Fuchs Posted November 28, 2013 Author Report Share Posted November 28, 2013 Thread reopened ! Step by Step we come near ! [EMS] Wokkelwakker would u help us testing again , before we release it to public ? HEMS by MmiC here http://dayzepoch.com/forum/index.php?/topic/4202-ems-epoch-mission-system-coming-soon/ Link to comment Share on other sites More sharing options...
Schultz Posted December 23, 2013 Report Share Posted December 23, 2013 Fuchs, I saw the changes on github, so do you confirm the github version uses DZAI? I can also help you with the testing, if needed Link to comment Share on other sites More sharing options...
Fuchs Posted December 23, 2013 Author Report Share Posted December 23, 2013 sry to say but read last line on github BUG : Vehicles disappear using DZAI variable Next year follows the integration of DayZ Bandit AI ,the current AI will be removed then Link to comment Share on other sites More sharing options...
Schultz Posted December 23, 2013 Report Share Posted December 23, 2013 sry to say but read last line on github BUG : Vehicles disappear using DZAI variable Next year follows the integration of DayZ Bandit AI ,the current AI will be removed then No they don't! I have the version you sent me via PM up and running, and vehicles stay there. " if(vehicle _x != _x && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle) && (typeOf vehicle _x) != ""ParachuteWest"" && (vehicle _x getVariable [""Mission"",0] && (vehicle _x getVariable [""DZAI"",0] != 1) && (vehicle _x getVariable [""Sarge"",0] != 1)) then {" \n this is the line I have in the cleanup Link to comment Share on other sites More sharing options...
Fuchs Posted December 23, 2013 Author Report Share Posted December 23, 2013 (edited) thx Schultz will test it ! # unit skins changed # increased timer for major and minor mission # testing several hacker cleanups at the moment New Cleanup: Vehicle disappearing fixed but will be removed after restart ! " if(vehicle _x != _x && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x) && !(typeOf vehicle _x) in DZE_safeVehicle) && (typeOf vehicle _x) != ""Parachute"") && (vehicle _x getVariable [""Mission"",0] && (vehicle _x getVariable [""DZAI"",0] != 1) && (vehicle _x getVariable [""Sarge"",0] != 1)) then {" \n Edited December 23, 2013 by Fuchs Link to comment Share on other sites More sharing options...
denniskubach Posted December 23, 2013 Report Share Posted December 23, 2013 I'm having troubles with the AI's i mean they keep running away from the Missions, and wont stay there is there any way to change that so they will stay within the mission? because i've done so they only spawn there already Link to comment Share on other sites More sharing options...
denniskubach Posted December 24, 2013 Report Share Posted December 24, 2013 Is it by any chance to set a deadline on the missions so that if people haven't done the mission within like 30 minutes it will despawn and spawn a new mission? i've tried to look a few places for it, but i can't seem to figure out how to add it to this script Link to comment Share on other sites More sharing options...
Crystal Posted December 24, 2013 Report Share Posted December 24, 2013 Sorry to be a pain - can you clarify whether I actually need to install Sarge for this? I'm currently using DZAI and really like it. I was thinking of trying it on my server this afternoon while everyone is doing Xmas stuff :) Also: I'd like to add double the amount of AI - how would I go about doing that? Dridge118 1 Link to comment Share on other sites More sharing options...
Fuchs Posted December 24, 2013 Author Report Share Posted December 24, 2013 Sry to say guys no support on xmas and xmasday. Link to comment Share on other sites More sharing options...
Crystal Posted December 24, 2013 Report Share Posted December 24, 2013 Shocking customer service! Bah Humbug! ;) Renegade2k6 1 Link to comment Share on other sites More sharing options...
Dridge118 Posted December 24, 2013 Report Share Posted December 24, 2013 So do I need SARGE for this as i have SARGE installed and i used the 0.2.1 version. So this new version which AI will i need? Thanks Link to comment Share on other sites More sharing options...
WEB11 Posted December 24, 2013 Report Share Posted December 24, 2013 Which AI is the toughest vs armored vehicles? Sarge or DZAI? Tired of seeing BTRs sniping everything from far. Link to comment Share on other sites More sharing options...
Torndeco Posted December 24, 2013 Report Share Posted December 24, 2013 DZAI has the ability to use RPG weapons, that players cant loot if u want.. Link to comment Share on other sites More sharing options...
WEB11 Posted December 24, 2013 Report Share Posted December 24, 2013 Sounds like what I'm looking for. I'm gonna look into it. Link to comment Share on other sites More sharing options...
