prosims Posted December 29, 2013 Report Share Posted December 29, 2013 Thanks ThaThing, I made everything as you said. Now everything is working. All stuff saves in database! Thank you. Link to comment Share on other sites More sharing options...
IGoGI Teasy Posted December 29, 2013 Report Share Posted December 29, 2013 hi mate where abouts in yout INT did you put it? thanks just in one block at the end of the init.sqf the missions "Mine" are building material creats to find.... i have 3 missions running //----------InitMissions--------// MissionGo = 0; MissionGoMinor = 0; MissionGoMine = 0; if (isServer) then { SMarray = ["SM1","SM2","SM3","SM4","SM5","SM6","SM7","SM8","SM9","SM10","SM11","SM12","SM13"]; [] execVM "\z\addons\dayz_server\EMS\major\SMfinder.sqf"; //Starts major mission system SMarray2 = ["SM1","SM2","SM3","SM4","SM5","SM6","SM7","SM8","SM9","SM10","SM11","SM12","SM13"]; [] execVM "\z\addons\dayz_server\EMS\minor\SMfinder.sqf"; //Starts minor mission system SMarray3 = ["SM1","SM2","SM3","SM4","SM5"]; [] execVM "\z\addons\dayz_server\EMS\mine\SMfinder.sqf"; //Starts mine mission system }; //---------EndInitMissions------// [] execVM "debug\addmarkers.sqf"; [] execVM "debug\addmarkers1.sqf"; [] execVM "debug\addmarkers2.sqf"; [] execVM "debug\addmarkers75.sqf"; Link to comment Share on other sites More sharing options...
IGoGI Teasy Posted December 29, 2013 Report Share Posted December 29, 2013 I had the same problem untill i found out that i at first misunderstood the part on how to change the server_updateObject.sqf. In the install instructions is says: Around line 22 look for this: { diag_log(format["Non-string Object: ID %1 UID %2", _objectID, _uid]); //force fail _objectID = "0"; _uid = "0"; }; Insert this after it: if (_object getVariable "Sarge" == 1) exitWith {}; if (!_parachuteWest and !(locked _object)) then { //if (_objectID == "0" && _uid == "0") then if (_objectID == "0" && _uid == "0" && (vehicle _object getVariable ["Sarge",0] != 1)) then but actually you only need to insert the line that says: if (_object getVariable "Sarge" == 1) exitWith {}; Then change the following: if (!_parachuteWest and !(locked _object)) then { if (_objectID == "0" && _uid == "0") then { _object_position = getPosATL _object; _isNotOk = true; }; }; to if (!_parachuteWest and !(locked _object)) then { //if (_objectID == "0" && _uid == "0") then if (_objectID == "0" && _uid == "0" && (vehicle _object getVariable ["Sarge",0] != 1)) then { _object_position = getPosATL _object; _isNotOk = true; }; }; Well that atleast fixed the problem for me, so if that's not your problem then i don't know, but atleast i might have helped someone who misunderstood the instructions as i did :) nice copied bro Link to comment Share on other sites More sharing options...
Fuchs Posted December 29, 2013 Author Report Share Posted December 29, 2013 Changed readme on github. I hope ive done it right,hate to use the mobile phone ! Gimme a keyboard an a pc ^^ Link to comment Share on other sites More sharing options...
ThaThing Posted December 29, 2013 Report Share Posted December 29, 2013 Thanks ThaThing, I made everything as you said. Now everything is working. All stuff saves in database! Thank you. You're welcome :) nice copied bro Not sure i follow ? Changed readme on github. I hope ive done it right,hate to use the mobile phone ! Gimme a keyboard an a pc ^^ Looks good, nice with updates even when you're on vacation! :) Link to comment Share on other sites More sharing options...
Mr.Exodus Posted December 29, 2013 Report Share Posted December 29, 2013 I had the same problem untill i found out that i at first misunderstood the part on how to change the server_updateObject.sqf. In the install instructions is says: Around line 22 look for this: { diag_log(format["Non-string Object: ID %1 UID %2", _objectID, _uid]); //force fail _objectID = "0"; _uid = "0"; }; Insert this after it: if (_object getVariable "Sarge" == 1) exitWith {}; if (!_parachuteWest and !(locked _object)) then { //if (_objectID == "0" && _uid == "0") then if (_objectID == "0" && _uid == "0" && (vehicle _object getVariable ["Sarge",0] != 1)) then but actually you only need to insert the line that says: if (_object getVariable "Sarge" == 1) exitWith {}; Then change the following: if (!_parachuteWest and !(locked _object)) then { if (_objectID == "0" && _uid == "0") then { _object_position = getPosATL _object; _isNotOk = true; }; }; to if (!_parachuteWest and !(locked _object)) then { //if (_objectID == "0" && _uid == "0") then if (_objectID == "0" && _uid == "0" && (vehicle _object getVariable ["Sarge",0] != 1)) then { _object_position = getPosATL _object; _isNotOk = true; }; }; Well that atleast fixed the problem for me, so if that's not your problem then i don't know, but atleast i might have helped someone who misunderstood the instructions as i did :) Thx for the help mate! :) i got it up running now! - hvis jeg vidste hvor du boede havde du sku fået en krammer ;) Link to comment Share on other sites More sharing options...
