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Vehicle lock


Matijs

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Is this working as intended or are there plans to make locking vehicles permanent?  

 

On Arma2 Epoch I used to use a trigger in the database to refresh the ownership of a vehicle if the user had logged in recently and reset it if they hadn't. Is there a way of doing that using the redis db system?

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Until keys are introduced, no mechanism will help against restarts..

 

And even then, the whole system needs to be rewritten into unlocked cars (fresh loot spawn) and owned (bought) vehicles.

 

Keys are unnecessary imo, the way it works at the moment is fine if it didn't reset after the server restarts. Freshly spawned vehicles should just be unlocked unless bought from a vendor in which case they should be prelocked and linked to the person who bought them.

 

Something like a 2 week time limit (server configurable ideally) on the lock would be fine if the timer was reset everytime the vehicle was relocked. That way if someone stops playing on a server after the predetermined time has passed it just unlocks and becomes available to anyone.

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This should be top priority imo. Makes no sense to invest money in a vehicle or maybe even live out of it, until a base is established, when every sod can come along and unlock it after half an hour or every restart. It works (luckily) with doors, why not with cars?! 

 

At least we have useless Ferrie Wheels clogging up the servers. 

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This should be top priority imo. Makes no sense to invest money in a vehicle or maybe even live out of it, until a base is established, when every sod can come along and unlock it after half an hour or every restart. It works (luckily) with doors, why not with cars?! 

 

At least we have useless Ferrie Wheels clogging up the servers. 

 

Your option at the moment is build a lockable garage :)

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Keys are unnecessary imo, the way it works at the moment is fine if it didn't reset after the server restarts. Freshly spawned vehicles should just be unlocked unless bought from a vendor in which case they should be prelocked and linked to the person who bought them.

 

Something like a 2 week time limit (server configurable ideally) on the lock would be fine if the timer was reset everytime the vehicle was relocked. That way if someone stops playing on a server after the predetermined time has passed it just unlocks and becomes available to anyone.

Keys become a hassle if you own a lot of vehicles. There must be a way that you could bind vehicle ownership to a players GUID. Personally, I would rather they do away with keys all together.

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