- VJ - Posted March 4, 2015 Author Report Share Posted March 4, 2015 let me know how it goes Link to comment Share on other sites More sharing options...
egamestudio Posted March 4, 2015 Report Share Posted March 4, 2015 My Bug is fixed thanks ! Nice :u Link to comment Share on other sites More sharing options...
- VJ - Posted March 4, 2015 Author Report Share Posted March 4, 2015 nice np. Link to comment Share on other sites More sharing options...
DirtySanchez Posted March 5, 2015 Report Share Posted March 5, 2015 either way we can't change any the icons in the @epoch folder or the server clients would have to download that version of the mod to join, quote me if im wrong.I was merely commenting on the icons, it's a given for the start this is mission file material until we can modify epoch itself. either way we can't change any the icons in the @epoch folder or the server clients would have to download that version of the mod to join, quote me if im wrong. As you confused it the first time and I repeated that we all know this is mission file only material, however you can still take the original epoch designs and incorporate th e m into yours. That is what you are missing out of all that Link to comment Share on other sites More sharing options...
- VJ - Posted March 5, 2015 Author Report Share Posted March 5, 2015 OK I see. Link to comment Share on other sites More sharing options...
laurent09 Posted March 5, 2015 Report Share Posted March 5, 2015 hi it's possible to add in @epochhive? or not ? so that there is no loading at startup Link to comment Share on other sites More sharing options...
computermancer Posted March 5, 2015 Report Share Posted March 5, 2015 Dude, love your script. I have been wanting to learn how to add GUI icons for players to notify them of various information. Great Job man! Link to comment Share on other sites More sharing options...
- VJ - Posted March 5, 2015 Author Report Share Posted March 5, 2015 hi it's possible to add in @epochhive? or not ? so that there is no loading at startup No because of 1 client side variables i.e FPS and 2 clients can't link to server side images Link to comment Share on other sites More sharing options...
- VJ - Posted March 5, 2015 Author Report Share Posted March 5, 2015 Dude, love your script. I have been wanting to learn how to add GUI icons for players to notify them of various information. Great Job man! Thanks man its appreciated. Link to comment Share on other sites More sharing options...
laurent09 Posted March 6, 2015 Report Share Posted March 6, 2015 No because of 1 client side variables i.e FPS and 2 clients can't link to server side images ok thanks I have a problem. the icon is full of thirst, but in reality I was thirsty 0 Link to comment Share on other sites More sharing options...
- VJ - Posted March 6, 2015 Author Report Share Posted March 6, 2015 ok I've had a look at the code and found nothing wrong. Is anyone else having this problem. Link to comment Share on other sites More sharing options...
Darth_Rogue Posted March 6, 2015 Report Share Posted March 6, 2015 Sounds like he edited something and has the icon linked to the wrong value. Link to comment Share on other sites More sharing options...
- VJ - Posted March 6, 2015 Author Report Share Posted March 6, 2015 thats what i was thinking. Link to comment Share on other sites More sharing options...
Suppe Posted March 6, 2015 Report Share Posted March 6, 2015 hey, what I need to change in order to have the icons below ? do not understand the numbers: if(playerStatsEliteLayout == 0)then{ ((uiNamespace getVariable "PSE")displayCtrl 200289)ctrlSetStructuredText parseText format [" //<img size='3.4' align='right' image='%1'/><br/><br/> //<img size='3.4' align='right' image='%2'/><br/><br/> //<img size='3.4' align='right' image='%3'/><br/><br/> //<img size='3.4' align='right' image='%4'/><br/><br/>" //,_Health_Icon_Path,_Hunger_Icon_Path,_Thirst_Icon_Path,_Energy_Icon_Path ]; }; thanks in advance, Suppe Link to comment Share on other sites More sharing options...
- VJ - Posted March 6, 2015 Author Report Share Posted March 6, 2015 below what sorry Link to comment Share on other sites More sharing options...
Suppe Posted March 6, 2015 Report Share Posted March 6, 2015 the icon is top right, I would like to lower right... Link to comment Share on other sites More sharing options...
- VJ - Posted March 6, 2015 Author Report Share Posted March 6, 2015 go in to PSE.hpp and change x Link to comment Share on other sites More sharing options...
Friendly Posted March 7, 2015 Report Share Posted March 7, 2015 One of the servers I was working on to help add this script had a problem where the icons would dissapear after respawning. For anyone having that problem just execute the script everytime they respawn by making a file called onPlayerRespawn.sqf and put the exec line in there. A example is below of what it should look like. Put the following below in the onPlayerRespawn.sqf and then you are done. //Execute Icons on Respawn! []execVM "custom\playerStatsElite\psConfig.sqf"; After the 0.3.0.1 update you shouldn't need to do this because it makes you exit to lobby to respawn, this is just a fix for 0.2.5.2 DirtySanchez 1 Link to comment Share on other sites More sharing options...
Schloti1993 Posted March 8, 2015 Report Share Posted March 8, 2015 the following error, If PlayerDamage 0,1 - 0.25 the Icon Icon Health 0.75 must be activated. so the code... I testing it after respawn i go on on Fireplace, Playerdamage from 0.1 is it but the Icon from "Health_0.1" is activated. I dont know why. the Code says, the "Health_0.1" Icon only activated by over 0.75 Playerdamage. Testing Video: Any Ideas why this not working? Energy Icon working good. Link to comment Share on other sites More sharing options...
- VJ - Posted March 9, 2015 Author Report Share Posted March 9, 2015 the following error, If PlayerDamage 0,1 - 0.25 the Icon Icon Health 0.75 must be activated. so the code... I testing it after respawn i go on on Fireplace, Playerdamage from 0.1 is it but the Icon from "Health_0.1" is activated. I dont know why. the Code says, the "Health_0.1" Icon only activated by over 0.75 Playerdamage. Testing Video: Any Ideas why this not working? Energy Icon working good. You have change some code somewhere just did the same test and works fine check the getIcons.sqf and the directory to the icons. Link to comment Share on other sites More sharing options...
Schloti1993 Posted March 9, 2015 Report Share Posted March 9, 2015 You have change some code somewhere just did the same test and works fine check the getIcons.sqf and the directory to the icons. I downloadet new an its dosent work for me i dont know why. Other Icons Works good the Heal Icon not. like the Test video Link to comment Share on other sites More sharing options...
- VJ - Posted March 14, 2015 Author Report Share Posted March 14, 2015 Update Ver:1.6.2 [ Smaller Icons Reduced To Half The Size ] Link to comment Share on other sites More sharing options...
Player1 Posted March 16, 2015 Report Share Posted March 16, 2015 Server Uptime not correct? Link to comment Share on other sites More sharing options...
- VJ - Posted March 16, 2015 Author Report Share Posted March 16, 2015 what is your up time meant to be? Link to comment Share on other sites More sharing options...
- VJ - Posted March 17, 2015 Author Report Share Posted March 17, 2015 Server Uptime not correct? ok you must have changed the code in PSE.sqf serverTimeH=round(serverTime/60/60); serverTime /60 /60 takes the server time and divides it into hours then minutes. it looks like you got it set to: serverTimeH=round(serverTime); Link to comment Share on other sites More sharing options...
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