CH!LL3R Posted February 14, 2015 Report Share Posted February 14, 2015 Wanna edit that missions for cherno and looked in the ZEVMissions.sqf, take as example the convoy: _m = ["Convoy","Convoy discovered, carrying building materials and weapons","","The convoy escaped",2400, [1, [ ["Specified", 750.00, 46.00, [4612.00, 14136.00, 0.00], [0,["NoBuildings"]] , [0,["NoVehicles"]], [1,[ [4,"RESISTANCE","COLUMN","Vehicle convoy group", ["Specified", 288, [ ["MOVE", "Specified", [9.00, 9.00, 0.00],"LIMITED","SAFE","YELLOW",10,"COLUMN",0.00,0.00,0.00] , ["MOVE", "Specified", [63.00, 54.00, 0.00],"LIMITED","SAFE","YELLOW",10,"COLUMN",0.00,0.00,0.00] First some Questions about this line ["Specified", 750.00, 46.00, [4612.00, 14136.00, 0.00], Think, [4612.00, 14136.00, 0.00] are the coords, where mission will start, but what are the other two numbers (750.00 + 46.00)? Also what are these lines for: ["MOVE", "Specified", [9.00, 9.00, 0.00],"LIMITED","SAFE","YELLOW",10,"COLUMN",0.00,0.00,0.00] Is the [9.00, 9.00, 0.00] some coords for the first waypoint? Don't know what to do here, never changed settings in a mission-system before. A little HowTo would be nice to change all the missions to other maps... Link to comment Share on other sites More sharing options...
Totto005 Posted February 15, 2015 Report Share Posted February 15, 2015 Thanks @CH!LL3R Link to comment Share on other sites More sharing options...
second_coming Posted February 15, 2015 Report Share Posted February 15, 2015 Also what are these lines for: ["MOVE", "Specified", [9.00, 9.00, 0.00],"LIMITED","SAFE","YELLOW",10,"COLUMN",0.00,0.00,0.00] Is the [9.00, 9.00, 0.00] some coords for the first waypoint? Don't know what to do here, never changed settings in a mission-system before. A little HowTo would be nice to change all the missions to other maps...I think [9.00, 9.00, 0.00] is an offset from the initial spawn point Link to comment Share on other sites More sharing options...
Eugene Posted February 15, 2015 Author Report Share Posted February 15, 2015 I think [9.00, 9.00, 0.00] is an offset from the initial spawn point Yes, it is offset from location position. It was done for support mission relocation by changing only single point coords. Link to comment Share on other sites More sharing options...
prue420 Posted February 15, 2015 Report Share Posted February 15, 2015 So do we need to change exactly for this to be used on cherno? Link to comment Share on other sites More sharing options...
second_coming Posted February 16, 2015 Report Share Posted February 16, 2015 So do we need to change exactly for this to be used on cherno?You'll need to plot a route out and replace the waypoints with suitable ones for Chernarus. Link to comment Share on other sites More sharing options...
CH!LL3R Posted February 16, 2015 Report Share Posted February 16, 2015 There is only one problem for me, I didn't know how to get these points, only know how to get normal coords, but the offset from the initial spawn point.... How do I calculate them. Any chance to set waypoint or something else in Editor. Or any chance to use normal coords to set the waypoints of the convoy? Link to comment Share on other sites More sharing options...
second_coming Posted February 16, 2015 Report Share Posted February 16, 2015 There is only one problem for me, I didn't know how to get these points, only know how to get normal coords, but the offset from the initial spawn point.... How do I calculate them. Any chance to set waypoint or something else in Editor. Or any chance to use normal coords to set the waypoints of the convoy? I have a statusbar installed that displays my characters coordinates and teleport about the map to the locations I want and then make a note of the location with pen and paper :) Link to comment Share on other sites More sharing options...
qredi Posted February 16, 2015 Report Share Posted February 16, 2015 kicked off by battleye script restriction #21 ? Link to comment Share on other sites More sharing options...
CH!LL3R Posted February 16, 2015 Report Share Posted February 16, 2015 I have a statusbar installed that displays my characters coordinates and teleport about the map to the locations I want and then make a note of the location with pen and paper :) But this is the same as I do in the Editor when I set some waypoints or something else to get the Coords like this: [4612.00, 14136.00, 0.00] This is the point where the convoy starts, no problem to change this, but this to get is my problem: ["MOVE", "Specified", [9.00, 9.00, 0.00],"LIMITED","SAFE","YELLOW",10,"COLUMN",0.00,0.00,0.00] That's not normal coords, this is a point calculated from the startcoords, so how can I calculate this? kicked off by battleye script restriction #21 ? Check this out.... Link to comment Share on other sites More sharing options...
second_coming Posted February 16, 2015 Report Share Posted February 16, 2015 But this is the same as I do in the Editor when I set some waypoints or something else to get the Coords like this: [4612.00, 14136.00, 0.00] This is the point where the convoy starts, no problem to change this, but this to get is my problem: ["MOVE", "Specified", [9.00, 9.00, 0.00],"LIMITED","SAFE","YELLOW",10,"COLUMN",0.00,0.00,0.00] That's not normal coords, this is a point calculated from the startcoords, so how can I calculate this? Check this out.... To work out the coords subtract the original point from the waypoint, eg. if your start point is 1000,1000,0 and you want a waypoint at 1040, 2000,0 you would use 40,1000,0. CH!LL3R 1 Link to comment Share on other sites More sharing options...
