rvg?! Posted March 25, 2016 Report Share Posted March 25, 2016 yes, but you have to change the mapcenter for the map you run on your server. Link to comment Share on other sites More sharing options...
Kenobi Posted March 25, 2016 Report Share Posted March 25, 2016 11 minutes ago, Alex_ said: its as simple as drag and drop into the @epochhive addons folder right? because i did that and still didn't work. Our server is running on Altis. I changed only loot table and this: _spawnCenter = [14939.9, 15083.3, 0]; //Center of your map (usually in mission.sqm) _max = 14500; // maximum distance from the center position (Number) in meters Link to comment Share on other sites More sharing options...
Alex_ Posted March 25, 2016 Report Share Posted March 25, 2016 5 minutes ago, Kenobi said: Our server is running on Altis. I changed only loot table and this: _spawnCenter = [14939.9, 15083.3, 0]; //Center of your map (usually in mission.sqm) _max = 14500; // maximum distance from the center position (Number) in meters Same i only edited the center, max, and loot table. http://pastebin.com/pFPKas3L Link to comment Share on other sites More sharing options...
rvg?! Posted March 25, 2016 Report Share Posted March 25, 2016 You got a typo in your loot table. There is a "," missing before "Chainsaw". Also i would put a: diag_log "Helicrashsites loaded.."; in the last line of the helicrash script. So you can see in your Server RPT logs that this script is loaded succesfully. __________________________________________________________________ Note: Also a good way to get the center: _spawnCenter = getArray(configFile >> "CfgWorlds" >> worldName >> "centerPosition"); This solution works only if the mapcreator added the center position. __________________________________________________________________ This works always: _size = getNumber (configFile >> "CfgWorlds" >> worldName >> "MapSize"); _spawncenter = [_size/2,_size/2,]; More portable if you want that script running on different maps. Richie and Alex_ 2 Link to comment Share on other sites More sharing options...
Alex_ Posted March 25, 2016 Report Share Posted March 25, 2016 20 minutes ago, Kenobi said: Our server is running on Altis. I changed only loot table and this: _spawnCenter = [14939.9, 15083.3, 0]; //Center of your map (usually in mission.sqm) _max = 14500; // maximum distance from the center position (Number) in meters Same i only edited the center, max, and loot table. Thanks so much! it fixed my problem. Link to comment Share on other sites More sharing options...
Alex_ Posted March 27, 2016 Report Share Posted March 27, 2016 Okay now for some reason the helis are spawning on top of each other. Link to comment Share on other sites More sharing options...
Richie Posted March 27, 2016 Author Report Share Posted March 27, 2016 22 minutes ago, Alex_ said: Okay now for some reason the helis are spawning on top of each other. Increase the _max value or decrease the number of crash sites, it could be that it isn't finding enough suitable locations so they dupe, either that or you've made other changes that have broken it. rvg?! 1 Link to comment Share on other sites More sharing options...
Alex_ Posted March 27, 2016 Report Share Posted March 27, 2016 *SNIP* Link to comment Share on other sites More sharing options...
rvg?! Posted March 27, 2016 Report Share Posted March 27, 2016 Could you sort it alex? Link to comment Share on other sites More sharing options...
Alex_ Posted March 27, 2016 Report Share Posted March 27, 2016 1 minute ago, rvg?! said: Could you sort it alex? what? Link to comment Share on other sites More sharing options...
rvg?! Posted March 27, 2016 Report Share Posted March 27, 2016 the dupe of the helicrashes. Link to comment Share on other sites More sharing options...
Alex_ Posted March 27, 2016 Report Share Posted March 27, 2016 1 minute ago, rvg?! said: the dupe of the helicrashes. oh not yet. haven't tried it yet. Link to comment Share on other sites More sharing options...
Alex_ Posted March 28, 2016 Report Share Posted March 28, 2016 On 3/27/2016 at 4:50 PM, Richie said: Increase the _max value or decrease the number of crash sites, it could be that it isn't finding enough suitable locations so they dupe, either that or you've made other changes that have broken it. this is what i gave right now and its still spawning on each other _spawnCenter = [14939.9, 0.0534991, 15083.3]; //Center of your map (usually in mission.sqm) _min = 100; // minimum distance from the center position (Number) in meters _max = 14500; // maximum distance from the center position (Number) in meters _mindist = 100; // minimum distance from the nearest object (Number) in meters, ie. spawn at least this distance away from anything within x meters.. //Low _mindist means helicrashes could spawn near towns or in forests.. higher the number it would be spawning in an open field etc _water = 0; // water mode 0: cannot be in water , 1: can either be in water or not , 2: must be in water _shoremode = 0; // 0: does not have to be at a shore , 1: must be at a shore Link to comment Share on other sites More sharing options...
rvg?! Posted March 29, 2016 Report Share Posted March 29, 2016 paste the whole file on pastebin. If i am in a good mood later i ll add a debug mode for the script and maybe richie will update the original file. Link to comment Share on other sites More sharing options...
