Caveman Posted July 5, 2015 Author Report Share Posted July 5, 2015 @caveman : There is a bandit mission in hero folder in the epoch zip file, crop_raider causing log error and bugging mission pop. Thank you very much. I'll fix it now and make sure the other missions are ok too. FIXED Crop Raider Link to comment Share on other sites More sharing options...
Saltzman Posted July 5, 2015 Report Share Posted July 5, 2015 Download link is broken Caveman :) Link to comment Share on other sites More sharing options...
Caveman Posted July 5, 2015 Author Report Share Posted July 5, 2015 FIXED the link thank you Link to comment Share on other sites More sharing options...
Saltzman Posted July 5, 2015 Report Share Posted July 5, 2015 Your welcome, also just realized some of your .SQF mission file names do not have the _ in between the 2 words of the mission name such as: armybase should be army_base Link to comment Share on other sites More sharing options...
ElDubya Posted July 6, 2015 Report Share Posted July 6, 2015 [Hero] Hippy Commune You have : diag_log format["WAI: [Mission:[Hero] Hippy Commune]: Ended at %1",_position]; b_missionsrunning = b_missionsrunning - 1; At the bottom. Should be : diag_log format["WAI: [Mission:[Hero] Hippy Commune]: Ended at %1",_position]; h_missionsrunning = h_missionsrunning - 1; Should it not? [EDIT : Same with [Hero] Drone Pilot. Link to comment Share on other sites More sharing options...
Caveman Posted July 6, 2015 Author Report Share Posted July 6, 2015 Thanks ElDubya, Fixed it Link to comment Share on other sites More sharing options...
Saltzman Posted July 6, 2015 Report Share Posted July 6, 2015 2 of the same mission came up today Caveman, I think there might be something wrong. Here is a screenshot: http://imgur.com/72LkjN6 Link to comment Share on other sites More sharing options...
Caveman Posted July 6, 2015 Author Report Share Posted July 6, 2015 Yeah that happened to me today too. I was thinking it was because I had more than one bandit mission enabled. I'm running 2 bandit and 2 hero...Could this be the case? I'm gonna check it out. I think those were the same missions when it happened to me. Thank you Link to comment Share on other sites More sharing options...
Saltzman Posted July 6, 2015 Report Share Posted July 6, 2015 No I have only 1 enabled for each type of mission. Link to comment Share on other sites More sharing options...
Saltzman Posted July 6, 2015 Report Share Posted July 6, 2015 I found the problem. Both missions have: h_missionsrunning = h_missionsrunning - 1; Bandit one should be: b_missionsrunning = b_missionsrunning - 1; Link to comment Share on other sites More sharing options...
Caveman Posted July 6, 2015 Author Report Share Posted July 6, 2015 h_missionsrunning = h_missionsrunning - 1; <----- it's this part probably...I'll fix it now FIXED ALL MISSIONS Link to comment Share on other sites More sharing options...
ElDubya Posted July 6, 2015 Report Share Posted July 6, 2015 Yeah. I run PVE servers whereby I only have [bandit] missions with bandit AI active. This line : h_missionsrunning = h_missionsrunning - 1; was causing missions with hero AI to spawn, even though I have them set to 0 in the config. All fixed now though. And yes, having 2 bandit missions at a time running with sometimes cause double-ups. It's natural :) Link to comment Share on other sites More sharing options...
Donnovan Posted July 12, 2015 Report Share Posted July 12, 2015 I'm using na old version with 5 new missions in each side. I noticed the Weed Mission create units with the skin Rocker4. This skin is used in a Epoch trader, so Epoch think the units are traders and add a trader Action on then. Amazing work! Thankyou for sharing! Link to comment Share on other sites More sharing options...
FPSsean Posted July 12, 2015 Report Share Posted July 12, 2015 I cant get my missions to end on the standard 2.2.0 so I guess cant use this?? Link to comment Share on other sites More sharing options...
Caveman Posted July 12, 2015 Author Report Share Posted July 12, 2015 I'm using na old version with 5 new missions in each side. I noticed the Weed Mission create units with the skin Rocker4. This skin is used in a Epoch trader, so Epoch think the units are traders and add a trader Action on then. Amazing work! Thankyou for sharing! Thank you for the heads up. I'll fix this asap. FIXED Link to comment Share on other sites More sharing options...
