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Add a custom image to the spawn box


machine6fd

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Lazy people, altis all 4 walls =)

    class Vehicles
	{
		items=4;
		class Item0
		{
			position[]={23600.611,2.8548489,17990.768}; 
			azimut=180;
			offsetY=5;
			id=1;
			side="EMPTY";
			vehicle="UserTexture10m_F";
			skill=0.60000002;
			init="this setObjectTexture [0, ""wall.paa""]";
		};
		class Item1
		{
			position[]={23617.1,2.8548489,18001.1}; 
			azimut=90;
			offsetY=5;
			id=1;
			side="EMPTY";
			vehicle="UserTexture10m_F";
			skill=0.60000002;
			init="this setObjectTexture [0, ""wall.paa""]";
		};
		class Item2
		{
			position[]={23584.2,2.8548489,18001.1}; 
			azimut= 270;
			offsetY=5;
			id=1;
			side="EMPTY";
			vehicle="UserTexture10m_F";
			skill=0.60000002;
			init="this setObjectTexture [0, ""wall.paa""]";
		};
		class Item3
		{
			position[]={23600.5,2.8548489,18010.2}; 
			azimut=360;
			offsetY=5;
			id=1;
			side="EMPTY";
			vehicle="UserTexture10m_F";
			skill=0.60000002;
			init="this setObjectTexture [0, ""wall.paa""]";
		};		
	};

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Lazy people, altis all 4 walls =)

    class Vehicles
	{
		items=4;
		class Item0
		{
			position[]={23600.611,2.8548489,17990.768}; 
			azimut=180;
			offsetY=5;
			id=1;
			side="EMPTY";
			vehicle="UserTexture10m_F";
			skill=0.60000002;
			init="this setObjectTexture [0, ""wall.paa""]";
		};
		class Item1
		{
			position[]={23617.1,2.8548489,18001.1}; 
			azimut=90;
			offsetY=5;
			id=1;
			side="EMPTY";
			vehicle="UserTexture10m_F";
			skill=0.60000002;
			init="this setObjectTexture [0, ""wall.paa""]";
		};
		class Item2
		{
			position[]={23584.2,2.8548489,18001.1}; 
			azimut= 270;
			offsetY=5;
			id=1;
			side="EMPTY";
			vehicle="UserTexture10m_F";
			skill=0.60000002;
			init="this setObjectTexture [0, ""wall.paa""]";
		};
		class Item3
		{
			position[]={23600.5,2.8548489,18010.2}; 
			azimut=360;
			offsetY=5;
			id=1;
			side="EMPTY";
			vehicle="UserTexture10m_F";
			skill=0.60000002;
			init="this setObjectTexture [0, ""wall.paa""]";
		};		
	};

:)  :)  :)  :)  :)  THANK

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Add a custom image to the spawn box.. (currently for chernarus only but can be added to altis by copying the location for respawn west) You can put what ever image you want in this and make it your own :)

 

What mine looks like.

6r3Uvkz.jpg

 

Add this to your mission.sqm directly above "class Markers"

class Vehicles
	{
		items=1;
		class Item0
		{
			position[]={1024.3561,5.8548489,2013.7371}; // For Altis us {23600.611,2.8548489,17990.768}
			azimut=180.4026;
			offsetY=5;
			id=1;
			side="EMPTY";
			vehicle="UserTexture10m_F";
			skill=0.60000002;
			init="this setObjectTexture [0, ""image.jpg""]";
		};
	};

Save any image,jpg you want in your mission root folder. Make it square or it will stretch or warp. Mine is 800x800px but i'm sure more or less wont hurt, The user texture will not grow or shrink but the image will. 

 

*EDIT* Removed set texture not needed per VEMP whom I trust knows what hes talking about :)

notepad++ not read mission sqm from unpacked mpmission (what i need to open???)

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How would i add this if i have something there already like this.

