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Trashpile Lootmap


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Yep, went over and looked inside to check.

 

Maybe just try this

_allBarels = entities "Land_BarrelWater_F";

could work ^^ if that works in arma3

 

otherwise maybe

_allBarels = player nearEntities ["Land_BarrelWater_F", 100000];
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Maybe just try this

_allBarels = entities "Land_BarrelWater_F";

could work ^^ if that works in arma3

 

otherwise maybe

_allBarels = player nearEntities ["Land_BarrelWater_F", 100000];

 

Tried both of these as well as the code I posted a couple posts back and all of them work, but only if I put down a barrel through the editor. In in other words, it is not detecting the water barrels that are part of the original map, only ones I place down in the editor. Now somehow vbawol was able to get it to detect the objects/entities that are part of the default map and I am wondering how he did it. Would be great if he could enlighten us.

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Why would you even want to clutter the map with all those dots? the dots we already have is a little over kill... traders should not be all over the place there should be trade towns like kavala... people should have to visit towns and enter stores... lets be honest why in an apocalypses would trades men set up a trade stall in the middle of random fields and areas... they wouldn't when there are perfect towns to use... makes no sense.

 

If this do not change... I will change it myself on my server it just makes no sense at all. I would have maybe 3-4 trade towns maybe with safezones for the entire town, And damn all those red dots are annoying..

 

Thats another thing why do the dots keep changing colour? after restart sometime there red, brown, green they change colour alot... is there any reason for this?

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Black dot = fixed (always there) traders

Green dot = New spawned (empty) trader, yes ;)

Brown dot = a trader that has been there for a while and probably has some stuff

(I hope i got this right :) )

 

As for the many red dots....it's not for ingame purposes. It's just for yourself, to see where the lootstuff, etc is.

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Why would you even want to clutter the map with all those dots? the dots we already have is a little over kill... traders should not be all over the place there should be trade towns like kavala... people should have to visit towns and enter stores... lets be honest why in an apocalypses would trades men set up a trade stall in the middle of random fields and areas... they wouldn't when there are perfect towns to use... makes no sense.

 

If this do not change... I will change it myself on my server it just makes no sense at all. I would have maybe 3-4 trade towns maybe with safezones for the entire town, And damn all those red dots are annoying..

 

Thats another thing why do the dots keep changing colour? after restart sometime there red, brown, green they change colour alot... is there any reason for this?

 

We wouldn't want this on the server map, just our own map in the editor so we know where they are. 

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{
    _obj = str _x;
    if ({(_obj find _x) != -1} count ["garbagebags_f.p3d","garbagepallet_f.p3d","crateswooden_f.p3d","cratesshabby_f.p3d","sacks_goods_f.p3d","garbagecontainer_closed_f.p3d","garbagebin_01_f.p3d","sacks_heap_f.p3d","garbagebarrel_01_f.p3d","sack_f.p3d","basket_f.p3d","woodenbox_f.p3d"] > 0) then {
        _marker = createMarkerLocal [_obj, position _x];
        _marker setMarkerShapeLocal "ICON";
        _marker setMarkerTypeLocal "mil_dot_noShadow";
        _marker setMarkerColorLocal "ColorGreen";
        _marker setMarkerSizeLocal [0.5,0.5];
    };
} count nearestObjects[player, [], (worldName call BIS_fnc_mapSize)];

That should do the trick (Will take a couple of minutes to complete)

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Don't get me wrong.. more power to you all and your hobbies but I really think you're ruining the game for yourself.. or the mod at least. It's a game of survival with competition mixed in. Seeing as the mod built around a realistic aspect I really believe you guys are up to no good. (Realistic minus the cultists lol yes I'm saying sappers are realistic. Zombie apocalypse is coming! Lol)

Anyway I just thought I'd share my opinion here.. that's all it is.

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  • 2 weeks later...
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  • vbawol unpinned this topic

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