KingRaymond795 Posted March 18, 2015 Report Share Posted March 18, 2015 Does anybody actually have this working successfully in Chernarus, if yes, do you care to either share your pbo files or possibly write up a proper guide? I have been struggling with this for a while now, and I think this will be a great addition to any server - if there was a proper how to. Link to comment Share on other sites More sharing options...
shurix Posted March 18, 2015 Report Share Posted March 18, 2015 The only caveat with Infected mod is that it's based on hard set markers identified in the mission file. In the init file, triggers are added to each marker location. I don't think this would be a hard thing to change though. You may wanna start with _locations = (nearestLocations [getArray (configFile >> "CfgWorlds" >> worldName >> "centerPosition"), ["NameCityCapital","NameCity","Airport","NameVillage","CityCenter"], 20000]); to get all your map locations. Next I would put a trigger 300x300 on each location which would trigger as per the Infected mod's settings when player enters the trigger zone. I'm running my main server on Altis but once 0.3.0.1 is released I want to move to M.S.K.E islands (this is where the video was made) http://forums.bistudio.com/showthread.php?189416-M-S-K-E-4-Islands-Map Due to so many differences between Z scripts and maps and other scripts you are already using, no one can give you a perfectly working scenario to make this work. My post was intended for admins who already are using some sort of Z script but struggle to put actual zombie faces on the models. Link to comment Share on other sites More sharing options...
KingRaymond795 Posted March 18, 2015 Report Share Posted March 18, 2015 Hi shurix, I can see by the "MPMissions\epoch.MSKE\custom\remote.sqf:" it was M.S.K.E islands, this is why i mentioned in my post - if anyone has gotten this working in chernarus :) But once I get this working, will definately use your skins/tutorial - have downloaded the textures already - so just waiting and hoping some ninja can assist. :) Link to comment Share on other sites More sharing options...
egamestudio Posted March 18, 2015 Report Share Posted March 18, 2015 shurix Possible to link download Pbo server altis ? please =) Link to comment Share on other sites More sharing options...
shurix Posted March 18, 2015 Report Share Posted March 18, 2015 shurix Possible to link download Pbo server altis ? please =) I'm not doing zombies on Altis. It's a brand new server I'm building using MSKE Link to comment Share on other sites More sharing options...
egamestudio Posted March 18, 2015 Report Share Posted March 18, 2015 Check : In Local Editor for Altis : And My server : ai marker spawn , so not zombies spawn : Link to comment Share on other sites More sharing options...
Totto005 Posted March 19, 2015 Report Share Posted March 19, 2015 Nice .. Share altis.pbo?? Link to comment Share on other sites More sharing options...
Tango2k13 Posted March 19, 2015 Report Share Posted March 19, 2015 I was able to make my zombies look like zombies https://www.youtube.com/watch?v=r5SBC4JPjzs I used Infected script as the platform http://forums.bistudio.com/showthread.php?181485-Infected-Script-by-Gulozwood You will need golozwood's additional skins as well https://drive.google.com/file/d/0B2eMttqo9un-eGtQZUNqYVVQQjQ/edit?usp=sharing When you spawn a zombie with your server-side script you need to set the face on each MP client. To do that you will need to send Z object as a public variable _object = infectedattacker createUnit ["O_soldier_F",_buildingPos, [], 1, "PRIVATE"]; missionNamespace setVariable ["infected", _object]; publicVariable "infected"; Then on your mission side I have a handler init.sqf: [] execVM "custom\remote.sqf"; MPMissions\epoch.MSKE\custom\remote.sqf: if(!isDedicated) then { setZomboyFace = { _me = _this; _chosenFace = ["zombi","zomboy"] call BIS_fnc_selectRandom; //diag_log format["_me=%1",_me]; _me setFace _chosenFace; _mimic = ["dead","danger","hurt"] call BIS_fnc_selectRandom; _me setMimic _mimic; enablesentences false; _me setObjectMaterial [0, "A3\Characters_F\Common\Data\basicbody_injury.rvmat"]; }; "infected" addPublicVariableEventHandler {(_this select 1) call setZomboyFace;}; }; Hello can anyone make this work for Altis Please?iam really looking for a working zombie script and this one Shurix is the one that iam really looking for. Kind Regards Link to comment Share on other sites More sharing options...
egamestudio Posted March 19, 2015 Report Share Posted March 19, 2015 Hihi look my epoch altis map :p Is Good in local mod , and my sever i test :p Link to comment Share on other sites More sharing options...
egamestudio Posted March 19, 2015 Report Share Posted March 19, 2015 Shurix ? how to launch in dedicaded server ? Just put the code ? infected.sqf and execVM command ? example [ ] execVm"infected.sqf"; Link to comment Share on other sites More sharing options...
egamestudio Posted March 19, 2015 Report Share Posted March 19, 2015 My Zombie is not spawn ( only 2 bugged ) , and no move look my screenshot : Link to comment Share on other sites More sharing options...
shurix Posted March 19, 2015 Report Share Posted March 19, 2015 egamestudio - try to play around with settings in fn_autopop.sqf to set number of zombies to a manageable number [_myZone,_markName,20,false,true,true] spawn INF_fnc_spawner; currently, Infected script is running on a server and can slow it down considerably. I'm working on moving zombies to a headless client. Will share when completed. Link to comment Share on other sites More sharing options...
