Snail Posted March 5, 2015 Report Share Posted March 5, 2015 Is this intended? Half the utility of a lockbox is that I can place it hidden away from jammers and bases and whatnot. Link to comment Share on other sites More sharing options...
GasT Posted March 5, 2015 Report Share Posted March 5, 2015 Yeah this seem to be a bit of miss.. A lockbox is where you´d want to store weapons to be able to defend your base from outside with. Link to comment Share on other sites More sharing options...
1Man Posted March 5, 2015 Report Share Posted March 5, 2015 Last time I put one down no I didn't need a jammer Link to comment Share on other sites More sharing options...
DayZ Vet Posted March 5, 2015 Report Share Posted March 5, 2015 You dont need one to put it down, but the jammer does stop others unlocking it, so hide it well if your going to place it without one, i like to stash lockboxs near the swarm points. Link to comment Share on other sites More sharing options...
GasT Posted March 5, 2015 Report Share Posted March 5, 2015 Are you guys talking .3 now? Link to comment Share on other sites More sharing options...
KS__ Posted March 5, 2015 Report Share Posted March 5, 2015 Confirmed. you need a jammer to put lockbock in v 0.3.0 Link to comment Share on other sites More sharing options...
Osiris72 Posted March 5, 2015 Report Share Posted March 5, 2015 Yes we are talking 0.3 Link to comment Share on other sites More sharing options...
GasT Posted March 5, 2015 Report Share Posted March 5, 2015 I understood that OP was talking .3 but wonder if 1Man and DayZvet really did. Link to comment Share on other sites More sharing options...
Berreta Posted March 5, 2015 Report Share Posted March 5, 2015 So destroying another ones jammer now allows you to gain access to there lockbox? Havnt been able to test this in .3 yet since i heard it took A LOT of satchels to take down a jammer now. Link to comment Share on other sites More sharing options...
DayZ Vet Posted March 5, 2015 Report Share Posted March 5, 2015 Is this intended? Half the utility of a lockbox is that I can place it hidden away from jammers and bases and whatnot. I understood that OP was talking .3 but wonder if 1Man and DayZvet really did. Snail is who i was replying to as he asked a question about the current version as there is no point asking that about .3 as its already there in the changelog for people to know Link to comment Share on other sites More sharing options...
Osiris72 Posted March 5, 2015 Report Share Posted March 5, 2015 Unless I missed it, there is no entry in the changelog that states a lockbox now requires a jammer, however it does state that any building requires a jammer by default. As far as I know the only thing that does not require a jammer to build is a fireplace. I think lockboxes should not require a jammer...I mean that's were mose players store stuff to build a jammer most of the time....I haven't tested teepees yet but I assume they are bound by the same rules as the jammer. Yes this is talking 0.3 KPABATOK 1 Link to comment Share on other sites More sharing options...
Snail Posted March 6, 2015 Author Report Share Posted March 6, 2015 Snail is who i was replying to as he asked a question about the current version as there is no point asking that about .3 as its already there in the changelog for people to know As Osirus said, there is no specific mention of lockboxes needing a jammer in the 0.3 changelog, and I was indeed asking in regard to 0.3. Further, in the current version, 0.2.5.2, lack of a jammer does not let anyone open a lockbox. Link to comment Share on other sites More sharing options...
One Eye Posted March 6, 2015 Report Share Posted March 6, 2015 I agree, lockboxes should NOT require a jammer to place in 0.3.0 and beyond. Nor should anyone outside the group be able to unlock them, let's not bring griefing peoples bases to a whole new level. KPABATOK 1 Link to comment Share on other sites More sharing options...
SPIB0X Posted March 6, 2015 Report Share Posted March 6, 2015 I think there should be a way to get access to someones lockbox but it should be made very difficult. Maybe an Extremely rare hotwire kit that is a single use item, can be used with a 40% chance of success on lockboxes and 100% chance on vehicles? That way if you raid somebodies base you have the choice, use the hotwire kit on one of heir vehicles or risk a 40% chance on their lockbox. Otherwise players will continually just hoard shit in lockboxes and risk nothing when they are raided. Link to comment Share on other sites More sharing options...
DayZ Vet Posted March 6, 2015 Report Share Posted March 6, 2015 I agree, lockboxes should NOT require a jammer to place in 0.3.0 and beyond. Nor should anyone outside the group be able to unlock them, let's not bring griefing peoples bases to a whole new level. if i see one in a base i just shoot them till they blow up, witch dont take long Link to comment Share on other sites More sharing options...
SPIB0X Posted March 6, 2015 Report Share Posted March 6, 2015 if i see one in a base i just shoot them till they blow up, witch dont take long I did this yesterday, we raided our first ever base successfully and they had pretty shit items to loot so i unloaded on the lockbox. I felt so unbelievably guilty I wanted to take it all back lol.. I felt as though I had robbed an old lady. These guys had very little in their tipi tents, and their base was built beautifully. I almost want to go back and give them ourlock box and say sorry lol. But then I think to myself, these same guys could one day do the same thing to me and be complete dicks about it so fuck em. Its ARMA. All is fair in love and war. DayZ Vet and happydayz 2 Link to comment Share on other sites More sharing options...
happydayz Posted March 6, 2015 Report Share Posted March 6, 2015 I did this yesterday, we raided our first ever base successfully and they had pretty shit items to loot so i unloaded on the lockbox. I felt so unbelievably guilty I wanted to take it all back lol.. I felt as though I had robbed an old lady. These guys had very little in their tipi tents, and their base was built beautifully. I almost want to go back and give them ourlock box and say sorry lol. But then I think to myself, these same guys could one day do the same thing to me and be complete dicks about it so fuck em. Its ARMA. All is fair in love and war. That put a smile on my already happy face! SPIB0X 1 Link to comment Share on other sites More sharing options...
KPABATOK Posted March 6, 2015 Report Share Posted March 6, 2015 As many mentioned already, lockbox should never require a jammer. Lockbox'es sole porpuse is to hide it and be maximal protection against other people. Otherwise what's the point of lockbox over a shelf kit or tipi if it requires a jammer. And also I think tipi should not require jammer either, as they are newbies first place to store their loot. Link to comment Share on other sites More sharing options...
iRAGE Posted March 6, 2015 Report Share Posted March 6, 2015 Seems like a cheap way to counter "lockbox simulator 2015" spam. They need to make this a very rare loot instead. One thing I need to know is, am I going to have move my boxes of loot that are built away from my base because they will become unlockable-to-all ? At first I was thinking we would see Plot pole spam because of this but they are also implementing a Plot pole limit too I believe ? Link to comment Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now