Hi, I added some atv's to a racetrack I installed at the bandit base (Ghost of Chernarus - Bandit Trader: Cutthroat's Corner).
I added some vehicles to the end of the map so I could spawn in something for people to race on but now the ATV's spawned explode randomly. Anyone got any ideas how to fix or do diffferently?
Thanks
ned
_bldObj = objNull; if (true) then { _bldObj = createVehicle ["ATV_CZ_EP1", [1647.37, 7735.2, 0.002], [], 0, "CAN_COLLIDE"]; _bldObj setDir 210; _bldObj setVehicleArmor 1; _bldObj setFuel 1; _bldObj setVehicleLock "UNLOCKED"; _bldObj setPos [1647.37, 7735.2, 0.002]; _bldObj setVectorUp [0,0,1]; }; _bldObj = objNull; if (true) then { _bldObj = createVehicle ["ATV_CZ_EP1", [1644.17, 7737.58, 2.441e-04], [], 0, "CAN_COLLIDE"]; _bldObj setDir 210; _bldObj setVehicleArmor 1; _bldObj setFuel 1; _bldObj setVehicleLock "UNLOCKED"; _bldObj setPos [1644.17, 7737.58, 2.441e-04]; _bldObj setVectorUp [0,0,1]; }; _bldObj = objNull; if (true) then { _bldObj = createVehicle ["ATV_CZ_EP1", [1641.24, 7739.32, 0.059], [], 0, "CAN_COLLIDE"]; _bldObj setDir 210; _bldObj setVehicleArmor 1; _bldObj setFuel 1; _bldObj setVehicleLock "UNLOCKED"; _bldObj setPos [1641.24, 7739.32, 0.059]; _bldObj setVectorUp [0,0,1]; }; _bldObj = objNull; if (true) then { _bldObj = createVehicle ["ATV_CZ_EP1", [1638.12, 7741.64, 9.155e-05], [], 0, "CAN_COLLIDE"]; _bldObj setDir 210; _bldObj setVehicleArmor 1; _bldObj setFuel 1; _bldObj setVehicleLock "UNLOCKED"; _bldObj setPos [1638.12, 7741.64, 9.155e-05]; _bldObj setVectorUp [0,0,1]; }; _bldObj = objNull; if (true) then { _bldObj = createVehicle ["ATV_CZ_EP1", [1640.77, 7746.97, -9.155e-05], [], 0, "CAN_COLLIDE"]; _bldObj setDir 210; _bldObj setVehicleArmor 1; _bldObj setFuel 1; _bldObj setVehicleLock "UNLOCKED"; _bldObj setPos [1640.77, 7746.97, -9.155e-05]; _bldObj setVectorUp [0,0,1]; };