chrisa Posted April 15, 2015 Report Share Posted April 15, 2015 Hello, This missions runs great. Only the snipers are hidden in the crate. they can shoot other but others cant shoot him. Do you know what to do? Here is the snapshot Thnx chris http://gyazo.com/92a2385651fe72125bea7c4143e87b92 Link to comment Share on other sites More sharing options...
Salutesh Posted April 15, 2015 Report Share Posted April 15, 2015 Hello, This missions runs great. Only the snipers are hidden in the crate. they can shoot other but others cant shoot him. Do you know what to do? Here is the snapshot Thnx chris http://gyazo.com/92a2385651fe72125bea7c4143e87b92 LoL that's nasty :D Link to comment Share on other sites More sharing options...
xXMeragonXx Posted April 15, 2015 Report Share Posted April 15, 2015 hey KiloSwiss I use your 0.8.3_Test files, and can you say me when is comming the next "patch" or the new version of your great Mission system? Link to comment Share on other sites More sharing options...
TATERx Posted April 15, 2015 Report Share Posted April 15, 2015 If you mean the stock admin menu, it doesn't show AI anyway. As I said before, have you checked your RPT for errors as the server starts and runs? There should be some reference to 'SEM' in there to give you an idea of what it's doing. Only thing I found in the rpt is this repeating over and over and over. if ((diag_tickTime - _lastTime) >= (_x select 0)) then { missionNamespac> 14:59:54 Error position: <>= (_x select 0)) then { missionNamespac> 14:59:54 Error >=: Type String, expected Number,Not a Number 14:59:54 Error in expression <ime; and this popped up towards the bottom 14:59:34 Error Generic error in expression 14:59:37 "#SEM: Running Mission 1 "Bandit Camp" at Position [8193.27,16535.8,0]" 14:59:39 "#SEM: Spawned 14 units at position [8193.27,16535.8,0]" 14:59:40 "#SEM: Mission AI waiting for their first encounter" 14:59:54 Error in expression <ime; Link to comment Share on other sites More sharing options...
chrisa Posted April 16, 2015 Report Share Posted April 16, 2015 LoL that's nasty :D Yah indeed man loool Link to comment Share on other sites More sharing options...
chrisa Posted April 16, 2015 Report Share Posted April 16, 2015 Hello, This missions runs great. Only the snipers are hidden in the crate. they can shoot other but others cant shoot him. Do you know what to do? Here is the snapshot Thnx chris http://gyazo.com/92a2385651fe72125bea7c4143e87b92 Anyone guys? Link to comment Share on other sites More sharing options...
BoleParty Posted April 16, 2015 Report Share Posted April 16, 2015 Anyone guys? never encounterd that one...but sucks probably^^ Link to comment Share on other sites More sharing options...
chrisa Posted April 16, 2015 Report Share Posted April 16, 2015 Yah its on the map bornholm.. Link to comment Share on other sites More sharing options...
BoleParty Posted April 16, 2015 Report Share Posted April 16, 2015 Yah its on the map bornholm.. i hate bornholm^^...just played this map once and for me it sucks as hell^^ Link to comment Share on other sites More sharing options...
BoleParty Posted April 16, 2015 Report Share Posted April 16, 2015 Only thing I found in the rpt is this repeating over and over and over. if ((diag_tickTime - _lastTime) >= (_x select 0)) then { missionNamespac> 14:59:54 Error position: <>= (_x select 0)) then { missionNamespac> 14:59:54 Error >=: Type String, expected Number,Not a Number 14:59:54 Error in expression <ime; and this popped up towards the bottom 14:59:34 Error Generic error in expression 14:59:37 "#SEM: Running Mission 1 "Bandit Camp" at Position [8193.27,16535.8,0]" 14:59:39 "#SEM: Spawned 14 units at position [8193.27,16535.8,0]" 14:59:40 "#SEM: Mission AI waiting for their first encounter" 14:59:54 Error in expression <ime; Link to comment Share on other sites More sharing options...
chrisa Posted April 16, 2015 Report Share Posted April 16, 2015 i hate bornholm^^...just played this map once and for me it sucks as hell^^ well i like it :D great roads and towns, even can make underground bases :D Link to comment Share on other sites More sharing options...
