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A plea to the Epoch developers


XTAL

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So it seems like I'm certainly not alone when feeling this way. It seems like we will have to wait until future updates of Epoch to flesh out the survival aspect on servers. I'd really like to come together with people like you guys who feel the same way I do and create a survival setting on A3 (finally). 

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Out of interest Johny, What would you class as a survival game? because from the top of my head there is quite a few ailments you need to fight off in Epoch and I want to know what true survival means in your eyes. 

 

you have:

 

Hunger/Thirst

Shelter/Building

Sickness/Toxicity

PVP (other survivors)

Damage or Limb breaking 

Hunting 

Cooking

Crafting

 

 

Bearing in mind that this is an Alpha stage game, I think the guys are doing a great job in giving us stuff to survive against, and I would be damn sure interested to find out what else a game needs to class as survival. 

 

Survival to me would mean:

 

- Houses on the map would very rarely have a weapon at all in it. Every house should have food, clothes, and light supplies. 

 

- High powered weapons would only be available from either military bases or the rare supply crate in the middle of nowhere.

 

- No machine guns, rocket launchers or thermal scopes. The best sniper you could get should be like an M24 or CZ. 

 

- No helicopters or tank-like vehicles. Cars and trucks should be the standard... and scarce. 

 

- Bases should solely be made out of wood. No concrete or whatever else. Obviously they should be destructible in raids.

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Survival to me would mean:

 

- Houses on the map would very rarely have a weapon at all in it. Every house should have food, clothes, and light supplies. 

 

- High powered weapons would only be available from either military bases or the rare supply crate in the middle of nowhere.

 

- No machine guns, rocket launchers or thermal scopes. The best sniper you could get should be like an M24 or CZ. 

 

- No helicopters or tank-like vehicles. Cars and trucks should be the standard... and scarce. 

 

- Bases should solely be made out of wood. No concrete or whatever else. Obviously they should be destructible in raids.

 

 

Although I agree that some of these would be awesome, (I am pretty open minded) I do however counter your points with the fact that you would be making the same game as before and VERY similar to Breaking Point. 

 

You can of course remove these from a server If I am not mistaken? change the spawn settings so these do not spawn in? I think the point Darth_Rouge made (and I tried to make with worse effect) is that this is all trial and error. so technically if you did a little legwork as a collective we could implement such things?  not 100% accurately to your description but you can imitate such.

 

This mod will be made how the devs make the mod. they beauty of PC and Arma is you can tailor it to how you want. With a little research, help and elbow grease you can effectively make a server to your playstyle.  

 

Hell I would love to see a super Hardcore (Hardcore being the word used to describe your ideals) server and get involved. it would be great to see and play so if you guys want we could form a collective? 

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Although I agree that some of these would be awesome, (I am pretty open minded) I do however counter your points with the fact that you would be making the same game as before and VERY similar to Breaking Point. 

 

You can of course remove these from a server If I am not mistaken? change the spawn settings so these do not spawn in? I think the point Darth_Rouge made (and I tried to make with worse effect) is that this is all trial and error. so technically if you did a little legwork as a collective we could implement such things?  not 100% accurately to your description but you can imitate such.

 

This mod will be made how the devs make the mod. they beauty of PC and Arma is you can tailor it to how you want. With a little research, help and elbow grease you can effectively make a server to your playstyle.  

 

Hell I would love to see a super Hardcore (Hardcore being the word used to describe your ideals) server and get involved. it would be great to see and play so if you guys want we could form a collective? 

 

I'm personally not a fan of Breaking Point. Every time Epoch gets better, Breaking Point just falls into obscurity. They also don't have a very good base system. I'd love to get involved with a collective any way I could. I have no hosting experience but I'm good at testing and running forums. 

 

It doesn't really matter what I agree or disagree with. I just think your design philosophy is a lot more sound than many servers out there.

Well, thank you.

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Well we can use a Host, I have a forum and another server, and I have some scripting ability (I am Learning) if we could find a scripter that shares the same ideals then I would be happy to give it a go.

