steamROLLER Posted December 4, 2014 Report Share Posted December 4, 2014 When using Admin Menu, I receive a BattleEye kick for public variable restrictions. I understand we're supposed to allow these menus and variables within the .txt file but what do we need to add to make it pass BattleEye? (e.g. 5 !="currentinvites" !="AdminReq") Link to comment Share on other sites More sharing options...
0 arjona00 Posted December 8, 2014 Report Share Posted December 8, 2014 Can anyone show me publicvar.txt file content when does server start? Link to comment Share on other sites More sharing options...
0 uniflare Posted December 8, 2014 Report Share Posted December 8, 2014 It is generated by watchdog/server dll Link to comment Share on other sites More sharing options...
0 arjona00 Posted December 8, 2014 Report Share Posted December 8, 2014 I know, but I can't see any random rules in my files. Only static rules. Link to comment Share on other sites More sharing options...
0 uniflare Posted December 9, 2014 Report Share Posted December 9, 2014 Sounds like a misconfiguration, make sure you have latest server files with the server dll. Make sure BE paths are correct in bec/config and epochserver.ini Make sure bec loads with watchdog (should say in bec window) Use the default folder structure ie, SC/Battleye for the filters. Hope this helps Link to comment Share on other sites More sharing options...
0 ulli_123 Posted December 9, 2014 Report Share Posted December 9, 2014 This is not for me:BE filter file: publicvariable.txt what changed. reloading data ... Link to comment Share on other sites More sharing options...
0 Darth_Rogue Posted December 9, 2014 Report Share Posted December 9, 2014 Make sure that you have the correct BE path set up in your BEC config. If the path is set wrong then Epoch won't be able to write the correct new random variable on restart and you will have problems with players getting kicked over and over. Link to comment Share on other sites More sharing options...
0 WickedMoonShiner Posted December 20, 2014 Report Share Posted December 20, 2014 So here I was able to get this to happen publicvariable.txt looks like this 5 "" !="EPOCH_(UP|SAVE|PAINT|MAINT)BUILD" !="EPOCH_(say3D|switchMove|storeCrypto|TEMPOBJ|packJack)_PVS" !="EPOCH_(load|revive|dead|push)Player_PVS" !="EPOCH_(build|equipped)Item_PVS" !="EPOCH_GROUP_(Upgrade|Player|create|Delete|Invite)_PVS" !="EPOCH_(lock|pack)Storage_PVS" !="EPOCH_(unlock|lock|fill|repair)Vehicle_PVS" !="EPOCH_(knockDownTree|destroyTrash|MAKETRADEREQ|MAKETRADE|S_S_VEHICLES|MAKENPCTRADE|oneWayTP)" !="EPOCH_Loot(Animal|Container|Building)" !="ktjhypqxpodyadorkkprcqk" !="bkkockaxhbxcqhekkjfxcvmsit" !="aunhvmwmrzsgakhosjaukxcfbxgx" I rename it to publicvariable_old.txt right when I do that BEC console dose 21:01:11 : BE Filter file:publicvariable.txt was changed. reloading data... The new File looks like this 5 "" !="EPOCH_(UP|SAVE|PAINT|MAINT)BUILD" !="EPOCH_(say3D|switchMove|storeCrypto|TEMPOBJ|packJack)_PVS" !="EPOCH_(load|revive|dead|push)Player_PVS" !="EPOCH_(build|equipped)Item_PVS" !="EPOCH_GROUP_(Upgrade|Player|create|Delete|Invite)_PVS" !="EPOCH_(lock|pack)Storage_PVS" !="EPOCH_(unlock|lock|fill|repair)Vehicle_PVS" !="EPOCH_(knockDownTree|destroyTrash|MAKETRADEREQ|MAKETRADE|S_S_VEHICLES|MAKENPCTRADE|oneWayTP)" !="EPOCH_Loot(Animal|Container|Building)" So what is !="ktjhypqxpodyadorkkprcqk" !="bkkockaxhbxcqhekkjfxcvmsit" !="aunhvmwmrzsgakhosjaukxcfbxgx" Also if this is a issue why doesn't the file just get removed during boot and then refreshed with the defaults back? Why can I now use the admin menu just fine. Link to comment Share on other sites More sharing options...
0 WickedMoonShiner Posted December 20, 2014 Report Share Posted December 20, 2014 Should i be removing this file and forcing a recreate of the file every time do in my Battle Eye BEC windows I can always get the status of 21:01:11 : BE Filter file:publicvariable.txt was changed. reloading data... Link to comment Share on other sites More sharing options...
0 TheVampire Posted December 20, 2014 Report Share Posted December 20, 2014 Should i be removing this file and forcing a recreate of the file every time do in my Battle Eye BEC windows I can always get the status of 21:01:11 : BE Filter file:publicvariable.txt was changed. reloading data... Those are the randomized variables the antihack is using in that particular server start. If it didn't add them to publicvariable it would kick players for a restriction. Link to comment Share on other sites More sharing options...
0 WickedMoonShiner Posted December 20, 2014 Report Share Posted December 20, 2014 Also all is working but vehicle's some strange stuff going on. Link to comment Share on other sites More sharing options...
0 uniflare Posted December 20, 2014 Report Share Posted December 20, 2014 I've noticed it doesn't look like your public cars are changing... Link to comment Share on other sites More sharing options...
Question
steamROLLER
When using Admin Menu, I receive a BattleEye kick for public variable restrictions. I understand we're supposed to allow these menus and variables within the .txt file but what do we need to add to make it pass BattleEye?
(e.g. 5 !="currentinvites" !="AdminReq")
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