deadeye Posted December 29, 2013 Report Share Posted December 29, 2013 These errors: 10:24:25 Error in expression <loadout select 2; _aiammo2 = _ailoadout select 3; _aiunit addweapon _aiwep1; _ai> 10:24:25 Error position: <select 3; _aiunit addweapon _aiwep1; _ai> 10:24:25 Error Zero divisor should be fixed by my github commit here. Link to comment Share on other sites More sharing options...
ThaThing Posted December 29, 2013 Report Share Posted December 29, 2013 Thx for the help mate! :) i got it up running now! - hvis jeg vidste hvor du boede havde du sku fået en krammer ;) Hehe np :lol: Link to comment Share on other sites More sharing options...
Nekuan Posted December 29, 2013 Report Share Posted December 29, 2013 the ai wont spawn at some of the missions am i missing something? and also mission8 the pbx one wont finish? couldnt find the tent that was ment to spawn any help would be awesome thanks Got the exact problem 10 minutes ago. Guess it's broken so i'll just removed it.. Link to comment Share on other sites More sharing options...
denniskubach Posted December 29, 2013 Report Share Posted December 29, 2013 I'm having kind of a problem, with the mission system you can clear out all the AI's and go into the middle of the red circle but it wont get completed for some reason is there any fix for that? Link to comment Share on other sites More sharing options...
Mr.Exodus Posted December 29, 2013 Report Share Posted December 29, 2013 Well im not sure if its a bugg, or just the loot. But i am currently running, v 0.25. the loot at some missions are the launcherbox, and its full of Bazookas... xD Well the people on my server enjoys it for now.. but its kinda OP atm... (well atleast the stinger and javelin are still banned in the filters) http://imgur.com/6g3elPA Link to comment Share on other sites More sharing options...
deadeye Posted December 29, 2013 Report Share Posted December 29, 2013 mission8 the pbx one wont finish? couldnt find the tent that was ment to spawn any help would be awesome thanksSometimes we can swim out to the boat and pilot it to shore, then the tent will appear and the mission will clear. Link to comment Share on other sites More sharing options...
Radec59437 Posted December 30, 2013 Report Share Posted December 30, 2013 Well im not sure if its a bugg, or just the loot.But i am currently running, v 0.25.the loot at some missions are the launcherbox, and its full of Bazookas... xD Well the people on my server enjoys it for now.. but its kinda OP atm... (well atleast the stinger and javelin are still banned in the filters) http://imgur.com/6g3elPAYou can modify the mission loot yourself.Just modify the fillBoxes files. Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted December 30, 2013 Report Share Posted December 30, 2013 I've got a couple of problems. The axe murderer mission and the bandit hunting party clear up almost as soon as they spawn. Also, at the landing party mission, I found 3 out of 4 of the AI dead and the boat disappeared while I was looking at the inventory. I've also been told sometimes the vehicles are blowing up when they are driven. Link to comment Share on other sites More sharing options...
iFear Posted December 30, 2013 Report Share Posted December 30, 2013 Got the exact problem 10 minutes ago. Guess it's broken so i'll just removed it.. Look at the SM8.sqf, there are some wrong entries for the weapons. from Line 48 - 51 it looks like this: tentloot addMagazineCargoGlobal ["MP5A5", 2]; tentloot addMagazineCargoGlobal ["30Rnd_9x19_MP5", 5]; tentloot addMagazineCargoGlobal ["glock17_EP1", 2]; tentloot addMagazineCargoGlobal ["17Rnd_9x19_glock17", 4]; In this case the Weapons are defined for the Magazine/Item-Slot, but the MP5 and Glock has to be defined for Weapon-Slot. So change it to this: tentloot addWeaponCargoGlobal["MP5A5", 2]; tentloot addMagazineCargoGlobal ["30Rnd_9x19_MP5", 5]; tentloot addWeaponCargoGlobal["glock17_EP1", 2]; tentloot addMagazineCargoGlobal ["17Rnd_9x19_glock17", 4]; Another wrong entry in Line 45: tentloot addWeaponCargoGlobal ["ItemMatches", 2]; change it to: tentloot addWeaponCargoGlobal ["ItemMatchbox_DZE", 2]; maybe this works....? Nekuan 1 Link to comment Share on other sites More sharing options...
