MillerTime Posted January 18, 2015 Report Share Posted January 18, 2015 does anybody have cords for all four walls on altis Link to comment Share on other sites More sharing options...
Gr8 Posted January 19, 2015 Report Share Posted January 19, 2015 does anybody have cords for all four walls on altis cmon now, dont be lazy and Get the coords from the editor Link to comment Share on other sites More sharing options...
Richie Posted January 19, 2015 Report Share Posted January 19, 2015 cmon now, dont be lazy and Get the coords from the editor How you adding the spawn area to the editor ? I can't even find its location Link to comment Share on other sites More sharing options...
machine6fd Posted January 19, 2015 Author Report Share Posted January 19, 2015 in the editor i ran a script to spawn the building. it spawns @ respawn west. How you adding the spawn area to the editor ? I can't even find its location Link to comment Share on other sites More sharing options...
Tywin Posted January 19, 2015 Report Share Posted January 19, 2015 So do I put my image file into the 'MPMissions' folder, beside epoch.Altis.pbo or do I need to put it into the .pbo beside mission.sqm? .. I'm thinking into the folder but just want to be sure as i wanna do this in my next server restart. Link to comment Share on other sites More sharing options...
machine6fd Posted January 19, 2015 Author Report Share Posted January 19, 2015 put the image inside epoch.altis.pbo So do I put my image file into the 'MPMissions' folder, beside epoch.Altis.pbo or do I need to put it into the .pbo beside mission.sqm? .. I'm thinking into the folder but just want to be sure as i wanna do this in my next server restart. Tywin 1 Link to comment Share on other sites More sharing options...
machine6fd Posted January 19, 2015 Author Report Share Posted January 19, 2015 I did something similar to this in the editor. (might need adjusted pull it from my notes). debugLocation=getMarkerPos "respawn_west"; debugLocation set[2,0]; debug=createVehicle["Debug_static_F",debugLocation,[],0,"CAN_COLLIDE"]; Link to comment Share on other sites More sharing options...
MillerTime Posted January 19, 2015 Report Share Posted January 19, 2015 I'm sure this is really easy to do and I'm just missing something stupid but I can't get the building in the editor Link to comment Share on other sites More sharing options...
HoneyBadger Posted January 20, 2015 Report Share Posted January 20, 2015 Works like a charm - that's got to be one of the coolest things i've seen on a server, my server logo looks awesome, Thanks Machine - pretty epic. Link to comment Share on other sites More sharing options...
Talib Posted January 21, 2015 Report Share Posted January 21, 2015 Hi, a person would he coordinates for the 4 wall ??? Great thank you in advance :unsure: Link to comment Share on other sites More sharing options...
SadBoy1981 Posted January 21, 2015 Report Share Posted January 21, 2015 Lazy people, altis all 4 walls =) class Vehicles { items=4; class Item0 { position[]={23600.611,2.8548489,17990.768}; azimut=180; offsetY=5; id=1; side="EMPTY"; vehicle="UserTexture10m_F"; skill=0.60000002; init="this setObjectTexture [0, ""wall.paa""]"; }; class Item1 { position[]={23617.1,2.8548489,18001.1}; azimut=90; offsetY=5; id=1; side="EMPTY"; vehicle="UserTexture10m_F"; skill=0.60000002; init="this setObjectTexture [0, ""wall.paa""]"; }; class Item2 { position[]={23584.2,2.8548489,18001.1}; azimut= 270; offsetY=5; id=1; side="EMPTY"; vehicle="UserTexture10m_F"; skill=0.60000002; init="this setObjectTexture [0, ""wall.paa""]"; }; class Item3 { position[]={23600.5,2.8548489,18010.2}; azimut=360; offsetY=5; id=1; side="EMPTY"; vehicle="UserTexture10m_F"; skill=0.60000002; init="this setObjectTexture [0, ""wall.paa""]"; }; }; Tywin, unrealPANDA, jjvaardt and 1 other 4 Link to comment Share on other sites More sharing options...
phenomax Posted January 21, 2015 Report Share Posted January 21, 2015 Any way to reduce loading time of the picture? My jpg is about 250kb. Every time, someone joins it takes up to 10 seconds to load the pic Link to comment Share on other sites More sharing options...
