Noahd99 Posted April 30, 2015 Report Share Posted April 30, 2015 Hello everyone, let me present you ARMA 3 EPOCH ZOMBIES This is zombies added to arma 3 epoch. Here's a vid of in-game footage. Here's some screenshots. ( i just wanted to show this if anyone would be interested of me making it playable) tri3 and DirtySanchez 2 Link to comment Share on other sites More sharing options...
0 Liqu1dShadow Posted April 30, 2015 Report Share Posted April 30, 2015 I like this idea :) it makes it busy with something going on you can see, avoid and have to deal with Link to comment Share on other sites More sharing options...
0 Liqu1dShadow Posted April 30, 2015 Report Share Posted April 30, 2015 how hard is it to install? need another server as a test base? Link to comment Share on other sites More sharing options...
0 Noahd99 Posted April 30, 2015 Author Report Share Posted April 30, 2015 Then i know that someone is interested, ill start working on it tomorrow and i will keep you updated. I probably need tester later on near release. Thanks Noah Link to comment Share on other sites More sharing options...
0 raymix Posted May 1, 2015 Report Share Posted May 1, 2015 Here's the problem, bro: Quote Arma 2 Only - You may not convert or adapt this material to be used in other games than Arma 2 https://www.bistudio.com/community/licenses scroll down to Dayz mod KamikazeXeX 1 Link to comment Share on other sites More sharing options...
0 Noahd99 Posted May 1, 2015 Author Report Share Posted May 1, 2015 Imma use something different then. But. Still gonna implement the zombies ^^ Link to comment Share on other sites More sharing options...
0 mumys Posted May 1, 2015 Report Share Posted May 1, 2015 Awesome, please to this. i would like to see this working ! Link to comment Share on other sites More sharing options...
0 KamikazeXeX Posted May 1, 2015 Report Share Posted May 1, 2015 Whilst i love the idea of this unfortunately as Raymix said this is against Bohemia's licence on DayZ meaning it cannot be used publicly in any way shap or form, zombies is completely fine but you cannot, I REPEAT CANNOT use ANY DayZ code what so ever! On 5/1/2015 at 2:01 AM, raymix said: Here's the problem, bro: https://www.bistudio.com/community/licenses scroll down to Dayz mod Link to comment Share on other sites More sharing options...
0 Noahd99 Posted May 1, 2015 Author Report Share Posted May 1, 2015 On 5/1/2015 at 10:49 AM, KamikazeXeX said: zombies is completely fine so code is big no no, but then what do you mean wth zombies... isnt everything code in the end?? Mening geo, textures, animation files etc Link to comment Share on other sites More sharing options...
0 Darth_Rogue Posted May 1, 2015 Report Share Posted May 1, 2015 While I admit I'm interested, I don't see this working out well from a performance standpoint. We already can't keep the server FPS high enough with the limited number of antagonists in Epoch and 60 players. I can't imagine how having a few hundred AI zombies is going to run well on even a half full server though. Link to comment Share on other sites More sharing options...
0 Noahd99 Posted May 1, 2015 Author Report Share Posted May 1, 2015 On 5/1/2015 at 12:00 PM, Darth_Rogue said: While I admit I'm interested, I don't see this working out well from a performance standpoint. We already can't keep the server FPS high enough with the limited number of antagonists in Epoch and 60 players. I can't imagine how having a few hundred AI zombies is going to run well on even a half full server though. When i have been test running it everything is running smooth. But well im 1 person on the server so cant really tell if its compatible with 60-100 player servers... I can lower the spawn rate and make them only spawn around players, mening when player leaves town etc zombies disappear. If they doesnt run after you. Link to comment Share on other sites More sharing options...
0 Noahd99 Posted May 1, 2015 Author Report Share Posted May 1, 2015 @KamikazeXeX So do you have an answer for my question? I have worked alot to get this working. Pretty sad to just throw everything in the trashcan... Link to comment Share on other sites More sharing options...
0 RimBlock Posted May 1, 2015 Report Share Posted May 1, 2015 You cannot use anything from the DayZ mod files in anything but ArmA 2. This includes models, skins, FSM and sqf code, animations, everything. You can use models, code, textures etc from A2 OA / BAF / ACR / PMC / A2 in ArmA 3 though. You would have to write the FSM / SQF code from scratch, build the animations and create the textures. You would then have to tune it so it does not kill the server or client and improve on the original DayZ zombies. It is a very big job, especially for one person which is one reason why a single person, to my knowledge, has really taken the task on. The Breaking Point team had a bash at it with debatable results. I am sure there would be a lot of people out there who would be extremely happy if you pulled it off though. Link to comment Share on other sites More sharing options...
0 Dawg Posted June 3, 2015 Report Share Posted June 3, 2015 Here is a thought. BlackEagle posted a zombie script but never did nothing with it. Why not talk to him about using that and improving on it. He allowed someone to take over his mission system. I know the guy on TS he is a good guy went on to develop another mod. There is nothing wrong with asking. He may even be able to help you in that adventure. Epoch is not the same with just AI running around. These things the Dev put in here are stupid if you ask me. I for one miss zombies. The SA is well........... Link to comment Share on other sites More sharing options...
0 Beani Posted June 3, 2015 Report Share Posted June 3, 2015 https://github.com/BeaniGamer/epoch.Altis U can test out this script on Atlis if you like I reworked Blacks Script a Bit Zombies Spawn in Citys Link to comment Share on other sites More sharing options...
0 Dawg Posted June 3, 2015 Report Share Posted June 3, 2015 Running borhom ATM trying to. Off subject when you change maps you have to add Borholm to the command line config? Is there an order that has to be in? I am with GTX and they have a strict no help policy. LOL Link to comment Share on other sites More sharing options...
0 Beani Posted June 3, 2015 Report Share Posted June 3, 2015 You should change it in the server config files make sure you add the map first they have a install button on GTX for the map Link to comment Share on other sites More sharing options...
0 tinboye Posted June 23, 2015 Report Share Posted June 23, 2015 I would like to see the dynamic zombie sandbox implemented into epoch Link to comment Share on other sites More sharing options...
0 unerground2 Posted June 30, 2015 Report Share Posted June 30, 2015 (edited) Ähm Someone Allready did that. <Link Removed> Edited July 2, 2015 by Richie Dayz code is not allowed on ArmA 3, BI own the rights and do not allow it. Link to comment Share on other sites More sharing options...
0 Halvhjearne Posted July 1, 2015 Report Share Posted July 1, 2015 On 6/30/2015 at 9:07 PM, unerground2 said: Ähm Someone Allready did that. read the thread again ... this is not allowed ... you could get banned on the forum for posting this Link to comment Share on other sites More sharing options...
0 Mr.XXX Posted July 2, 2015 Report Share Posted July 2, 2015 02.07.2015 12:44:41: jus61 (!!!!!!!!!!!!!!!!!!!!!!!!) !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! - #34 " = 600; SideZMB = createCenter civilian; groupZMB = createGroup civilian; sleep 0.1; fncZcontact = compile preprocessFile " Script Restriction #34 Link to comment Share on other sites More sharing options...
0 Tactical Anders Posted July 2, 2015 Report Share Posted July 2, 2015 Read the thread for crying out loud, you will NOT receive any support on this here.. period :) Link to comment Share on other sites More sharing options...
Question
Noahd99
Hello everyone,
let me present you
ARMA 3 EPOCH ZOMBIES
This is zombies added to arma 3 epoch.
Here's a vid of in-game footage.
Here's some screenshots.
( i just wanted to show this if anyone would be interested of me making it playable)
Link to comment
Share on other sites
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