Fuchs Posted December 24, 2013 Author Report Share Posted December 24, 2013 DZAI is the AI u will have to use for 0.2.3 The dzai will be fully implemented next year . Merry X-Mas Dont use sarge for patroling vehicles or chopper patrol ! U will get a massive fps drop if u use it ! I dont say sarge is a bad AI but trust me u will get a massive fps drop !!! Radec59437 1 Link to comment Share on other sites More sharing options...
Dridge118 Posted December 24, 2013 Report Share Posted December 24, 2013 Thanks :( Link to comment Share on other sites More sharing options...
Fuchs Posted December 24, 2013 Author Report Share Posted December 24, 2013 (edited) Change dzai variable to sarge as it was for 0.2.1 ;) 0.2.1 with sarge ai https://github.com/TheFuchs/EMS-Epoch-Mission-System/tree/0.2.1 0.2.3 Update on Github https://github.com/TheFuchs/EMS-Epoch-Mission-System/tree/master The DZAI variable caused some troubles with the DB. Changed all back to sarge variables vehicles were staying until server restart ! Edited December 25, 2013 by Fuchs Dridge118 1 Link to comment Share on other sites More sharing options...
Infinity Posted December 25, 2013 Report Share Posted December 25, 2013 ^Yeah that was one hell of a bug, I just updated the files to 0.2.3 and have to wait until next restart to see if the vehicles are not de-spawning anymore .. Anyway; despite that; thanks for releasing this pack, it's an awesome Christmas present ^^ Merry Christmas guys :) Link to comment Share on other sites More sharing options...
Torndeco Posted December 25, 2013 Report Share Posted December 25, 2013 Small question ? Why the DZAI variable ? U dont need it.. For Loot: U can use the permaloot (didn't check for correct spelling) variable to prevent server removing Loot Crates. For Vehicles DZAI already has code in place to stop server deleting its AI Vehicles. U can use the same DZAI function (DZAI_protectObject) to prevent vehicles getting removed, vehicles aren't saved to the database. Or u can use epoch server funtions to save vehicles to the database. Eitherway will there is no need to edit the server cleanup fsm, when u are using DZAI. ------------- Also u guys should replace the timer code... Its in badly done, and can get itself stuck in a loop & possible to cause an temp fps drop. Posted a replacement code section for u guys, several pages ago. Fuchs 1 Link to comment Share on other sites More sharing options...
nesposobni Posted December 25, 2013 Report Share Posted December 25, 2013 hi can this Mission System be made to work on taviana and if so whot files do i have to modify to get it to work can some one point me in the right direction :) Link to comment Share on other sites More sharing options...
Radec59437 Posted December 26, 2013 Report Share Posted December 26, 2013 I'm glad you decided to take a turn with EMS and make it DZAI compatible Fuchs, looking forward to the final release. Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted December 26, 2013 Report Share Posted December 26, 2013 Is there a reason that the missions are being put in a folder called "missions"? With the latest Epoch, there's already a folder called "Missions". Maybe change it to "EMS"? Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted December 26, 2013 Report Share Posted December 26, 2013 Small question ? Why the DZAI variable ? U dont need it.. For Loot: U can use the permaloot (didn't check for correct spelling) variable to prevent server removing Loot Crates. For Vehicles DZAI already has code in place to stop server deleting its AI Vehicles. U can use the same DZAI function (DZAI_protectObject) to prevent vehicles getting removed, vehicles aren't saved to the database. Or u can use epoch server funtions to save vehicles to the database. Eitherway will there is no need to edit the server cleanup fsm, when u are using DZAI. ------------- Also u guys should replace the timer code... Its in badly done, and can get itself stuck in a loop & possible to cause an temp fps drop. Posted a replacement code section for u guys, several pages ago. I hope they take your suggestions. This can definitely be the best mission system for Epoch! Link to comment Share on other sites More sharing options...
williamjbrown Posted December 26, 2013 Report Share Posted December 26, 2013 Is there a reason that the missions are being put in a folder called "missions"? With the latest Epoch, there's already a folder called "Missions". Maybe change it to "EMS"? You can still put it in that folder but it will be un-organised and will hold the chernarus.11 files too. Will still work, just if you are ocd it will bug you. Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted December 26, 2013 Report Share Posted December 26, 2013 You can still put it in that folder but it will be un-organised and will hold the chernarus.11 files too. Will still work, just if you are ocd it will bug you. I just like organized files. I renamed it to EMS and changed all the references from \Missions to \EMS :) Link to comment Share on other sites More sharing options...