Nic Posted November 23, 2014 Report Share Posted November 23, 2014 Was there a waterbarrel in 500 meter radius of you? Yep, went over and looked inside to check. Link to comment Share on other sites More sharing options...
Zupa Posted November 25, 2014 Report Share Posted November 25, 2014 Yep, went over and looked inside to check. Maybe just try this _allBarels = entities "Land_BarrelWater_F"; could work ^^ if that works in arma3 otherwise maybe _allBarels = player nearEntities ["Land_BarrelWater_F", 100000]; Link to comment Share on other sites More sharing options...
Nic Posted November 25, 2014 Report Share Posted November 25, 2014 Maybe just try this _allBarels = entities "Land_BarrelWater_F"; could work ^^ if that works in arma3 otherwise maybe _allBarels = player nearEntities ["Land_BarrelWater_F", 100000]; Tried both of these as well as the code I posted a couple posts back and all of them work, but only if I put down a barrel through the editor. In in other words, it is not detecting the water barrels that are part of the original map, only ones I place down in the editor. Now somehow vbawol was able to get it to detect the objects/entities that are part of the default map and I am wondering how he did it. Would be great if he could enlighten us. Link to comment Share on other sites More sharing options...
Zupa Posted November 26, 2014 Report Share Posted November 26, 2014 ya default map is not given as an object. but idk if their might be a command that does. Link to comment Share on other sites More sharing options...
dzrealkiller Posted December 4, 2014 Report Share Posted December 4, 2014 Why would you even want to clutter the map with all those dots? the dots we already have is a little over kill... traders should not be all over the place there should be trade towns like kavala... people should have to visit towns and enter stores... lets be honest why in an apocalypses would trades men set up a trade stall in the middle of random fields and areas... they wouldn't when there are perfect towns to use... makes no sense. If this do not change... I will change it myself on my server it just makes no sense at all. I would have maybe 3-4 trade towns maybe with safezones for the entire town, And damn all those red dots are annoying.. Thats another thing why do the dots keep changing colour? after restart sometime there red, brown, green they change colour alot... is there any reason for this? Link to comment Share on other sites More sharing options...
area00 Posted December 4, 2014 Report Share Posted December 4, 2014 Red dot: dead trader Black dot: empty trader Green dot: respawned trader? Link to comment Share on other sites More sharing options...
HFPatzi Posted December 4, 2014 Report Share Posted December 4, 2014 Black dot = fixed (always there) traders Green dot = New spawned (empty) trader, yes ;) Brown dot = a trader that has been there for a while and probably has some stuff (I hope i got this right :) ) As for the many red dots....it's not for ingame purposes. It's just for yourself, to see where the lootstuff, etc is. Link to comment Share on other sites More sharing options...
Nic Posted December 5, 2014 Report Share Posted December 5, 2014 Why would you even want to clutter the map with all those dots? the dots we already have is a little over kill... traders should not be all over the place there should be trade towns like kavala... people should have to visit towns and enter stores... lets be honest why in an apocalypses would trades men set up a trade stall in the middle of random fields and areas... they wouldn't when there are perfect towns to use... makes no sense. If this do not change... I will change it myself on my server it just makes no sense at all. I would have maybe 3-4 trade towns maybe with safezones for the entire town, And damn all those red dots are annoying.. Thats another thing why do the dots keep changing colour? after restart sometime there red, brown, green they change colour alot... is there any reason for this? We wouldn't want this on the server map, just our own map in the editor so we know where they are. Link to comment Share on other sites More sharing options...
mosesuk Posted December 9, 2014 Report Share Posted December 9, 2014 { _obj = str _x; if ({(_obj find _x) != -1} count ["garbagebags_f.p3d","garbagepallet_f.p3d","crateswooden_f.p3d","cratesshabby_f.p3d","sacks_goods_f.p3d","garbagecontainer_closed_f.p3d","garbagebin_01_f.p3d","sacks_heap_f.p3d","garbagebarrel_01_f.p3d","sack_f.p3d","basket_f.p3d","woodenbox_f.p3d"] > 0) then { _marker = createMarkerLocal [_obj, position _x]; _marker setMarkerShapeLocal "ICON"; _marker setMarkerTypeLocal "mil_dot_noShadow"; _marker setMarkerColorLocal "ColorGreen"; _marker setMarkerSizeLocal [0.5,0.5]; }; } count nearestObjects[player, [], (worldName call BIS_fnc_mapSize)]; That should do the trick (Will take a couple of minutes to complete) Nic 1 Link to comment Share on other sites More sharing options...
Blake Posted December 11, 2014 Report Share Posted December 11, 2014 Don't get me wrong.. more power to you all and your hobbies but I really think you're ruining the game for yourself.. or the mod at least. It's a game of survival with competition mixed in. Seeing as the mod built around a realistic aspect I really believe you guys are up to no good. (Realistic minus the cultists lol yes I'm saying sappers are realistic. Zombie apocalypse is coming! Lol) Anyway I just thought I'd share my opinion here.. that's all it is. Link to comment Share on other sites More sharing options...
SkyDogs Posted December 22, 2014 Report Share Posted December 22, 2014 Do we have this for Chernarus yet? Also, do we have a map showing places where we can deposit krypto on Chernarus? Link to comment Share on other sites More sharing options...
KPABATOK Posted April 6, 2015 Report Share Posted April 6, 2015 This thread Link to comment Share on other sites More sharing options...
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