Ness Posted January 8, 2015 Report Share Posted January 8, 2015 For anyone who's interested I have put up the version of Lootspawner I am using which is set up as follows: This version includes the additional buildings for Chernarus, plus additional buildings added here: I have modified the loot so that: Explosives have been removed. Aircraft hangars spawn only metal scraps, circuit parts, engine oil, energy packs and vehicle repair kits Industrial places are the place to find building materials. Hospitals are now the only spawn points for medical items. Supermarkets and pubs now only spawn food and drink. Offical spawn items (items that you have to search) still spawn everywhere with the default loot. https://github.com/secondcoming/Arma3-Epoch-Lootspawner/ so will this both work for Altis and Chernarus? are there custom bases on chernarus? Link to comment Share on other sites More sharing options...
Ness Posted January 8, 2015 Report Share Posted January 8, 2015 okay so i installed SecondComings Lspawner and theres HMG ammo.. yet theres no hmgs in my sever? also theres explosives all over.. i thought you had removed those? where can i manually remove this? also theres a bunch of crates like special weapons crates and weapons crates spawning with nothing in them.. what the point of them? also ive been to every hospital yet nothing has been spawned in there.... anyone have solution? Link to comment Share on other sites More sharing options...
Luggz Posted January 9, 2015 Report Share Posted January 9, 2015 So for players to join with this they have to have @mas in there commandline? Link to comment Share on other sites More sharing options...
ZENITHOVMAN Posted January 9, 2015 Report Share Posted January 9, 2015 So for players to join with this they have to have @mas in there commandline? Correct Link to comment Share on other sites More sharing options...
Luggz Posted January 9, 2015 Report Share Posted January 9, 2015 Correct So all of this Lspawner does me no good unless i have that @mas..... well thanks any ways Link to comment Share on other sites More sharing options...
Metalfoundry Posted January 9, 2015 Report Share Posted January 9, 2015 stupid question, but every player needs to install the MAS Addon first right? Ness 1 Link to comment Share on other sites More sharing options...
second_coming Posted January 9, 2015 Report Share Posted January 9, 2015 okay so i installed SecondComings Lspawner and theres HMG ammo.. yet theres no hmgs in my sever? also theres explosives all over.. i thought you had removed those? where can i manually remove this? also theres a bunch of crates like special weapons crates and weapons crates spawning with nothing in them.. what the point of them? also ive been to every hospital yet nothing has been spawned in there.... anyone have solution? Sorry when I said no explosives I meant satchel charges and demolition charges, you can remove the mines etc by editing the LSlootlists.sqf and removing the following "APERSBoundingMine_Range_Mag", "APERSMine_Range_Mag", "APERSTripMine_Wire_Mag", "ATMine_Range_Mag", "ClaymoreDirectionalMine_Remote_Mag", "HandGrenade", "MiniGrenade", "SLAMDirectionalMine_Wire_Mag", "HandGrenade_Stone" I have now removed the crates (they should have already been removed) I need to sort out the medical spawns as the Hospital building (Land_A_Hospital) has no spawn points in it, so the loot doesn't spawn. To add the armed pickup and Hunter you need to add them to your epochconfig.hpp file in the epochive folder, this is a copy of mine StorageSlotsLimit = 2000; // Max storage slots allowed. Warning! Higher the number lower performance. BuildingSlotsLimit = 2000; // Max building slots allowed. Warning! Higher the number lower performance. // Time based StaticDateTime[] = {0,0,0,4,30}; // {0,0,0,8,0} would forces the server to start at 8am each time it is started while allowing the year, month and day to stay real time. Any values left at 0 will result in no change. timeDifference = 0; // Server uses real time this will allow you to offset just the hour. timeMultiplier = 2; // Sets a time multiplier for in-game time. The command range is now capped at 0.1 - 120 to avoid performance problems. // Events WeatherChangeTime = 1200; // This controls how fast the weather changes as well as how fast shipping containers and earthquakes