Saltzman Posted June 8, 2015 Report Share Posted June 8, 2015 I have found several very old remove junk/trash scripts/commands but none seem to work. What I am looking for is the ability to remove all of these pile from Chernarus. Here is a picture of what I am referring too: http://imgur.com/goG4HcM Any confirmed methods would be greatly appreciated. Link to comment Share on other sites More sharing options...
0 BetterDeadThanZed Posted June 8, 2015 Report Share Posted June 8, 2015 In your init.sqf, set this: MaxDynamicDebris = 0; Link to comment Share on other sites More sharing options...
0 Saltzman Posted June 8, 2015 Author Report Share Posted June 8, 2015 That does not remove all of them. That only removes them from the roads mostly. That screenshot was taken in Cherno. Mine is already set at: MaxDynamicDebris = 0; // Default = 100 Link to comment Share on other sites More sharing options...
0 BetterDeadThanZed Posted June 8, 2015 Report Share Posted June 8, 2015 That does not remove all of them. That only removes them from the roads mostly. That screenshot was taken in Cherno. Mine is already set at: MaxDynamicDebris = 0; // Default = 100 In regular Dayz, they had a map addon that added debris that I assume they still use. All you had to do for that is comment out or delete the line that loaded the extra debris. If your server isn't loading a map addon like that, then it's hard coded onto the map. Link to comment Share on other sites More sharing options...
0 Saltzman Posted June 8, 2015 Author Report Share Posted June 8, 2015 That's not really helpful, but thanks for trying anyways. Link to comment Share on other sites More sharing options...
0 BetterDeadThanZed Posted June 8, 2015 Report Share Posted June 8, 2015 That's not really helpful, but thanks for trying anyways. So an answer that isn't to your liking isn't helpful? The answer is no, you can not remove the debris you are inquiring about. It's part of the map. You can't remove it any more than you could remove the tower at Green Mountain, or the hangers at the NWAF. Link to comment Share on other sites More sharing options...
0 Antichrist Posted June 8, 2015 Report Share Posted June 8, 2015 You could try and get that certain objects map ID and use this method though i have my doubts about it when it comes to epoch http://forums.bistudio.com/showthread.php?107250-Possible-to-remove-a-map-object-using-it-s-ID Link to comment Share on other sites More sharing options...
0 Saltzman Posted June 8, 2015 Author Report Share Posted June 8, 2015 So an answer that isn't to your liking isn't helpful? Its simple, if you don't have a solution don't post just to see yourself post or seem helpful, thanks. If you an need example on how to help you can find one here: :) Link to comment Share on other sites More sharing options...
0 Brian Soanes Posted June 8, 2015 Report Share Posted June 8, 2015 Link to comment Share on other sites More sharing options...
0 Richie Posted June 8, 2015 Report Share Posted June 8, 2015 What's the classname of the trash you want rid of ? I might just have a solution for you :) BetterDeadThanZed 1 Link to comment Share on other sites More sharing options...
0 Buck0 Posted June 9, 2015 Report Share Posted June 9, 2015 I recall there being a way to remove buildings that are in epoch by default, someone had a script to remove/hide all churches You could easily adapt that to remove pretty much anything Link to comment Share on other sites More sharing options...
Question
Saltzman
I have found several very old remove junk/trash scripts/commands but none seem to work. What I am looking for is the ability to remove all of these pile from Chernarus.
Here is a picture of what I am referring too: http://imgur.com/goG4HcM
Any confirmed methods would be greatly appreciated.
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