Xyz Posted December 1, 2014 Report Share Posted December 1, 2014 Played the mells house RC1 testing for 3 hours. Here is my after thoughts on what was going on. Didn't get to test everything the patch had to offer but we saw a lot of things with our group. During the time we didn't experience any annoying bugs. Great job on the patch, can't wait to play it on an european server ;) The positive: + All the duping methods i knew of didn't work + All the base glitching methods i knew of didnt work (didn't test exiting a vehicle) + Loot spawning was better now, it was more spread out + New weapons were awesome, m249 could maybe have slightly faster firerate EDIT: with further combat experience the firerate is not too slow. the M249 is a beast. + Extra food stats, awesome feature + new UAV was way harder now, actually spawned AI before we got them down most of the time. + ATMs felt really balanced, losing money on death is an awesome price to pay for the convenience of having money anywhere The negative: - High end weapons still way too common (M107, Lynx, LMGs) - Loot still seems to spawn pretty much any building, not sure if this is going to stay but i'd rather see some probability changes for industrial/military/civilian buildings The what? ? There was a red dot on the map that didn't have a description on the map, didn't check it out though since it was far away. couldn't delete from map so it wasn't placed by a player. reen624, ZENITHOVMAN and KingBullGod 3 Link to comment Share on other sites More sharing options...
vbawol Posted December 1, 2014 Report Share Posted December 1, 2014 Thanks for the feedback! We are going to be overhauling loot system again for 0.3. The single red dot is a trader that was killed, I think i forgot to mention that in the changelogs. dennis_stk 1 Link to comment Share on other sites More sharing options...
Saltzman Posted December 1, 2014 Report Share Posted December 1, 2014 Found an M107 the first hour of being on. Something strange, a gas station just spontaneously exploded from nothing right near me today too. Link to comment Share on other sites More sharing options...
wangtangnoodle Posted December 1, 2014 Report Share Posted December 1, 2014 Yeah, the higher-grade weapons are so common now, as is loot in general Link to comment Share on other sites More sharing options...
Ryansgotacbr Posted December 1, 2014 Report Share Posted December 1, 2014 Just my opinion, I don't think killed traders should stand out from the rest Link to comment Share on other sites More sharing options...
MPG Posted December 1, 2014 Report Share Posted December 1, 2014 OMG so excited all that sounds so cool. Im more excited then a kids in a candy shop. Link to comment Share on other sites More sharing options...
Hazmat Posted December 1, 2014 Report Share Posted December 1, 2014 On Mell's House Anyone having issues with Debug console disappearing? Happened after being near a cultist and persisted long afterwards. Link to comment Share on other sites More sharing options...
xRugged Posted December 1, 2014 Report Share Posted December 1, 2014 im guessing the whole looting balance will change over time its just easier if its like this for testing , my opinion Link to comment Share on other sites More sharing options...
Havoc302 Posted December 2, 2014 Report Share Posted December 2, 2014 vehiclesimulation is still set to false in EPOCH_load_vehicles which means all vehicles still spawn in floating. Link to comment Share on other sites More sharing options...
Ballz Posted December 2, 2014 Report Share Posted December 2, 2014 + All the duping methods i knew of didn't work Duping now consists of logging out for a few seconds and logging back in. Your body is duplicated. It's a major bug. Link to comment Share on other sites More sharing options...
BlackPlague_81st Posted December 2, 2014 Report Share Posted December 2, 2014 Checked on loot files, and they seem pretty solid. Changed some of the code in order to Choppers to spawn a bit more quickly, and a bit more frequently. Changed AI spawning behavior (from drone) to be more aggressive, and more tactile. Added more spawn points, based on points added from game locations (XYZ) Made sappers more friendly (More boom! + more loot) Killed off the cloaks - unwanted. Overall - 9/10 Issues : (Maybe it's just me) Adding admin menu/antihack menu does not show all vehicles at this time when spawning. Teleporting is a bit flaky. Mission.SQM does not look right... please verify? http://i.imgur.com/xVwgkUh.png Will do some more testing on network, and will give network status report. Link to comment Share on other sites More sharing options...
Xyz Posted December 2, 2014 Author Report Share Posted December 2, 2014 Duping now consists of logging out for a few seconds and logging back in. Your body is duplicated. It's a major bug. Yeah, I noticed the doppelganger bug after posting this. Link to comment Share on other sites More sharing options...
GasT Posted December 2, 2014 Report Share Posted December 2, 2014 Should you not need to kill the doppelganger to access the loot and if it get killed the player should die. Otherwise it can´t be working as intended as a anti combatlogging feature? Link to comment Share on other sites More sharing options...
MPG-DarkKnight Posted December 3, 2014 Report Share Posted December 3, 2014 Checked on loot files, and they seem pretty solid. Changed some of the code in order to Choppers to spawn a bit more quickly, and a bit more frequently. Changed AI spawning behavior (from drone) to be more aggressive, and more tactile. Added more spawn points, based on points added from game locations (XYZ) Made sappers more friendly (More boom! + more loot) Killed off the cloaks - unwanted. Overall - 9/10 Issues : (Maybe it's just me) Adding admin menu/antihack menu does not show all vehicles at this time when spawning. Teleporting is a bit flaky. Mission.SQM does not look right... please verify? http://i.imgur.com/xVwgkUh.png Will do some more testing on network, and will give network status report. How did you manage to make changes to the loot files? Link to comment Share on other sites More sharing options...
BlackPlague_81st Posted December 3, 2014 Report Share Posted December 3, 2014 How did you manage to make changes to the loot files? I didn't change any loot files, I just looked at them :P Link to comment Share on other sites More sharing options...
Drazah Posted December 3, 2014 Report Share Posted December 3, 2014 vbawol or any of the other admins, regarding the M107, I found one and it was loading 12.7mm. Is this just for the time being or do you not plan on adding in the proper ammo type? Link to comment Share on other sites More sharing options...
JuiceMan Posted December 6, 2014 Report Share Posted December 6, 2014 Scap metal is not craftable. Link to comment Share on other sites More sharing options...
Zombiemeatspin Posted December 6, 2014 Report Share Posted December 6, 2014 Yeah it is you need a fire to melt the 2 to make one. Link to comment Share on other sites More sharing options...
JuiceMan Posted December 6, 2014 Report Share Posted December 6, 2014 Yeah it is you need a fire to melt the 2 to make one. Thank you, I knew I was missing something. Link to comment Share on other sites More sharing options...
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