project 2 years ago?! wow. respect. my friends that played this game with me 2 years ago mostly don't even have it installed now.
they keep improving the editors (e.g. EDEN) hopefully they will give you the tools you need so we can try out your map in A3Epoch.

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On 08/05/2016 at 2:35 PM, falconsan said:

Hello,

at beginning of my work, two years ago, Epoch 3 (Arma 3 Tools) was not aviable.

i am trying to port my map to Arma 3, but the worldbuilder doesnt do, what i want. ;-)
 

regards

 

 

 

 

If you need any help with A3 terrains just ask :)

I use Global Mapper for my terrain data source

L3DT pro for editing the height data

Terrain builder for adding objects and finally Mikeros pro tools for packing

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On ‎09‎.‎05‎.‎2016 at 8:45 PM, Richie said:

 

If you need any help with A3 terrains just ask :)

I use Global Mapper for my terrain data source

L3DT pro for editing the height data

Terrain builder for adding objects and finally Mikeros pro tools for packing

Hello,

thanks for your help.
My first  problem is, that the Worldbuilder doesn't import my A2 source correctly.
My own PBO's will be not imported, but there are more than 300 new models in my PBO's. ;-(

The second Problem is, that buldozer doesn't start.

I use the following Tools: 

Nasa Worldwind ---> Original heightmaps from any region of the world ;-)
L3DT ---> to adjust and rework of the original NASA heigmaps
Oxygen2 ---> Modelmaking
Photoshop CS6 ---> texturework
Visitor 3 ---> Map creating

regards

 

 

 

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