second_coming Posted February 13, 2015 Report Share Posted February 13, 2015 I managed to hack it to get it to work (just drop this in your @epochhive/addons folder:https://www.dropbox.com/s/1i9ttk4xbil1bfa/ZEVMission.pbo?dl=0Love the convoy by the way and the guys repairing damaged tires is great :) fullaholes 1 Link to comment Share on other sites More sharing options...
Eugene Posted February 13, 2015 Author Report Share Posted February 13, 2015 I managed to hack it to get it to work (just drop this in your @epochhive/addons folder:https://www.dropbox.com/s/1i9ttk4xbil1bfa/ZEVMission.pbo?dl=0 Love the convoy by the way and the guys repairing damaged tires is great :) You dont follow my instructions and you modify my files by your self, i don know how your modification of my files will be work. I just now downloaded my server files from first post to check difference, and they are different from yours one. Link to comment Share on other sites More sharing options...
second_coming Posted February 13, 2015 Report Share Posted February 13, 2015 You dont follow my instructions and you modify my files by your self, i don know how your modification of my files will be work. I just now downloaded my server files from first post to check difference, and they are different from yours one.Yes I know, I followed your instructions to the letter and it didn't work, therefore I made changes to get it to work. Link to comment Share on other sites More sharing options...
WarHammer(DayZ) Posted February 13, 2015 Report Share Posted February 13, 2015 You dont follow my instructions and you modify my files by your self, i don know how your modification of my files will be work. I just now downloaded my server files from first post to check difference, and they are different from yours one. Eugene have you updated your original PBO so it will work now, or should I try Second Coming's? I just really want to try and use this on my server. Also Second Coming do we need to edit both the init and description the same way? Because when I drop your pbo into the epoch hive and try to launch I'm getting this again http://i.imgur.com/1j1bfkj.jpg I'm assuming we can take the #include "ZEVMission\ZEVMissionSounds.hpp" out of the description .ext because it's been moved over to the arma 3 @epoch hive root directory Either way Thank You to both of you for trying to work out the issue. Link to comment Share on other sites More sharing options...
fullaholes Posted February 13, 2015 Report Share Posted February 13, 2015 Can you turn off the heli's ? I don't want more heli's in the air. I do like the sound of everything else though ;) Link to comment Share on other sites More sharing options...
Eugene Posted February 13, 2015 Author Report Share Posted February 13, 2015 Can you turn off the heli's ? I don't want more heli's in the air. I do like the sound of everything else though ;) Hi, please help me to explain some users above how to deploy my missions. Link to comment Share on other sites More sharing options...
second_coming Posted February 13, 2015 Report Share Posted February 13, 2015 Eugene have you updated your original PBO so it will work now, or should I try Second Coming's? I just really want to try and use this on my server. Also Second Coming do we need to edit both the init and description the same way? Because when I drop your pbo into the epoch hive and try to launch I'm getting this again http://i.imgur.com/1j1bfkj.jpg Either way Thank You to both of you for trying to work out the issue.You still need to set up the client properly as per Eugenes initial post Link to comment Share on other sites More sharing options...
SilentHog Posted February 13, 2015 Report Share Posted February 13, 2015 How to now mission is runing or not ? Link to comment Share on other sites More sharing options...
second_coming Posted February 13, 2015 Report Share Posted February 13, 2015 You should have entries in your .rpt log eg:15:00:34 "ZEVMission: run static missions:" 15:00:54 "ZEVMission: start main loop:" 15:01:05 "ZEVMission - ZEVMissionMonitor (Static = 1) : start mission HeliPatrol" 15:01:25 "ZEVMission - ZEVMissionMonitor (Static = 0) : start mission Convoy" Eugene 1 Link to comment Share on other sites More sharing options...
Totto005 Posted February 13, 2015 Report Share Posted February 13, 2015 I managed to hack it to get it to work (just drop this in your @epochhive/addons folder:https://www.dropbox.com/s/1i9ttk4xbil1bfa/ZEVMission.pbo?dl=0 Love the convoy by the way and the guys repairing damaged tires is great :) Thanks work fine.... 17:00:16 "ZEVMission - ZEVMissionMonitor (Static = 1) : start mission HeliPatrol" Thanks for this Mission Script... Link to comment Share on other sites More sharing options...
SilentHog Posted February 13, 2015 Report Share Posted February 13, 2015 Warning Message: Script x\addons\ZEVMission\ZEV\ZEVMissionInit.sqf not found 15:47:08 Attempt to override final function - rscminimap_script 15:47:08 Attempt to override final function - rscdisplayloading_script 15:47:08 Attempt to override final function - rscdisplayloading_script 15:47:08 Attempt to override final function - rscdisplayloading_script 15:47:08 Attempt to override final function - rscdiary_script 15:47:08 Attempt to override final function - rscdisplaysinglemission_script 15:47:08 Attempt to override final function - rscdiary_script 15:47:08 Attempt to override final function - rscdisplayremotemissions_script 15:47:08 Attempt to override final function - rscdisplayloading_script 15:47:08 Attempt to override final function - rscdiary_script 15:47:08 Attempt to override final function - rscdiary_script 15:47:08 Attempt to override final function - rscdisplaystrategicmap_script 15:47:08 Attempt to override final function - rscdisplaycommon_script 15:47:09 Attempt to override final function - rscdisplayloading_script 15:47:09 Attempt to override final function - rscdisplaywelcome_script 15:47:09 Attempt to override final function - rscdisplaywelcome_script 15:47:09 Attempt to override final function - rscdisplaywelcome_script 15:47:09 Attempt to override final function - rscdisplaycommon_script 15:47:09 Attempt to override final function - rscdisplaydebriefing_script 15:47:09 Attempt to override final function - rscunitinfo_script mission dont run :( whot is the problem ? Link to comment Share on other sites More sharing options...