iFear Posted December 30, 2013 Report Share Posted December 30, 2013 Found the bug and maybe Solution for the AxeMurderer (not tested yet)? In Minor Mission sm13.sqf it says: [_coords,80,4,1,2] execVM "\z\addons\dayz_server\ems\add_unit_server.sqf";//AI Guards sleep 1; waitUntil{({alive _x} count (units AxeMurderer)) < 1}; There is no Axemurderer defindet in this sqf so it has to be: [_coords,80,4,1,2] execVM "\z\addons\dayz_server\ems\add_unit_server2.sqf";//AI Guards because in the add_unit_server2.sqf you define the AxeMurderer: AxeMurderer = createGroup EAST; publicVariable "AxeMurderer"; and if (_levelnum==2) then // in_sityes troops { if ((x == 1) || (x == 3) || (x == 5)) then //troop soldiers { "Rocker4_DZ" createUnit [_unitpos, AxeMurderer, "_aiunit=this;",1,"PRIVATE"]; _ailoadout= ["MeleeHatchet_DZE","5Rnd_762x51_M24"] }; }; Maybe this works? Link to comment Share on other sites More sharing options...
Picking Posted December 30, 2013 Report Share Posted December 30, 2013 Got it working atm using the beta had to remove mission 10 as there is a error in there and had a mission spawn at novy tonight not sure what it was as I wasn't on but same issue as last time i used the original Link to comment Share on other sites More sharing options...
iFear Posted December 30, 2013 Report Share Posted December 30, 2013 Could'nt clear Major Mission 10 Maybe because of Line 42: waitUntil{{isPlayer _x && _x distance box < 30 } count playableunits > 0}; "box" is not defined, maybe should change it to _crate? waitUntil{{isPlayer _x && _x distance _crate < 30 } count playableunits > 0}; Link to comment Share on other sites More sharing options...
AntonioMaster Posted December 31, 2013 Report Share Posted December 31, 2013 Dear people ,i dont know but i do all what need,have only bots but dont have mission at all ,there is no mark on the map ,help please(i use vilayer) Link to comment Share on other sites More sharing options...
Fuchs Posted December 31, 2013 Author Report Share Posted December 31, 2013 A big thx to the guys that were making this project better! Im drunk im out ^^^^^^ way on tunis ThaThing, iFear and deadeye 3 Link to comment Share on other sites More sharing options...
WEB11 Posted December 31, 2013 Report Share Posted December 31, 2013 Could'nt clear Major Mission 10 Any other missions bugged? I'm about to install this and I want to remove them until there is a fix. Please post the file names. thanks! Link to comment Share on other sites More sharing options...
WEB11 Posted December 31, 2013 Report Share Posted December 31, 2013 I just began the installation and I'm a bit confused, the readme says I need DZAI but this line in the install instructions mentions SARGE? if (_object getVariable "Sarge" == 1) exitWith {}; Link to comment Share on other sites More sharing options...
WEB11 Posted December 31, 2013 Report Share Posted December 31, 2013 Got the latest DZAI and just finished installing version 2.6. No RPT errors, but no missions showing on map. Edit: I had renamed the debug folder and moved it to a subfolder but apparently debug is mentioned on other files besides init.sqf. Link to comment Share on other sites More sharing options...
denniskubach Posted December 31, 2013 Report Share Posted December 31, 2013 Dear people ,i dont know but i do all what need,have only bots but dont have mission at all ,there is no mark on the map ,help please(i use vilayer) Hey dude, ehmm which of these versions are you using? because i'm still using EMS Version 0.2.5 and it works fine for me, so i wonder did you do everything it told you to, to install the missions? Fuchs 1 Link to comment Share on other sites More sharing options...
prosims Posted December 31, 2013 Report Share Posted December 31, 2013 Fuchs, I just really want to thank you for your job. Wish you all the best for the new year. I have a couple suggestions for EMS: 1. If you could import a coordination system from "Torneco DZAI Missions" that would be great. The reason: I use epoch lingor and your missions often spawn in watter. 2. If you could make more missions running at the same time would be great. Now it is just 2 of them. 3. The mission when ai steals the from cars, tents and attack human bases would be great. Link to comment Share on other sites More sharing options...