Totto005 Posted March 19, 2015 Report Share Posted March 19, 2015 egamestudio - try to play around with settings in fn_autopop.sqf to set number of zombies to a manageable number [_myZone,_markName,20,false,true,true] spawn INF_fnc_spawner; currently, Infected script is running on a server and can slow it down considerably. I'm working on moving zombies to a headless client. Will share when completed. Thx Link to comment Share on other sites More sharing options...
egamestudio Posted March 19, 2015 Report Share Posted March 19, 2015 Just Put ? " [_myZone,_markName,>>>>20<<<<<,false,true,true] spawn INF_fnc_spawner; " for launch a zombie server script ? autopop ? Link to comment Share on other sites More sharing options...
Tango2k13 Posted March 19, 2015 Report Share Posted March 19, 2015 I'm working on moving zombies to a headless client. Will share when completed. Only Headless Client? It would be cool if you can Create a Normal one Kind Regards Link to comment Share on other sites More sharing options...
egamestudio Posted March 19, 2015 Report Share Posted March 19, 2015 Zombies are spawn but does not move, are fixed how it changed ? Zombies No move just fix :/ Link to comment Share on other sites More sharing options...
XTamiiX Posted March 30, 2015 Report Share Posted March 30, 2015 Anyone got screenshots for his work if works fine on Chernarus or not if you could please post me a screenshot of it :) Link to comment Share on other sites More sharing options...
KingRaymond795 Posted March 31, 2015 Report Share Posted March 31, 2015 I managed to get this working on Chernarus. This is what I did (assuming you have basic knowledge of file structure etc): 1. Used the search function and searched for the word "Chernarus" 2. Saw blckeagls post - and downloaded his mission files (he clearly stated it was for chernarus) 3. I backed up my current @epochhive and @epoch.chernarus pbo files 4. replaced mine with his 5. Brought all my scripts back (adding them back carefully not to replace ANY of blckeagls files) 7. Launched the game several times to work on the battleeye filters located below 8. Launched the server and tested - all works success fully Battleye Filters (they might differ from you, but these are the ones I added) scripts.txt actual line restriction 1 !="BIS_fnc_selectrandom" 7 !"_zombie enableFatigue false;" 23 !="execVM \"zombie\\shaun.sqf\"" 48 !"_lockedTarget setDamage (damage _lockedTarget + 0.05);" 53 !"_zombie addEventHandler" setvariable.txt restriction 1 !"gem" I remember from the A2 days - for example, it was easier to add the Zupa Single Currency BEFORE adding ANY other scripts (or starting from a default PBO with it included) I must warn... the zeds are most certainly not the brightest or most dangerous. tradari 1 Link to comment Share on other sites More sharing options...
MintyBadger Posted March 31, 2015 Report Share Posted March 31, 2015 Pics or GTFO. Are the same models as the sapper or what? Bring out your dead! Link to comment Share on other sites More sharing options...
KingRaymond795 Posted March 31, 2015 Report Share Posted March 31, 2015 Here we go - its the default PBO as mentioned in my previous post - I have not yet added textures http://imgur.com/a/nVNq5 And watch your tone.. Link to comment Share on other sites More sharing options...
Sleepless Posted April 2, 2015 Report Share Posted April 2, 2015 I do not spawn zombies and all (((. Polelitest who do not mind working files on Chernorus. (Sorry for my english, I'm from Russia) Link to comment Share on other sites More sharing options...
imax Posted April 3, 2015 Report Share Posted April 3, 2015 Dont spawn zombies in ALtis.... any idea? Link to comment Share on other sites More sharing options...
1Man Posted April 3, 2015 Report Share Posted April 3, 2015 Here we go - its the default PBO as mentioned in my previous post - I have not yet added textureshttp://imgur.com/a/nVNq5 And watch your tone.. Ya no shit, if it were me I wouldn't help him at all but I guess he is lucky your nice! Link to comment Share on other sites More sharing options...
sreet Posted April 3, 2015 Report Share Posted April 3, 2015 I cant see the zombies on altis any ideas? From the log: "Added [12950.1,15041.6,-28.1891] - Spawned Zombies: [12950.1,15041.6,0.2]" "Added [12950.1,15041.6,-28.1891] - Spawned Zombies: [12950.1,15041.6,0.2,12950.1,15041.6,0.2]" Link to comment Share on other sites More sharing options...
chrisa Posted April 3, 2015 Report Share Posted April 3, 2015 is the last version has zombie faces? If not can someone pls make a total tutorial of it? cuzz i saw someone who had real zombi faces on it. many thanks Link to comment Share on other sites More sharing options...
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