CH!LL3R Posted February 16, 2015 Report Share Posted February 16, 2015 Okay, I think I got it.... Another example: If I had [1000, 1000, 0] as start point and want a waypoint at [450, 333, 0] than I need to use [-550, -667, 0] Just that simple of math? Link to comment Share on other sites More sharing options...
second_coming Posted February 16, 2015 Report Share Posted February 16, 2015 Okay, I think I got it....Another example: If I had [1000, 1000, 0] as start point and want a waypoint at [450, 333, 0] than I need to use [-550, -667, 0]Just that simple of math?I think so yes :) Link to comment Share on other sites More sharing options...
CH!LL3R Posted February 16, 2015 Report Share Posted February 16, 2015 Okay, thanks a lot. I'm just going to spend this night and rework the convoy for Chernarus map...... Maaaaa, where's my coffee? Link to comment Share on other sites More sharing options...
DirtySanchez Posted February 17, 2015 Report Share Posted February 17, 2015 Maaaaa, where's my coffee? I prefer "MAAAAAA, the MeatLoaf NOW!!!!!!!" Link to comment Share on other sites More sharing options...
laurent09 Posted February 18, 2015 Report Share Posted February 18, 2015 i would like the mission restart when he's finished . how do i do that? thanks Link to comment Share on other sites More sharing options...
Eugene Posted February 18, 2015 Author Report Share Posted February 18, 2015 There are timing parameters in ZEVMissions.sqf Link to comment Share on other sites More sharing options...
laurent09 Posted February 19, 2015 Report Share Posted February 19, 2015 im sorry. I dont find that I have to change for the mission respawn after finish . and i want to remove ai with titan or other same weapons . its possible ? Link to comment Share on other sites More sharing options...
Fog Horn Posted February 19, 2015 Report Share Posted February 19, 2015 Anyone else having an issue with the First Aid kits being Examine only ? @Eugene , I notice it is listed as FAK in the list provided in the ZEVmission.sqf , so is it listed or called from somewhere else ? Link to comment Share on other sites More sharing options...
second_coming Posted February 19, 2015 Report Share Posted February 19, 2015 Anyone else having an issue with the First Aid kits being Examine only ? @Eugene , I notice it is listed as FAK in the list provided in the ZEVmission.sqf , so is it listed or called from somewhere else ?Replace any mention of "FirstAidKit" or "Medikit" with "FAK" in ZEVMission.sqf Link to comment Share on other sites More sharing options...
Fog Horn Posted February 19, 2015 Report Share Posted February 19, 2015 Replace any mention of "FirstAidKit" or "Medikit" with "FAK" in ZEVMission.sqf (Face Palm) of course , Thank You Very Much Second_Coming :D Link to comment Share on other sites More sharing options...
Moody Posted February 19, 2015 Report Share Posted February 19, 2015 Hello! This mission pack seems interresting, i tried to add it. but after 40 minutes on the server still nothing spawns(im guessing we get a message when stuff happends?) I uploaded the .pbo inside the @ZEVMission/ADDON to my EpochHive/Addons folder and i added the whole ZEVMission folder into my exsisting epoch.altis.pbo, added the line to init.sqf and description. Is something i have done here wrong? Can i have the whole ZEVMission folder inside my epoch.altis.pbo and just pack it with everything else or do i need to do something else? Cheers! Link to comment Share on other sites More sharing options...
second_coming Posted February 19, 2015 Report Share Posted February 19, 2015 Which version are you using? Link to comment Share on other sites More sharing options...
Moody Posted February 19, 2015 Report Share Posted February 19, 2015 Which version are you using? Downloaded from OP and followed instructions there. EDIT: IM using GTXGaming control panel when uploading files, so i have no root folder blabla to put in, so i added the @ZEVMission pbo straight into @EpochHive/Addons. Except from that everything is done straight out from the OP Link to comment Share on other sites More sharing options...
second_coming Posted February 19, 2015 Report Share Posted February 19, 2015 Downloaded from OP and followed instructions there. EDIT: IM using GTXGaming control panel when uploading files, so i have no root folder blabla to put in, so i added the @ZEVMission pbo straight into @EpochHive/Addons. Except from that everything is done straight out from the OPTry this one https://www.dropbox.com/s/1i9ttk4xbil1bfa/ZEVMission.pbo?dl=0 Link to comment Share on other sites More sharing options...
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