BoleParty Posted April 16, 2015 Report Share Posted April 16, 2015 @TEXTER i sent u pm two days ago but as u didnt reply ive to try to catch u here:) i received ur email with the attached files...but something is missing...i need ur complete @epochhive including ur @epochhive\addons folder as i have to put everything on my server to get an exact copy of yours. without ur addons im not able to see what is causing ur issues. please send it via email...and u could attach ur most recent rpt.log as i would like to have a look into it. best regards Link to comment Share on other sites More sharing options...
BoleParty Posted April 16, 2015 Report Share Posted April 16, 2015 well i like it :D great roads and towns, even can make underground bases :D i only play altis...i like no other map:) Link to comment Share on other sites More sharing options...
BoleParty Posted April 16, 2015 Report Share Posted April 16, 2015 i just sent the fixed files to ur email account Link to comment Share on other sites More sharing options...
kludgeDev Posted April 16, 2015 Report Share Posted April 16, 2015 RUSSIAN VERSIONS translated by Kludge DOWNLOAD kludgeDev 1 Link to comment Share on other sites More sharing options...
Madbull Posted April 17, 2015 Report Share Posted April 17, 2015 is there a way to set the convoy scripts so that players cann't enter the vehicles. would like mission vehicles to be ai only Link to comment Share on other sites More sharing options...
BoleParty Posted April 17, 2015 Report Share Posted April 17, 2015 for we is there a way to set the convoy scripts so that players cann't enter the vehicles. would like mission vehicles to be ai only for weapon and supply convoy entering vehicles already is disabled by default. for strider and repair convoy only the main vehicle should be enterable. to disable entering open the specific mission.sqf and search for this line: _enterableVehicles pushBack _mainVehicle; just comment this line out so that it looks like this: //_enterableVehicles pushBack _mainVehicle; now no vehicle should be enterable. Link to comment Share on other sites More sharing options...
pr0dukt Posted April 19, 2015 Report Share Posted April 19, 2015 Something I'm running is interfering with infistar and now allowing for my admins to delete objects, or vehicles from the map. i'm not positive if its sem, but I've seem to encounter this after i reapplied the 8.3 version. anyone else having an issue with infistar delete function atm? Don't want to pull it out if it's not the root of the problem. Link to comment Share on other sites More sharing options...
MAW3Y Posted April 19, 2015 Report Share Posted April 19, 2015 Something I'm running is interfering with infistar and now allowing for my admins to delete objects, or vehicles from the map. i'm not positive if its sem, but I've seem to encounter this after i reapplied the 8.3 version. anyone else having an issue with infistar delete function atm? Don't want to pull it out if it's not the root of the problem. I'm using 8.3 and not encountering any problems with deleting bud... Link to comment Share on other sites More sharing options...
pr0dukt Posted April 19, 2015 Report Share Posted April 19, 2015 okay, good to know. thanks. Link to comment Share on other sites More sharing options...
Shadowlee Posted April 19, 2015 Report Share Posted April 19, 2015 ok i followed all instructions used the supplied chernarus.pbo and script.txt. my server runs fine ..... But i get this when i try to log on i get kicked with a battle eye kick 22 i did update all scripts. here is log 11:32:59 : Script Log: #0 Shadowlee (xxxxxxxxxxxxxxxxxxxxxxxx) - #22 "mpmissions\__CUR_MP.Chernarus\init.sqf" if(hasInterface)then{execVM "semClient.sqf"}; please help. ps i went and read all posts and coiuldnt find an answer. this has been resolved thanks to BolePatry Thank you Link to comment Share on other sites More sharing options...
Wesd Posted April 20, 2015 Report Share Posted April 20, 2015 https://github.com/KiloSwiss/Simple-Epoch-Missions Link to comment Share on other sites More sharing options...
Shadowlee Posted April 20, 2015 Report Share Posted April 20, 2015 I followed all of that on that link as i posted earlier and i still get that battle eye kick Link to comment Share on other sites More sharing options...
cyncrwler Posted April 20, 2015 Report Share Posted April 20, 2015 - scripts.txt Line 22: After the filter named 'exec' add: !="execVM \"semClient.sqf\"" Not really sure what else it would be. I just re installed this on my test server, and all went perfect. Link to comment Share on other sites More sharing options...
Kroenen Posted April 21, 2015 Report Share Posted April 21, 2015 Make sure your scripts.txt is reading from the correct directory. I've heard of others changing their filters to no effect, and thats because there was another copy it was reading from somewhere. Link to comment Share on other sites More sharing options...
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