PatriarchTheAlmighty Posted July 21, 2015 Report Share Posted July 21, 2015 Bornholm is not spawning the teleporters in and I created a init.sqf. Confused, any help? Link to comment Share on other sites More sharing options...
0 Richie Posted July 21, 2015 Report Share Posted July 21, 2015 change the portal locations, leave the exit points the same :) N [-0.286865,8.17383,-10.3098] S [-0.415527,-7.05298,-10.3098] E [13.5127,0.410156,-10.3098] W [-14.4316,0.112793,-10.3098] Link to comment Share on other sites More sharing options...
0 PatriarchTheAlmighty Posted July 21, 2015 Author Report Share Posted July 21, 2015 How and where would I change the portal positions? And I may or may not have fucked the exit points. Are those the exit points? Link to comment Share on other sites More sharing options...
0 PatriarchTheAlmighty Posted July 21, 2015 Author Report Share Posted July 21, 2015 Is it maybe my init.sqf files? Link to comment Share on other sites More sharing options...
0 Richie Posted July 21, 2015 Report Share Posted July 21, 2015 The file you want is bornholm.h found at @epochhive\addons\a3_epoch_server_settings\a3_epoch_server_settings\configs\maps\ Link to comment Share on other sites More sharing options...
0 maxdachs Posted July 21, 2015 Report Share Posted July 21, 2015 Do I have to edit this line? telePos[] = {{ "Transport_C_EPOCH", { 13812.6,6878.95,0.6 }, "", { 14121.2,11331.5,0.000305176 } },{ "Transport_W_EPOCH", { 13813.2,6876.4,0.75 }, "", { 1322.18,8733.92,0.0136757 } },{ "Transport_E_EPOCH", { 13811.7,6881.92,0.4 }, "", { 15639.3,191.995,0.000153065 } }}; If yes, where I have to exactly put this NSEW coords? Because there are only Transport_C_EPOCH,Transport_W_EPOCH, Transport_E_EPOCH Sorry for this dumb question :S Thanks for your help :) Link to comment Share on other sites More sharing options...
0 Rob2 Posted July 22, 2015 Report Share Posted July 22, 2015 Yes, they forgot to update the teleporter positions for bornholm in 0.3.0.4. Richie, is this already fixed for the next release or should one open a issue? BR Rob Link to comment Share on other sites More sharing options...
0 Richie Posted July 22, 2015 Report Share Posted July 22, 2015 Leave it with me :) Link to comment Share on other sites More sharing options...
0 Richie Posted July 22, 2015 Report Share Posted July 22, 2015 Sorted by Awol, download bornholm.h from Here Will be included in the next update. Rob2 and Ghostrider-GRG 2 Link to comment Share on other sites More sharing options...
0 ReDBaroN Posted July 28, 2015 Report Share Posted July 28, 2015 Sorted by Awol, download bornholm.h from Here Will be included in the next update. I have added this version of bornholm.h to my a3_epoch_server_settings.pbo but, these still not there for me..? Anyone else with same problem? Steven1230 1 Link to comment Share on other sites More sharing options...
0 Steven1230 Posted July 29, 2015 Report Share Posted July 29, 2015 I have added this version of bornholm.h to my a3_epoch_server_settings.pbo but, these still not there for me..? Anyone else with same problem? yeah im still not seeing them either. Link to comment Share on other sites More sharing options...
0 ReDBaroN Posted July 29, 2015 Report Share Posted July 29, 2015 yeah im still not seeing them either.are you also running bornholm 1.4? Could it be to do with that? Link to comment Share on other sites More sharing options...
0 Stealth79 Posted July 30, 2015 Report Share Posted July 30, 2015 I am running with both the new epoch update which now contains the new portals and Bornholm 1.4 and i still see NO portals. Edit: I played around and have posted a fix 2 comments below. Link to comment Share on other sites More sharing options...
0 RC_Robio Posted July 30, 2015 Report Share Posted July 30, 2015 Did a quick fix till I can find a better place to put the box. This is to get you up and running. Change to this in mission.sqm: class Markers { items = 3; class Item0 { position[] = {10058.347,117.54227,9015.848}; name = "center"; type = "Empty"; }; class Item1 { position[]={13928.687,96.518669,6557.8232}; name="respawn_east"; type="Empty"; }; class Item2 { position[]={13928.659,96.514503,6557.8701}; name="respawn_west"; type="Empty"; }; }; }; Chainsaw Squirrel and Ghostrider-GRG 2 Link to comment Share on other sites More sharing options...
0 Stealth79 Posted July 30, 2015 Report Share Posted July 30, 2015 I also made a change, I played with the co-ords in the @epochhive folder to move the location of the sewer lids as it would appear that the spawn room has been made much smaller than the original one on most maps, For anyone who would like to use my change please feel free. Go to your @epochhive/addons and extract the a3_epoch_server_settings.pbo, (I used PBO Manager), then open the extraced folder/configs/maps and use a text editor like Notepad++ and open "bornholm,h", look for approximately lines 56 to 61 and replace the text with the following; }; telePos[] = { { "Transport_C_EPOCH", { -0.415527, -7.00298, -09.5098 }, "", { 14121.2, 11331.5, 0.000305176 } }, { "Transport_W_EPOCH", { -7.4316, 0.112793, -09.8598 }, "", { 1322.18, 8733.92, 0.0136757 } }, { "Transport_E_EPOCH", { 8.5127, 0.410156, -09.9398 }, "", { 15639.3, 191.995, 0.000153065 } } }; Then save, exit back out to @epochhive/addons, cut and past the original a3_epoch_server_settings.pbo to a back-up location, then right-click on the extracted folder and repack into a PBO. when you re-enter you portholes/sewer lids will be showing and working. Blake2394 and Eric the Viking 2 Link to comment Share on other sites More sharing options...
