Poncho Posted October 9, 2013 Report Share Posted October 9, 2013 First things first here is a preview of the addition. Situated in central Chernogorsk it acted as a last attempt to quell the infection, and save any survivors from the infected. But like most places on Chernarus it soon became too dangerous, and it's inhabitants were scattered to the wastes. The 'Chernogorsk Quarantine Zone' holds many items of values, apart from encircling two lootable buildings it also houses multiple military, medical and vehicle salvage points. Nothing too overpowered for a coastal town, but still something worth a trip to. https://www.youtube.com/watch?v=C6k1PVnGMWQ **All loot spawns are fully functional within this edit, they do not appear in this video preview as it was filmed in the map editor, tried and tested on multiple servers - confirmed working** To install simply: 1) Copy the code below into a file called 'ChernoQuarantine_Zone.sqf' 2) Make a folder called 'Maps' in the root of your mission.pbo (skip if you already have a folder used for this) 3) Insert the 'ChernoQuarantie_Zone.sqf' into this folder 4) Finally in your init.sqf add this line of code at the bottom: [] execVM "Maps\ChernoQuarantine_Zone.sqf"; Note* if you already have a folder for custom map content edit the following as required: [] execVM "your folder\your file name.sqf"; Following is the code content for the ChernoQuarantine_Zone.sqf http://pastebin.com/hJgGSee3 **There are also fixed loot spawns added, these will respawn with each server restart, they are clearly indicated in the code should you wish to remove them** Alternately you may add the content server side to reduce mission file size for new players joining your server. At the bottom of server_functions.sqf add this line: execVM "\z\addons\dayz_server\init\quarantinezone.sqf"; Then save code in OP in a new .sqf in \init folder named quarantinezone.sqf Please leave a like on the youtube vid if you liked the addition, and let me know what you think :) MatthewK, chi, axeman and 1 other 4 Link to comment Share on other sites More sharing options...
JohnyMST Posted October 9, 2013 Report Share Posted October 9, 2013 "2) Make a file called 'Maps' in the root of your mission.pbo" Did you mean to say "Make a folder "Maps"" ? I'm trying it now and will let you know a bit later :) thanks a lot Link to comment Share on other sites More sharing options...
Poncho Posted October 9, 2013 Author Report Share Posted October 9, 2013 Derp... Thanks Johny. This is why you don't write forum posts at 4am haha. Updated it now. Link to comment Share on other sites More sharing options...
bFe Posted October 9, 2013 Report Share Posted October 9, 2013 Nice. A spoiler for the code would be appreciated :) Link to comment Share on other sites More sharing options...
Poncho Posted October 9, 2013 Author Report Share Posted October 9, 2013 Nice. A spoiler for the code would be appreciated :) Hmmm how would I use the spoiler option? I have seen it used but don't know how to add the code in one :S Also thanks ebay, I am using a ViLayer Hive so adding it to my mission.pbo allows me to very easily and quickly comment the [] exec code in the init.sqf to temporarily disable it, something very useful for me as in our server we have content that regularily appear / dissapear as it is required for events e.t.c Adding your option as an alternate to the origional, thanks :) Link to comment Share on other sites More sharing options...
GetCrazy Gaming Posted October 12, 2013 Report Share Posted October 12, 2013 This is how you add a spoiler: (spoiler) text or whatever goes here (/spoiler) *replace the ( ) with [ ] This link is a nice reference for those that plan to make a lot of posts on forums: http://www.sitepoint.com/forums/misc.php?do=bbcode Link to comment Share on other sites More sharing options...
Sequisha Posted October 13, 2013 Report Share Posted October 13, 2013 *gasp* Sorry, I would have replied sooner, but my mouse caught on fire. Cool video. Link to comment Share on other sites More sharing options...
Robinajax Posted October 13, 2013 Report Share Posted October 13, 2013 Awesome! Thanks Poncho! Link to comment Share on other sites More sharing options...
Judge Bread Posted October 13, 2013 Report Share Posted October 13, 2013 Looks good might try it out. Link to comment Share on other sites More sharing options...
Poncho Posted October 14, 2013 Author Report Share Posted October 14, 2013 Thanks GetCrazy, big help buddy :) Luckily it seems an ever watchful moderator has thrown it in a pastebin, so I guess thanks for that too who ever you are! Link to comment Share on other sites More sharing options...
tamaster92 Posted October 14, 2013 Report Share Posted October 14, 2013 Using on my server instead of the usual tents Looks awesome and everyone likes it :) Thanks! Link to comment Share on other sites More sharing options...
Poncho Posted October 15, 2013 Author Report Share Posted October 15, 2013 Good to hear :) Working on a few others but I'm trying as best I can to make sure stuff stays in keeping with dayz. Currently working on smaller multiple bases for use with SARGE AI static spawns. I really like the idea of coming across a small survivor camp with a few sitting round a fireplace, or bandits patrolling round their perimeter guarding their loot spoils. Link to comment Share on other sites More sharing options...
PsychoSyd Posted October 17, 2013 Report Share Posted October 17, 2013 Thanks for the share! Very atmospheric. Link to comment Share on other sites More sharing options...
MatthewK Posted October 17, 2013 Report Share Posted October 17, 2013 Great work. Can't wait to see your upcoming map editions :) Link to comment Share on other sites More sharing options...
Poncho Posted October 17, 2013 Author Report Share Posted October 17, 2013 Thanks PsycoSyd and hayward. In 20 days I will be returning to sea again for another 3 month trip, but will be bringing my laptop :) I do enjoy making map additions so I will try to keep on uploading as and when the internet access permits. Link to comment Share on other sites More sharing options...
ruubje11 Posted October 19, 2013 Report Share Posted October 19, 2013 Just a question and you know much more than me and have way more experience. But I have always seen those exec commands accompagnied with [] are you sure this is not necessary now? Link to comment Share on other sites More sharing options...
Poncho Posted October 20, 2013 Author Report Share Posted October 20, 2013 I tend to use them for indications, when you have a lot of edits in it just helps as a visual trigger to recognise the code lines. Saves some time in the longs stints of code editing ;) As far as I am aware however, it is as ebay said. I don't believe they are a vital. Link to comment Share on other sites More sharing options...
Poncho Posted November 1, 2013 Author Report Share Posted November 1, 2013 kaysion over on the opendayz forums has thrown it into his j0k3e5 pack, looks great with the creepy fog effect! http://www.youtube.com/watch?v=JST6tSzObIY Link to comment Share on other sites More sharing options...
Poncho Posted December 11, 2013 Author Report Share Posted December 11, 2013 mini bump :p Link to comment Share on other sites More sharing options...
Uncle Bad Touch Posted May 24, 2014 Report Share Posted May 24, 2014 Looks gorgeous dude great work! I am just playing around the the 3d editor currently, what are the solid cement walls/fortifications you used in there and what category is it under? Just having the hardest time finding it, any help would be appreciated. :) Link to comment Share on other sites More sharing options...
Cannon Posted May 28, 2014 Report Share Posted May 28, 2014 Love it, will be adding it to our severs thanks :) Link to comment Share on other sites More sharing options...
Cannon Posted May 28, 2014 Report Share Posted May 28, 2014 The walls are "Concrete_Wall_EP1" You may need to download an extra content mod for your editor like Jon-C5 to get it http://www.armaholic.com/page.php?id=5932 (remember you'll need to remove these once you are done editing to be able to play) Link to comment Share on other sites More sharing options...