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#SEM - Simple Epoch Missions v0.8.1 + 0.8.3 test


KiloSwiss

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If you mean the stock admin menu, it doesn't show AI anyway.

 

As I said before, have you checked your RPT for errors as the server starts and runs? There should be some reference to 'SEM' in there to give you an idea of what it's doing.

Only thing I found in the rpt is this repeating over and over and over.

if ((diag_tickTime - _lastTime) >= (_x select 0)) then {

missionNamespac>

14:59:54 Error position: <>= (_x select 0)) then {

missionNamespac>

14:59:54 Error >=: Type String, expected Number,Not a Number

14:59:54 Error in expression <ime;

and this popped up towards the bottom

14:59:34 Error Generic error in expression

14:59:37 "#SEM: Running Mission 1 "Bandit Camp" at Position [8193.27,16535.8,0]"

14:59:39 "#SEM: Spawned 14 units at position [8193.27,16535.8,0]"

14:59:40 "#SEM: Mission AI waiting for their first encounter"

14:59:54 Error in expression <ime;

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Only thing I found in the rpt is this repeating over and over and over.

if ((diag_tickTime - _lastTime) >= (_x select 0)) then {

missionNamespac>

14:59:54 Error position: <>= (_x select 0)) then {

missionNamespac>

14:59:54 Error >=: Type String, expected Number,Not a Number

14:59:54 Error in expression <ime;

and this popped up towards the bottom

14:59:34 Error Generic error in expression

14:59:37 "#SEM: Running Mission 1 "Bandit Camp" at Position [8193.27,16535.8,0]"

14:59:39 "#SEM: Spawned 14 units at position [8193.27,16535.8,0]"

14:59:40 "#SEM: Mission AI waiting for their first encounter"

14:59:54 Error in expression <ime;

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@TEXTER i sent u pm two days ago but as u didnt reply ive to try to catch u here:)

i received ur email with the attached files...but something is missing...i need ur complete @epochhive including ur @epochhive\addons folder as i have to put everything on my server to get an exact copy of yours. without ur addons im not able to see what is causing ur issues.

please send it via email...and u could attach ur most recent rpt.log as i would like to have a look into it.

best regards

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for we

 

is there a way to set the convoy scripts so that players cann't enter the vehicles. would like mission vehicles to be ai only

for weapon and supply convoy entering vehicles already is disabled by default.

 

for strider and repair convoy only the main vehicle should be enterable. to disable entering open the specific mission.sqf and search for this line: _enterableVehicles pushBack _mainVehicle;

 

just comment this line out so that it looks like this: //_enterableVehicles pushBack _mainVehicle;

 

now no vehicle should be enterable.

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Something I'm running is interfering with infistar and now allowing for my admins to delete objects, or vehicles from the map. i'm not positive if its sem, but I've seem to encounter this after i reapplied the 8.3 version.

 

anyone else having an issue with infistar delete function atm? Don't want to pull it out if it's not the root of the problem.

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Something I'm running is interfering with infistar and now allowing for my admins to delete objects, or vehicles from the map. i'm not positive if its sem, but I've seem to encounter this after i reapplied the 8.3 version.

 

anyone else having an issue with infistar delete function atm? Don't want to pull it out if it's not the root of the problem.

 

I'm using 8.3 and not encountering any problems with deleting bud... 

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ok i followed all instructions used the supplied chernarus.pbo and script.txt. my server runs fine .....

But i get this when i try to log on i get kicked with a battle eye kick 22

 

i did update all scripts.

 

here is log

 

11:32:59 : Script Log: #0 Shadowlee (xxxxxxxxxxxxxxxxxxxxxxxx) - #22 "mpmissions\__CUR_MP.Chernarus\init.sqf"

if(hasInterface)then{execVM "semClient.sqf"};
 

 

please help.

 

ps i went and read all posts and coiuldnt find an answer.

 

this has been resolved thanks to BolePatry Thank you

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