Player1 Posted February 13, 2015 Report Share Posted February 13, 2015 Use this I managed to hack it to get it to work (just drop this in your @epochhive/addons folder:https://www.dropbox.com/s/1i9ttk4xbil1bfa/ZEVMission.pbo?dl=0 Love the convoy by the way and the guys repairing damaged tires is great :) Link to comment Share on other sites More sharing options...
Stranger Posted February 13, 2015 Report Share Posted February 13, 2015 Added this to the server but Bots do no damage. The did at start, but after some time they stop. Link to comment Share on other sites More sharing options...
SilentHog Posted February 13, 2015 Report Share Posted February 13, 2015 Yes now it started but does not function correctly :) Link to comment Share on other sites More sharing options...
Stranger Posted February 13, 2015 Report Share Posted February 13, 2015 The Missions work great - is there any way to remove the randomly spawning bots in towns? Because that is a little bit too much :D Link to comment Share on other sites More sharing options...
Calaveylon Posted February 13, 2015 Report Share Posted February 13, 2015 I installed no problem but nothing happened, my other ai scripts stopped aswell Sem and VEMF. Uninstalled and other missions ran again. Is it compatible Link to comment Share on other sites More sharing options...
second_coming Posted February 13, 2015 Report Share Posted February 13, 2015 Not sure, I'm using it in conjunction with A3EAI and FuMS. Link to comment Share on other sites More sharing options...
Calaveylon Posted February 14, 2015 Report Share Posted February 14, 2015 Not sure, I'm using it in conjunction with A3EAI and FuMS. It worked with your version. Not sure how ai are acting yet. will give you some feedback. thank you Link to comment Share on other sites More sharing options...
Calaveylon Posted February 14, 2015 Report Share Posted February 14, 2015 FuMS thats a hc right i got to get working on that its little over my head right now Link to comment Share on other sites More sharing options...
Calaveylon Posted February 14, 2015 Report Share Posted February 14, 2015 wow ok every thing that this scripts adds is intense. but to much. ai skill is way to high to my likings would love to tone it down a bit. or lower the number of ai per convey or mission. I am ok at reading script but couldn't find the lines to change can someone help Link to comment Share on other sites More sharing options...
second_coming Posted February 14, 2015 Report Share Posted February 14, 2015 wow ok every thing that this scripts adds is intense. but to much. ai skill is way to high to my likings would love to tone it down a bit. or lower the number of ai per convey or mission. I am ok at reading script but couldn't find the lines to change can someone helpI may be wrong but I think the skill level for each ai is random but set by line 39 in \ZEV\ZEVMissionSetupAI.sqf_aiSkillValue = 0.5 + random(0.5);That means the AI have a skill level between 0.5 and 1.0, anything above 0.8 is pretty much instakill :)I have just adjusted mine to what's shown below, I'll let you know if it makes any difference :) _aiSkillValue = 0.5 + random(0.3); Link to comment Share on other sites More sharing options...
horbin Posted February 14, 2015 Report Share Posted February 14, 2015 anyone needing help setting up headless client, drop me a pm. Link to comment Share on other sites More sharing options...
prue420 Posted February 14, 2015 Report Share Posted February 14, 2015 anyone got this working one cherno map? If so what do I change? Link to comment Share on other sites More sharing options...
Calaveylon Posted February 14, 2015 Report Share Posted February 14, 2015 I may be wrong but I think the skill level for each ai is random but set by line 39 in \ZEV\ZEVMissionSetupAI.sqf _aiSkillValue = 0.5 + random(0.5); That means the AI have a skill level between 0.5 and 1.0, anything above 0.8 is pretty much instakill :) I have just adjusted mine to what's shown below, I'll let you know if it makes any difference :) _aiSkillValue = 0.5 + random(0.3); Correction it is in \ZEVMission\ZEV\ZEVMissionSetupSkills.sqf _aiSkillValue = _x select 1; if(_aiUsedSkillsValueType == "Random") then { _aiSkillValue = 0.5 + random(0.5); }; I think some are set at 1 and others are random need to change _aiSkillValue = _x select 1; It seemed to me anything involving turrets or armed offroad instakill. I will try setting to 0.7 like SEM default, with the quantity of AI it should still be a challenge Link to comment Share on other sites More sharing options...
second_coming Posted February 14, 2015 Report Share Posted February 14, 2015 anyone got this working one cherno map? If so what do I change?You need to edit the locations in ZEVMissions.sqf which are currently set for Altis. Link to comment Share on other sites More sharing options...
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