FFDP Posted December 16, 2013 Report Share Posted December 16, 2013 nevermind Link to comment Share on other sites More sharing options...
FFDP Posted December 16, 2013 Report Share Posted December 16, 2013 Great work. I forgot how much I missed using btc lift from when I used to play missions in OA. This lift system beats r3f big time. I am looking forward to when you get the tow modifications working. I tried but cant get it working. Followed all instructions for the mirror tow where it changes everything from lift to tow, pilot to driver, chopper/helicopter to landvehicle etc. Link to comment Share on other sites More sharing options...
wokkelwakker Posted December 16, 2013 Report Share Posted December 16, 2013 This script works really well. Thanks! Hoping to see a tow-lift version of this script! Link to comment Share on other sites More sharing options...
MatthewK Posted December 16, 2013 Report Share Posted December 16, 2013 I second all the positive comments here. Great script, has made lifting vehicles fun again haha! Link to comment Share on other sites More sharing options...
caboose1 Posted December 20, 2013 Report Share Posted December 20, 2013 hi after dragging a ammobox i couldnt drop it doh x to release Link to comment Share on other sites More sharing options...
caboose1 Posted December 20, 2013 Report Share Posted December 20, 2013 I get this error in my rpt 11:54:41 Error in expression <g.sqf", "", 7, true, true];};} foreach (nearestObjects [player, BTC_Draggable, 5> 11:54:41 Error position: <nearestObjects [player, BTC_Draggable, 5> 11:54:41 Error 0 elements provided, 3 expected 11:54:41 File mpmissions\__cur_mp.chernarus\=BTC=_Logistic\=BTC=_Logistic_Init.sqf, line 27 //Cargo System BTC_Obj_Dragged = objNull; BTC_Veh_Selected = objNull; BTC_Dragging = false; BTC_Draggable = ["ReammoBox"]; BTC_Load_In_Vehicles = ["Tank","Wheeled_APC","Truck","Helicopter","C130J","C130J_US_EP1","MV22"]; {if (format ["%1", _x getVariable "BTC_Cannot_Drag"] != "1") then {_name = getText (configFile >> "cfgVehicles" >> typeof _x >> "displayName");_x addAction [("<t color=""#ED2744"">" + "Drag " + (_name) + "</t>"),"=BTC=_Logistic\=BTC=_Cargo_System\=BTC=_Drag.sqf", "", 7, true, true];};} foreach (nearestObjects [player, BTC_Draggable, 50000]); //Functions BTC_get_liftable_array = { _chopper = _this select 0; Link to comment Share on other sites More sharing options...
Torndeco Posted December 20, 2013 Author Report Share Posted December 20, 2013 Please dont send bug reports when u aren't using the correct code The title of the thread is =BTC=_Logistic (DayZ Epoch Version) not =BTC=_Logistic There is a link in the first post for my version of the code Link to comment Share on other sites More sharing options...
Schultz Posted December 20, 2013 Report Share Posted December 20, 2013 Hello, I've got a problem with this script. It works fine for not-lockable vehicles, but if I buy a car from the trader and unlock it, I can't lift it up because I get the "lock" icon even if the car is actually unlocked. Any clues? Link to comment Share on other sites More sharing options...
Torndeco Posted December 20, 2013 Author Report Share Posted December 20, 2013 Follow the tutorial @ http://dayzepoch.com/forum/index.php?/topic/2112-tutorial-disabling-r3f-towlift-for-locked-vehicles/ U prob have a mistake there + check your clients rpt logs for erros Link to comment Share on other sites More sharing options...
caboose1 Posted December 20, 2013 Report Share Posted December 20, 2013 Please dont send bug reports when u aren't using the correct code The title of the thread is =BTC=_Logistic (DayZ Epoch Version) not =BTC=_Logistic There is a link in the first post for my version of the code IM SORRY I GOT MIXED UP WITH WHAT I was doing, Sorry for the hassle im back on track now Link to comment Share on other sites More sharing options...
ThaThing Posted December 21, 2013 Report Share Posted December 21, 2013 Great work. I forgot how much I missed using btc lift from when I used to play missions in OA. This lift system beats r3f big time. I am looking forward to when you get the tow modifications working. I tried but cant get it working. Followed all instructions for the mirror tow where it changes everything from lift to tow, pilot to driver, chopper/helicopter to landvehicle etc. This script works really well. Thanks! Hoping to see a tow-lift version of this script! Hep, i got it working by changing the lifting script to towing, and tbh it was way to buggy, and the length of the car you were towing was just insane. So imo The R3F tow is better. But if you're interested i got this =BTC= lifting and the R3F towing working at the same time Link to comment Share on other sites More sharing options...
Coco-Nuts Posted December 23, 2013 Report Share Posted December 23, 2013 Hello, Does anyone know how to disable lifting when a vehicle towing another one ? I mean, on my server more people tow 3+ vehicles to sell them... So I would like to make a restriction on the tow and disable the lift when someone towing a car. Link to comment Share on other sites More sharing options...
Torndeco Posted December 23, 2013 Author Report Share Posted December 23, 2013 Its v.hard for someone to tell u how to disable lifting a towed vehicle.. Since the code here doesn't having towing in it, and there are different ways admins could have added towing to thier server Link to comment Share on other sites More sharing options...