happen. SpecialEventTime = 2400; NormalEventTime = 1200; PlantSpawnTime = 2400; showEarthQuakes = true; // used to show locations of earthquakes showShippingContainers = true; // used to show locations of shipping containers // Antagonists antagonistChanceTrash = 0.03; antagonistChancePDeath = 0.25; antagonistChanceLoot = 0.03; // Player Related cloneCost = 0; // debt incurred on player death // vehicles - Max vehicle slots is calculated from per vehicle limits below. Warning! Higher the number lower the performance. vehicleLockTime = 1800; // Controls how many seconds it takes to allow another person/group to unlock vehicle. allowedVehiclesList[] = { {"C_Offroad_01_EPOCH",4}, {"C_Quadbike_01_EPOCH",8}, {"B_G_Van_01_transport_EPOCH",4}, {"O_G_Van_01_fuel_EPOCH",4}, {"I_G_Offroad_01_EPOCH",6}, {"I_G_Offroad_01_armed_F",6}, {"C_SUV_01_EPOCH",6}, {"C_Van_01_box_EPOCH",6}, {"B_MRAP_01_gmg_F",2}, {"B_Heli_Light_01_EPOCH",3}, {"B_SDV_01_EPOCH",2}, {"B_MRAP_01_EPOCH",3}, {"B_Truck_01_transport_EPOCH",2}, {"B_Truck_01_covered_EPOCH",2}, {"B_Truck_01_mover_EPOCH",2}, {"B_Truck_01_box_EPOCH",2}, {"O_Truck_02_covered_EPOCH",2}, {"O_Truck_02_transport_EPOCH",2}, {"O_Truck_03_covered_EPOCH",2}, {"O_Truck_02_box_EPOCH",2}, {"I_Heli_light_03_unarmed_EPOCH",4}, {"O_Heli_Light_02_unarmed_EPOCH",4}, {"I_Heli_Transport_02_EPOCH",2}, {"O_Heli_Transport_04_EPOCH",2}, {"O_Heli_Transport_04_bench_EPOCH",2}, {"O_Heli_Transport_04_box_EPOCH",2}, {"O_Heli_Transport_04_covered_EPOCH",2}, {"B_Heli_Transport_03_unarmed_EPOCH",2}, {"K01",4}, {"K02",4}, {"K03",4}, {"K04",4}, {"ebike_epoch",4}, {"mosquito_epoch",1} }; // Traders taxRate = 0.1; // controls the price increase for purchases SHOW_TRADERS = true; // used to show locations of traders NPCSlotsLimit = 20; // Max number of traders static or dynamic. Warning! Higher the number lower performance. forceStaticTraders = true; // disables traders moving from work to home // Hive Related expiresBuilding = "7776000"; // expiration date in seconds for buildings expiresPlayer = "7776000"; // expiration date in seconds for players expiresBank = "7776000"; // expiration date in seconds for players bank expiresVehicle = "7776000"; // expiration date in seconds for vehicles hiveAsync = true; // true = asynchronous hive calls (non blocking), false = synchronous hive calls (blocking) // Debug Related DEBUG_VEH = false; // DEBUG ONLY used to debug spawning of vehicles Link to comment Share on other sites More sharing options...
second_coming Posted January 9, 2015 Report Share Posted January 9, 2015 So all of this Lspawner does me no good unless i have that @mas..... well thanks any ways the version I posted doesn't use @mas, it just uses vanilla Epoch weapons. The building list is for Chernarus though so you would need to edit the LSBuildingsList.sqf to add in the building types found on Altis/Stratis for those two maps: https://github.com/secondcoming/Arma3-Epoch-Lootspawner Link to comment Share on other sites More sharing options...
Ness Posted January 9, 2015 Report Share Posted January 9, 2015 Ahh great explanations now it all makes sense.. thank you, Second. Also this might be of topic but how can I remove player markers from map? It seems this shows other players on map once theu shoot... also the nametags when your crosshair is on someone? Would anyone happen to know? Link to comment Share on other sites More sharing options...
Active_Z3 Posted January 9, 2015 Report Share Posted January 9, 2015 Ahh great explanations now it all makes sense.. thank you, Second. Also this might be of topic but how can I remove player markers from map? It seems this shows other players on map once theu shoot... also the nametags when your crosshair is on someone? Would anyone happen to know? Hello maybe this will help some. https://community.bistudio.com/wiki/Arma_3_Difficulty_Menu. Also here is where my files are located for my server. To edit your difficulties go here \Arma3Config\Users\Arma3Config\Arma3Profile . To edit what difficulty your server is set to would be here \Arma3Config\config.cfg inside config.cfg you will find a line like this class Missions { class Epoch { template = epoch.Altis; //Missions Map difficulty = "Veteren"; // difficulty settings: veteran == NORMAL, mercenary == HARDCORE }; }; Hope this helps. Ness 1 Link to comment Share on other sites More sharing options...
