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[Released] Player Stats Elite!


- VJ -

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either way we can't change any the icons in the @epoch folder or the server clients would have to download that version of the mod to join, quote me if im wrong.

I was merely commenting on the icons, it's a given for the start this is mission file material until we can modify epoch itself.

  

either way we can't change any the icons in the @epoch folder or the server clients would have to download that version of the mod to join, quote me if im wrong.

As you confused it the first time and I repeated that we all know this is mission file only material, however you can still take the original epoch designs and incorporate th e m into yours. That is what you are missing out of all that

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hey,

 

what I need to change in order to have the icons below ?

 

do not understand the numbers:

if(playerStatsEliteLayout == 0)then{
((uiNamespace getVariable "PSE")displayCtrl 200289)ctrlSetStructuredText parseText format
["
//<img size='3.4' align='right' image='%1'/><br/><br/>
//<img size='3.4' align='right' image='%2'/><br/><br/>
//<img size='3.4' align='right' image='%3'/><br/><br/>
//<img size='3.4' align='right' image='%4'/><br/><br/>"
//,_Health_Icon_Path,_Hunger_Icon_Path,_Thirst_Icon_Path,_Energy_Icon_Path
];
};

thanks in advance, Suppe

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One of the servers I was working on to help add this script had a problem where the icons would dissapear after respawning. For anyone having that problem just execute the script everytime they respawn by making a file called onPlayerRespawn.sqf and put the exec line in there. A example is below of what it should look like.

 

53RJgNu.png

Put the following below in the onPlayerRespawn.sqf and then you are done.

//Execute Icons on Respawn!
[]execVM "custom\playerStatsElite\psConfig.sqf";

After the 0.3.0.1 update you shouldn't need to do this because it makes you exit to lobby to respawn, this is just a fix for 0.2.5.2

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the following error, If PlayerDamage 0,1 - 0.25 the Icon Icon Health 0.75 must be activated. so the code...

I testing it after respawn i go on on Fireplace, Playerdamage from 0.1 is it but the Icon from "Health_0.1" is activated. I dont know why. the Code says,

the "Health_0.1" Icon only activated by over 0.75 Playerdamage.

Testing Video:



Any Ideas why this not working?

Energy Icon working good.
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the following error, If PlayerDamage 0,1 - 0.25 the Icon Icon Health 0.75 must be activated. so the code...

I testing it after respawn i go on on Fireplace, Playerdamage from 0.1 is it but the Icon from "Health_0.1" is activated. I dont know why. the Code says,

the "Health_0.1" Icon only activated by over 0.75 Playerdamage.

Testing Video:

Any Ideas why this not working?

Energy Icon working good.

 

You have change some code somewhere just did the same test and works fine check the getIcons.sqf and the directory to the icons.  

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You have change some code somewhere just did the same test and works fine check the getIcons.sqf and the directory to the icons.  

 

 

I downloadet new an its dosent work for me i dont know why. Other Icons Works good the Heal Icon not. like the Test video

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Server Uptime not correct?

ok you must have changed the code in PSE.sqf

 

serverTimeH=round(serverTime/60/60); serverTime /60 /60 takes the server time and divides it into hours then minutes.

it looks like you got it set to: 

serverTimeH=round(serverTime);

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