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Overlapping Jammers


FPSTrollywood

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So if an enemy player places a jammer just a hair outside the 300 meter radius of your jammer,  it will block you from using any of the components within its range. This seems like something that should be considered a bug/glitch. Is this being fixed in the next patch?

Is there a way to make a script that prevents it?

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Should be like a 100 m radius, and disallowing another within 300.. That would sort all sorts of exploits.

 

Also, we need the max buildables on a plotpole back :)  Some bases on our servers are a bit over the top :P

 

Nah if people go to all that effort to get parts why shouldn't they be able to build as big and high as they like. Needs to keep the realism as long as it doesn't affect world limit too much.

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Nah if people go to all that effort to get parts why shouldn't they be able to build as big and high as they like. Needs to keep the realism as long as it doesn't affect world limit too much.

Must be your 1st server because you would know from a2 days this caused havoc across many servers with and without database maintenance

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