Richie Posted January 21, 2015 Report Share Posted January 21, 2015 Any way to reduce loading time of the picture? My jpg is about 250kb. Every time, someone joins it takes up to 10 seconds to load the pic Make it .paa Link to comment Share on other sites More sharing options...
Talib Posted January 21, 2015 Report Share Posted January 21, 2015 Lazy people, altis all 4 walls =) class Vehicles { items=4; class Item0 { position[]={23600.611,2.8548489,17990.768}; azimut=180; offsetY=5; id=1; side="EMPTY"; vehicle="UserTexture10m_F"; skill=0.60000002; init="this setObjectTexture [0, ""wall.paa""]"; }; class Item1 { position[]={23617.1,2.8548489,18001.1}; azimut=90; offsetY=5; id=1; side="EMPTY"; vehicle="UserTexture10m_F"; skill=0.60000002; init="this setObjectTexture [0, ""wall.paa""]"; }; class Item2 { position[]={23584.2,2.8548489,18001.1}; azimut= 270; offsetY=5; id=1; side="EMPTY"; vehicle="UserTexture10m_F"; skill=0.60000002; init="this setObjectTexture [0, ""wall.paa""]"; }; class Item3 { position[]={23600.5,2.8548489,18010.2}; azimut=360; offsetY=5; id=1; side="EMPTY"; vehicle="UserTexture10m_F"; skill=0.60000002; init="this setObjectTexture [0, ""wall.paa""]"; }; }; :) :) :) :) :) THANK Link to comment Share on other sites More sharing options...
DemonsGo Posted January 22, 2015 Report Share Posted January 22, 2015 Add a custom image to the spawn box.. (currently for chernarus only but can be added to altis by copying the location for respawn west) You can put what ever image you want in this and make it your own :) What mine looks like. Add this to your mission.sqm directly above "class Markers" class Vehicles { items=1; class Item0 { position[]={1024.3561,5.8548489,2013.7371}; // For Altis us {23600.611,2.8548489,17990.768} azimut=180.4026; offsetY=5; id=1; side="EMPTY"; vehicle="UserTexture10m_F"; skill=0.60000002; init="this setObjectTexture [0, ""image.jpg""]"; }; }; Save any image,jpg you want in your mission root folder. Make it square or it will stretch or warp. Mine is 800x800px but i'm sure more or less wont hurt, The user texture will not grow or shrink but the image will. *EDIT* Removed set texture not needed per VEMP whom I trust knows what hes talking about :) notepad++ not read mission sqm from unpacked mpmission (what i need to open???) Link to comment Share on other sites More sharing options...
RC_Robio Posted January 22, 2015 Report Share Posted January 22, 2015 notepad++ not read mission sqm from unpacked mpmission (what i need to open???) Read through the thread. Was already posted earlier. Link to comment Share on other sites More sharing options...
prue420 Posted January 25, 2015 Report Share Posted January 25, 2015 How would i add this if i have something there already like this. class Vehicles { items=5; class Item0 { position[]={1024.6917,5.8575339,2023.4692}; id=101; side="EMPTY"; vehicle="O_supplyCrate_F"; skill=0.60000002; init="clearMagazineCargoGlobal this; clearWeaponCargoGlobal this; clearItemCargoGlobal this; clearBackpackCargoGlobal this; this addAction[""<t color=#D11313'>Grab a Parachute!</t>"", ""starter.sqf"];"; }; Link to comment Share on other sites More sharing options...
machine6fd Posted January 25, 2015 Author Report Share Posted January 25, 2015 Add it with. items=6; class Item5 Link to comment Share on other sites More sharing options...