Alex_ Posted March 29, 2016 Report Share Posted March 29, 2016 5 hours ago, rvg?! said: paste the whole file on pastebin. If i am in a good mood later i ll add a debug mode for the script and maybe richie will update the original file. Okay, but im not home right now. I'll post once im back home. Link to comment Share on other sites More sharing options...
Alex_ Posted March 29, 2016 Report Share Posted March 29, 2016 11 hours ago, rvg?! said: paste the whole file on pastebin. If i am in a good mood later i ll add a debug mode for the script and maybe richie will update the original file. http://pastebin.com/bbz8K2wc Link to comment Share on other sites More sharing options...
Kenobi Posted March 29, 2016 Report Share Posted March 29, 2016 Try change from: _mindist = 100; to: _mindist = 10; PS: On altis try using: _spawnCenter = [14939.9, 15083.3, 0] because syntax X,Z,Y is used only in mission.sqm nowhere else. Link to comment Share on other sites More sharing options...
rvg?! Posted March 29, 2016 Report Share Posted March 29, 2016 the spawncenter should be the issue Link to comment Share on other sites More sharing options...
Alex_ Posted March 29, 2016 Report Share Posted March 29, 2016 27 minutes ago, rvg?! said: the spawncenter should be the issue okay i changed the spawn center to this _spawnCenter = [14939.9, 15083.3, ]; //Center of your map (usually in mission.sqm) ill report back. Link to comment Share on other sites More sharing options...
Alex_ Posted March 29, 2016 Report Share Posted March 29, 2016 Thank you guys so much for the help. it was the spawn center. Link to comment Share on other sites More sharing options...
Alex_ Posted March 29, 2016 Report Share Posted March 29, 2016 @Richie might want to fix the coords at the bottom of your post. i got the problem when i used the altis spawn center coords from the post. Link to comment Share on other sites More sharing options...
Richie Posted March 29, 2016 Author Report Share Posted March 29, 2016 Nobody has ever reported any issues with this on Altis, glad you got it working though, enjoy. Alex_ 1 Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted April 21, 2016 Report Share Posted April 21, 2016 Is this still working on the newest Epoch? I just tried adding it to my server and I see this line in the log: 20:20:18 F:\esseker_test\Server\@EpochHive\addons\helicrash.pbo - unknown But no other indication that it's loading. I added "diag_log "Helicrashsites loaded..";" before the "call vSpawnCrashes;" but I am not getting that in my log. Here's my HeliCrashes.sqf, with a center for Esseker: Spoiler private ["_crashNum","_lootNum","_loot","_coords"]; ///////////////////////////////////// // Function file for UKGZ // // Created by: Richie // // Modded by: Vampire & xBowBii // ///////////////////////////////////// // Number of Crashes _crashNum = 5; // Number of Loot Piles _lootNum = 4; _loot = [ "ItemCompass","ItemGPS","ItemWatch","FAK","Rangefinder","Binocular","NVG_EPOCH","acc_flashlight","acc_pointer_IR", "20Rnd_762x51_Mag","SniperRifleAmmo_5Rnd_127x108_Mag","srifle_DMR_02_F","M14_EPOCH","7Rnd_408_Mag","ItemDocument","CircuitParts", "VehicleRepair","Towelette","HotColdPacks","lighter_epoch","ItemSodaOrangeSherbet","ItemSodaAlpineDude", "ItemLockbox","ItemBattery","jerrycan_epoch","JackKit","AKM_EPOCH","sr25_epoch","Rifle_arifle_Katiba_F","Rifle_arifle_MX_GL_F", "Rifle_l85a2_epoch","m4a3_EPOCH","Rifle_m16_EPOCH","Rifle_arifle_Mk20_F","RifleAmmo_30Rnd_556x45_Stanag","30Rnd_762x39_Mag","30Rnd_556x45_Stanag","MachinegunAmmo_200Rnd_65x39_cased_Box","arifle_MX_SW_F", "hgun_P07_F","30Rnd_9x21_Mag","optic_Arco","optic_MRCO","optic_Holosight","EnergyPack", "SatchelCharge_Remote_Mag","SLAMDirectionalMine_Wire_Mag","B_AssaultPack_cbr","B_Carryall_khk", "B_FieldPack_cbr","B_Kitbag_sgg","U_O_CombatUniform_ocamo","U_O_PilotCoveralls","MaleUniforms_OG_Guerilla","U_CamoRed_uniform","V_1_EPOCH","V_26_EPOCH","V_38_EPOCH","H_6_EPOCH","H_23_EPOCH", "H_98_EPOCH" ]; _spawnCenter = [6140,5941,0]; //Center of your map (usually in mission.sqm) _min = 0; // minimum distance from the center position (Number) in meters _max = 8000; // maximum distance from the center position (Number) in meters _mindist = 10; // minimum distance from the nearest object (Number) in meters, ie. spawn at least this distance away from anything within x meters.. //Low _mindist means helicrashes could spawn near towns or in forests.. higher the number it would be spawning in an open field etc _water = 0; // water mode 0: cannot be in water , 1: can either be in water or not , 2: must be in water _shoremode = 0; // 0: does not have to be at a shore , 1: must be at a shore vSpawnCrashes = { for "_j" from 1 to _crashNum do { _posOfCrash = [_spawnCenter,_min,_max,_mindist,_water,20,_shoremode] call BIS_fnc_findSafePos; // find a random loc _helicopters = ["Land_UWreck_Heli_Attack_02_F","Land_Wreck_Heli_Attack_01_F"]; //Add Heli classnames here _element = _helicopters call BIS_fnc_SelectRandom; _vehHeli = _element createVehicle [0,0,0]; _burnthefucker = "test_EmptyObjectForFireBig" createVehicle (position _vehHeli); _burnthefucker attachto [_vehHeli, [0,0,-1]]; _vehHeli setposATL [(_posOfCrash) select 0,(_posOfCrash) select 1,0]; _vehHeli setVariable ["LAST_CHECK", (diag_tickTime + 14400)]; for "_i" from 1 to _lootNum do { _crate0 = createVehicle ["weaponHolderSimulated", _vehHeli modelToWorld [(random 10) - 3, (random 10) - 4, 0], [], 0, "CAN_COLLIDE"]; _crate1 = createVehicle ["weaponHolderSimulated", _vehHeli modelToWorld [(random 10) - 3, (random 10) - 4, 0], [], 0, "CAN_COLLIDE"]; _item = _loot call BIS_fnc_selectRandom; switch (true) do { case (isClass (configFile >> "CfgWeapons" >> _item)): { _kindOf = [(configFile >> "CfgWeapons" >> _item),true] call BIS_fnc_returnParents; if ("ItemCore" in _kindOf) then { // Min 1, Max 2 _crate0 addItemCargoGlobal [_item,(floor(random(2)))+1]; _crate1 addItemCargoGlobal [_item,(floor(random(2)))+1]; } else { // One Weapon, Three Mags _crate0 addWeaponCargoGlobal [_item,1]; _crate1 addWeaponCargoGlobal [_item,1]; _cAmmo = [] + getArray (configFile >> "cfgWeapons" >> _item >> "magazines"); { if (isClass(configFile >> "CfgPricing" >> _x)) exitWith { _crate0 addMagazineCargoGlobal [_x,3]; _crate1 addMagazineCargoGlobal [_x,3]; }; } forEach _cAmmo; }; }; case (isClass (configFile >> "cfgMagazines" >> _item)): { // Min 1, Max 3 _crate0 addMagazineCargoGlobal [_item,(floor(random(3)))+1]; _crate1 addMagazineCargoGlobal [_item,(floor(random(3)))+1]; }; case ((getText(configFile >> "cfgVehicles" >> _item >> "vehicleClass")) == "Backpacks"): { // One Bag _crate0 addBackpackCargoGlobal [_item,1]; _crate1 addBackpackCargoGlobal [_item,1]; }; }; _crate0 setPos [(getPos _crate0 select 0) +5, (getPos _crate0 select 1), 0]; _crate1 setPos [(getPos _crate1 select 0) -10, (getPos _crate1 select 1), 0]; _crate0 setVariable ["LAST_CHECK", (diag_tickTime + 14400)]; _crate1 setVariable ["LAST_CHECK", (diag_tickTime + 14400)]; _cutter0 = "Land_ClutterCutter_medium_F" createVehicle (getpos _crate0); _cutter1 = "Land_ClutterCutter_medium_F" createVehicle (getpos _crate1); _cutter0 setVariable ["LAST_CHECK", (diag_tickTime + 14400)]; _cutter1 setVariable ["LAST_CHECK", (diag_tickTime + 14400)]; }; }; }; diag_log "Helicrashsites loaded.."; call vSpawnCrashes; Link to comment Share on other sites More sharing options...
Grahame Posted April 21, 2016 Report Share Posted April 21, 2016 Works on my Altis 0.3.8 server without any changes needed. Can't speak to the Esseker issue though that unknown error happens for a lot of PBOs without harm Link to comment Share on other sites More sharing options...
rvg?! Posted April 21, 2016 Report Share Posted April 21, 2016 can't see any typos yet. which editor and pbo packer you used? Link to comment Share on other sites More sharing options...
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