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Exploding Heli Protection Script


ScaRR

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thanks for this ...

 

i took a look at the code and decided there was no reason to disable damage every time a player enters driver seat (as that can obviusly be abused if players found out) considdering there could be another player in the vehicle already, also no reason to set damage to false on the client transfering the vehicle to the next local player.

 

so heres my edit ... havent heard any complaints as of yet:

/*
	File: OX3_GetInProtect.sqf
	Author: ScaRR
	minor edits by Halv
*/
if(isServer) exitWith {};

fn_handleGetIn = {
	private ["_vehicle","_seat"];
	_vehicle = _this select 0;
	_seat = _this select 1;
	if(count (crew _vehicle) < 1)then{
		_vehicle setVariable ["GotIn",true];
		_vehicle allowDamage false;
	};
};

fn_handleLocal = {
	private "_vehicle";
	_vehicle = _this select 0;
	if(_this select 1)then{
		_vehicle setVariable ["LocalChanged",true];
		_vehicle allowDamage false;
	};
};

while {true} do {
	{
		if (!(_x getVariable ["added_EHProtect",false])) then {
			_x addEventHandler ["GetIn", {_this call fn_handleGetIn;}];
			_x addEventHandler ["Local", {_this call fn_handleLocal;}];
			_x setVariable ["added_EHProtect",true];
		 };
		if( (_x getVariable["GotIn",false])) then{
		 	sleep 3;
			_x allowDamage true;
			_x setVariable ["GotIn",false];
		};
		if( (_x getVariable["LocalChanged",false])) then{
		 	sleep 3;
			_x allowDamage true;
			_x setVariable ["LocalChanged",false];
		};
	}forEach vehicles;
	uiSleep 5;
};  

possibly these sleeps for 3seconds could be reduced aswell, i havent tried it yet, but im sure 3 seconds is possibly too much.

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I have been trying to add this to my server. Every time I add it i get errors, I added this

*/


if(isServer) exitWith {};

fn_handleGetIn = {
private ["_vehicle","_seat"];
_vehicle = _this select 0;
_seat = _this select 1;

if(_seat == "driver")then{
_vehicle setVariable ["GotIn",true];
_vehicle allowDamage false;
diag_log "[OX3] - Vehicle getin handled";
};
};

fn_handleLocal = {
private ["_vehicle","_local"];

_vehicle = _this select 0;
_local = _this select 1;
_vehicle setVariable ["LocalChanged",true];
_vehicle allowDamage false;
diag_log "[OX3] - Vehicle local handled";

};

diag_log "[OX3] - Vehicle get in pilot protection";
while {true} do
{

{
if (!(_x getVariable ["added_EHProtect",false])) then {
_x addEventHandler ["GetIn", {_this call fn_handleGetIn;}];
_x addEventHandler ["Local", {_this call fn_handleLocal;}];
_x setVariable ["added_EHProtect",true];
};

if( (_x getVariable["GotIn",false])) then{
sleep 3;
_x allowDamage true;
_x setVariable ["GotIn",false];
};

if( (_x getVariable["LocalChanged",false])) then{
sleep 3;
_x allowDamage true;
_x setVariable ["LocalChanged",false];
};
}forEach vehicles;

uiSleep 5;

};

to the sqf

This is what my rpt says after it starts.

21:15:20 Error in expression */\scripts\ox3_getinprotect.sqf"


if(isServer) exitWith {};

fn_handle>
21:15:20 Error position: <*/

if(isServer) exitWith {};

fn_handle>
21:15:20 Error Invalid number in expression \scripts\ox3_getinprotect.sqf"

IDK is that */ ment to be there? 

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I have been trying to add this to my server. Every time I add it i get errors, I added this

*/

if(isServer) exitWith {};

fn_handleGetIn = {

private ["_vehicle","_seat"];

_vehicle = _this select 0;

_seat = _this select 1;

if(_seat == "driver")then{

_vehicle setVariable ["GotIn",true];

_vehicle allowDamage false;

diag_log "[OX3] - Vehicle getin handled";

};

};

fn_handleLocal = {

private ["_vehicle","_local"];

_vehicle = _this select 0;

_local = _this select 1;

_vehicle setVariable ["LocalChanged",true];

_vehicle allowDamage false;

diag_log "[OX3] - Vehicle local handled";

};

diag_log "[OX3] - Vehicle get in pilot protection";

while {true} do

{

{

if (!(_x getVariable ["added_EHProtect",false])) then {

_x addEventHandler ["GetIn", {_this call fn_handleGetIn;}];

_x addEventHandler ["Local", {_this call fn_handleLocal;}];

_x setVariable ["added_EHProtect",true];

};

if( (_x getVariable["GotIn",false])) then{

sleep 3;

_x allowDamage true;

_x setVariable ["GotIn",false];

};

if( (_x getVariable["LocalChanged",false])) then{

sleep 3;

_x allowDamage true;

_x setVariable ["LocalChanged",false];

};

}forEach vehicles;

uiSleep 5;

};

to the sqf

This is what my rpt says after it starts.

21:15:20 Error in expression */\scripts\ox3_getinprotect.sqf"

if(isServer) exitWith {};

fn_handle>

21:15:20 Error position: <*/

if(isServer) exitWith {};

fn_handle>

21:15:20 Error Invalid number in expression \scripts\ox3_getinprotect.sqf"

IDK is that */ ment to be there? 

