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[Release] Snow Environment System


Salutesh

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http://youtu.be/Ah7Z9B9gOn8

https://www.youtube.com/watch?v=sMaVYZqPWEo&feature=youtu.be

 

Snow Environment System for Epoch v.1.0

===========================================
Credits go to: Audio Rejectz
 
This simple system implement a snow and fog environment to your Maps includes audio and visual stuff.
 
Known Bugs:
 
- Players breathing mist does not work, still WIP
 
Download & Install:
 
Download the latest version here: https://github.com/salutesh/epoch_snow/releases
 
1. Copy the "init.sqf" into your Epoch Mission folder or copy the line below
into your own.

// Snow environment
[] spawn {call compile preprocessFileLineNumbers "snow_environment\snow_max.sqf";};
execVM "snow_environment\snow_sound.sqf";
execVM "snow_environment\ground_fog.sqf";
execVM "snow_environment\snow.sqf";
{nul = [_x] execvm "snow_environment\breath_fog.sqf" } forEach (playableUnits - [player]);

2. Copy the "snow_environment" folder from "epoch_snow/snow_environment" and the "sounds" folder into your Mission folder.

 
3. Copy the "description.ext" into your Epoch Mission folder or copy the line below
into your own. If your have allready a "CfgSounds" class in your description.ext just add the "snowsound" class.
class CfgSounds
{
   sounds[] = {};
   
	class snowsound
    {
        name = "snowsound";
        sound[] = {"sounds\snowstorm.ogg",db-5,1.0}; 
        titles[]={};
    };
};
 
4. After that your done and you can create your mission PBO.
 
BE Filters:
Line 33 - 7 setViewDistance add: !"setviewdistance 50;"

 

 
Options:
 
snow_enviroment/snow.sqf
5		[[1,1,1,1]], // Colour of the snow

You can experiment by yourself with the Colour option for the snow there.

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?? are you claiming you made this ? 

 

I dont take my copyright to this because its not my work, i just get it into a way to use it for epoch.

Its a general script from Armaholic but i don´t know the real Author because its not longer available there.

 

Please dont blame me, i dont take my copyright to any of that files, i just want to share it.

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Snow Environment System for Epoch v.1.0

===========================================
Author: Unkown, not my work! But free to use
 

 

?? are you claiming you made this ? 

 

Read before you ask stupid questions .. obvious hes not calming he made this otherwise wouldn't have stated in the op 

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I am happy you guys like it  :D

 

 

7 setViewDistance !"setViewDistance 1600" !"filmGrain"

 

7 attachTo !"EP_light attachTo [player];" !"_bomb attachTo [_unit, [0,0,0],\"Pelvis\"];" !"_dogHolder attachTo [_dog, [-0.2,1.2,0.7]];" !"EPOCH_staticTarget attachTo[player];" !"EPOCH_target attachTo[player];" !="_objet attachTo [_heliporteur," !"neck"

 

Thanks for this, i forget the permissions.

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Installed it, really like it,

 

2 niggles....

snow only spawns 10m or so above the ground, any higher and its not there

snow inside buildings (no a real issue but would be cool if outside only)

 

other than that, its really good, very Namalsklike

 

- I tested this on the Chernarus Map (look into the video) and have to say that the snow is still there even if you higher than 10 m.

The only bug that appears is if you stand on the roof of a building. The snow disapers above the player but you can still see it a few meters away.

I think that happens just because the snow should disappear in buildings. I try my best to figure this out.

 

https://www.youtube.com/watch?v=sMaVYZqPWEo&feature=youtu.be

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Can you please advise which BE filter SQF's do we need to edit.  Thank you in advance

 

i make a fresh install to check this and add them to the first post then.

 

EDIT:

Just found that, if you get any other kicks pls post the hole report from the log.

 

BE Filters:
Line 33 - 7 setViewDistance add: !"setviewdistance 50;"
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Is there any way to make this dynamic, like the rain I want this to only be on the server for a short while and then return to clear skies. 

 

If anyone knows how to do this please advise, 

 

 

I tryed by myself to add a Dynamic Weather system to the Epoch mission like Dynamic Weather

but the Epoch Mod itself seems to overright every other weather script with the exception of the script from this Threat because its not a real weather effect.

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I'll write something to make it  random :)

 

Question without having looked at the actual code.

 

Does this infleunce AI sight , or will they shoot like  clear sight?

 

AND why is this in AI missions categorie forum

 

That would be great Zupa!

It does not infleunce the AI sight.

i post this in the Script section, i dont know why it landed here  :huh: 

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Read before you ask stupid questions .. obvious hes not calming he made this otherwise wouldn't have stated in the op 

 

That was not there before I posted .. He added that . This snow mod was made by a dude back in arma 2 dayz . I will find his name and post the owners script name here so you can give credit 

 

 

Here is a post of where this script started :  http://opendayz.net/threads/adding-snow-to-your-server.12523/   Please give Audio Rejectz credit for using his script here. 

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That was not there before I posted .. He added that . This snow mod was made by a dude back in arma 2 dayz . I will find his name and post the owners script name here so you can give credit 

 

 

Here is a post of where this script started :  http://opendayz.net/threads/adding-snow-to-your-server.12523/   Please give Audio Rejectz credit for using his script here. 

 

Thanks for this!

I added the Credits to the first threat.

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