Schloti1993 Posted January 25, 2015 Report Share Posted January 25, 2015 Lazy people, Chernarus with 4 Walls. class Vehicles { items=4; class Item0 { position[]={1024.3561,5.8548489,2013.7371}; azimut=180.4026; offsetY=5; id=100; side="EMPTY"; vehicle="UserTexture10m_F"; skill=0.60000002; init="this setObjectTexture [0, ""Serverregeln.jpg""]"; }; class Item1 { position[]={1024.4421,5.8671093,2033.679}; azimut=360.40302; offsetY=5; id=101; side="EMPTY"; vehicle="UserTexture10m_F"; skill=0.60000002; init="this setObjectTexture [0, ""Serverregeln.jpg""]"; }; class Item2 { position[]={1008.2788,5.7462015,2024.0359}; azimut=270.40302; offsetY=5; id=102; side="EMPTY"; vehicle="UserTexture10m_F"; skill=0.60000002; init="this setObjectTexture [0, ""Serverregeln.jpg""]"; }; class Item3 { position[]={1041.3992,5.9826612,2023.9299}; azimut=90.403; offsetY=5; id=103; side="EMPTY"; vehicle="UserTexture10m_F"; skill=0.60000002; init="this setObjectTexture [0, ""Serverregeln.jpg""]"; }; }; Link to comment Share on other sites More sharing options...
prue420 Posted January 25, 2015 Report Share Posted January 25, 2015 This is what i got and it wont spawn. class Vehicles { items=5; class Item0 { position[]={1024.6917,5.8575339,2023.4692}; id=101; side="EMPTY"; vehicle="O_supplyCrate_F"; skill=0.60000002; init="clearMagazineCargoGlobal this; clearWeaponCargoGlobal this; clearItemCargoGlobal this; clearBackpackCargoGlobal this; this addAction[""<t color=#D11313'>Grab a Parachute!</t>"", ""starter.sqf"];"; }; class Item1 { position[]={23600.611,2.8548489,17990.768}; azimut=180; offsetY=5; id=102; side="EMPTY"; vehicle="UserTexture10m_F"; skill=0.60000002; init="this setObjectTexture [0, ""images\rules.jpg""]"; }; class Item2 { position[]={23617.1,2.8548489,18001.1}; azimut=90; offsetY=5; id=103; side="EMPTY"; vehicle="UserTexture10m_F"; skill=0.60000002; init="this setObjectTexture [0, ""images\rules.jpg""]"; }; class Item3 { position[]={23584.2,2.8548489,18001.1}; azimut= 270; offsetY=5; id=104; side="EMPTY"; vehicle="UserTexture10m_F"; skill=0.60000002; init="this setObjectTexture [0, ""images\rules.jpg""]"; }; class Item4 { position[]={23600.5,2.8548489,18010.2}; azimut=360; offsetY=5; id=105; side="EMPTY"; vehicle="UserTexture10m_F"; skill=0.60000002; init="this setObjectTexture [0, ""images\rules.jpg""]"; }; }; Link to comment Share on other sites More sharing options...
machine6fd Posted January 26, 2015 Author Report Share Posted January 26, 2015 make sure your image is .jpg and not .JPG also check your .rpt file for any errors. Link to comment Share on other sites More sharing options...
SadBoy1981 Posted January 29, 2015 Report Share Posted January 29, 2015 Add a custom image to the spawn box.. (currently for chernarus only but can be added to altis by copying the location for respawn west) You can put what ever image you want in this and make it your own :) How to add image if terrain not straight like salt lake, when i add it to other place where is no straight ground all images wont stay straight? Link to comment Share on other sites More sharing options...
machine6fd Posted January 30, 2015 Author Report Share Posted January 30, 2015 How to add image if terrain not straight like salt lake, when i add it to other place where is no straight ground all images wont stay straight? Have you tried asking the image nicely to please conform to your needs? What map are you trying to put it on? Link to comment Share on other sites More sharing options...
SadBoy1981 Posted January 31, 2015 Report Share Posted January 31, 2015 Have you tried asking the image nicely to please conform to your needs? What map are you trying to put it on? Altis Link to comment Share on other sites More sharing options...
machine6fd Posted January 31, 2015 Author Report Share Posted January 31, 2015 try adjusting these position[]={23600.611,2.8548489,17990.768}; azimut=180.4026; offsetY=5; Link to comment Share on other sites More sharing options...
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