FPSTrollywood Posted January 23, 2015 Report Share Posted January 23, 2015 So if an enemy player places a jammer just a hair outside the 300 meter radius of your jammer, it will block you from using any of the components within its range. This seems like something that should be considered a bug/glitch. Is this being fixed in the next patch? Is there a way to make a script that prevents it? Link to comment Share on other sites More sharing options...
Richie Posted January 23, 2015 Report Share Posted January 23, 2015 It's been reported to the devs already, hopefully fixed next patch or the one after. Link to comment Share on other sites More sharing options...
nedfox Posted January 23, 2015 Report Share Posted January 23, 2015 Should be like a 100 m radius, and disallowing another within 300.. That would sort all sorts of exploits. Also, we need the max buildables on a plotpole back :) Some bases on our servers are a bit over the top :P Link to comment Share on other sites More sharing options...
PuffY187 Posted January 23, 2015 Report Share Posted January 23, 2015 Should be like a 100 m radius, and disallowing another within 300.. That would sort all sorts of exploits. Also, we need the max buildables on a plotpole back :) Some bases on our servers are a bit over the top :P Nah if people go to all that effort to get parts why shouldn't they be able to build as big and high as they like. Needs to keep the realism as long as it doesn't affect world limit too much. Link to comment Share on other sites More sharing options...
nedfox Posted January 23, 2015 Report Share Posted January 23, 2015 Well,there's your problem (as the mythbusters would say).. We have 56 bases on our Chernarus, 4500 world limit is stopping new bases... :D Link to comment Share on other sites More sharing options...
1Man Posted January 23, 2015 Report Share Posted January 23, 2015 Nah if people go to all that effort to get parts why shouldn't they be able to build as big and high as they like. Needs to keep the realism as long as it doesn't affect world limit too much. Must be your 1st server because you would know from a2 days this caused havoc across many servers with and without database maintenance Link to comment Share on other sites More sharing options...
TheVampire Posted January 23, 2015 Report Share Posted January 23, 2015 There should just be a check in the code that their influence can't overlap unless owned by the same person. Link to comment Share on other sites More sharing options...
BFranek Posted January 23, 2015 Report Share Posted January 23, 2015 I will ban anyone trying this it an exploit and wont be tolerated. FPSTrollywood and TheStainlessSteelRat 2 Link to comment Share on other sites More sharing options...
nedfox Posted January 23, 2015 Report Share Posted January 23, 2015 No havoc :) and running perfectly fine, since it's at least server #8 in a long stretch of years :) There should just be some programming restrictions possible so we can decide to work either with world limit or base size. Link to comment Share on other sites More sharing options...
kiel367 Posted January 24, 2015 Report Share Posted January 24, 2015 world limit needs increasing too tbh Link to comment Share on other sites More sharing options...
nedfox Posted January 24, 2015 Report Share Posted January 24, 2015 World limit you can already do. epochconfig.hpp , top 2 lines. Link to comment Share on other sites More sharing options...
SkyDogs Posted January 28, 2015 Report Share Posted January 28, 2015 Does having two of your own jammers prevent this from happening? Link to comment Share on other sites More sharing options...
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