prone Posted January 9, 2015 Report Share Posted January 9, 2015 Has anyone figured out names of clothing for vanilla epoch so we can spawn the items with lootspawn? Wiki does not have them. :( Edit --- Never-mind, easy way to find them is to spawn the item via the admin panel and view the admin log to see what the item name is. Sample of a few: "U_OG_Guerilla3_2", "U_O_GhillieSuit", "U_O_Wetsuit", "U_OG_Guerilla3_1", "U_C_Poloshirt_burgundy", "U_C_Journalist", "U_Wetsuit_uniform", "U_ghillie1_uniform", "U_Camo_uniform", "U_C_Driver_3", "U_C_Driver_4", Link to comment Share on other sites More sharing options...
Gek Konijn Posted January 9, 2015 Report Share Posted January 9, 2015 Quick question. Does this require a client side install? Link to comment Share on other sites More sharing options...
second_coming Posted January 9, 2015 Report Share Posted January 9, 2015 Quick question. Does this require a client side install? To use the @mas weapons yes, to use lootspawner with vanilla Epoch no. It is downloaded as part of the mission file. Link to comment Share on other sites More sharing options...
Gek Konijn Posted January 9, 2015 Report Share Posted January 9, 2015 I can see this being a headache to sort out.... il leave it until tomorrow. Link to comment Share on other sites More sharing options...
second_coming Posted January 9, 2015 Report Share Posted January 9, 2015 I can see this being a headache to sort out.... il leave it until tomorrow. It takes 5 minutes to get it up and running :) Link to comment Share on other sites More sharing options...
prone Posted January 10, 2015 Report Share Posted January 10, 2015 Not a headache at all, read this forum and you'll be set. Works like a charm on our server ... thanks for the script bud! Link to comment Share on other sites More sharing options...
Fighter Posted January 10, 2015 Report Share Posted January 10, 2015 Hi, I have a fairly strange problem. Headwear and vests are spawn with the LSpawner not usable. The items have no picture and be as white "bag" on the ground, they also require no space in your backpack / veste. After a reconnect but they are with picture and wearable.Partial spawns no loot until you reconnectet. I try to reinstall a fresh Epoch on the Server, but the error persists. Link to comment Share on other sites More sharing options...
TorchGodz Posted January 10, 2015 Report Share Posted January 10, 2015 I have a quick question if a person that is playin on my server do they have to have the @mas mod installed on their computer to play on my server? Link to comment Share on other sites More sharing options...
second_coming Posted January 10, 2015 Report Share Posted January 10, 2015 I have a quick question if a person that is playin on my server do they have to have the @mas mod installed on their computer to play on my server? If you have @mas active on your server then yes they do. Link to comment Share on other sites More sharing options...
TorchGodz Posted January 10, 2015 Report Share Posted January 10, 2015 Thank you for the clarification second_coming!! Link to comment Share on other sites More sharing options...
TorchGodz Posted January 11, 2015 Report Share Posted January 11, 2015 Ok im having a problem i have gotten the system in no problem but nothing is spawning on the ground in any building. I am using the Altis map and have put the building exceptions in the LSlootBuildings.sqf, any help would be appreacited Link to comment Share on other sites More sharing options...
BlackPlague_81st Posted January 11, 2015 Author Report Share Posted January 11, 2015 Ok im having a problem i have gotten the system in no problem but nothing is spawning on the ground in any building. I am using the Altis map and have put the building exceptions in the LSlootBuildings.sqf, any help would be appreacited Which LSpawner script are you using? Make sure you are using the following listed for Altis http://forums.bistudio.com/showthread.php?165234-Lootspawner-configurable-building-loot-system Link to comment Share on other sites More sharing options...
TorchGodz Posted January 11, 2015 Report Share Posted January 11, 2015 I was using the one that was provided here in the forum post is that the one only for chernarus? Link to comment Share on other sites More sharing options...
RAV3N87 Posted January 11, 2015 Report Share Posted January 11, 2015 ok can anyone help me out with how id go about getting this running on bornholm???? Link to comment Share on other sites More sharing options...
second_coming Posted January 11, 2015 Report Share Posted January 11, 2015 ok can anyone help me out with how id go about getting this running on bornholm???? Looks like someone has already done it for Wasteland. https://github.com/TOPARMA/ArmA3_Wasteland.Bornholm/tree/master/addons/Lootspawner You basically need to change the LSlootBuildings.sqf to include the buildings on the Bornholm map. Link to comment Share on other sites More sharing options...
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