Caveman Posted July 12, 2015 Author Report Share Posted July 12, 2015 I cant get my missions to end on the standard 2.2.0 so I guess cant use this?? If you have WAI 2.2.0 installed then you can use these missions. Link to comment Share on other sites More sharing options...
FPSsean Posted July 12, 2015 Report Share Posted July 12, 2015 If you have WAI 2.2.0 installed then you can use these missions. Thanks Caveman, I think I have bigger issues, none of the missions on standard 2.2.0 end after killing all the AI and none of the loot boxes have anything in them :( Link to comment Share on other sites More sharing options...
HeroeZGaming Posted July 12, 2015 Report Share Posted July 12, 2015 Are you using infistar, and if so, have you disabled the CU option? It should look like this in the AHConfig /* EXPERIMENTAL CU FIX */ _CUF = false; /* true or false */ /* *experimental* - will transfer serverside units (including mission AI) to clientside */ FPSsean 1 Link to comment Share on other sites More sharing options...
Saltzman Posted July 12, 2015 Report Share Posted July 12, 2015 nvm Link to comment Share on other sites More sharing options...
FPSsean Posted July 13, 2015 Report Share Posted July 13, 2015 Are you using infistar, and if so, have you disabled the CU option? It should look like this in the AHConfig /* EXPERIMENTAL CU FIX */ _CUF = false; /* true or false */ /* *experimental* - will transfer serverside units (including mission AI) to clientside */ Magic - fixed :) Thank you so much Link to comment Share on other sites More sharing options...
FPSsean Posted July 13, 2015 Report Share Posted July 13, 2015 Now that this is working - is anyone else getting this in their RPT files? 15:08:43 Warning Message: Script z\addons\dayz_server\WAI\customsettings.sqf not found 15:08:43 "WAI: AI Config File Loaded" 15:08:53 "WAI: Initialising missions" 15:08:53 "WAI: AI Monitor Started" I see that dayz_server\WAI\init.sqf references it twice Line 59: if ((preProcessFileLineNumbers ("\z\addons\dayz_server\WAI\customsettings.sqf")) != "") then { Line 60: ExecVM "\z\addons\dayz_server\WAI\customsettings.sqf"; I don't have a customersettings.sqf - is that an issue? Cheers Sean Link to comment Share on other sites More sharing options...
HeroeZGaming Posted July 13, 2015 Report Share Posted July 13, 2015 Not an issue. Everyone gets it. Link to comment Share on other sites More sharing options...
Thug Posted July 14, 2015 Report Share Posted July 14, 2015 So installed the missions and went into game and nothing. I went back and looked and also had someone else check my work and they could not see anything wrong. Tried it again and still nothing. took out your missions and put back the org ones and they work. No errors in the RPT. I do have 2.2.0, going to bed will check in morning Link to comment Share on other sites More sharing options...
megaz Posted July 14, 2015 Report Share Posted July 14, 2015 Hi Caveman thanks for releasing these new missions, Have not yet placed them on my server as i am running a PVE only one so need to alter then slightly. I did notice a couple of syntax errors on 3 missions they are as follows if you want to update them: 1. "_baserunover6" Radio Shack mission Line 3 in Bandit mission missing " 2-3. in both Hero and Bandit mission - _baserunover23 = createVehicle ["MAP_garbage_paleta," Line 43 - missing " in junkyard missions MegaZ Link to comment Share on other sites More sharing options...
Caveman Posted July 14, 2015 Author Report Share Posted July 14, 2015 Hi Caveman thanks for releasing these new missions, Have not yet placed them on my server as i am running a PVE only one so need to alter then slightly. I did notice a couple of syntax errors on 3 missions they are as follows if you want to update them: 1. "_baserunover6" Radio Shack mission Line 3 in Bandit mission missing " 2-3. in both Hero and Bandit mission - _baserunover23 = createVehicle ["MAP_garbage_paleta," Line 43 - missing " in junkyard missions MegaZ THANK YOU!!! You just made these missions solid. This was a huge help.I will update the files right now. [FIXED] Link to comment Share on other sites More sharing options...
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