 

 

Hey, just paste the entire script, the */ is the closing tag for the comments and boilerplate at the top of the file. If you are using my original script , replace */ with 

 

/*
	File: OX3_GetInProtect.sqf
	Author: ScaRR
	Date: 2 June 2015
	Description: This script protects helis when a player gets close to a vehicles and the locality changes, at times this can cause a vehicle to explode or when the player 
	gets into the pilot seat.
	This script could possibly be optimised a bit more and needs further testing. 
	
	BE filters:
		
		setvariable.txt
			append !="added_EHProtect" !="GotIn" !="LocalChanged" 
		
		scripts.txt (note, your line numbers might differ
			line 22: append !="_x allowDamage true;" !="_vehicle allowDamage false"
			line 48: append !="_x setDamage 0;"
			if you get kicked for addEventHandler then add
			line 53: !="_x addEventHandler [\"GetIn\", {_this call fn_handleGetIn;}];" !="_x addEventHandler [\"Local\", {_this call fn_handleLocal;}];"
			
	Installation:
		Copy into your scripts folder, add this line to your init.sqf, execVM \"scripts\OX3_GetInProtect.sqf";
	
		
	PLEASE KEEP CREDITS - THEY ARE DUE TO THOSE WHO PUT IN THE EFFORT!	
*/  

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Seems i don't get it running because i never have logfiles which say that the script is active. Also helis still explode. May i ask what i am missing here? Here is my init.sqf:

// Logo
[] execVM "images\logo.sqf";
/////////////////////////////////////////////////////////////// Earplugs for vehicles
call compile preProcessFileLineNumbers "cmEarplugs\config.sqf";

/////////////////////////////////////////////////////////////// Custom Spawn selection
[] execVM "addons\halv_spawn\init.sqf";/////////////////////////////////////////////////////////////// Control the epoch ai limit per player

// 1. Cultist, 2. Shark, 3. Sapper regular, 4. Super Sapper, 5. Drone, 6. Invisible Phantom, 7. Transport Heli
EPOCH_spawnLimits = [2, 1, 4, 0, 0, 0, 1];// Mission script

if(hasInterface) then {

execVM "semClient.sqf";
[] execVM "addons\halo\halo_out.sqf";
[] execVM "addons\service_point\service_point.sqf";

};

[] execVM "trader\init.sqf";
[] execVM "trader\HALV_takegive_crypto_init.sqf";
[] execVM "trader\resetvehicleammo.sqf";
[] execVM "effect.sqf";
[] execVM "addons\messages\init.sqf";
[] execVM "addons\OX3_GetInProtect.sqf";

Thanks

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Seems i don't get it running because i never have logfiles which say that the script is active. Also helis still explode. May i ask what i am missing here? Here is my init.sqf:

// Logo
[] execVM "images\logo.sqf";
/////////////////////////////////////////////////////////////// Earplugs for vehicles
call compile preProcessFileLineNumbers "cmEarplugs\config.sqf";

/////////////////////////////////////////////////////////////// Custom Spawn selection
[] execVM "addons\halv_spawn\init.sqf";/////////////////////////////////////////////////////////////// Control the epoch ai limit per player

// 1. Cultist, 2. Shark, 3. Sapper regular, 4. Super Sapper, 5. Drone, 6. Invisible Phantom, 7. Transport Heli
EPOCH_spawnLimits = [2, 1, 4, 0, 0, 0, 1];// Mission script

if(hasInterface) then {

execVM "semClient.sqf";
[] execVM "addons\halo\halo_out.sqf";
[] execVM "addons\service_point\service_point.sqf";

};

[] execVM "trader\init.sqf";
[] execVM "trader\HALV_takegive_crypto_init.sqf";
[] execVM "trader\resetvehicleammo.sqf";
[] execVM "effect.sqf";
[] execVM "addons\messages\init.sqf";
[] execVM "addons\OX3_GetInProtect.sqf";

Thanks

 

Hey, are you checking your client side rpt?

 

If so, try adding diag_log before and after this

 

if(isServer) exitWith {};

 

 

 

e.g. 

 

diag_log "[OX3] - Vehicle get in pilot protection - Pre isSever check";

if(isServer) exitWith {};

diag_log "[OX3] - Vehicle get in pilot protection - Post isSever check";

 

 

 

You should at least see the first one. If you don't see the second one try changing isServer to isDedicated.

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Hi Scarr,

 

ist the logging in your script client side? This one i never checked. :D :D  I only checked it on my server rpt files.This code goes directly into your script file?

 

Thanks man

 

Yes the script runs client side. Your init.sqf looks fine. 

The code change I suggested is in the OX3_GetInProtect.sqf script. 

 

The line below, if(isServer) exitWith {};    , means that if the server is running the script it should exit so this means it will only run on clients. isDedicated is a similar check, it just checks if it is a dedicated server but isServer should work. 

I suggest first checking the client rpt for errors before making the changes.

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Thank you. Will check that when i am at home. The script was running from the beginning but the player still complain about exploding helis. So i set your line more to the top of init.sqf maybe this helps.

Will check that.

 

Thanks again

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