0 RC_Robio Posted July 30, 2015 Report Share Posted July 30, 2015 The idea behind the change I think is to make it easier to go to different maps. Simply place your respawn and bam insta- portals. Ghostrider-GRG 1 Link to comment Share on other sites More sharing options...
0 Ghostrider-GRG Posted July 31, 2015 Report Share Posted July 31, 2015 Did a quick fix till I can find a better place to put the box. This is to get you up and running. Change to this in mission.sqm: class Markers { items = 3; class Item0 { position[] = {10058.347,117.54227,9015.848}; name = "center"; type = "Empty"; }; class Item1 { position[]={13928.687,96.518669,6557.8232}; name="respawn_east"; type="Empty"; }; class Item2 { position[]={13928.659,96.514503,6557.8701}; name="respawn_west"; type="Empty"; }; }; }; Thanks Robio. This fix works perfectly with Bornholm 1.4. Link to comment Share on other sites More sharing options...
0 salty6924 Posted August 12, 2015 Report Share Posted August 12, 2015 Unfortunatley, i cannot edit the mission.sqm. it is encrypted Link to comment Share on other sites More sharing options...
0 Richie Posted August 12, 2015 Report Share Posted August 12, 2015 Unfortunatley, i cannot edit the mission.sqm. it is encrypted The latest update contains the fix, if you do want to edit it then i use Eliteness Link to comment Share on other sites More sharing options...
0 salty6924 Posted August 12, 2015 Report Share Posted August 12, 2015 I also use eliteness, its awesome. Not sure how to edit the mission.sqm though as its just random numbers (due to encryption). I am running the latest @epochhive and had no portals, got portals added via bernholm.h fix above but the teleport does nothing. After a few minutes it seems users are randomly teleported....but that's a bit long to ask them to wait. Link to comment Share on other sites More sharing options...
0 Ghostrider-GRG Posted August 13, 2015 Report Share Posted August 13, 2015 I also use eliteness, its awesome. Not sure how to edit the mission.sqm though as its just random numbers (due to encryption). I am running the latest @epochhive and had no portals, got portals added via bernholm.h fix above but the teleport does nothing. After a few minutes it seems users are randomly teleported....but that's a bit long to ask them to wait. You need to unpack your mission.sqm with elitness. Basically, to do this you open the file in Eliteness then copy the decompressed portion corresponding to the mission.sqm from Eliteness to Notepad++ or whatever else you are using. The file linked below should work for you unless I made an error removing our custom markers and sensors. https://www.dropbox.com/s/y0t35yew198fbi9/mission.sqm?dl=0 Link to comment Share on other sites More sharing options...
0 Chainsaw Squirrel Posted September 24, 2015 Report Share Posted September 24, 2015 (edited) Or you can just go here https://github.com/EpochModTeam/Epoch/tree/master/Sources/mpmissions to get a unencrypted version just pick the map you want open the misson.sqm and click the raw button, highlight all .. copy and past to a new file in notepad ++ , save as mission.sqm on your desktop as a copy and the delete the encrypted version you have now and copy this to same location as the one you just deleted Richie Was the one that told me about this . just passing along the info Edited September 24, 2015 by Chainsaw Squirrel Link to comment Share on other sites More sharing options...
0 Chainsaw Squirrel Posted September 28, 2015 Report Share Posted September 28, 2015 (edited) I made new spawn room .. used the cords of the manhole covers.. from m3editor .. spawned me in the water , in a debug box with nothing it lol ..Ok back to drawing boardThought I understood :) maybe 3 hrs sleep .is the issue ? here is what I put in the mission.sqm based on the manhole names .. oopsitems = 3; class Item0 { position[] = {10876.6,8760.06,0.282921}; name = "center"; type = "Empty"; }; class Item1 { position[]={10866.6,8774.32,0.1847}; name="respawn_east"; type="Empty"; }; class Item2 { position[]={10866.6,8774.32,0.1847}; name="respawn_west"; type="Empty"; }; Edited September 28, 2015 by Chainsaw Squirrel Link to comment Share on other sites More sharing options...
0 Richie Posted September 28, 2015 Report Share Posted September 28, 2015 Your coordinates are the wrong way round for .sqm, it's xzy when using .sqmTry this :items = 3; class Item0 { position[] = {10876.6,0.282921,8760.06}; name = "center"; type = "Empty"; }; class Item1 { position[]={10866.6,0.1847,8774.32}; name="respawn_east"; type="Empty"; }; class Item2 { position[]={10866.6,0.1847,8774.32}; name="respawn_west"; type="Empty"; }; Chainsaw Squirrel 1 Link to comment Share on other sites More sharing options...
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PatriarchTheAlmighty
Bornholm is not spawning the teleporters in and I created a init.sqf.
Confused, any help?
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