 

class Vehicles
{
items=5;
class Item0
{
position[]={1024.6917,5.8575339,2023.4692};
id=101;
side="EMPTY";
vehicle="O_supplyCrate_F";
skill=0.60000002;
init="clearMagazineCargoGlobal this;  clearWeaponCargoGlobal this;  clearItemCargoGlobal this; clearBackpackCargoGlobal this; this addAction[""<t color=#D11313'>Grab a Parachute!</t>"", ""starter.sqf"];";
};
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Lazy people, Chernarus with 4 Walls.

 

 

    class Vehicles
    {
        items=4;
        class Item0
        {
            position[]={1024.3561,5.8548489,2013.7371};
            azimut=180.4026;
            offsetY=5;
            id=100;
            side="EMPTY";
            vehicle="UserTexture10m_F";
            skill=0.60000002;
            init="this setObjectTexture [0, ""Serverregeln.jpg""]";
        };
        class Item1
        {
            position[]={1024.4421,5.8671093,2033.679};
            azimut=360.40302;
            offsetY=5;
            id=101;
            side="EMPTY";
            vehicle="UserTexture10m_F";
            skill=0.60000002;
            init="this setObjectTexture [0, ""Serverregeln.jpg""]";
        };
        class Item2
        {
            position[]={1008.2788,5.7462015,2024.0359};
            azimut=270.40302;
            offsetY=5;
            id=102;
            side="EMPTY";
            vehicle="UserTexture10m_F";
            skill=0.60000002;
            init="this setObjectTexture [0, ""Serverregeln.jpg""]";
        };
        class Item3
        {
            position[]={1041.3992,5.9826612,2023.9299};
            azimut=90.403;
            offsetY=5;
            id=103;
            side="EMPTY";
            vehicle="UserTexture10m_F";
            skill=0.60000002;
            init="this setObjectTexture [0, ""Serverregeln.jpg""]";
        };
    };

 

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This is what i got and it wont spawn.
 
 
class Vehicles
{
items=5;
class Item0
{
position[]={1024.6917,5.8575339,2023.4692};
id=101;
side="EMPTY";
vehicle="O_supplyCrate_F";
skill=0.60000002;
init="clearMagazineCargoGlobal this;  clearWeaponCargoGlobal this;  clearItemCargoGlobal this; clearBackpackCargoGlobal this; this addAction[""<t color=#D11313'>Grab a Parachute!</t>"", ""starter.sqf"];";
};
class Item1
{
position[]={23600.611,2.8548489,17990.768}; 
azimut=180;
offsetY=5;
id=102;
side="EMPTY";
vehicle="UserTexture10m_F";
skill=0.60000002;
init="this setObjectTexture [0, ""images\rules.jpg""]";
};
class Item2
{
position[]={23617.1,2.8548489,18001.1}; 
azimut=90;
offsetY=5;
id=103;
side="EMPTY";
vehicle="UserTexture10m_F";
skill=0.60000002;
init="this setObjectTexture [0, ""images\rules.jpg""]";
};
class Item3
{
position[]={23584.2,2.8548489,18001.1}; 
azimut= 270;
offsetY=5;
id=104;
side="EMPTY";
vehicle="UserTexture10m_F";
skill=0.60000002;
init="this setObjectTexture [0, ""images\rules.jpg""]";
};
class Item4
{
position[]={23600.5,2.8548489,18010.2}; 
azimut=360;
offsetY=5;
id=105;
side="EMPTY";
vehicle="UserTexture10m_F";
skill=0.60000002;
init="this setObjectTexture [0, ""images\rules.jpg""]";
};
};
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Add a custom image to the spawn box.. (currently for chernarus only but can be added to altis by copying the location for respawn west) You can put what ever image you want in this and make it your own :)

 

How to add image if terrain not straight like salt lake, when i add it to other place where is no straight ground all images wont stay straight?

 

b_560_95_1.png

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  • vbawol unpinned this topic

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