Uro Posted December 23, 2013 Report Share Posted December 23, 2013 Any ideas when you'll have a tow script integrated Torndeco? The heli lift with the hud is awesome :) Link to comment Share on other sites More sharing options...
CIDOS Posted December 24, 2013 Report Share Posted December 24, 2013 Great script just added to my server after many players asking me to :) Link to comment Share on other sites More sharing options...
TheCapt Posted December 25, 2013 Report Share Posted December 25, 2013 I have added the MV22 to the chopper list but it cant lift case "Mi17_DZE" : {_array = ["LandVehicle"];}; case "MV22" : {_array = ["LandVehicle"];}; case "MV22_DZ" : {_array = ["LandVehicle"];}; }; Link to comment Share on other sites More sharing options...
Torndeco Posted December 25, 2013 Author Report Share Posted December 25, 2013 Only Helis can lift... MV22 is classed as a plane in arma Line to change is @ https://github.com/Torndeco/BTC_Logistic_Modified_Epoch_Version/blob/master/mpmission/%3DBTC%3D_Logistic/%3DBTC%3D_Lift/%3DBTC%3D_LiftInit.sqf#L44 Note: Upcoming Epoch will be coming with its own lift code Link to comment Share on other sites More sharing options...
paddster7 Posted December 30, 2013 Report Share Posted December 30, 2013 Only Helis can lift... MV22 is classed as a plane in arma Line to change is @ https://github.com/Torndeco/BTC_Logistic_Modified_Epoch_Version/blob/master/mpmission/%3DBTC%3D_Logistic/%3DBTC%3D_Lift/%3DBTC%3D_LiftInit.sqf#L44 Note: Upcoming Epoch will be coming with its own lift code If they are going to have this code incorporated into the base code for Epoch, I sure hope it includes both towing and lifting. Does not make any sense to just have a lift code without the towing code as well. Link to comment Share on other sites More sharing options...
Asian Kid Posted January 8, 2014 Report Share Posted January 8, 2014 This is really cool but does not it work with the tow/lift script. R3F one is the one i want to use for the towing and use yours for lift. Any ideas? Link to comment Share on other sites More sharing options...
namtar Posted January 11, 2014 Report Share Posted January 11, 2014 why i can lift MTVR? -.- case "UH1Y_DZE" : {_array = ["Motorcycle","Car"];}; Link to comment Share on other sites More sharing options...
OtterNas3 Posted January 11, 2014 Report Share Posted January 11, 2014 Trucks goes in the "Car" class in arma2 Here you gor for full list: http://community.bistudio.com/wiki/ArmA_2:_CfgVehicles As you can see there MTVR is under Truck clas which is under Car class, thats why it is liftable. Link to comment Share on other sites More sharing options...
namtar Posted January 11, 2014 Report Share Posted January 11, 2014 bad -.- Link to comment Share on other sites More sharing options...
DY357LX Posted January 17, 2014 Report Share Posted January 17, 2014 Can you have "LandVehicle" to cover all sub-sections or do you have to add each sub-section individually? i.e "Car", "Motorcycle", "Tank". Link to comment Share on other sites More sharing options...
OtterNas3 Posted January 17, 2014 Report Share Posted January 17, 2014 I would not use "LandVehicle" cause in that class are also ALL "Static" objects see here: LandVehicle StaticWeapon StaticAAWeapon Igla_AA_pod_East Stinger_Pod_base Stinger_Pod StaticATWeapon Metis SPG9_Base SPG9_CDF SPG9_GUE SPG9_INS TOW_TriPod StaticCannon D30_Base D30_CDF D30_Ins D30_RU M119 ZU23_base ZU23_CDF ZU23_Gue ZU23_Ins StaticGrenadeLauncher AGS_base AGS_CDF AGS_Ins AGS_RU MK19_TriPod StaticMGWeapon DSHKM_base DSHKM_CDF DSHKM_Gue DSHKM_Ins DSHkM_Mini_TriPod DSHkM_Mini_TriPod_CDF KORD DSHKM_RU KORD_high M2StaticMG_base M2HD_mini_TriPod M2StaticMG WarfareBMGNest_M240_base Fort_Nest_M240 USMC_WarfareBMGNest_M240 WarfareBMGNest_PK_Base CDF_WarfareBMGNest_PK GUE_WarfareBMGNest_PK Ins_WarfareBMGNest_PK RU_WarfareBMGNest_PK StaticMortar 2b14_82mm 2b14_82mm_CDF 2b14_82mm_GUE 2b14_82mm_INS M252 StaticSEARCHLight SearchLight SearchLight_CDF SearchLight_Gue SearchLight_Ins SearchLight_RU UH1Wreck All other wrecks (crashlanding and stuff) are also in it, which means the Choppers would be a ble to lift all of these objects too, not good if you ask me :) Link to comment Share on other sites More sharing options...
LoadingSA Posted February 12, 2014 Report Share Posted February 12, 2014 diagHit=1; is not in my description.ext I'm a dumb, it's diagHit = 1; not diagHit=1; Link to comment Share on other sites More sharing options...
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