Sounds good to me. We should get a steam group chat going to snowball the ideas on how this works.

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Tobias our group loved dayzero. to this day I think that mod had the best balance. I stayed away from epoch until it came out on Arma 3 because I could finally play chernarus on arma 3 with other players. In dayzero you could not find high tier loot almost anywhere like you can on epoch. I think epoch would be perfect if the loot spawns were similar dayzero. I remember when our group found a lupua sniper rifle for the first time. We all actually cherished that weapon. If one of us died with that weapon the main mission would be to get it back or dont let the enemy loot the body. In Epoch its nothing to find a high tier weapon. I'm not knocking it, more power to the players who like that but it would be nice to have servers that have loot spawns similar to dayzero 

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Ouch. Yes I guess we see a lot of "we're going to leave your server with our 12 man group if you don't make dinos less deadly" coming days.

And have them post in here that epoch devs suck balls because they let the game die.

 

Meh, and we really thought it was a good plan !!

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You do all realize at v1.0 modding restrictions will be removed anyway, there is really no point in getting so "tense" about this all just drop the shitty attitudes towards eachother and do as you please to your own servers and stop whining that others want to make their servers "different" from vanilla, some communities thrive from modded servers others on the other hand don't need them to gain a player base, its nothing to do with the communities themselves its the player bases, i've modded my servers for the simple fact i like variations, not because i don't want to run a carbon copy of vanilla servers, just get the sticks out your bums and deal with how other server owners want to run THEIR servers

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Survival to me would mean:

 

- Houses on the map would very rarely have a weapon at all in it. Every house should have food, clothes, and light supplies. 

 

- High powered weapons would only be available from either military bases or the rare supply crate in the middle of nowhere.

 

- No machine guns, rocket launchers or thermal scopes. The best sniper you could get should be like an M24 or CZ. 

 

- No helicopters or tank-like vehicles. Cars and trucks should be the standard... and scarce. 

 

- Bases should solely be made out of wood. No concrete or whatever else. Obviously they should be destructible in raids.

In all honesty, having a tank in real-life would be the biggest waste of time for a large-scale survival scenario. It is an amazing weapons platform, but the negatives are abundant. When truly "simulated" a tank requires mountains of preventative maintenance, not to mention a thin-skinned gas truck just to follow it and keep it running; the "modern" M1A2 Abrams averages about a mile per gallon. If any military related items would be brought back, it should not be done without including risks. What if an aging rocket just explodes, what if machine guns that weren't properly cleaned and lubricated misfired routinely, what if tanks required entire crews to operate instead of a lone operator, etc.... P.S. Fixing wrecked vehicles was my favorite part of Dayz because you had to earn it. Hopefully, fixing vehicles will become more in depth than Dayz.

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Tobias our group loved dayzero. to this day I think that mod had the best balance. I stayed away from epoch until it came out on Arma 3 because I could finally play chernarus on arma 3 with other players. In dayzero you could not find high tier loot almost anywhere like you can on epoch. I think epoch would be perfect if the loot spawns were similar dayzero. I remember when our group found a lupua sniper rifle for the first time. We all actually cherished that weapon. If one of us died with that weapon the main mission would be to get it back or dont let the enemy loot the body. In Epoch its nothing to find a high tier weapon. I'm not knocking it, more power to the players who like that but it would be nice to have servers that have loot spawns similar to dayzero 

 

Axle has said several times on his streams that the loot tables will be balanced so that military weapons only spawn in military areas.  It's still early in development, so we should give it time.  

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I want to create a server called "Underpoch" using most of the ideals described here. Anyone interested? ;p

 

 

Go the reverse of vanilla and actully remove some of the functions they have in the files, i can dig it. But it will get the same attention as Hardcore servers get, which is very little.

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I want to create a server called "Underpoch" using most of the ideals described here. Anyone interested? ;p

You know I am ^_^ we need to sort the weapons out first. then move on to building :o maybe spend a day this weekend if we can. Unfortunately I have to work :( 

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